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- 차벤 너 30만원이야...감당 가능? [7]
- 나혼렙 혹시 무과금 가능한가요? [7]
burst damage: 40-180 linear --> 40-160 linear
damage amp: +8% to all damage (including allies) to the target for 6s --> +8% to your damage to all targets for 5s, refreshing in combat
cooldown: 6s after triggering --> 5s out of combat
healing: 10-130 linear --> 8-110 linear
minions still reduce effectiveness to x0.2 for melee and x0.1 ranged
speed duration: 1.0s --> 1.25s
removed
new rune
1번째 줄
killing a target heals you for 2-17 linear.
removed
new rune
2번째 줄
gain 1.5 AH for every Legend stack (max 15 AH at 10 stacks)
damage amp: 5%-15% at >10%-100% target health advantage --> 8% at >60% target health
최대 체력의 60% 이상을 지닌 챔피언에게 8%의 추가 피해.
removed
attack speed: 110% always --> 110% melee, 80% ranged
cooldown: 4s --> 10s
no longer grants hybrid pen for 4s after any damage within 5s following mobility/stealth
now deals 20-80 linear true damage after the next attack or ability damage within 5s following mobility/stealth
removed
starting out of combat speed: 5 --> 0
impairing movement no longer applies an onhit heal over time for allies
impairing movement now heals you and the lowest health nearby ally for 10-50 linear, x0.7 for ranged "users" (presumably this means if the Font of Life owner is melee/ranged then the ally gets x1.0/x0.7 regardless of the ally's range type?)
CC걸면 대충 너와 니 근처 체력제일 낮은 친구가 10-50 회복 선형적증가. 생샘 보유자인지 대상자인지 모르겠고
원거리는 70%만 회복
damage amp: 7% --> 8%
base gold: 5 --> 15
melee gold from bonus damage: 100% --> 50%
ranged gold from bonus damage: 70% --> 35%
removed
new rune
row: 1
get 6% gold back when you purchase legendary items
row: 1 --> 2
row: 3 --> 2
no longer works on biscuits
no longer works on mana (reminder that Corrupting Potion is removed)
no longer grants 2% tMS while the potion is active
immediate potion health restore: 30% --> 40%
removed
new rune
row: 3
for each different stat gained from items, gain one Jack stack. Each stack grants you 1 AH. Gain bonus adaptive force at 5 and 10 stacks.
there's some other unknown data values for "10" and "25" that might be the adaptive force values.
solo: 95% base xp
group split evenly: 116% base xp --> 124% base xp
this system has had a bug for a while where an index out of bounds check goes wrong, resulting in 5 recipients triggering a fallback behavior and actually splitting by 20% each instead of the intended 23.2% each
interestingly, the data now defines a new split for 6 recipients, which would normally not matter, but might be sufficient to correct the mistaken belief that 5 recipients is out of bounds (of course, correctly the bounds check itself would still be preferable)
Seree