[정보] 세트 아이템 추가! 증기 기술자는 하향? 160버전 패치내역 공개

게임뉴스 | 송원기 기자 | 댓글: 1개 |
드래곤 라이즈 다음 패치가 될 160버전의 세부 내용이 공개되었다. 핵심 사항으로 평행차원 관련하여 새로운 아이템 추가와 몬스터의 행동패턴이 변화된다. 밸런스 관련으로는 PVP측면에서 증기 기술자와 레인저의 몇몇 스킬이 하향된다. 또한 프리미엄 팩을 구입한 계정에서는 어디서든지 보관함을 이용할 수 있게 되고, 광대와 도박을 할 경우 골드나 드래곤펄을 얻는 잭팟이 생긴다.

평행차원에 새로 생긴 아이템은 'Bearach`s Untamed Might'세트로, 4번째 보스 몬스터인 베아라크에게 얻게 되는 아이템이다. Bearach`s Untamed Might 세트는 클래스별로 양손 무기(레인저는 양손 활)와 공통 아이템 Bearach`s Instinct로 두개의 아이템으로 구성된다.

각 클래스의 무기는 스크린샷으로 공개되어 있는데 아이템 이름 아래 'Unique Item, Tier 3'으로 적혀있다. 공통 아이템인 Bearach`s Instinct는 아직 공개되지 않았다. 160패치는 현재 해외 포럼에 공개된 내용이며, 업데이트 시기는 미정이다.



▲ 새로 생긴 Bearach`s Untamed Might 세트의 클래스별 무기


평행차원에서 나오는 일부 몬스터의 행동패턴이 변화된다. 트롤형 몬스터와 해골형 몬스터는 근접 공격을 피할 수 있게 되고 발사체가 느려지는 등 난이도가 조정된다. 해골형 몬스터 중 활을 든 몬스터는 개체 수가 적어진 대신 일반 화살 대신 화염 화살을 발사하게 된다.

평행차원의 핓빛바위 무덤에는 보스 몬스터와 의식 수호자를 제외하고 적어도 2~3마리의 챔피언 몬스터가 나오게 된다. 또한 핏빛바위 무덤에서 의식을 진행할 때 나오는 몬스터가 줄거나, 동맹군의 요새에 원거리 공격 몬스터가 새로 등장하는 등 약간의 난이도 조정이 이루어진다.



▲ 의식을 진행하면 너무할 정도로 많이 나오는 몬스터, 과연 얼마나 줄어들까?


PvP 관련하여 레인저와 증기 기술자는 일부 스킬이 하향된다. 레인저는 스킬 중 화살 폭탄의 공격력이 150%에서 120%로 감소한다. 특성 '대형 화살'의 효과는 '화살 폭탄 피해 기술로 인한 직접 피해를 33% 공격력 증가'가 25% 공격력 증가로 하향된다. 여기에 화살 폭탄이 폭발하기까지의 시간도 증가하지만 정수 소모는 6에서 5로 줄어든다.

증기 기술자의 모든 포탑은 캐릭터가 포탑에서 멀어지면 포탑이 해체되는 거리가 15m에서 12.5m로 약 17% 줄어든다. 포탑 중 적이 있는 방향에 자동으로 발사하던 '기계식 회전 포탑'의 첫번째 특성 '강철심 탄환'은, 기계식 회전 포탑의 공격력을 20% 증가시켜 주던 것에서 10% 증가시켜 주는 것으로 하향된다.



▲ 눈에 띄게 하향되는 레인저의 스킬, 화살 폭탄


몇몇의 NPC가 판매하는 물품에도 변화가 생긴다. 조각난 도시 카둔의 마테리 조각 상인 '살벤더'는 마테리 조각으로 랜덤 옵션의 전설 장비와 보석을 교환해준다. 전설 무기는 1,500마테리 조각, 무기를 포함한 전설 장비(부위는 랜덤)과 보석은 각각 1,000마테리 조각이다. 단, 교환은 하루에 한번만 가능하다.

