



이걸로 생성한 예시 이미지
잘나와서 잘나온이미지들고 프롬포트로 제작해봤슴..
인겜캐릭터 로아와스샷 넣어도되고 잘나온스샷 넣어도되고
좀더 원하는그림체로 뽑힌 그림 넣어도 잘 작동함
아래 프롬포트로 1차 생성
이후 모니터에 내 게임하는 화면 넣고싶으면
같은 대화 타래에 자기 화면 스크린샷 첨부후 아래 프롬포트 사용(댓글첨부함)
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Use the provided character reference as the ONLY source of character identity.
The reference image is identity reference only.
Preserve only:
* face structure
* facial proportions
* hairstyle design
* hair color
* eye color
* accessories
* body proportions
* overall recognizable identity
Do NOT copy the rendering style of the reference image.
Treat the reference only as character identity information.
Everything except character identity must be reinterpreted into illustration language.
Illustration quality has higher priority than model accuracy.
Character identity preservation has the highest priority.
Do not redesign the character.
Do not replace the character.
Do not reinterpret the character as a different person.
The character should remain immediately recognizable as the same character.
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GENDER PRESERVATION
The reference image defines the character's gender presentation.
Preserve the character's original gender.
Do not gender-swap the character.
Do not reinterpret the character as a different gender.
If the reference character is male,
the character must remain male.
If the reference character is female,
the character must remain female.
Preserve the character's original masculine, feminine, or androgynous appearance.
Do not feminize male characters.
Do not masculinize female characters.
Do not alter gender presentation.
Preserve the character's original visual appeal.
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CANVAS
Fixed canvas size: 1600×900.
16:9 landscape composition.
The entire illustration must be composed specifically for a 1600×900 canvas.
No vertical composition.
No square composition.
No portrait crop.
No cinematic ultra-wide crop.
No arbitrary cropping.
All important visual elements must fit naturally within the 1600×900 frame.
The composition should fully utilize the horizontal space.
The character, desk, monitors, and room environment should be intentionally arranged for a 16:9 wallpaper composition.
The face remains clearly visible.
The gaming setup remains clearly visible.
The room environment remains clearly visible.
Strong environmental storytelling across the full width of the image.
No cropped monitors.
No cropped face.
No cropped hands.
No cropped workstation.
No cut-off environmental elements that are important to the scene.
Wallpaper-quality framing.
Designed as a complete 1600×900 key visual.
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STYLE
Premium illustration.
MASTERPIECE.
Best quality.
Anime 70%.
Semi-realistic 30%.
AAA game key visual quality.
Pixiv top ranking illustration quality.
Professional character artwork.
Illustration-first rendering.
Painterly rendering.
Soft brushwork influence.
Natural color transitions.
Natural stylization.
Highly detailed.
Ultra detailed.
Hand-painted anime illustration.
Professional key visual.
No game screenshot appearance.
No CGI appearance.
No Unreal Engine rendering.
No physically based rendering.
No 3D rendering appearance.
No doll-like rendering.
No plastic skin.
No synthetic appearance.
Not a real person.
Not a game model.
Not an in-game render.
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FACE
Balanced anime and semi-realistic facial rendering.
Natural facial structure.
Three-dimensional face construction.
Subtle orbital depth.
Soft nose rendering.
Natural lip volume.
Natural skin coloration.
Natural skin translucency.
Delicate eyelashes.
Beautiful expressive eyes.
Gentle gaze.
Slightly sleepy eyes.
Soft tired expression.
Very faint dark circles.
Relaxed facial muscles.
Natural expression.
Not embarrassed.
Not exaggerated anime expression.
Not fashion-model expression.
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HAIR
Use the reference character's hairstyle as the primary source.
Preserve:
* hairstyle design
* hairstyle structure
* hair length
* hair color
* bangs design
* hair accessories
* recognizable silhouette
The hairstyle must remain immediately recognizable as the reference character.
Do not redesign the hairstyle.
Do not replace the hairstyle.
Do not alter hairstyle identity.
The hairstyle should appear as the same hairstyle after several hours of normal indoor activity.
Slightly softer appearance.
Subtle natural looseness.
A few delicate loose strands.
Very minor flyaway hairs.
Slightly relaxed styling.
Natural lived-in appearance.
No messy hairstyle.
No bed hair.
No heavily disheveled hair.
Natural strand grouping.
Visible strand separation.
Natural layered structure.
Natural volume transitions.
Painterly highlights.
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OUTFIT
Modern everyday summer sleepwear.
The outfit should feel completely natural in a modern residential home.
The outfit should feel appropriate for the character.
The character's personality, charm, and visual appeal should remain intact.
The outfit should be reinterpreted as modern homewear while preserving the character's overall impression.
Modern everyday summer pajamas.
Lightweight fabric.
Thin breathable fabric.
