Set Changes
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- Firebird's Finery 6 pieces: Your damage is increased by 120% (up from 100%) and damage taken reduced by 3% for each enemy that isIgnited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Item Changes
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- Bottomless Potion of Chaos - Teleport to another location based on your missing health (reworked from "when used below 40% health"). Results may vary.
- The Demon's Demise - The blast from Spike Trap will damage all enemies again after 1 second. (reworked)
- Girdle of Giants - Seismic Slam increases Earthquake damage by 80% (down from 100%) for 15 seconds. (reworked to not have a 3-use limit anymore)
- Khassett's Cord of Righteousness - Fist of the Heavens costs 40% less Wrath and does 130% (down from 150%) more damage.
- Trag'Oul Coils - Spike Traps gain the Impaling Spines rune and are deployed twice as fast. (added)
- Scarbringer - The damage of Lashing Tail Kick is increased by 300% (down from 1000%) to the first 5 - 7 (reworked from just 5) enemies hit.
- Gazing Demise - Spirit Barrage gains the Phantasm rune. Each active Phantasm increases the damage of Spirit Barrage by 40%. (reworked)
- Starfire - Lightning damage is increased by 10% (down from 15%) for every 10 yards you are from the target.
- Sean's Ring of Massage Da'mage - Harness the power of fresh OC internet memes to greatly increase your damage. (removed)
Skill Changes
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Demonhunter
- Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 2 (down from 4).
- Spike Trap Cost: 15 Hatred (up from 10) / Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% (up from 950%) weapon damage as Physical to all enemies within 8 yards of each trap. / You can have a maximum of 2 (down from 4) Spike Traps active at one time.
- Impaling Spines : Increases damage to 1930% (up from 1220%) weapon damage as Physical. / When deployed, enemies within range are instantly immobilized for 3 seconds.
- Echoing Blast : Increase to 2020% (up from 1330%) weapon damage as Cold. / On detonation, the blast slows any targets hit by 60% for 3 seconds. (clarificatiion)
- Custom Trigger : Increase to 1900% (up from 1150%) weapon damage as Fire. / Hatred generators will now detonate traps instead. (rewording)
- Scatter : Simultaneously lay 2 traps per Spike Trap charge. (rewording)
- Lightning Rod : When triggered lightning chain hits nearby enemies within 10 yards. / Lightning will also arc between all traps within 25 yards. All enemies are hit for 2010% (up from 1380%) weapon damage as Lightning over 3 hits.
Monk
- Momentum Moving 13 (down from 25) yards increases your damage by 20% for 6 seconds.
WitchDoctor
- Spirit Barrage
- Phantasm : Summon a spectre that deals 750% (up from 675%) weapon damage as Cold over 5 seconds to all enemies within 10 yards. / You can have a maximum of 3 Phantasms out at one time.
Wizard
- Power Hungry You deal 30% additional damage to enemies farther than 30 yards. (reworked from removing Arcane Power cost when healed by health globes)
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