조각난 도시 카둔에서 물약을 파는 환각술사 '로벳'은 평행차원의 보스에게 바로 순간이동 시켜주는 아이템을 판매한다. 30레벨 이상의 캐릭터만 드래곤펄이나 마테리 조각으로 구매가 가능하며, 가격은 고통 난이도 100드래곤펄 / 250마테리 조각, 격통 난이도 140드래곤펄 / 350마테리 조각, 극한 난이도 180드래곤펄 / 450마테리 조각이다. 킹스힐과 조각난 도시 카둔 등에서 금빛 클로버로 아이템을 파는 별난 상인 '줌페'는 1클로버로 캐릭터의 레벨에 맞는 전설 아이템을 교환해준다.



▲ 하루에 한번뿐인 구입 기회, 마테리 조각으로 전설 장비를 구하자!



이외에도 프리미엄 계정과 광대 도박등 전투 이외의 콘텐츠에도 변화가 생긴다. 프리미엄 팩을 구매한 계정에는 새로운 기능이 생긴다. 프리미엄 계정으로 접속하였을 경우 인벤토리에 새로운 버튼이 추가된 것을 확인할 수 있게 되는데, 그 버튼을 누르면 사냥이나 배틀 중에도 보관함을 이용할 수 있게 된다.

광대와 벌이는 도박에는 골드와 드래곤펄 잭팟이 추가되는데, 광대마다 각자만의 골드와 드래곤펄 잭팟 시스템을 가진다. 골드와 드래곤펄 잭팟은 각각 골드와 드래곤펄로 도박을 했을때 낮은 확률로 터진다. 광대를 이용하는 모든 사람의 지분이 잭팟에 들어가게 되며, 누군가 잭팟을 터트렸을 경우 시작값으로 돌아가게 된다. 잭팟의 시작값은 각각 100골드와 10,000드래곤펄이다.

☞ 원문으로 직접 확인해보자! 160 버전 패치노트


Dear Heroes of Dracania,

Release 160 is almost here!

In Brief
With Release 160 we are correcting various parts of the Parallel Worlds, especially when it comes to the loot experience: new items have been added and existing ones have been corrected!Speaking of corrected, we improved and fixed the (boss) monster behavior and have added first improvements to the moon events. The Steam Mechanicus and Ranger received a much-needed balancing. Premium account holders have received a new and useful benefit. Finally, jackpots with gold and Andermant can be won from the Jesters!

New Features
Jester Jackpots
Gold and Andermant Jackpots have been added to the Jesters.





•Each Jester got his own Gold and Andermant Jackpot
•The Gold Jackpot can be won by wagering with Gold at the Rune Board
•The Andermant Jackpot can be won by wagering with Andermant at the Rune Board
•Every made stake at the Rune Board automatically increases the respective Jester’s jackpot size
•Once a Jackpot is won, it resets to its starting value (100 Gold & 10.000 Andermant)

Good Luck!

New Item Set: Bearach’s Untamed Might
A new set has been added: Bearach’s Untamed Might. It consists of two items and is available in Parallel World the dungeon where you have to face the boss monster Bearach.





New Premium Benefit: Portable Locker
Premium account holders will find a new button in their inventory. A click on the button will open the Locker, regardless whether a character is in the wild or during a battle.





Changes

Random Monster Enchantments
Champions with the random monster enchantment Lightning Magic will now work consistently

Monster Behavior
The following changes apply to troll types (i.e Flamefist Cave Trolls) and skeletal type (i.e Flamecult Servants) enemies:
•Characters can evade melee attacks from troll type enemies and skeletal type enemies
•Projectiles from troll-type enemies have been slowed down in velocity
•Fewer skeletal type enemies are armed with bows but they now shoot fire arrows instead of regular arrows

Parallel Worlds: Grimmagstone
•Greater variety of champion monsters
•There are now at least 2-3 champions distributed on the map (excluding the boss and ritual guardian in the map)
•The ritual was toned down a bit:◦No Flamefist Cave Trolls
◦Fewer monsters
◦Flamecult Worshippers appear later
◦No additional champion in the ritual


Parallel Worlds: Fortress of the Alliance
•Enemies with ranged attacks can spawn on this map now
•Monster names have been corrected

Automatic Pick-Up for Materi Fragments
As promised in release 159, Materi Fragments will be picked up automatically now.

