번역 : 한지운님
(번역 감사합니다.)
- 현재 실험적인 변화내용을 테스트하는 중 (모데카이저에게 근접을 허용했을 시 보다 위협적이도록)
- CC나 기동성을 추가하는 것에 대해 논의해보았으나, 그런 것이 없는 게 모데의 플레이스타일을 정의하는 것이라고 생각하며 기동성이 없는 대가로 무언가를 더 추가해 줄 수 있으리라 봄 (예를 들어 나서스가 Q 스택을 가지도록 한 이유는 나서스가 원하는 대상에게 다가가기 어려운 점에 대한 대가로 주어진 것)
- 다리우스처럼 만드려는 것(상대법이 대체로 '근접하지 않도록 하는 것' 이라는 점이 비슷함)이냐는 질문에 비슷하다고 답함. 단 '내가 근접 챔프로 상대할 때는 대체 어떡해야 하는가' 의 경우에 대한 문제를 줄이려 하는 중.
- 1~2달 이내로 세부 변화내용에 대해 공개적으로 이야기할 준비가 되던가, 변화내용이 제대로 기능하지 않는다고 판단되어 폐기될지가 결정될 것
- 현재보다 좀더 딜탱스러운 버전을 테스트중 (보다 튼튼하지만, 즉각적으로 가할 수 있는 딜량은 적음)
- 지금까지의 플레이테스트로는 여전히 짧은 시간 안에 꽤 많은 피해를 넣을 수 있으나, 그러기 위해서는 먼저 준비단계가 필요함
- 모데카이저의 궁은 지금의 형태와 거의 유사할 것
- 이전 데파 삭제 때도 비슷한 접근법을 취했으나 테스트할 시간이 부족해서 변화 내용의 대부분을 취소하고 내보냈음.
- 사이온이나 갱플랭크처럼 완전한 비주얼 리메이크까지는 아니더라도 게임플레이 변경내용에 맞추어 스킬 효과에 대한 시각효과 업데이트가 있을 것
(요점만 번역됨)
번역해주신 한지운님 감사합니다. (__)
원문
Meddler on experimental Mordekaiser Changes in testing
In a board thread inquiring about future plans for Mordekaiser, Meddler noted:"We're testing some really experimental changes for him at the moment that involve making it much more dangerous to be directly next to him. We have talked a lot about whether Morde should have some CC or more mobility. We concluded however that his lack of those tools was pretty definitional to his playstyle and an opportunity to potentially give him some effects we wouldn't be able to do on a more mobile champion (in the same way that Nasus for example's only allowed to have his stacking Q because he has trouble getting onto the targets he really wants).
Time wise within a month or two we should either be ready to talk about those changes in detail or be ready to say they didn't work out and we've scrapped them. Worth noting that if we do them they'll be very gameplay driven, so would only include visual changes as needed to support ability modifications. We would love to give Morde a visual upgrade in general, but have other champs that are before him in line for full overhauls."
He continued:"What we're currently testing is a more bruiser ish version of Morde, that builds somewhat tankier and doesn't have as much front loaded damage. In playtests so far he's still been able to put out quite a lot of damage in a short time frame, but he's had to ramp up to it a bit first."
He also noted:"Morde's Ult will likely remain very similar to its current form."
As for why the previous set of changes around the time DFG was removed from the game didn't quite pan out, Meddler explained:"We did have a go at a similar approach when we were removing DFG. At that time however we only had a very brief period (one patch's worth of development) to investigate and test changes. That wasn't enough time to fix the issues we saw come up, or even investigate a decent range of approaches. We weren't confident in the results of that work as a result, so ended up pulling almost all of it. This time we're putting a solid amount of time aside for both experimentation and testing, so feel it's worth taking another swing at that direction."
In response to a comment about concerning over these changes being similar to the now iceboxed Warwick changes from last year,Meddler noted:"Quote:
I wonder how this'll turn out. Pretty hyped hearing about Morde changes, even though it'll probably turn out like WW and never heard from again.
Yeah, our bad on WW. For what it's worth I'm very confident we'll be either talking through the details of Morde's changes or telling people they're not happening within at most a couple of months."
When asked if the Warwick changes are still in the works or were scrapped, Meddler noted:They've been put on hold, with no currently scheduled plans to revisit them. We would like to do some work on WW someday, there are a lot of other champions we feel are higher priority though. Additionally, it's also been long enough since that WW rework was put together that the state of the game and our understanding of it has changed. We'd want to redo some of the rework as a result, rather than just picking up from where it was.
As for why some Rioters pop up with this sort of information on reddit instead of the boards,Meddler noted:"Quote:
You know people say riot ignores boards but I've just realized almost every piece of champion update context comes from there. The only thing rioters do with us here is interact when people visit lcs, explain drama on the caster desk, and smite people. Good to know there's the questions being asked and answered on the boards where it'll just be buried with downvotes here
Speaking for game design at least most of us read both Boards and Reddit. Who posts where depends on personal preference quite a bit. I tend to favour Boards a bit more myself, others like ZenonTheStoic seem to have a liking for diving into Reddit threads by contrast, with some Boards posting mixed in on the side."
[Update] Riot Scruffy added:"This time around he wont be getting the full shabang (like sion or GP) but he will be getting some small visual love to represent some of the new gameplay that he's getting. Overall it'll be mostly upgraded spell VFX."
He also mentioned that the Mordekaiser VFX changes mentioned in the visual effects dev blog are being rolled into this project:"Yea those VFX changes got rolled into this champ update project so we can release them together."
출처 : www.surrenderat20.net/2015/07/red-post-collection-lyte-on-team.html?m=1