법사

전체보기

모바일 상단 메뉴

본문 페이지

[잡담] 2시즌 법사변경점(ptr 패치노트)

Erethism
댓글: 8 개
조회: 3034
추천: 1
2024-12-20 10:22:17
출처 : https://www.wowhead.com/blue-tracker/topic/us/undermine-d-development-notes-2031155

  • MAGE
    • Mass Barrier mana cost reduced to 8% base mana (was 12%).
    • Polymorph health regeneration reduced by 50%.
    • Polymorph now breaks based on a small damage threshold instead of any damage.
    • Hero Talents
      • Frostfire
        • Developers’ notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.
        • Excess Fire now triggers when you cast Meteor or Comet Storm (was reach max stacks of Fire Mastery).
        • Frostfire Burst damage increased by 70%.
        • Excess Frost now triggers when you consume Excess Fire (was reach max stacks of Frost Mastery) and may stack up to twice. Excess Frost now casts Ice Nova at 200% effectiveness (was 125%).
        • The talent locations of Excess Frost, Excess Fire, Isothermic Core, Imbued Warding, and Meltdown have changed.
        • Frostfire Bolt will now appropriately consume Overflowing Energy when it critically strikes.
        • Frostfire Empowerment is now tracked on the personal resource display.
      • Sunfury
        • Consuming Glorious Incandescence while at or around max range will now appropriately summon Meteorites.
    • Arcane
      • Developers’ notes: We’re happy with where Arcane’s gameplay has landed after their 20th Anniversary Celebration update changes. Our primary goal in Undermine(d) is to simplify the number of variables one has to consider when casting Arcane Barrage.
      • Enlighted has been updated – Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana regen is increased based on your current mana, up to 20% when out of mana.
      • Arcane Surge is now tracked on the personal resource display.
      • The position of some talents have changed in gates 1 and 2.
      • Sunfury
        • Glorious Incandescence has been updated – Spells that consume Burden of Power summon a storm of 4 Meteorites at their target. Meteorites summoned this way grant 1 Arcane Charge upon landing.
        • Burden of Power once again benefits Arcane Barrage.
        • Burden of Power is now tracked on the personal resource display.
    • Fire
      • Developers’ notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce your access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make your exciting spells hit a bit harder. We will be monitoring these changes and adjusting accordingly.
      • Heat Shimmer has been updated – No longer makes Scorch instant-cast. Now increases Scorch damage by 10%.
        • Developers’ notes: Instant-cast Scorches are another contributing factor to Fire’s resource overflow.
      • Pyrotechnics has been updated – Critical chance increased to 20% (was 10%).
      • Controlled Destruction has been updated – Now also triggers from Fireball.
      • Master of Flame has been updated – Now increases Ignite and Fireball’s damage by 15% when Combustion is not active.
      • Call of the Sun King has been updated – No longer grants an additional charge of Phoenix Flames and now grants 15% increased Phoenix Flames damage.
      • Fire Blast cooldown increased to 14 seconds (was 12 seconds).
      • Hyperthermia duration reduced to 5 seconds (was 6 seconds).
      • Pyroblast damage increased by 10%.
      • Pyroblast mana cost reduced to 1.5% base mana (was 2.5%).
      • Flamestrike damage increased by 10%.
      • Flamestrike mana cost reduced to 1.5% base mana (was 2.5%).
      • Sun King’s Blessing damage bonus increased to 280% (was 260%).
      • Phoenix Reborn now refunds 1 Phoenix Flame charge on use (was 2).
      • Phoenix Reborn’s Phoenix Flames damage bonus increased to 200% (was 100%).
      • Phoenix Reborn’s description, auras, and tooltips have been updated to better communicate their effects.
      • Fixed an issue that caused Pyromaniac to grant Hyperthermia more often than it should.
      • You can no longer trigger Hyperthermia when you already have it.
      • Sunfury
        • Glorious Incandescence Fire Blast cooldown reduction increased to 2 seconds when a meteorite strikes (was 1 second).
        • Memory of Al’ar will now extend an existing Hyperthermia instead of replacing it.
    • Frost
      • Freezing Winds has been redesigned – Now causes Frozen Orb to deal 15% more damage to units affected by your Blizzard.
        • Developers’ notes: Freezing Winds was impacting our ability to increase access to Frozen Orb or put more power into Fingers of Frost. With the addition of Hero Talents, Frost is more flooded with Fingers of Frost than ever before, and we’d like to reduce Fingers of Frost’s proc rate so it can feel more meaningful when you have it while also giving us the design space to do more with it in the future.
      • Blizzard damage increased by 100%.
      • Blizzard increased to a 12 yard radius (was 8 yards).
      • Blizzard duration increased to 12 seconds (was 8 seconds).
        • Developers’ notes: We’re interested in increasing Blizzard’s usability so it remains a compelling option when Frost Mages are in area of effect scenarios without requiring too much cognitive load.
      • Ice Lances empowered by Fingers of Frost no longer consume Winter’s Chill.
      • Glacial Assault’s description has been updated to better communicate its effects.
      • Permafrost Lance’s talent icon has been updated to match its aura icon.
      • Spellslinger
        • Consuming Fingers of Frost or Winter’s Chill now generates a Splinter (was Winter’s Chill).
          • Developers’ notes: Fingers of Frost not consuming Winter’s Chill means that Spellslinger would now not generate Splinters in many situations they would’ve previously. This adjustment is to make the flow of generating Splinters feel more consistent from your core rotation while pulling back on the Splinter generation from ancillary effects.
        • Splintering Orbs now generates 5 Splinters for Frost Mages (was 6).
        • Frost Splinter damage reduced by 10%.
        • Splinterstorm damage reduced by 10%.
        • Embedded Frost Splinter damage reduced by 10%.