Merchants & NPCs
= NPC Salvendar (Materi Fragment Trader)
He offers now standard legendary equipment in exchange for Materi Fragments (MF). Attention: These offers can only be bought once per day.

•Random Legendary Weapons: 1500 MF
•Random Legendary Equipment: 1000 MF
•Random Jewelry: 1000 MF
•Salvendar doesn't offer the Magical Glasses of the Fragment Seeker anymore.





= NPC Rovette (Charmer)
She offers a bundle of 10 Universal Health Potions for 599 Andermant (RC).





In addition, there is now a trader in front of each entrance of a dungeon again; appearing after the dungeon quest is finished. These traders now offer the Magical Glasses of the Fragment Seeker and items that teleport you directly to the boss of the according dungeons. These teleport items can be obtained for Andermant or Materi Fragments from characters with level 30 or higher.
•Painful: 100 Andermant / 250 MF
•Excruciating: 140 Andermant / 350 MF
•Fatal: 180 Andermant / 450 MF

= NPC Zumpe (Curious Merchant)
•Now offers a legendary piece of equipment on your level in exchange for 1 Gilded Clover

Item: Mask/Helmet/Cap of Death
The Helmet of Death headpiece can now drop from the boss monster Mortis in the Painful and Excruciating difficulty degrees. It is now a scaling item.





Class balancing + improvements

After adjusting the Dragonknight’s Lifekeeper weapon, we will apply some further balancing adjustments with this release that will address the class’ balancing stability:


Ranger
•Reduced the direct damage of Explosive Arrow from 150% to 120%
•The Explosive Arrow talent Heavy Arrows now increases the direct damage caused by Explosive Arrow by 25% instead of 33%.
•Slightly increased the delay of the explosion of Explosive Arrow
•Reduced essence cost of Explosive Arrow from 6 to 5

Steam Mechanicus
•Reduced the dismantling area of all turret skills by 17% (from 15 to 12.5 meters) when you leave it, your turret will dismantle.
•The Mechanical Turret talent Steel Core Ammo now increases the Mechanical Turret’s damage by 10% instead of 20%

Item Sets: Tier level in tooltip added
Tiers of unique items have been clarified and added to the item tooltip information. The tooltip will also now also feature information whether an item can be crafted to a higher tier.









Object: Toltac totems stay destroyed
In Stillwater Bay and Frog River Delta, the totems of the TolTac tribes now stay destroyed after the quests to destroy them is finished.





Map: Gleaming Mountains terrain reworked
Steep ramps in the Gleaming Mountains have been adjusted to look more natural.

Full & New Moon Items
Karabossa's Fairy Claw & Vargulf's Ancestral Teeth can be stacked

Item: Malyssa’s Magical Scroll (difficult) new icon
A new icon has been added to the scroll.

Tooltip: Item Block Strength Readability Improved
The tooltips of shields/shield quivers/orbs/absorbers were updated. The basic block strength is no longer shown as an additional enchantment; it now is a basic attribute of these items. The total values on your items were not changed (it is basically now just shown in white instead of in blue).

Furthermore block strength values will now be shown correctly in preview windows (e.g. quest rewards) and in the item compare tooltip.

Steam Mechanicus: Radius of turrets reduced
Reduced radius from 15 to 12.5m - (after moving that far away from your turret, it will disappear).

Merchant: Added missing essences
Added Overwhelming Essences of Aggression to the essence merchant in Kingshill.

