프롬포트 넣고 처음 돌린 그림 예시 2개정도
나는 대체로 잘 나오는거 같은데 한번 테스트해봐줘.
주의할 점 : 첫 번째로 넣는 캐릭터가 그림의 메인이 되니까 가장 중심축이 될 캐릭터를 먼저 넣어야 함
다인구도다 보니까 인원수가 추가될수록 한번에 원하는대로 나오지 않을 확률이 좀 있으니 실망하지 말것
인원수 늘어날수록 오류 없는 그림이 한번에 뽑힐 성공률이 낮아짐
안정화는 최대한 한편이라.. 취향에 맞는다면 한번 써보길 바람
여기서부터 복붙(빨간색부분 사이즈는 원하는 21:9를 원하는 경우 해상도에 맞게 수정)
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size 1600x900
A premium high-end subculture game official illustration.
A naturally observed tea-time moment shared between close friends inside the same elegant fantasy interior space.
The scene should feel warm, relaxed, socially natural, emotionally believable, and visually immersive.
NOT a staged fashion photoshoot.
NOT a dramatic cinematic action scene.
NOT a static promotional lineup.
The image should resemble a beautifully illustrated anime key visual capturing a soft candid social moment.
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[CORE VISUAL DIRECTION]
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Prioritize:
anime-first illustration rendering
high-end Korean/Japanese subculture game illustration style
soft painterly anime rendering
clean silhouette readability
stylized environmental depth
illustration-driven facial rendering
natural group interaction
shared spatial immersion
believable conversational atmosphere
The image should feel like:
a beautifully illustrated anime social scene,
NOT photorealistic characters composited into a realistic environment.
Prioritize strong 2D illustration readability over cinematic realism.
Maintain:
clean anime-style value grouping
simplified material interpretation
stylized color separation
illustration-first facial rendering
The image should read immediately as:
a premium anime illustration,
NOT a rendered cinematic frame.
Avoid:
photorealism
UE5 realism
PBR material rendering
fashion photography appearance
cinematic live-action lighting
hyper realistic skin behavior
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[CHARACTER RENDERING]
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Characters should follow:
stylized anime facial construction
soft anime-style shading
clean facial readability
elegant eye rendering
refined hair shape design
controlled detail hierarchy
Faces should remain:
soft
appealing
slightly idealized
illustration-driven
Avoid:
realistic facial anatomy
heavy cheekbone definition
photographic skin texture
overly realistic nose rendering
plastic-looking skin
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[SCENE COMPOSITION]
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All characters must feel naturally present inside the SAME shared environment.
The viewer should clearly understand:
where everyone sits,
how the table connects spatially,
and how the conversational flow moves naturally across the scene.
Use:
natural ensemble composition
clean foreground / midground / background layering
soft environmental framing
clear spatial readability
subtle gaze flow
natural body-angle variation
Avoid:
symmetrical lineup posing
everyone looking at the viewer
stiff promotional posing
mannequin-like posture
cutout compositing feeling
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[PHYSICAL SPATIAL STABILITY]
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All characters must feel physically grounded within the SAME real space.
Maintain:
realistic chair height consistency
proper table-to-body distance
natural elbow placement
correct seated weight distribution
believable leg positioning under the table
Hands, cups, plates, desserts, and table objects
must interact naturally without overlap confusion.
Avoid:
floating body posture
broken table perspective
compressed character spacing
object clipping
unclear limb overlap
disconnected seating logic
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[CHARACTER 1 — NATURAL FOCAL POINT]
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Character 1 should naturally become the emotional center of the illustration.
Do NOT force hero framing or artificial spotlighting.
Guide attention naturally through:
the clearest facial readability
soft facial lighting balance
clean silhouette separation
natural conversational flow
surrounding gaze direction
environmental framing harmony
Use subtle visual flow design to guide attention toward Character 1 naturally.
Allow:
table object alignment
arm direction flow
dessert placement
cup orientation
environmental framing lines
to gently converge toward Character 1.
Avoid obvious spotlight composition or forced central symmetry.
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[CHARACTER ROLE STABILIZATION]
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Assign each character a naturally differentiated tea-time role
to stabilize the group interaction and prevent pose duplication.
Character 1:
the emotional center of the table,
naturally drawing attention through warmth,
facial readability,
and calm conversational presence.
