개방된 마도검 제작한 이후 매일 광산 30분씩 사냥하고 있어요.(도작 메테오, 리프 듀플)
길크하다가 쉐체하려니 몹은 꽤 잘잡는데 길크 광부에 비해 소모가 심하고 폭마 패널티로 인해 답답한 부분이 좀 있어서 오래는 못하겠네요..ㅠ
폭마시지부 사용하는 마검쉐체는 오딘이나 용막 어비스 같이 쥬얼 스틸이나 낙템(디움,디나,제르늄 원석 등) 탐욕 굳이 안해도 되는 그런 곳이 스트레스 없이 편하게 사냥하기 좋을거 같아요.
개마도검 나오기 전에는 염속 몹 처리가 정말 힘들었는데 메테오가 많이 떨어져주니 포이즈너스(염속)도 어찌 처리는 되네요.
평소 마검쉐체로 광부할때는 일루시온 배틀칩L(매직소울)끼고 하는데 오늘은 영상찍는다고 신력 신력휘장에 마나수 드링킹했습니다 ㅎㅎ
감사합니다..
There may be mistranslations or paraphrases using Google Translator.
◎General equipment
*Top: 11 Celine's Ribbon [1]+Flaga card
-Celine's Ribbon [1] Luxurious ribbon with gold rims. From the time it was abandoned, so far with Kimmy. DEX + 3, MATK + 40, MATK increased according to smelting degree. If you kill an enemy with a magic attack, heal you for 200 HP. 50 HP lost every 5 seconds when equipped. Class: Helm Defense: 0 Location: Top Weight: 20 Required level: 1 Equipped: professional
-Flaga card MATK + 10, Increases Magicless Magic Damage by 5%. When refine rate is 9 or higher, damage of magicless magic is increased by 5%. _ Series: Card Equipped: Headpiece Weight: 1
*Middle: Shadow Booster [1]+Ungolian Card
-Shadow Booster [1] A tool that boosts one's abilities by controlling brain waves. ASPD + 1, skill post delay reduced by 1%. Class: Helm Defense: 0 Location: Suspended Weight: 30 Required level: 1 Equipped: Ex occupation
-Ungolian Card Never bleeding; HP Recovery + 10% Series: Card Equipped: Headpiece Weight: 1
*Lower: Bite the disk in the mouth
-Bite the disk in the mouth
I feel like a lot of data contained in a compact disc is delivered through my mouth into the brain.
All property magic damage increased by 5%. Chance to activate Soul Strike Level 10 on a normal melee physical attack. MATK + 50 and a chance to activate Gravitation Field Level 3 when equipped with an old parasol. Class: Helm Defense: 0 Position: Bottom Weight: 20 Required level: 10 Mounted: Ex-professional
*Armor: 11Automatic Armor Type B [1](Module:Shadow Spells - 1ea, Magic - 2ea)+Byoleugeu card
-Automatic Armor Type B [1] Battle armor type B improved with the technology of the Barmund mansion. It is said to be able to add abilities by attaching various modules. _ MATK + 125. MATK + 10 per 2 refine rate. Refined casting reduces variable casting by 15%. When equipped with automatic engine wing type A, Increase attack speed (10% delay after attack). When equipped with automatic engine wing type B, MATK + 50. Class: Armor Defense: 135 Weight: 100 Required level: 160 Mounted: Ex-professional
-Automatic Module (Shadow Spells) Modified module for automatic armor. Bestows the effect of Automatic Orb (Shadow Spell). [Enchant Benefits] All property magic damage increased by 15%. If refine rate is 9 or higher, increases all attribute magic damage by 3%. If refine rate is 11 or higher, increases all attribute magic damage by 7%. [Enchantable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1
-Automatic Modification Module (Magic) Modified module for automatic armor. Bestows the effect of Automatic Modification Orb. [Enchant Benefits] MATK + 5%, MATK + 75 If refine rate is 9 or higher, increase MATK + 2%. Refined +11 Increases Matk + 3%. [Enchantable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1
-Byoleugeu card 10% Physical damage dealt to all classes of enemies when equipped with the Rogue series, MATK + 10%. Series: Card Equipped: Armor Weight: 1
*weapon: 12 Open the power Magic Swords [2]+Immortal Wind Ghost Card+Mutant White Knight Card
-Open the power Magic Swords [2] A dagger that is said to have been used by a wizard longing for a sword. Seeing the state of magic began to show its natural ability. It seems to resonate with the boots of a great hero.
