자유 게시판

전체보기

모바일 상단 메뉴

본문 페이지

[잡담] 다인구도 티타임 일러 프롬포트 만들어왔어

아이콘 시아나즈
댓글: 7 개
조회: 168
추천: 2
2026-05-12 18:14:54


프롬포트 넣고 처음 돌린 그림 예시 2개정도

나는 대체로 잘 나오는거 같은데 한번 테스트해봐줘.


주의할 점 : 첫 번째로 넣는 캐릭터가 그림의 메인이 되니까 가장 중심축이 될 캐릭터를 먼저 넣어야 함

다인구도다 보니까 인원수가 추가될수록 한번에 원하는대로 나오지 않을 확률이 좀 있으니 실망하지 말것

인원수 늘어날수록 오류 없는 그림이 한번에 뽑힐 성공률이 낮아짐

안정화는 최대한 한편이라.. 취향에 맞는다면 한번 써보길 바람



여기서부터 복붙(빨간색부분 사이즈는 원하는 21:9를 원하는 경우 해상도에 맞게 수정)
------------------------------------------------------------------------------------------

size 1600x900

A premium high-end subculture game official illustration.

A naturally observed tea-time moment shared between close friends inside the same elegant fantasy interior space.

The scene should feel warm, relaxed, socially natural, emotionally believable, and visually immersive.

NOT a staged fashion photoshoot.
NOT a dramatic cinematic action scene.
NOT a static promotional lineup.

The image should resemble a beautifully illustrated anime key visual capturing a soft candid social moment.

━━━━━━━━━━━━━━━━━━
[CORE VISUAL DIRECTION]
━━━━━━━━━━━━━━━━━━

Prioritize:

anime-first illustration rendering

high-end Korean/Japanese subculture game illustration style

soft painterly anime rendering

clean silhouette readability

stylized environmental depth

illustration-driven facial rendering

natural group interaction

shared spatial immersion

believable conversational atmosphere

The image should feel like:
a beautifully illustrated anime social scene,
NOT photorealistic characters composited into a realistic environment.

Prioritize strong 2D illustration readability over cinematic realism.

Maintain:

clean anime-style value grouping

simplified material interpretation

stylized color separation

illustration-first facial rendering

The image should read immediately as:
a premium anime illustration,
NOT a rendered cinematic frame.

Avoid:

photorealism

UE5 realism

PBR material rendering

fashion photography appearance

cinematic live-action lighting

hyper realistic skin behavior

━━━━━━━━━━━━━━━━━━
[CHARACTER RENDERING]
━━━━━━━━━━━━━━━━━━

Characters should follow:

stylized anime facial construction

soft anime-style shading

clean facial readability

elegant eye rendering

refined hair shape design

controlled detail hierarchy

Faces should remain:

soft

appealing

slightly idealized

illustration-driven

Avoid:

realistic facial anatomy

heavy cheekbone definition

photographic skin texture

overly realistic nose rendering

plastic-looking skin

━━━━━━━━━━━━━━━━━━
[SCENE COMPOSITION]
━━━━━━━━━━━━━━━━━━

All characters must feel naturally present inside the SAME shared environment.

The viewer should clearly understand:
where everyone sits,
how the table connects spatially,
and how the conversational flow moves naturally across the scene.

Use:

natural ensemble composition

clean foreground / midground / background layering

soft environmental framing

clear spatial readability

subtle gaze flow

natural body-angle variation

Avoid:

symmetrical lineup posing

everyone looking at the viewer

stiff promotional posing

mannequin-like posture

cutout compositing feeling

━━━━━━━━━━━━━━━━━━
[PHYSICAL SPATIAL STABILITY]
━━━━━━━━━━━━━━━━━━

All characters must feel physically grounded within the SAME real space.

Maintain:

realistic chair height consistency

proper table-to-body distance

natural elbow placement

correct seated weight distribution

believable leg positioning under the table

Hands, cups, plates, desserts, and table objects
must interact naturally without overlap confusion.

Avoid:

floating body posture

broken table perspective

compressed character spacing

object clipping

unclear limb overlap

disconnected seating logic

━━━━━━━━━━━━━━━━━━
[CHARACTER 1 — NATURAL FOCAL POINT]
━━━━━━━━━━━━━━━━━━

Character 1 should naturally become the emotional center of the illustration.

Do NOT force hero framing or artificial spotlighting.

Guide attention naturally through:

the clearest facial readability

soft facial lighting balance

clean silhouette separation

natural conversational flow

surrounding gaze direction

environmental framing harmony

Use subtle visual flow design to guide attention toward Character 1 naturally.

Allow:

table object alignment

arm direction flow

dessert placement

cup orientation

environmental framing lines

to gently converge toward Character 1.

Avoid obvious spotlight composition or forced central symmetry.

━━━━━━━━━━━━━━━━━━
[CHARACTER ROLE STABILIZATION]
━━━━━━━━━━━━━━━━━━

Assign each character a naturally differentiated tea-time role
to stabilize the group interaction and prevent pose duplication.

Character 1:
the emotional center of the table,
naturally drawing attention through warmth,
facial readability,
and calm conversational presence.