Character 2:
graceful and elegant social energy,
naturally interacting with tea,
desserts,
cups,
or delicate hand gestures.
Character 3:
a calm protective presence,
quietly observing or participating in conversation,
with relaxed masculine posture instead of combat posing.
Character 4:
slightly playful and teasing social energy,
adding conversational liveliness through expression,
gaze direction,
and relaxed body language.
Each character must feel like:
a real friend participating in the SAME shared tea-time moment.
No character should break into:
battle posing
solo glamour posing
fashion-model posture
dramatic action framing
All interaction energy should support:
warmth,
comfort,
group chemistry,
and believable social atmosphere.
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[NATURAL SOCIAL INTERACTION]
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Each character should feel captured during a different natural interaction moment.
Examples:
drinking tea
holding dessert
smiling during conversation
looking toward another friend
leaning slightly while listening
casually gesturing
adjusting posture naturally
Allow subtle micro-movements and conversational gestures.
Examples:
slightly shifting posture
fingers touching teacups
soft mid-conversation expressions
small head tilts
natural shoulder relaxation
casual eye movement variation
Avoid frozen pose energy.
The atmosphere should feel candid,
comfortable,
warm,
and socially believable.
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[LIGHTING]
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Lighting should follow:
soft overcast spring daylight
bright ambient skylight diffusion
gentle environmental bounce lighting
soft atmospheric illumination
calm elegant tonal balance
Maintain:
soft low-contrast anime rendering
gentle tonal transitions
stable exposure balance
clean face readability
Avoid:
extreme HDR contrast
aggressive rim lighting
hard directional sunlight
music-video lighting
heavy bloom
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[ENVIRONMENT]
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Environment:
luxury fantasy tea room
elegant fantasy café
soft cathedral-inspired lounge
large bright windows
refined marble and wood harmony
stylized anime environmental rendering
The environment should feel:
warm
elegant
stylized
spatially immersive
Maintain controlled environmental detail density.
Background elements should support:
character readability
social atmosphere
spatial immersion
WITHOUT overpowering the characters.
Avoid:
visually noisy architecture
over-decorated interiors
excessive prop density
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[WEAPON / EFFECT REMOVAL]
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Remove ALL:
weapons
combat effects
magic aura
battle particles
floating weapon devices
energy trails
Replace them with:
tea-time interaction
casual gestures
soft environmental atmosphere
natural relaxed body language
The characters should feel like:
close friends peacefully relaxing together.
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[CHARACTER PRESERVATION]
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Preserve:
original outfits
original hairstyles
original silhouettes
original proportions
original visual identity
original color balance
Keep every character immediately recognizable.
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[RENDERING CONTROL]
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Use:
soft painterly anime rendering
clean anime illustration finish
controlled edge softness
stable value organization
subtle stylized depth atmosphere
restrained bloom
minimal lens effects
Maintain clean and sophisticated line-weight definition
without becoming a flat line drawing.
Ensure sharp graphic clarity at the edges of hair and outfits
to preserve the premium 2D illustration aesthetic.
Avoid:
over-sharpening
hyper detailed realism
photographic rendering behavior
excessive texture density
extreme contrast
Allow subtle natural asymmetry in posture,
gaze,
and conversational flow.
Avoid perfectly synchronized elegance
or mannequin-like posing.
Preserve candid social atmosphere
and gentle facial individuality between characters.
Maintain strong shared-space immersion
around the SAME table
under unified lighting and spatial structure.
Add subtle casual tea-table realism
and natural object interaction.
Preserve soft painterly anime rendering
with restrained bloom,
stable exposure,
controlled detail density,
and clean spatial readability.
Avoid photorealism,
fashion photoshoot composition,
over-sharpening,
extreme HDR contrast,
UE5 realism,
and PBR material behavior.
Add an elegant full-length fabric tablecloth draping naturally over the entire table.
The cloth should feature soft, refined folds and realistic fabric weight,
gently obscuring most floor-level leg interactions beneath the table
to preserve clean visual readability and stable group composition.
Allow subtle natural cloth contact around the seated characters’ lap area
to reinforce believable shared-space interaction.
Avoid stiff curtain-like fabric behavior or overly heavy drapery volume.
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