부죽만 아니라 다른 특성, 다른 클래스도 업데이트 되었으니 확인해보세요.
광, 쐐기 BIS 장신구가 아라즈 + 구렁 장신구네요. 일단 S티어 자리는 비어져 있습니다.
스탯은 여전히 가속이 중요하지만, 현재 장비로 심크를 돌려보고 결정하라고 합니다.
그리고 가이드에 흥미로운 부분이 있어서 가져왔습니다.
첫번째는 소환수와 스탯의 관계로 특화와 유연은 변화가 즉시 소환수에게 반영됩니다.
가속, 치타, 전투력, 주문력은 5.25초 마다 본체와 동기화합니다.
그런데 펫을 소환하면 동기화된 능력치로 바로 소환됩니다.
안다고 해서 어디에 적용할지는 모르겠습니다.
Pets themselves don't actually gain player stat buffs instantly. Instead, pets check the player's current stats on a server-side heartbeat (which happens every 5.25 seconds), and then update their current stats to match that of the player.
Stats that are affected by this are as follows; Haste, Critical Strike, Attack Power, and Spell Power. Mastery and Versatility are, oddly, updated instantly when the player's stats change.
Since this heartbeat is constantly going on in the background, we never actually know when it's going to happen from pull to pull. Sometimes it could be almost immediately after the player's stats change, other times it could be 5.25 seconds later. Thus, when planning on using your buff abilities (outside of Mastery and Versatility), if you don't currently know when the heartbeat is then you should assume it will take the average duration until the next heartbeat to apply. That average is 2.625 seconds after applying the buff to the player.
Pets summoned after a buff instantly scan and copy the player's stats.
두번째는 룬 부패와 가속의 관계입니다.
막연하게 가속이 높으면 룬 부패에 의한 룬 재생이 더 좋아질거라고 생각하고 있었는데, 가속이 높다고 룬 재생이 더 잘되게 해두질 않았네요. 이렇게 되면 가속의 가치가 너무 높아져서 그런가 봅니다.
Just like the Rune regeneration rate,
Runic Corruption's duration scales down linearly at the same rate with Haste. At 0% haste this is 3 seconds, while at 100% haste this is 1.5 seconds. Since this increases your Rune regeneration rate by 100% for that duration, at 0% haste this would result in a Rune regeneration rate of 10 / 2 ( 5 seconds ) for 3 seconds. Thus, if you have any Runes regenerating when this procs, it would regenerate the equivalent of 6 seconds worth of Rune regeneration time in its 3-second duration. In order to get the number of Runes regenerated by a proc of this, we would apply the formula
( 1 / 10 (rune regeneration rate) ) * ( (Runic Corruption Duration * [ 1 + Runic Corruption Regeneration Rate (1.0 in this example) ] (effective rune regeneration time)) - actual elapsed time (Runic Corruptions Duration) ) * number of runes regenerating = Runes generated by Runic Corruption.
While that may be a lot to take in, let's actually do the math for a 0% Haste Runic Corruption proc with 3 Runes regenerating
( 1 / 10 ) * ( ( 3 * [ 1 + 1 ] ) - 3 ) * 3 = 0.9 Runes
And what about 100% Haste?
( 1 / 5 ) * ( ( 1.5 * [ 1 + 1 ] ) - 1.5 ) * 3 = 0.9 Runes
This is a fancy little trick of math that Blizzard uses to make sure that we don't start generating an absolute ton of Runes as we increase our haste.
참고로 레이드랑 쐐기 기수가 좋다고 합니다.
