Message: Vd1:SetPoint(): Usage: ("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY]
Time: Fri Dec 6 08:38:13 2024
Count: 1
Stack: Vd1:SetPoint(): Usage: ("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY]
[string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1050: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1036>
[string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1162: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1147>
[string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1188: in function <Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua:1179>
[string "@Interface/AddOns/VuhDo/VuhDoPanelRedraw.lua"]:1226: in function `VUHDO_reloadUI'
[string "@Interface/AddOns/VuhDo/VuhDoEventHandler.lua"]:411: in function <Interface/AddOns/VuhDo/VuhDoEventHandler.lua:381>
[string "@Interface/AddOns/VuhDo/VuhDoEventHandler.lua"]:676: in function <Interface/AddOns/VuhDo/VuhDoEventHandler.lua:443>
Locals: aPanel = Vd1 {
PixelSnapDisabled = true
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
aPanelNum = 1
tSetup = <table> {
OVERHEAL_TEXT = <table> {
}
POSITION = <table> {
}
RAID_ICON = <table> {
}
frameStrata = "MEDIUM"
MODEL = <table> {
}
TOOLTIP = <table> {
}
PANEL_COLOR = <table> {
}
HOTS = <table> {
}
SCALING = <table> {
}
PRIVATE_AURA = <table> {
}
ID_TEXT = <table> {
}
LIFE_TEXT = <table> {
}
}
tPosition = <table> {
scale = 1
height = 66.999985
growth = "TOPLEFT"
width = 90.000008
}
tPanelColor = <table> {
BACK = <table> {
}
HEADER = <table> {
}
BORDER = <table> {
}
barTexture = "VuhDo - Polished Wood"
TEXT = <table> {
}
}
tScale = 1
tFactor = 1
tGrowth = "TOPLEFT"
tX = nil
tY = nil
tLabel = nil
VUHDO_STD_BACKDROP = nil
VUHDO_DESIGN_BACKDROP = nil
_G = <table> {
ERR_OUT_OF_CHI = "기가 부족합니다."
DH_HAVOC_CORE_ABILITY_2 = "격노를 소모하는 강력한 근접 공격 능력입니다. 치명타로 적중하면 격노의 일부를 돌려받습니다."
UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다."
AchievementFrameStatsBG = AchievementFrameStatsBG {
}
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 785
SPELL_FAILED_CUSTOM_ERROR_71 = "파티 하객이 당신과 춤추고 싶어합니다."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 423
ClassTrialTimerDisplayMixin = <table> {
}
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
MerchantItem7AltCurrencyFrameItem1Text = MerchantItem7AltCurrencyFrameItem1Text {
}
OPTION_SHOW_ACTION_BAR5_TOOLTIP = "기본: 행동 단축바 4 왼쪽에 위치"
BINDING_NAME_NAMEPLATES = "적 이름표 표시"
INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s 님이 진입할 수 없습니다. 해당 인스턴스가 임시로 사용 불가 상태입니다."
DetailsBreakdownWindowTabButtonAvoidance868_Text = DetailsBreakdownWindowTabButtonAvoidance868_Text {
}
COVENANT_MISSIONS_HEALTH = "생명력"
PVPReadyDialogBottomArt = PVPReadyDialogBottomArt {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s 초기화 %2$s"
DetailsBreakdownWindowTabFrameSummary1523GenericScrollContainerLeftHeaderLine19786209HeaderIndex4 = DetailsBreakdownWindowTabFrameSummary1523GenericScrollContainerLeftHeaderLine19786209HeaderIndex4 {
}
VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch = VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch {
}
ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
}
AceConfigDialogTooltipTexture20 = AceConfigDialogTooltipTexture20 {
}
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox = VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox {
}
LE_GAME_ERR_ONLY_ONE_QUIVER = 36
INT_SPELL_DURATION_HOURS = "%d시간"
VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch = VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch {
}
LOSS_OF_CONTROL_DISPLAY_FEAR
부두 자체가 실행이 안되는데.. 혹시 아시는분 계실까요...ㅠㅠ?