출처:
http://forum.worldoftanks.eu/index.php?/topic/227108-085cross-hair-meltymapsmathmod05/EU 월탱 포럼.
Update, fix:
- Fixed reverse working GunArc's of some TD and SPG vehicles.
- Fixed GW_Panther being handled like a TANK.
- Fixed View Direction line being displayed as Turret Direction line
- Programmed tanks from 0.8.5 path
- 3 new shapes for Arcade and Sniper modes
- 3 new shapes for Central Marker
- all sniper crosshair's 1/2 size now.*- color coded target reload time
- Battle Timer position can be configured.
- Build in Zoom mod, with 4 stage zoom
- Minor visual enhancement's.
MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility
MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
* 모든 sniper cross hair 크기가 절반입니다. 부왁포 쓰시는 분들 이 에임 쓰시고 오 내 에임이 이렇게 줄었나? 하시면 안됩니다. 뻥입니다. 다른 에임 모드에서 corroshair_sniper.swf 파일만 덮어쓰시면 해결됩니다.
※control_modes.pyc 이 파일은 다른 모드 것을 쓰시면 안됩니다. 따라서 휠키 분할모드와는 같이 쓰실수 없습니다. 버드아이뷰는 이 모드가 자체 지원합니다.
※데미지 패널 모드에 차량 이름이 없으면 호환 안됩니다.
출처로 들어가시면 질문과 제작자의 답변이 있습니다. 참고 하세요.
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