파티상태가 아니면 계속 집계가 잘 됩니다.
파티원이 있는 상태에서 같이 전투를 하면, 그 이후 타격 5회쯤부터 집계가 중지됩니다. (ERROR 발생)
[사용 중인 플러그인]
* FFXIV_ACT (1.4.2.28) - 3.5용
* ACT Utility (1.0.3.5)
* OverlayPlugin (0.3.3.13)
* ACT.UltraScouter (0.10.0.2)
[로그]
ERROR: [13:50:35.409] 03:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.TreeSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.SortedDictionary`2.Add(TKey key, TValue value)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.AddCombatant(UInt32 id, String name, Byte jobid, Byte level, Int32 max_hp, Int32 max_mp, UInt32 owner_id)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:50:40.825] 03:, 개체 참조가 개체의 인스턴스로 설정되지 않았습니다., StackTrace= 위치: System.Collections.Generic.SortedSet`1.RotateRightLeft(Node node)
위치: System.Collections.Generic.SortedSet`1.InsertionBalance(Node current, Node& parent, Node grandParent, Node greatGrandParent)
위치: System.Collections.Generic.SortedSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.TreeSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.SortedDictionary`2.Add(TKey key, TValue value)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.AddCombatant(UInt32 id, String name, Byte jobid, Byte level, Int32 max_hp, Int32 max_mp, UInt32 owner_id)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:50:43.025] 04:, 지정한 키가 사전에 없습니다., StackTrace= 위치: System.ThrowHelper.ThrowKeyNotFoundException()
위치: System.Collections.Generic.SortedDictionary`2.get_Item(TKey key)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.RemoveCombatant(UInt32 id)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:06.301] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:07.270] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:07.885] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:08.477] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:08.866] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:08.978] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:08.978] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.264] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.264] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.842] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.842] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.946] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:09.946] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:10.338] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:10.338] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:10.725] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:10.725] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.309] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.309] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.509] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.509] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.620] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:11.620] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.005] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.005] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.296] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.296] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.592] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.592] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.789] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:12.789] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.171] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.171] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.274] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.274] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.366] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.366] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.765] 1A:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessBuff(LogEntry entry, String[] data, Boolean remove)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.765] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:13.765] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.154] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.154] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.340] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.340] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.534] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.534] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:14.363] 03:, 개체 참조가 개체의 인스턴스로 설정되지 않았습니다., StackTrace= 위치: System.Collections.Generic.SortedSet`1.RotateLeftRight(Node node)
위치: System.Collections.Generic.SortedSet`1.InsertionBalance(Node current, Node& parent, Node grandParent, Node greatGrandParent)
위치: System.Collections.Generic.SortedSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.TreeSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.SortedDictionary`2.Add(TKey key, TValue value)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.AddCombatant(UInt32 id, String name, Byte jobid, Byte level, Int32 max_hp, Int32 max_mp, UInt32 owner_id)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.238] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.238] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.621] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.621] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.816] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:15.816] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.307] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.307] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.399] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.399] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.985] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:16.985] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.569] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.569] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.961] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.976] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.976] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:17.919] 03:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.TreeSet`1.AddIfNotPresent(T item)
위치: System.Collections.Generic.SortedDictionary`2.Add(TKey key, TValue value)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.AddCombatant(UInt32 id, String name, Byte jobid, Byte level, Int32 max_hp, Int32 max_mp, UInt32 owner_id)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:18.652] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:18.652] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:18.755] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:18.755] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:19.139] 15:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:19.344] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:19.344] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:19.637] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:19.637] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:20.511] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:20.511] 15:, Null 허용 개체에는 값이 있어야 합니다., StackTrace= 위치: System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
위치: FFXIV_ACT_Plugin.Parse.Combatant.<>c.<UpdateBasePotency>b__27_2(Nullable`1 x)
위치: System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
위치: System.Linq.Enumerable.Average(IEnumerable`1 source)
위치: FFXIV_ACT_Plugin.Parse.Combatant.UpdateBasePotency(Boolean bClericStance, Boolean bHeal, Boolean bCritical, Decimal potency, DateTime timeStamp, FFXIV_ACT_Plugin plugin)
위치: FFXIV_ACT_Plugin.Parse.CombatantHistory.RecalculateCombatantPotency(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:20.614] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:20.614] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.289] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.289] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.297] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.297] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.393] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:21.393] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.072] 1A:, 동일한 키를 사용하는 엔트리가 이미 있습니다., StackTrace= 위치: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
위치: System.Collections.Generic.SortedList`2.Add(TKey key, TValue value)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessBuff(LogEntry entry, String[] data, Boolean remove)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.081] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.081] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.276] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.276] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.372] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.372] 18:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.FFXIV_ACT_Plugin.LogCombatAction(LogEntry entry)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ApplyDoTsForTarget(DateTime timestamp, UInt32 TargetID, Int32 amount, Boolean bHeal, Int32 MissingHP, Boolean IsImport, Int32 ZoneID)
위치: FFXIV_ACT_Plugin.Parse.DoTSimulator.ProcessFullDoTTick(LogEntry entry, Int32 BuffID, UInt32 TargetID, String targetName, Int32 Amount, Boolean bHeal, Int32 MissingHP)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessDoTHoTTick(LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:22.958] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.058] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.058] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.258] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.258] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.633] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)
ERROR: [13:51:23.633] 15:, 인덱스가 배열 범위를 벗어났습니다., StackTrace= 위치: System.Collections.Generic.List`1.Add(T item)
위치: Advanced_Combat_Tracker.DamageTypeData.AddCombatAction(MasterSwing action, String theAttackTypeListed)
위치: Advanced_Combat_Tracker.CombatantData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddReverseCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.EncounterData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.ZoneData.AddCombatAction(MasterSwing action)
위치: Advanced_Combat_Tracker.FormActMain.AddCombatAction(MasterSwing Action)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.ProcessAbilityData(LogEntry entry, String[] ability)
위치: FFXIV_ACT_Plugin.Parse.LogParseData.Process(MessageType lineType, LogEntry entry, String[] data)
위치: FFXIV_ACT_Plugin.Parse.LogParse.ParseData(String[] data, Boolean isImport, String& LogLineOut)
위치: FFXIV_ACT_Plugin.Parse.LogParse.BeforeLogLineRead(Boolean isImport, LogLineEventArgs logInfo)