MATK + 195. MATK +15 per smelter. Increases attack speed per 3 refine rate (decreases delay by 2% after attack). If refine rate is 7 or higher, melee storm has a chance to trigger level 7 Meteor Storm. If refine rate is 9 or higher, increases all attribute magic damage by 15%. If refine rate is 11 or higher, melee attack has a chance to trigger Level 4 Psychic Wave. When equipped with Boots of the Great Hero, INT +10, MATK + 7%. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required level: 150 Equipped: Shadow Chaser Series
-Mutant White Knight Card MATK + 15. Medium and large magic damage increased by 20%. When equipped with a mutant Kalitzberg card, adds 5% less physical and magic damage to large enemies. Series: Card Equip: Weapon Weight: 1
*Shield: 12 Mad Bunny [1]+Mutant Kalitzburg Card
-Mad Bunny [1] A stuffed toy that Piamet uses for attack and defense. Apparently it's moving ... ATK + 5%, MATK + 5%. Reflects 10% of received melee physical damage. When attacking magic attacks, there is a 10% chance to reflect the magic 60% for 2 seconds. If refine rate is 7 or higher, ATK +5, MATK +5. If refine rate is 9 or higher, ATK +15 and MATK +15. When smelting 12, casting does not stop. CRI +10. Class: Shield Defense: 0 Weight: 10 Required level: 1 Equipped: Ex occupation
-Mutant Kalitzburg Card MDEF + 10. Medium and large enemies receive 25% less physical and magic damage. When equipped with a mutant white Knight card, adds 5% less physical and magic damage to large enemies. Additional 5% magic damage to large enemies. Series: Card Mount: Shield Weight: 1
*Overcoat: 12 Intellectual Cloak of Time [1]+Purple Pitaya Card
-Intellectual Cloak of Time [1] It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to lift the power of intelligence.
Increases MATK + 10 and MATK + 1% per 2 refine rate. Increases all magic damage by 3% per 4 refine rate. If refine rate is 7 or higher, Matk + 7%. If refine rate is 9 or higher, ignores 20% of physical / magic defense of animal and demon monsters. If refine rate is 11 or higher, ignores 10% additional physical / magic defense of animal and demon monsters.
When equipped with Time Intellect Boots [1] and Modified Intellect Boots [1], MATK + 50, if your boots are refined 10 or higher, ignore 30% of physical and magical defenses of animal and demon monsters. Class: Wild Defense: 38 Weight: 40 Required level: 100 Mounted: Ex-professional
-Purple Pitaya Card 15% resistance to non-attack attacks. Refined Magic Damage + 3%. When used with the Boiling Mark card, adds 5% resistance to non-attack attacks. Series: Card Equipped: Weight: 1
*Shoes: 10 Intellect Boots of Time [1](Enchant: Eruptive magic+After attack Delay 4Lv)+Sealed Corrupted Priest Card
-Intellect Boots of Time [1] A mysterious boot that must have been made a long time ago but has never been worn out or worn out. MHP + 300, MSP + 30. For every 3 refine rate, MHP + 100, MSP + 10, MATK + 10. Add MATK + 60 for pure INT above 120. MDEF + 5. Class: Shoe Defense: 20 Weight: 60 Required level: 99 Equipped: Tertiary Job Group
-Eruptive magic Your magic attack is unlikely to grant "Eruptive Magic = INT + 200" energy for 10 seconds but loses 200 SP per second with unbearable power. If you do, you will lose SP 2000.
-Sealed Corrupted Priest Card MATK + 5%, MaxSP-50%. Increases magic attack power against human and angelic enemies by 25%. For refine rate of 15 or higher, increase MATK + 3%. Increases magic damage by 8% against human and angelic enemies. Caution-Silit Pong will not be applied to remove cards! Series: Card Mounting: shoes Weight: 1
-Celine Brooch [1] Sophisticated brooch made by first-class craftsmen. Celine has been together since its creation.
MATK + 5%. 10% decrease in variable casting.
When equipped with evil spirits armor, ATK, MATK + 50, ASPD + 1.
When fitted with Celine's ribbon, Fixed casting reduced by 0.3 seconds. MATK + 10 per smelting of Celine's Ribbon. Refines Celine's Ribbon by 7 for 10% more magic damage against human and demon enemies. Increases Celine's Ribbon by 9%, and increases Water, Wind, Edge, Fire, and Intangible Magic damage by 10%. Refines Celine's Ribbon. Increases magic damage against boss monsters by 20%.
-Bookworm card INT + 2, VIT + 1. MHP + 10%, Psychic Wave, Diamond Dust Damage + 10%. Increases Psychic Wave and Diamond Dust Damage by 20% when equipped with Blue Pitaya Card and Research Assistant Bot Card Increases Psychic Wave damage by 5% per 2 refine rate, and increases Diamond Dust Damage by 5% per refine rate. Series: Card Mounting: Accessories Weight: 1
*Accessories Left: Divine Power of King Schmidt's Insignia [1](Enchant: Divine Power, Not Valid etc Option)+Jewelry Ant Card
-Emblem of King Schmidt's Insignia [1] Insignia used by King Schmidt. MATK + 10%.