핵심요약(중요하다고 생각되는건 볼드체함)
1. 서리불꽃 변경점
- 개발자코멘트 : 버프트래킹 덜하게 바꿈
- 화염과잉(화염특화 풀스택시 발동하는 버프)이 유성/혜폭쓰면 발동하게 바뀜
- 냉기과잉(냉기특화 풀스택시 발동하는 버프)이 화염과잉 발동하면 발동하게 바뀜. 2스택됨


2. 비법
- 개발자코멘트 : 만족중임. 최우선 목표는 비탄 사용 선택지를 단순화하는것
- 썬퓨리 : 힘의무게 비탄에 발동되게 다시 바꿈. 광채 변경(힘의무게를 소모한 주문이 유성4개소환/ 유성 하나당 비전충전물1개)

3. 화법
- 개발자코멘트 : 지금 화법은 화염구, 불태우기가 필요없다고 느낄정도로 자원이 너무 많음. 불사조/화작에 대한 접근성 낮추고, 캐스팅에대한 의존도를 올리는것이 최우선 목표
- 일렁이는열기 : 불태우기 즉발 삭제, 대신 데미지 10% 증가
- 임계질량 : 아이템+효과로 얻는 치명증가량 10%>20%
- 파괴제어 : 화염구에도 발동
- 화염의 대가(발화중 작열타겟수증가/비발화 작열데미지증가) : 발화중이 아닐때 작열, 화염구 데미지 증가로 변경
- 태양왕의 부름(불사조3스택) : 불사조 1스택을 주지않고, 불사조 데미지 15%증가하도록 변경
- 화작 쿨 너프(12>14초)
- 이상고열 지속시간 감소(6>5초)
- 불작 딜 10% 증가
- 불기둥 딜 10% 증가
- 태양왕의 축복 딜 증가(280>260%) - 썬킹 발동시의 깡불작 데미지
- 불사조부활 : 이제 1개만 되돌려줌(기존 2개), 딜보너스 200%로 증가(기존 100%)
- 광기의 화염술사가 이상고열을 더 자주발동시키던 이슈 수정
- 이상고열 도중일때, 이상고열이 다시발동하지않도록 변경
- 썬퓨리 : 광채때 유성이 화작쿨을 2초감소시키도록 상향(기존 1초), 알가르의 기억이 이상고열을 대체하는게아니라 누적하도록 변경

3. 냉법
- 얼어붙은바람 재설계 : 눈보라에 영향받는 얼구의 딜이 증가하게 변경
(개발자코멘트 : 얼바는 서손에 너무 영향을 많이미침. 서손이 더 의미있게 느껴지도록하고자함)
- 눈보라 딜 100%증가
- 눈보라 범위증가 (8>12야드)
- 눈보라 지속시간 증가 (8>12초)
- 서손으로 강화된 얼창이 더이상 혹추를 소모하지않음
- 주문술사 : 서손을 소모해도 쇄편생성(개발자코멘트 : 이제 서손얼창이 혹추를 소모하지않는것에대한 조정), 갈라지는보주 쇄편생성 5개로 너프(기존 6개), 쇄편/박힌쇄편/쇄편폭풍 10퍼너프

Lv7 Erethism

모바일 게시판 하단버튼

댓글

새로고침
새로고침

모바일 게시판 하단버튼

지금 뜨는 인벤

더보기+

모바일 게시판 리스트

모바일 게시판 하단버튼

글쓰기

모바일 게시판 페이징

최근 HOT한 콘텐츠

  • 와우
  • 게임
  • IT
  • 유머
  • 연예