ColecoVision (1982)
ColecoVision (1982)
Specifications
CPU: NEC Zilog Z80A (3.58 MHz)
RAM: 1 KB
ROM: 8 KB
GPU: Texas Instruments TMS9928A (256x192, 16 colors, 16 KB)
VRAM: 16 KB
Games: 8 KB, 16 KB, 24 KB, or 32 KB cartridges
Vectrex (1982)
Specifications
CPU: Motorola MC68A09 (1.5 MHz)
RAM: 1 KB
ROM: 8 KB (4 KB used by MineStorm)
Games: 32 KB cartridge
Console shipped with a Samsung 240RB40 vector display.
Atari 7800 (1984)
Specifications
CPU: Atari SALLY 6502 (1.79 MHz)
RAM: 4 KB
ROM: 4 KB
GPU: MARIA (7.16 MHz, 320x240, 25 colors out of 256)
Games: 48 KB cartridge
PC Engine/TurboGrafx-16 (1987)
Specifications
CPU: Hudson Hu6280 (7.8 MHz)
RAM: 8 KB
GPU: Hudson HuC6260 16-bit (512x256, 64 KB, 256 out of 512 colors)
Games: HuCard cartridge, or CD-ROM with optional CD player (TurboGrafx-CD)
The smallest home video game console ever
Atari Lynx (1989)
Specifications
CPU: Mikey MOS 65SC02 (4 MHz, 8-bit)
ROM: 512 bytes
RAM: 64 KB
GPU: Suzy (16 MHz, 16-bit, 160x102, 16 colors from a palette of 4096 colors)
Games: 128 KB, 256 KB, or 512 KB cartridge
The world’s first handheld console with a color
Amstrad GX4000 (1990)
Specifications
CPU: Zilog Z80A (4 MHz, 8-bit)
RAM: 64 KB
ROM: 32 KB
GPU: Unknown (640x200, 12-bit, 32 colors out of 4096)
Games: Cartridges (128 KB to 512 KB)
Commodore 64GS (1990)
Specifications
CPU: MOS Technology 8500 (0.985 MHz, 8-bit)
RAM: 64 KB
ROM: 20 KB (7 KB used for KERNAL, Commodore's operating system core)
GPU: MOS Technology VIC-II MOS 8569 (16 colors, 320x200)
Games: Cartridges, unknown capacity
PC Engine GT/TurboExpress (1990)
Specifications
CPU: Hudson Hu6280 (7.8 MHz)
RAM: 8 KB
GPU: Video Display Processor and Video Color Encoder, both 16-bit
VRAM: 64 KB
Display: 400x270, 481 colors out of 512
Games: HuCard TurboGrafx-16 (PC Engine)
Philips CD-i (1991)
Specifications
CPU: 68070 CISC (15.5 MHz, 16-bit)
RAM: 1 MB
GPU: SCC66470 (768x560, 32 768 colors out of 16.7 million)
Games: CD-ROM
Commodore CDTV (1991)
Specifications
CPU: Motorola 68000 (7.16 MHz)
RAM:1 MB
ROM: 2 x 256 KB
GPU: Amiga Enhanced Chipset (12-bit color at 320x512 or 640x512i if display was limited to 16 colors)
Games: CD-ROM
3DO (1993)
Specifications of the FZ-1, the console's first version; other versions are relatively similar
CPU: ARM60 (12.5 MHz, 32-bit), floating-point coprocessor, and 32 KB SRAM cache
RAM: 2 MB
VRAM: 1 MB
GPU: Two video processors (Clio and Madam) capable of 24-bit color and a 640x480 resolution
Atari Jaguar (1993)
Specifications
CPU: Motorola 68000 (13.295 MHz, 16/32-bit)
RAM: 2 MB
GPU: Tom (32-bit ARM processor with 64-bit ALU, 26.59 MHz) and Jerry (identical to Tom, but partly dedicated to signal processing and not only graphics calculation)
Games: Cartridges, 6 MB or less
Pioneer LaserActive (1993)
Apple Bandai Pippin (1995)
Specifications
CPU: PowerPC 603 66 MHz
RAM: 5 MB memory, shared with the GPU
ROM: 3 MB, containing a version of Apple's System 7.5.2 GUI-based OS
GPU: “Tacos” (640x480, 16-bit)
Games: CD-ROM
Nintendo Virtual Boy (1995)
Specifications
CPU: NEC V810 (20 MHz, 32-bit)
Memory: 128 KB of VRAM and 128 KB of DRAM
Display: Two red monochrome displays, 384x224, 50.2 Hz
Games: 16 KB cartridges
Tiger Game.com (1997)
Specifications
CPU: Sharp SM8521 (8-bit)
Display: Diagonal measurement: 3.5 inches, Resolution: 200x160, Black-and-white, with four levels of gray.
Games: Two slots for cartridges (one for the games, the other for a 14.4 Kb/s modem)
Neo Geo Pocket Color (1999)
Specifications
CPU: Toshiba TLCS900H (6.144 MHz, 16-bit)
RAM: 12 KB for the 900H
ROM: 64 KB
Display: 160x152, 146 colors out of 4096
Games: 4 MB cartridge with 512 KB to 2 MB of flash memory
N-Gage (2003)
Specifications
CPU: ARM4T (104 MHz)
ROM: Symbian OS 6.1
Display: 176x208, 4096 colors
Games: MMC cards
Gizmondo (2005)
Specifications
CPU: Samsung ARM9 (400 MHz)
RAM: 128 MB DDR (16-bit)
ROM: 64 MB
GPU: GoForce 3D 4500 (1.2 MB, 128-bit SRAM)
Games: MMC or SD cards
The Phantom
PS Vita (2011)
Specifications
CPU: Quad-core ARM Cortex-A9
RAM: 512 MB
VRAM: 128 MB
GPU: PowerVR SGX543MP4+
Games: PS Vita Card, 4 GB to 32 GB
http://www.tomshardware.com/picturestory/611-console-handheld-fail.html