When equipped with a King's uniform and King's cloak, MATK + 25, Reduces casting by 8%. Class: Accessories (left) Defense: 10 Weight: 20 Required level: 150 Equipped: Ex occupation
-Divine Power Increases all attribute magic damage by 15% when equipped with Runaway Magic.
-etc Option: Sharp 4Lv(CRI + 14, HIT + 5)+Luk3
-Jewelry Ant Card Chance to activate Autospell Psychic Wave Level 1 on physical attacks. Increases non-magical damage by 30% when equipped with an Ungolian card. Category: Card Mounting: Accessories (left) Weight: 1
◎Special equipment
*Costume Top Enchant: Professor Stone (top)
-Professor Stone (top) A stone that unlocks the potential of Professor. The following stats are bestowed on the top slot of the costume. Reduces attack post-delay by 1% per acquisition level of Advanced Books. [Aber le doche] mal_in01,23,113,0,100,0,0 Weight: 10
*Costume Middle Enchant: Stalker stone(Middle)
-Stalker stone(Middle) A stone that unlocks the potential of the stalker. The following stats are given to the clothes interrupt slot. Increases HIT + 2 per Eagle Eye Level. [Aber le doche] mal_in01,23,113,0,100,0,0 Weight: 10
*Costume Lower Enchant: Greed(Lower)
-Greed stone(Lower) Greed 1Lv available.
*Costume Overcoat:
-Sorcerer Stone(Overcoat) A stone that awakens the sorcerer's potential. The following stats are given to the costumed slots. Psychic Wave Damage + 10% When equipped with Professor Stone (Top), Psychic Wave Damage + 15% When equipped with Professor Stone (Discontinued), Warmer's skill cooldown is reduced by 15 seconds. When equipped with Professor Stone (bottom), Psychic Wave skill cooldown is reduced by 2 seconds. [Lace Lazad] mal_in01,20,107,0,100,0,0 Weight: 10
*Weapon Shadow+Earing Shadow+Pendant Shadow
-Shadow Spell Weapon Shadow Gloves worn on the weapon's hand to unlock its potential. Chance to activate Auto Spell Psychic Wave 3Lv during normal physical attacks. If refine rate is 7 or higher, increases Psychic Wave Auto Spell chance by 1%. If refine rate is 9 or higher, increases Psychic Wave Auto Spell chance by 2%. When equipped with a shadow spell weapon / pendant / earring shadow, Increases Psychic Wave Damage by%. When equipped with Shadow Chaser Shield Shadow, Ignores 40% magic defense of all races except players, and ignores the spell defense of the Shadow Spell Weapon Shadow / Shadowchaser Shield Shadow. Series: Shadow Equipment Location: Weapon Weight: 0 Required level: 99 Mounting: Shadow Chaser Series
-Shadow Spell Earing Shadow Sacred earrings said to protect the wearer. Elicit the potential ability of the wearer. Increases non-attribute / fire magic damage by 2%. Increases non-attribute / fire magic damage by 2% per 3 refine rate. Series: Shadow Equipment Location: Earing Weight: 0 Required level: 99 Mounting: Shadow Chaser Series
-Shadow Spell Pendant Shadow A sacred necklace that is said to protect the wearer. Elicit the potential ability of the wearer. Meteor Storm Damage + 5%. Increases Meteor Storm Damage by 3% per 2 refine rate. Series: Shadow Equipment Location: Pendant Weight: 0 Required level: 99 Mounting: Shadow Chaser Series
*Shoes Shadow: Tempest Shoes Shadow
-Tempest Shoes Shadow Shoes you can wear in addition to your shoes. Can be used as a single but less effective. Ignores normal enemy's magic defense by 5%. Ignores 1% of normal enemy's magic defense per 2 refine rate. Series: Shadow Equipment Location: Shoes Weight: 0 Required level: 1 Equipped: professional
*Shield Shadow: Tempest Shield Shadow -Tempest Shield Shadow A small shield that can be attached to the arm provides additional defense. Can also be used as a single but less effective defense. Ignores normal enemy's magic defense by 5%. Ignores 1% of normal enemy's magic defense per 2 refine rate. Series: Shadow Equipment Location: Shield Weight: 0 Required level: 1 Equipped: professional
*Armor Shadow: Magic Executioner Holy Water Armor Shadow, Magic Exorcist Current Armor Shadow, Magic Vibration Dragon Killer Armor Shadow, Magic Caesars Hunting Armor Shadow, Magic Phishing Insect Net Armor Shadow
-MDEF + 5 when equipped with each armor shadow and Tempest (shoes, shield) shadow. If the sum of refine rate is 25 or higher, ignore 100% magic defense.