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[애드온] 복귀후 plater 사용중인데 lua오류가 자주 뜹니다.

아이콘 Balios
댓글: 1 개
조회: 39
2026-01-29 11:41:38
lua 오류 분석이 필요합니다.

1번오류.
Message: Interface/AddOns/Plater/Plater.lua:5801: attempt to index field '?' (a nil value)
Time: Thu Jan 29 11:37:57 2026
Count: 1
Stack:
[Interface/AddOns/Plater/Plater.lua]:5801: in function <Interface/AddOns/Plater/Plater.lua:5647>
[C]: in function 'OnEvent'
[Interface/AddOns/Plater/libs/DF/unitframe_midnight.lua]:1445: in function <...terface/AddOns/Plater/libs/DF/unitframe_midnight.lua:1438>
[C]: in function 'OnEvent'
[Interface/AddOns/Plater/libs/DF/unitframe_midnight.lua]:1333: in function 'SetUnit'
[Interface/AddOns/Plater/libs/DF/unitframe_midnight.lua]:2421: in function 'SetUnit'
[Interface/AddOns/Plater/Plater.lua]:3844: in function 'func'
[Interface/AddOns/Plater/Plater.lua]:4407: in function <Interface/AddOns/Plater/Plater.lua:4403>

Locals:
self = NamePlate6PlaterUnitFrameCastBar {
 isNamePlate = true
 startEventTime = 1209738857.604800
 barBorderTextureForMask = Texture {
 }
 SpellNameRenamed = <no value>
 BorderShield = Texture {
 }
 extraBackground = Texture {
 }
 minValue = <no value>
 HookList = <table> {
 }
 unit = "nameplate6"
 notInterruptible = <no value>
 Colors = <table> {
 }
 unitFrame = NamePlate6PlaterUnitFrame {
 }
 SpellName = <no value>
 IsCastBar = true
 fadeInAnimation = AnimationGroup {
 }
 spellTexture = <no value>
 casting = true
 castBarID = 1
 spellName = <no value>
 maxValue = <no value>
 barTexture = Texture {
 }
 fadeOutAnimation = AnimationGroup {
 }
 flashAnimation = AnimationGroup {
 }
 Icon = Texture {
 }
 lazyUpdateCooldown = 0.100000
 ReUpdateNextTick = true
 IsInterrupted = false
 SpellEndTime = 1209738857.633200
 percentText = FontString {
 }
 SpellStartTime = <no value>
 SpellTexture = <no value>
 SpellID = <no value>
 PlateFrame = NamePlate6 {
 }
 isImportant = <no value>
 FrameOverlay = NamePlate6PlaterUnitFrameCastBarOverlayFrame {
 }
 Settings = <table> {
 }
 value = 1209738857.610400
 spellEndTime = <no value>
 spellStartTime = <no value>
 castID = <no value>
 Spark = Texture {
 }
 FadeAnimation = AnimationGroup {
 }
 spellID = <no value>
 displayedUnit = "nameplate6"
 CastBarEvents = <table> {
 }
 customborder = Frame {
 }
 castColorTexture = NamePlate6PlaterUnitFrameCastBarCastColor {
 }
 TargetName = FontString {
 }
 FrameDownlayer = NamePlate6PlaterUnitFrameCastBarDownlayerFrame {
 }
 flashTexture = Texture {
 }
 Text = FontString {
 }
 barTextureMask = MaskTexture {
 }
 WidgetType = "castBar"
 ThrottleUpdate = -1
 background = Texture {
 }
}
event = "UNIT_SPELLCAST_START"
unit = "nameplate6"
unitFrame = NamePlate6PlaterUnitFrame {
 UnitFrameEvents = <table> {
 }
 isNamePlate = true
 HasHideHookRegistered = true
 class = "PALADIN"
 castBar = NamePlate6PlaterUnitFrameCastBar {
 }
 IsUIParent = true
 TargetNeonDown = Texture {
 }
 powerBar = NamePlate6PlaterUnitFramePowerBar {
 }
 TargetTextures4Sides = <table> {
 }
 targetOverlay = Texture {
 }
 isSoftFriend = false
 PlaterRaidTargetFrame = Frame {
 }
 baseFrameLevel = 51
 name = "황혼의 공허시전자"
 ActorNameSpecial = FontString {
 }
 guid = "Creature-0-3057-0-177-246282-00007AC7FC"
 aggroGlowUpper = Texture {
 }
 AuraCache = <table> {
 }
 namePlateNpcId = 246282
 unit = "nameplate6"
 displayedUnit = "nameplate6"
 nameplateScaleAdjust = 1
 WidgetType = "unitFrame"
 IsNeutralOrHostile = true
 UnitAuraEventHandlerFrame = Frame {
 }
 PlaterOnScreen = true
 blizzardPlateFrameID = "table: 00000145074CA8A0"
 namePlateUnitGUID = "Creature-0-3057-0-177-246282-00007AC7FC"
 IsUnitNameplate = true
 ExtraIconFrame = NamePlate6PlaterUnitFrameExtraIconRow {
 }
 RefreshID = 0
 isLooseTarget = false
 isSoftInteractObject = false
 targetOverlayTexture = Texture {
 }
 isSoftInteract = false
 namePlateUnitToken = "nameplate6"
 HasHooksRegistered = true
 IsUnitEvent = <table> {
 }
 softInteractIcon = NamePlate6PlaterUnitFramesoftInteractIconFrameIcon {
 }
 softInteractIconFrame = NamePlate6PlaterUnitFramesoftInteractIconFrame {
 }
 PlateFrame = NamePlate6 {
 }
 FocusIndicator = Texture {
 }
 HighlightFrame = NamePlate6PlaterUnitFrameHealthBarHigh

