GlassUnitFrames.lua 열고
function GUF_SetFont(font) -- 글꼴의 크기 수정
PlayerFrameHealthBarText:SetFont(font,14, "OUTLINE, OUTLINE");
PlayerFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
PlayerLevelText:SetFont(font,12, "OUTLINE, OUTLINE");
PlayerName:SetFont(fonts,15, "OUTLINE, OUTLINE");
PlayerPVPTimerText:SetFont(fonts,9, "OUTLINE, OUTLINE");
PlayerFrameGroupIndicatorText:SetFont(fonts,9, "OUTLINE, OUTLINE");
TargetFrameHealthBarText:SetFont(font,14, "OUTLINE, OUTLINE");
TargetDeadText:SetFont(fonts,14, "OUTLINE, OUTLINE");
TargetFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
TargetLevelText:SetFont(font,12, "OUTLINE, OUTLINE");
TargetName:SetFont(fonts,15, "OUTLINE, OUTLINE");
PetFrameHealthBarText:SetFont(font,10, "OUTLINE, OUTLINE");
PetFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
PetName:SetFont(fonts,10, "OUTLINE, OUTLINE");
TargetofTargetHealthText:SetFont(font,10, "OUTLINE, OUTLINE");
TargetofTargetManaText:SetFont(font,9, "OUTLINE, OUTLINE");
TargetofTargetName:SetFont(fonts,10, "OUTLINE, OUTLINE");
FocusFrameHealthBarText:SetFont(font,10, "OUTLINE, OUTLINE");
FocusFrameManaBarText:SetFont(font,9, "OUTLINE, OUTLINE");
FocusName:SetFont(fonts,10, "OUTLINE, OUTLINE");
TargetofFocusHealthText:SetFont(font,10, "OUTLINE, OUTLINE");
TargetofFocusManaText:SetFont(font,9, "OUTLINE, OUTLINE");
TargetofFocusName:SetFont(fonts,10, "OUTLINE, OUTLINE");
for i=1,4 do
getglobal("PartyMemberFrame"..i.."HealthBarText"):SetFont(font,10, "OUTLINE, OUTLINE");
getglobal("PartyMemberFrame"..i.."ManaBarText"):SetFont(font,9, "OUTLINE, OUTLINE");
getglobal("PartyMemberFrame"..i.."Name"):SetFont(font,9, "OUTLINE, OUTLINE");
end
end
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