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[잡담] 디코프사용 오타쿠하트 프롬프트

아이콘 아덴쏟기
댓글: 5 개
조회: 205
추천: 2
2026-05-12 12:24:09






1,2는 3d느낌 그림체
3번은 3d 그대로 인데
1,2번만 일단 올립니다.

아래 영어부분 복사하시고
캐릭터 2개 사진 첨부하시면됩니다.

열심히 만들었으니까 만들면 나도 보여줘..
내 캐릭터들은 내취향때문에 전부 마스크껴서 얼굴이 안보여

wide horizontal composition designed for matching couple Discord profile pictures, split composition that can be cleanly cropped into TWO SEPARATE PERFECT 1:1 SQUARE PROFILE ICONS

━━━━━━━━━━
CANVAS SIZE RULE
━━━━━━━━━━

the FULL canvas must be EXACTLY 2:1 aspect ratio

LEFT half = one perfect 1:1 square
RIGHT half = one perfect 1:1 square

the final image must look like TWO equal square canvases placed side by side

do not use cinematic widescreen framing
do not use stretched rectangular profile areas
do not use asymmetrical scaling

strictly symmetrical 50:50 split composition

━━━━━━━━━━
VERY IMPORTANT CROPPING RULE
━━━━━━━━━━

imagine the canvas already split into two perfect square profile icons

each character must fully fit inside their OWN invisible 1:1 square safe area

all important body parts including:
hands,
thumb gesture,
half-heart gesture,
elbows,
hair,
and shoulders
must remain fully inside each square

do not crop arms
do not cut off elbows
do not let hands cross the center split line
no important details crossing the center line

both profile icons must remain fully readable and natural independently after splitting

━━━━━━━━━━
IMPORTANT LAYOUT RULES
━━━━━━━━━━

the LEFT and RIGHT character zones must remain EXACTLY equal-sized square areas

perfectly centered vertical split line

both halves must independently function as complete standalone profile icons after cropping

symmetrical composition balance

both characters must have equal visual scale and equal face size

slightly zoomed-out composition with comfortable breathing room around the character

leave visible background space around the outer edges of each square frame

close medium portrait composition,
waist-up framing,
characters large and clearly readable,
faces should occupy approximately 30–40% of each square icon

maintain safe cropping margins around elbows,
hair,
and hand gestures

keep torso orientation mostly forward-facing

only the head and gesture hand should angle slightly toward the center

both characters should primarily look toward the viewer,
with only a slight eye-direction bias toward the center

━━━━━━━━━━
CHARACTERS
━━━━━━━━━━

LEFT character:
[ LEFT CHARACTER DESIGN HERE ]

RIGHT character:
[ RIGHT CHARACTER DESIGN HERE ]

preserve each character’s core visual identity,
hairstyle,
bang structure,
eye shape,
expression atmosphere,
outfit silhouette,
signature accessories,
and representative color palette

━━━━━━━━━━
POSE SYSTEM
━━━━━━━━━━

LEFT character:
cynical,
emotionless,
slightly uninterested expression,
giving a relaxed thumbs-up gesture toward the center line,
hand positioned around chest height

RIGHT character:
bright cheerful expression,
forming a relaxed half-heart silhouette using the thumb and index finger

keep the half-heart shape subtle and natural

avoid overly rounded finger curvature

━━━━━━━━━━
HAND & COMPOSITION RULE
━━━━━━━━━━

the combined hand poses should create a natural and recognizable otaku-heart silhouette near the center divider

prioritize the recognizable combined otaku-heart silhouette over dramatic hand posing

prioritize natural and physically believable arm and wrist posing

both hand gestures must remain FULLY inside their own square halves

do not overlap the center split line

leave a small visible empty margin around the center divider

the hand gestures should not visually touch or overlap the glowing divider line

both gestures should sit close to the center divider,
about one hand-width away from the glowing divider line,
without touching or crossing it

the two gestures must feel visually paired near the center divider,
with only a small clear gap between them

