hey guys, another quick post:
sorry that i didn't properly set expectations for my posting cadence—i have really awkward hours that i post during since i try to keep up on feedback a lot of sources, so i'm not functionally able to maintain a fully engaging conversation here if i want to also do things like spend a real amount of time reading feedback from other regions, talking with subject matter experts in person, playing/spectating games, implementation, and occasionally do things that don't directly involve ahri (like eating, sleeping, etc). again, sorry i didn't say this in the initial post but to cover that now:
1. i wanted to get the first round of changes on the pbe as soon as possible so i had ample time to gather feedback, digest it, iterate, repeat. these changes/discussions aren't fire-and-forget, nor are they going to be rushed.
2. as far as posting cadence is concerned, i'll likely make a post or two each weekday as needed to answer questions that come up all at once (it's easier to follow the thread that way i find) as well as give updates to changes i push to the pbe. of course i could certainly post much more in a day, especially the day of/after an update to the pbe, but days during which i post 10+ times will be the exception and not the rule.
3. if you're reading this from eune, euw, or oce i'm really sorry i haven't posted on those forums yet, but until i can get my accounts sorted out i'm stuck in 'read only' mode.
back to talking about ahri, if you've been following the thread you've probably noticed that i've started a list of things i want to change for the next pbe update. here's a quick summary of those items plus a few others:
fox-fire
-revert the change to spell type (i.e., gets full effect from rylai's again) and update the tooltip
-slight reduction in mana cost
charm
-damage amp now works with the true damage from orb of deception
-slight reduction in mana cost
spirit rush
-revert the change to the timer (i.e., up to 10 seconds again)
-add a visual effect that shows when ahri has at least one stack of spirit rush (i.e., vfx turn on after using 1st dash, turn off after 3rd dash or the spell times out)
i'll update the 1st page with numbers and such once the changes hit the pbe (which i believe is monday).