--------------------------------------------------------------------------------------------
2번오류
Message: Interface/AddOns/Plater/Plater_Auras.lua:2053: attempt to perform arithmetic on field 'Duration' (a secret value)
Time: Thu Jan 29 11:36:25 2026
Count: 136
Stack:
[Interface/AddOns/Plater/Plater_Auras.lua]:2053: in function 'RunScriptTriggersForAuraIcons'
[Interface/AddOns/Plater/Plater.lua]:7201: in function <Interface/AddOns/Plater/Plater.lua:6929>

Locals:
unitFrame = NamePlate26PlaterUnitFrame {
 ActorType = "enemynpc"
 HasHideHookRegistered = true
 class = "PALADIN"
 ExtraAuraCache = <table> {
 }
 QuestInfo = <table> {
 }
 IsTarget = true
 IsUIParent = true
 TargetNeonDown = Texture {
 }
 powerBar = NamePlate26PlaterUnitFramePowerBar {
 }
 UnitAuraEventHandlerFrame = Frame {
 }
 isSoftInteract = false
 CanCheckAggro = true
 isSoftFriend = false
 baseFrameLevel = 251
 namePlateIsTarget = true
 namePlateUnitToken = "nameplate4"
 aggroGlowUpper = Texture {
 }
 GhostAuraCache = <table> {
 }
 namePlateNpcId = 246290
 unit = "nameplate4"
 isGoodAggroState = false
 IsUnitNameplate = true
 ExtraIconFrame = NamePlate26PlaterUnitFrameExtraIconRow {
 }
 RefreshID = 6
 namePlateUnitName = "황혼의 수련사"
 HasHooksRegistered = true
 IsUnitEvent = <table> {
 }
 namePlateThreatPercent = 196.153854
 HighlightFrame = NamePlate26PlaterUnitFrameHealthBarHighlightOverlay {
 }
 blizzardPlateFrameID = "table: 00000146AA6F8820"
 castBar2 = NamePlate26PlaterUnitFrameCastBar2 {
 }
 nameplateScaleAdjust = 1
 healthBar = NamePlate26PlaterUnitFrameHealthBar {
 }
 BossModIconFrame = NamePlate26PlaterUnitFrameHealthBarBossModIconRow {
 }
 BodyFlashFrame = Frame {
 }
 name = "황혼의 수련사"
 ActorTitleSpecial = FontString {
 }
 actorType = "enemynpc"
 namePlateClassification = "normal"
 isSoftEnemy = true
 namePlateInRange = true
 aggroGlowLower = Texture {
 }
 BuffFrame = NamePlate26PlaterUnitFrameBuffFrame1 {
 }
 isBattlePet = false
 isWidgetOnlyMode = false
 UnitFrameEvents = <table> {
 }
 guid = "Creature-0-3057-0-177-246290-00007AC6F1"
 InExecuteRange = false
 namePlateThreatOffTankIsTanking = false
 namePlateThreatValue = 0
 namePlateUnitReaction = 3
 castBar = NamePlate26PlaterUnitFrameCastBar {
 }
 unitName = FontString {
 }
 Top3DFrame = NamePlate263DFrame {
 }
 CustomIndicators = <table> {
 }
 namePlateUnitNameLower = "황혼의 수련사"
 TargetTextures4Sides = <table> {
 }
 targetOverlay = Texture {
 }
 PlaterRaidTargetFrame = Frame {
 }
 PlayerCannotAttack = false
 softInteractIconFrame = NamePlate26PlaterUnitFramesoftInteractIconFrame {
 }
 ActorNameSpecial = FontString {
 }
 ScriptInfoTable = <table> {
 }
 WidgetType = "unitFrame"
 isPlayer = false
 namePlateIsQuestObjective = true
 namePlateThreatIsTanking = false
 QuestName = "교단 색출"
 QuestText = "9/12 황혼의 칼날단 이교도 처치"
 QuestAmountTotal = "12"
 InCombat = true
 TargetNeonUp = Texture {
 }
 isNamePlate = true
 WidgetContainer = Frame {
 }
 QuestAmountCurrent = "9"
 PlateFrame = NamePlate26 {
 }
 IsFocus = false
 Settings = <table> {
 }
 namePlateIsLieutenant = false
 namePlateIsBossMob = false
 FadeAnimation = AnimationGroup {
 }
 isLooseTarget = false
 isObject = false
 Plater = true
 IsInRange = true
 displayedUnit = "nameplate4"
 PlaterOnScreen = true
 border = NamePlate26PlaterUnitFrameBorder {
 }
 isSoftInteractObject = false
 softInteractIcon = NamePlate26PlaterUnitFramesoftInteractIconFrameIcon {
 }
 namePlateThreatStatus = 3
 TargetTextures2Sides = <table> {
 }
 unitNameInternal = "황혼의 수련사"
 namePlateUnitGUID = "Creature-0-3057-0-177-246290-00007AC6F1"
 namePlateThreatRawPercent = 255
 targetUnitID = "nameplate4target"
 AuraCache = <table> {
 }
 FocusIndicator = Texture {
 }
 overlayFrame = NamePlate26PlaterUnitFrameOverlayFrame {
 }
 targetOverlayTexture = Texture {
 }
 IsNeutralOrHostile = true
 BuffFrame2 = NamePlate26PlaterUnitFrameBuffFrame2 {
 }
}
now = 1209646.434000
auraContainers = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
}
(for index) = 1
(for limit) = 2
(for step) = 1
containerID = 1
auraContainer = <table> {
 1 = NamePlate26PlaterUnitFramePlaterMainAuraIcon1 {
 }
 2 = NamePlat

-----------------------------------------------------------------------------------------------------------------

사냥하면 자주 뜨는데 왜뜨는지를 제가 잘모르겠습니다.



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