do not pull either gesture back toward the outer side of its square

keep a small natural gap between the gestures

the gestures should not be positioned too far apart

the implied otaku-heart shape must be created through visual composition only,
NOT by touching hands

hand gestures should remain clearly readable without exaggerated perspective

avoid exaggerated foreshortening on hands

both gestures should remain between shoulder level and upper chest level

hands should appear natural and proportional

both gestures must have similar visual size and similar visual weight

the thumbs-up gesture must not appear larger or closer to the camera than the half-heart gesture

keep both hands at a similar distance from the camera

keep both hand gestures comfortably inside the frame with visible margin space around the fingers

avoid placing hands too close to the image borders

the thumbs-up hand should remain fully visible without cropping the thumb or knuckles

clean readable finger silhouettes

avoid fused fingers or ambiguous hand anatomy

━━━━━━━━━━
BACKGROUND SYSTEM
━━━━━━━━━━

split-color dual background

the LEFT and RIGHT backgrounds must have CLEARLY DIFFERENT color identities

LEFT side background should follow the LEFT character’s primary hair color and outfit accent palette

RIGHT side background should follow the RIGHT character’s primary hair color and outfit accent palette

backgrounds should remain simple,
clean,
soft,
and uncluttered

keep the center split area visually clean and uncluttered

━━━━━━━━━━
CENTER DIVIDER SYSTEM
━━━━━━━━━━

a thin soft glowing divider line at the center split

subtle bloom lighting around the divider

the divider should feel elegant,
minimal,
and naturally integrated into the artwork

avoid thick hard-edged separator lines

━━━━━━━━━━
DECORATIVE ELEMENTS
━━━━━━━━━━

small sparkles,
tiny hearts,
soft twinkles,
and subtle floating decorative props

add small floating decorative props that match each character’s theme,
personality,
color palette,
or outfit motifs

examples may include:
flowers,
ribbons,
stars,
small magical objects,
game-themed accessories,
crystals,
jewels,
cards,
music notes,
plush motifs,
miniature fantasy items,
or stylized symbolic objects

decorative props should support the character identity without overwhelming the portrait composition

keep all decorative elements away from the face area

maintain balanced decorative density across both halves

━━━━━━━━━━
HAIR SAFETY RULE
━━━━━━━━━━

keep all major hair shapes fully inside each square frame

avoid hair tips being cropped outside the composition

━━━━━━━━━━
LIGHTING & RENDER BALANCE
━━━━━━━━━━

both sides should have matching rendering quality,
matching lighting intensity,
and matching visual detail density

maintain equal visual polish on both characters

avoid one side appearing brighter,
sharper,
closer,
or more detailed than the other

consistent soft bloom lighting across both halves

consistent camera distance across both halves

avoid heavy facial shadows that obscure the eyes or expression

━━━━━━━━━━
STYLE SYSTEM
━━━━━━━━━━

high-end semi-realistic anime fantasy illustration,
premium Korean MMORPG illustration style,
stylized realism,
clean cinematic fantasy illustration,
soft painterly anime illustration rendering,
subtle brush-textured shading,
illustrative fantasy artwork feeling,
delicate skin shading,
subtle glossy highlights,
refined lighting,
detailed hair strands,
luxurious fabric rendering,
soft depth and dimensionality,
elegant fantasy illustration atmosphere

NOT full realistic 3D
NOT pixar
NOT plastic doll rendering
NOT chibi
NOT hard cel-shading
NOT overly realistic game-engine rendering

maintain anime facial proportions,
large expressive anime eyes,
small refined nose,
soft lips,
beautiful semi-realistic face structure

soft bloom lighting,
gentle ambient lighting,
slightly airbrushed rendering,
high-quality anime fantasy artwork feeling

━━━━━━━━━━
OVERALL QUALITY
━━━━━━━━━━

high quality anime illustration,
professional character art quality,
clean rendering,
refined composition,
high visual readability,
polished aesthetic,
beautiful color harmony,
soft atmospheric depth

tasteful styling
avoid overly revealing outfits
avoid excessive cleavage

no text
no watermark
no logo
no complicated props

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