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[잡담] AI)프롬프트 낋여옴

Samo2pei
댓글: 4 개
조회: 268
추천: 1
2026-05-27 08:55:42


[POSITIVE PROMPT]

Transform the uploaded character screenshot into a very tight cinematic close-up portrait while preserving the original character’s identity exactly.

Use the uploaded image as the absolute character reference. Keep the same character, face structure, facial proportions, eye shape, eye color, eyebrows, nose, lips, jawline, skin tone, hairstyle, hair color, hair length, bangs or hair parting, hair volume, accessories, headwear, jewelry, collar, outfit design, outfit colors, outfit materials, and overall character mood. Do not redesign the character. Do not replace the outfit. Do not change the character into a generic anime character. Preserve the original character identity and visual balance.

Apply only the art style, rendering quality, lighting, atmosphere, and cinematic aesthetic described here: masterpiece, best quality, ultra detailed, high-end cinematic anime illustration, premium anime MV aesthetic, modern Japanese anime opening style, luxury soft anime rendering, semi-realistic anime portrait style, illustration and portrait photography hybrid, portrait-oriented rendering, cinematic portrait composition, facial detail priority, delicate facial rendering, expressive anime eyes, large reflective irises, soft eyelashes, gentle blush if appropriate, small glossy lips, natural anime facial proportions, ultra soft glossy skin, smooth skin gradients, subtle subsurface scattering, silky skin texture, soft translucent skin lighting, delicate skin highlights, clean anime lineart, thin elegant lineart, vibrant cel shading, flat-to-soft cel shading balance, soft-to-luxury anime rendering.

Create an ultra-close upper-chest-up portrait. The crop should start from the upper chest or just above the chest line. Show only the face, hair, neck, shoulders, collar area, and a small part of the upper chest. The character must appear large in frame. The face should dominate the image. Minimal empty space. The top of the hair or head accessory may be slightly cropped if needed, but never crop the eyes, eyebrows, nose, lips, or chin.

Camera distance should feel very close and intimate, around 25–50 cm from the face. Use an 85mm portrait photography feel, soft telephoto compression, minimal perspective distortion, and a close portrait lens feeling, 70mm–100mm equivalent. Camera at eye level or slightly above eye level. Shallow depth of field, sharp face and eyes, heavily blurred soft background.

Pose: graceful over-the-shoulder close-up pose. The torso is turned away from the camera about 35–60 degrees. The head turns back only partially toward the camera, not fully. The face should be a restrained side-oriented three-quarter view, closer to side angle than frontal. Do not make the face front-facing.

Important facial angle rule: do not show the opposite-side cheek or temple area beside the far eye. The far-side face should visually stop around the far eye contour. The bridge of the nose should hide the far-side facial plane. One side of the face should clearly dominate. The far eye may be visible, but the outer face area beside that far eye should not be visible.

Head posture: gently tuck the chin inward and downward. The head should feel slightly lowered toward the chin and neck, not lifted. The chin should not push forward. The neck should not be stretched upward. Create a subtle chin-tucked, composed, reserved, elegant posture. Not a bow, not slouching, just a refined slight tuck.

Expression: calm, indifferent, detached, quiet, aloof, emotionally restrained. No smile. The eyes should look soft but distant, cool, and unbothered. Eyelids slightly relaxed. Eyebrows natural and relaxed. Cheeks not lifted. Mouth slightly parted in a subtle natural way, with only a very faint glimpse of teeth visible. Teeth should be minimal and delicate, not emphasized. Lips must not curve upward. The expression should feel quiet and unreadable, not happy, not seductive, not angry, not sad.

Strongly emphasize the eyes as the main focal point of the portrait. The eyes must be crisp, luminous, and highly detailed. Preserve the original eye shape and eye color exactly. Show clear iris detail, visible pupil definition, subtle natural gradients in the iris, moist waterline detail, delicate eyelashes, clean eyelid definition, large reflective anime irises, and soft glossy catchlights. Add soft reflective catchlights in the eyes so they feel alive and glossy, but not overly bright or artificial. The near eye should be especially sharp and visually dominant. The far eye may be slightly less emphasized due to angle, but it should still remain clean and readable. The eyes should feel expressive through stillness: dreamy, distant, calm, and emotionally restrained, never dull, blank, or dead.

