아래 코드를 복사하여 워크샵에 붙여넣기 하시면 됩니다.
앉으면 목표가 보입니다.
물건찾기 치트
rule("물건찾기치트")
{
event
{
Ongoing - Each Player;
All;
All;
}
condition
{
Is Button Held(Event Player, Crouch) == True;
Player Variable(Event Player, I) < 3;
}
action
{
Modify Player Variable(Event Player, I, Add, 1);
Small Message(Event Player, Custom String("치트를 사용하였습니다. 60초 후에 아이콘이 사라지며 {0}번 더 치트를 사용할 수 있습니다.", Subtract(3, Player Variable(
Event Player, I)), Null, Null));
Create Icon(Event Player, First Of(Sorted Array(Filtered Array(Remove From Array(Global Variable(A), 0), Not(Value In Array(
Player Variable(Event Player, F), Index Of Array Value(Global Variable(A), Current Array Element)))), Distance Between(
Event Player, Current Array Element))), Diamond, None, Red, False);
Set Player Variable(Event Player, H, Last Created Entity);
Wait(60, Ignore Condition);
Destroy Icon(Player Variable(Event Player, H));
}
}
그림찾기 치트
rule("그림찾기 치트")
{
event
{
Ongoing - Each Player;
All;
All;
}
condition
{
Is Button Held(Event Player, Crouch) == True;
Player Variable(Event Player, J) < 3;
}
action
{
Modify Player Variable(Event Player, J, Add, 1);
Create Icon(Event Player, Value In Array(Global Variable(D), Add(Player Variable(Event Player, F), 1)), Diamond, None, Red, False);
Set Player Variable(Event Player, P, Last Created Entity);
Small Message(Event Player, Custom String("치트를 사용하였습니다. 60초후 아이콘이 사라지며 {0}번 더 치트를 사용할 수 있습니다.", Subtract(3, Player Variable(
Event Player, J)), Null, Null));
Wait(60, Ignore Condition);
Destroy Icon(Player Variable(Event Player, P));
}
}