Character 2:
graceful and elegant social energy,
naturally interacting with tea,
desserts,
cups,
or delicate hand gestures.

Character 3:
a calm protective presence,
quietly observing or participating in conversation,
with relaxed masculine posture instead of combat posing.

Character 4:
slightly playful and teasing social energy,
adding conversational liveliness through expression,
gaze direction,
and relaxed body language.

Each character must feel like:
a real friend participating in the SAME shared tea-time moment.

No character should break into:

battle posing

solo glamour posing

fashion-model posture

dramatic action framing

All interaction energy should support:
warmth,
comfort,
group chemistry,
and believable social atmosphere.

━━━━━━━━━━━━━━━━━━
[NATURAL SOCIAL INTERACTION]
━━━━━━━━━━━━━━━━━━

Each character should feel captured during a different natural interaction moment.

Examples:

drinking tea

holding dessert

smiling during conversation

looking toward another friend

leaning slightly while listening

casually gesturing

adjusting posture naturally

Allow subtle micro-movements and conversational gestures.

Examples:

slightly shifting posture

fingers touching teacups

soft mid-conversation expressions

small head tilts

natural shoulder relaxation

casual eye movement variation

Avoid frozen pose energy.

The atmosphere should feel candid,
comfortable,
warm,
and socially believable.

━━━━━━━━━━━━━━━━━━
[LIGHTING]
━━━━━━━━━━━━━━━━━━

Lighting should follow:

soft overcast spring daylight

bright ambient skylight diffusion

gentle environmental bounce lighting

soft atmospheric illumination

calm elegant tonal balance

Maintain:

soft low-contrast anime rendering

gentle tonal transitions

stable exposure balance

clean face readability

Avoid:

extreme HDR contrast

aggressive rim lighting

hard directional sunlight

music-video lighting

heavy bloom

━━━━━━━━━━━━━━━━━━
[ENVIRONMENT]
━━━━━━━━━━━━━━━━━━

Environment:

luxury fantasy tea room

elegant fantasy café

soft cathedral-inspired lounge

large bright windows

refined marble and wood harmony

stylized anime environmental rendering

The environment should feel:

warm

elegant

stylized

spatially immersive

Maintain controlled environmental detail density.

Background elements should support:

character readability

social atmosphere

spatial immersion

WITHOUT overpowering the characters.

Avoid:

visually noisy architecture

over-decorated interiors

excessive prop density

━━━━━━━━━━━━━━━━━━
[WEAPON / EFFECT REMOVAL]
━━━━━━━━━━━━━━━━━━

Remove ALL:

weapons

combat effects

magic aura

battle particles

floating weapon devices

energy trails

Replace them with:

tea-time interaction

casual gestures

soft environmental atmosphere

natural relaxed body language

The characters should feel like:
close friends peacefully relaxing together.

━━━━━━━━━━━━━━━━━━
[CHARACTER PRESERVATION]
━━━━━━━━━━━━━━━━━━

Preserve:

original outfits

original hairstyles

original silhouettes

original proportions

original visual identity

original color balance

Keep every character immediately recognizable.

━━━━━━━━━━━━━━━━━━
[RENDERING CONTROL]
━━━━━━━━━━━━━━━━━━

Use:

soft painterly anime rendering

clean anime illustration finish

controlled edge softness

stable value organization

subtle stylized depth atmosphere

restrained bloom

minimal lens effects

Maintain clean and sophisticated line-weight definition
without becoming a flat line drawing.

Ensure sharp graphic clarity at the edges of hair and outfits
to preserve the premium 2D illustration aesthetic.

Avoid:

over-sharpening

hyper detailed realism

photographic rendering behavior

excessive texture density

extreme contrast

Allow subtle natural asymmetry in posture,
gaze,
and conversational flow.

Avoid perfectly synchronized elegance
or mannequin-like posing.

Preserve candid social atmosphere
and gentle facial individuality between characters.

Maintain strong shared-space immersion
around the SAME table
under unified lighting and spatial structure.

Add subtle casual tea-table realism
and natural object interaction.

Preserve soft painterly anime rendering
with restrained bloom,
stable exposure,
controlled detail density,
and clean spatial readability.

Avoid photorealism,
fashion photoshoot composition,
over-sharpening,
extreme HDR contrast,
UE5 realism,
and PBR material behavior.

  • Add an elegant full-length fabric tablecloth draping naturally over the entire table.

    The cloth should feature soft, refined folds and realistic fabric weight,
    gently obscuring most floor-level leg interactions beneath the table
    to preserve clean visual readability and stable group composition.

    Allow subtle natural cloth contact around the seated characters’ lap area
    to reinforce believable shared-space interaction.

    Avoid stiff curtain-like fabric behavior or overly heavy drapery volume.

  • -------------------------------------------------------------------------------

    모바일 게시판 하단버튼

    댓글

    새로고침
    새로고침

    모바일 게시판 하단버튼

    지금 뜨는 인벤

    더보기+

    모바일 게시판 리스트

    모바일 게시판 하단버튼

    글쓰기

    모바일 게시판 페이징

    최근 HOT한 콘텐츠

    • 로아
    • 게임
    • IT
    • 유머
    • 연예
    AD