Strongly preserve the intended atmosphere: luminous, airy, dreamy, soft, elegant, ethereal, high-key cinematic anime beauty shot. Use soft cinematic anime lighting, dreamy pastel lighting, warm sunset glow, golden hour sunlight, soft bloom highlights, low contrast lighting, soft atmospheric depth, glowing backlight, subtle lens flare, dreamy summer color grading, tranquil seaside-like airiness if suitable, sparkling light reflections, dreamy bokeh, soft focus background, emotional slice-of-life anime mood, refined fantasy/MMORPG promotional render mood. The mood should feel delicate, serene, polished, graceful, warm, softly enchanting, and cinematic.

Lighting should be bright, clean, and soft. Use soft diffused front light and glowing backlight or rim light around the hair and shoulders. Add soft translucent hair lighting, subtle pastel highlights, delicate skin highlights, and warm peach skin tones if compatible with the reference. Avoid harsh contrast. Avoid thick lineart. Avoid over-sharpened rendering. Avoid simplified game CG look.

Render as a premium stylized cinematic anime / semi-realistic anime game character portrait. Detailed face, highly detailed eyes, reflective irises, fine eyelashes, natural skin shading, silky smooth gradients, individual hair strands, soft layered hair rendering, subtle wind-blown hair movement if natural, realistic but softly stylized fabric and material details, polished outfit textures, high-resolution cinematic quality. Preserve the original outfit identity and upper-body clothing details. Do not make the outfit more revealing than the reference.

Final result: same character, very tight upper-chest-up cinematic close-up, enlarged face, over-the-shoulder pose, restrained non-frontal three-quarter angle, no far-side cheek visible beside the far eye, chin subtly tucked, indifferent expression, slightly parted lips with a tiny glimpse of teeth, eyes as the strongest focal point, dreamy luminous high-end cinematic anime MV style, premium soft anime rendering, elegant high-key atmosphere.

[NEGATIVE PROMPT]

full body, distant shot, half body, waist-up shot, zoomed out, small character in frame, too much empty space, too much torso, visible waist, visible hips, medium shot, loose framing

front-facing face, frontal portrait, passport photo, symmetrical face angle, head turned too far toward camera, both cheeks equally visible, opposite-side cheek visible beside far eye, far-side temple visible, far-side face plane visible, fully open face toward viewer, profile view, face hidden, character turned away

raised chin, upward tilted head, stretched neck, chin pushed forward, proud lifted-chin pose, throat overly exposed, head thrown back, slouched posture, exaggerated bow

smile, soft smile, slight smile, cheerful expression, happy expression, grin, laughing, playful expression, cute smile, teasing smile, friendly expression, smiling eyes, lifted mouth corners, lifted cheeks, flirty expression, exaggerated emotion, angry expression, sad expression, crying, shocked expression, fearful expression

mouth too open, wide open mouth, too many teeth, prominent teeth, grin, visible teeth too strong, parted lips turning into a smile

blurry eyes, low-detail eyes, muddy iris detail, dead eyes, empty eyes, flat eyes, crossed eyes, asymmetrical eyes, incorrect eye color, incorrect eye shape, overly enlarged eyes, artificial glowing eyes, too much catchlight, unrealistic eyelashes, messy eyelashes, smeared eyeliner, unreadable pupils, overexposed eyes, eyes hidden in shadow

changed identity, different person, different face, changed face shape, changed proportions, changed eye color, changed hair color, changed hairstyle, changed hair length, changed skin tone, changed gender presentation, changed age impression, changed body type, changed outfit, replaced clothing, missing accessories, added unrelated accessories, missing headwear, missing jewelry, missing collar details

generic anime girl, generic anime boy, generic over-beautified face, too mature, too young, too masculine, too feminine, inconsistent with reference, new makeup, new costume, new color palette, new character concept

low quality, blurry face, pixelated, noisy, screenshot artifacts, bad anatomy, broken neck, distorted shoulders, melted hair, plastic skin, waxy skin, unnatural lips, bad teeth, distorted mouth, broken eyelashes, incorrect jaw, incorrect nose, warped ears, broken clothing, melted outfit details, distorted jewelry

harsh lighting, flat lighting, muddy lighting, dark heavy mood, dull mood, plain neutral portrait, gritty realism, overexposed face, underexposed face, excessive bloom hiding details, cluttered background, distracting objects, random scenery, extra characters, text, watermark, logo, UI, game HUD, chat box, cursor, screenshot border, motion blur

thick lineart, messy lineart, overly sharp rendering, harsh cel shading, flat low-quality anime, simplified game CG look, cheap mobile game art, rough sketch, painterly oil texture, watercolor texture, comic panel, pixel art, chibi

more revealing outfit than reference, sexualized pose, exaggerated body proportions, emphasized chest, emphasized hips, emphasized thighs

realistic human photo, western comic style, cartoon style




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