Map: Twilight Downs adjusted
A tree in the Twilight Downs map was moved to prevent monsters from being hidden behind it in the quest "Knee-deep in Floods (1/2)".



Bug Fixes

Item Set: The Untouchables bugged set bonus
The bonus effect Invigorate of the set The Untouchables do not stack anymore from un- and re-equipping the items. Furthermore, "Invigorate" now lasts 4 seconds.

Item: Icon of Candy Cane missing
The icon of the item Candy Cane (for the Dragonknight) was missing. It has now been added to all rarities of the item.





Map: Improved minimum quality of loot for boss monsters
Unique Items can now additionally drop on top of regular loot, so character will always get the intended minimum quality of loot. Empty drops have been taken out of the loot lists of boss monsters like Balor.

Map: Resistance Command Center
A rare case was fixed where the level edges would be visible in the Resistance Command Center when playing in the web browser.

Map: Troll Canyon
Some tiles of the map Troll Canyon have been fixed, which caused flickering.

Map: Parallel World Hagastove Grotto
A wall piece in the Hagastove Grotto where players or monsters could walk into and be invincible was changed to be not accessible (both in regular Hagastove Grotto and the Parallel Worlds).

Map: Abyss of Time cleaned up
We have fixed an issue in the map Abyss of Time where objects would hinder the player from moving to certain areas.

Guilds: Officer can kick Guild Leaders
Officers were able to remove Guild Leaders. This has been fixed and officers can no longer remove members ranked higher than rank "member" from the guild.

Heredur's Royal Shield: Upgrade Costs Changed
The Tier 1 version of Heredur's Royal Shield had too low upgrade costs. The upgrade costs (Glyphs of Power) have been balanced and are now in line with other unique items. The upgrade level of existing items is not affected by this change.

All tiers of this item had too low selling prices; especially the selling prices of the higher tiers have been increased.


Item drop behavior corrected
Item such as Predator and Starlight were dropping already for characters with character level 10. This has been corrected and now items with such a rarity can only drop if a character has at least experience level 30.

Combat Value display error
A bug has been corrected that caused the Combat Value of an item to be zero when sold to any merchant NPC.

Set: Dark Corruption influences skill tooltips
Wearing items of the Dark Corruption set doesn't corrupt skill tooltips any longer.


Dragonknight talent fixed
“Toughening impact” has been fixed and now gives your character the correct armor and resistance.

Boss Monsters not triggering
A bug was fixed that allowed players to defeat bosses from distance without triggering their attention.

Reset boss monsters by exiting groups
A bug has been fixed that would allow players to reset boss monsters without having to complete the maps prior to the boss room again

PvP: Final Supernova dealt damage to PvP structures
A bug was fixed that would allow Dragonknights and Steam Mechanics to deal enormous amounts of damage to towers in the 6v6 Storm the Fortress using their skill Final Supernova. Towers are now completely immune against the damage from this skill (affects all classes).

Health restoring skills fixed
A bug has been fixed that allowed certain healing skills to be used in the PvP modes 1v1 (Duel) and 3v3 (Team death match) over time.

List of affected skills:
•Dragon Hide (Warrior)
•Mighty Wild Swing (Warrior)
•Magic Missile with Connected Lives (Mage)
•Deadly Blow with Robbed of Life (Ranger)
•Wild Pack with Bound Lives (Ranger)
•Steam Conductor with Recovery (Dwarf)
•PvP Talent Supportive Aura (all classes)
•PvP Talent Ready for Battle (all classes)

Exploit: Boss monsters stuck in obstacles
Boss monsters Heredur and Bearach were easily defeated because characters could hide behind obstacles where they were immune against the attacks of the boss monsters.This has been corrected for the sake of fair play.





Doubled Event Notifications
When logging in, your character got multiple "special event" notifications (left side of the screen) - way more than the number of events actually active. This has now been corrected.






Go forth and conquer, heroes of Dracania!

Best regards,
Your Drakensang Online Team

댓글

새로고침
새로고침

기사 목록

1 2