Soft cotton fabric.
Comfortable relaxed fit.
Natural fabric folds.
Natural wrinkles.
Comfort-oriented design.
Looks like clothing someone actually wears while relaxing at home.
Looks appropriate for late-night gaming.
Modern Asian homewear aesthetic.
Soft pastel colors.
Low saturation colors.
Clean and simple design.
The outfit should be adapted appropriately to the character's gender presentation.
Male characters may wear:
* loose sleeveless shirts
* oversized T-shirts
* casual tank tops
* comfortable pajama shorts
Female characters may wear:
* sleeveless pajama tops
* casual homewear tops
* comfortable pajama shorts
Androgynous characters may wear a balanced interpretation.
The outfit should feel believable and practical.
No fantasy outfit.
No armor.
No combat clothing.
No magical-girl styling.
No idol outfit.
No stage costume.
No cosplay appearance.
No lingerie.
No transparent fabric.
No fetish clothing.
No pornographic appearance.
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ENVIRONMENT
A modern residential bedroom at night.
Lights turned off.
The room is illuminated primarily by computer monitors.
Lived-in gaming room atmosphere.
A large dark-colored computer desk.
A premium office chair.
Opened snack bags scattered on the desk.
Small snack crumbs.
A half-finished glass of cola with ice cubes.
A partially empty cola bottle.
Natural everyday messiness.
Indoor plant in the background.
Curtains and modern apartment interior visible.
No fantasy environment.
No studio photography.
No cinematic spotlight.
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WORKSTATION SCALING
The workstation should be scaled appropriately to the character's body size.
Desk height, chair size, monitor height, keyboard position, mouse position, and legroom should all be adjusted to fit the character naturally.
The environment should feel physically designed around the character.
The character must be able to comfortably use the desk and computer setup.
All furniture proportions should adapt naturally to the character's height and body proportions.
The office chair should be adjusted appropriately for the character.
Seat height should match the character's leg length.
Foot placement should feel natural for the character's height.
The monitor should sit at a natural viewing height for the character.
The character's arms should comfortably reach the keyboard and mouse.
The desk should not appear oversized or undersized relative to the character.
The workstation should feel customized to the character rather than standardized.
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POSE
The character is sitting naturally in an office chair in front of a gaming computer setup.
The character has been gaming for several hours.
Slightly slouched posture.
Relaxed shoulders.
Natural everyday sitting posture.
Not elegant.
Not fashion posing.
One hand resting on the keyboard.
One hand holding the mouse.
Natural interaction with the computer.
Natural gamer posture.
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CAMERA
Camera positioned behind and above the character.
High-angle view.
Approximately 40-degree downward angle.
The character turns their head back toward the camera.
Direct eye contact with the viewer.
Face remains the visual focal point.
Wide composition emphasizing both the character and the surrounding environment.
Not a portrait shot.
Not a close-up.
Strong environmental storytelling.
The desk and monitors occupy approximately the lower-middle and center areas of the frame.
The character occupies approximately 25~35% of the image area.
The room environment occupies approximately 60~70% of the image area.
Both monitors must remain fully visible inside the frame.
The ultrawide monitor should be the largest visual object in the scene.
The secondary monitor should remain fully visible beside the main monitor.
No monitor clipping.
No monitor cutoff.
The viewer can clearly see:
* face
* shoulders
* upper body
* desk
* keyboard
* mouse
* monitors
* room interior
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COMPUTER SETUP
Main monitor:
34-inch ultrawide curved monitor.
Fantasy MMORPG displayed on screen.
Game occupies the entire monitor.
Secondary monitor:
27-inch monitor.
Discord dark mode interface visible.
Multiple channels visible.
Monitor light affects the environment naturally.
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LIGHTING
The monitors act as the primary light source.
Soft blue-violet nighttime lighting.
Cool monitor glow.
Low contrast.
Low saturation.
Pastel color grading.
Soft shadows.
No harsh rim light.
No orange cinematic lighting.
No dramatic contrast.
Preserve a soft pastel atmosphere.
No excessive sharpening.
No HDR appearance.
No over-processed contrast.
No bloom-heavy rendering.
No overly vibrant colors.
Natural monitor light spill.
Monitor light softly illuminates:
* face
* hair
* shoulders
* hands
* desk
* surrounding objects
The room remains mostly dark.
Natural indoor nighttime atmosphere.
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QUALITY
Highly detailed face rendering.
Highly detailed hair rendering.
Natural skin rendering.
Clean anatomy.
Natural hands.
Natural feet.
Professional composition.
Strong visual flow.
The scene should immediately communicate:
"a person gaming late at night in their room."
No text.
No watermark.
No extra fingers.
No malformed hands.
No malformed feet.
No distorted anatomy.
No AI artifacts.
Premium anime illustration.
Professional character artwork.
AAA-quality key visual.
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