Piercing Shots: Your critical strikes with Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 sec.
Steel Trap: Hurl a Steel Trap to the target location that immobilizes the first enemy that approaches for 8 sec and deals 0 bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 1 min.
Replaces Freezing Trap.
Arcane Shot: A quick shot that causes 125% Arcane damage, and generates 5 Focus.
Wild Call: Your critical strikes have a 30% chance to reset the cooldown of Dire Beast.
Laceration: Tear a wound in the target, dealing (1159.2% of Attack power) damage over 12 sec.
Marked Shot: Rapidly fires a shot at up to 3 targets affected by Hunter's Mark, dealing 350% Physical damage. Usable while moving.
Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.
Seek Vulnerabilities: Targets hit by your Arcane Shot and Multi-Shot have a chance to be marked with Hunter's Mark.
Dark Ranger: Your ranged attacks and attacks which deal damage over time now have a chance to summon a Dark Minion. The Dark Minion will attack your current target.
Raptor Strike: A vicious slash, dealing 150% Physical damage.
Aspect of the Eagle: Increases the Critical Strike chance of all skills for you and your pet by 10%, and increase your chance to gain charges of Mongoose Bite by 100% for 10 sec.
Bursting Shot: Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing 40% Physical damage.
Freezing Trap: Hurl a frost trap to the target location that locks down first enemy that approaches, incapacitating them for up to 1 min. Any damage caused will break the trap. Only one target can be Freezing Trapped at a time. Trap will exist until cancelled.
Traps share cooldown.
Tar Trap: Hurl a tar trap to the target location that creates an pool of tar around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min.
Traps share cooldown.
Muzzle: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
Carve: A sweeping attack that strikes all enemies in front of you for 90% Physical damage.
Harpoon: Hurl a harpoon at your target and pull yourself toward them, rooting them in place for 3 sec.
Mongoose Bite: A brutal attack, attempting to sever the enemy's limbs, dealing 350% Physical damage.
Each consecutive Mongoose Bite dealt within 3.50 sec of the last will deal 50% increased damage, stacking up to 6 times.
Sticky Bomb: Hurl a sticky bomb at your target which sticks to them, and explodes after 3 sec dealing 1 damage to nearby enemies and knocking them down.
Mastery: Hunting Companion: Your pets attacks have a 4.0% chance to grant you an additional charge of Mongoose Bite.
Aspect of the Beast: Kill Command is improved based on the Talent choice of your pet.
Ferocity
Give the command to kill, causing your pet to instantly inflict [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + $versadmg)] damage to its target, and causing it to bleed for 6 damage over 6 sec. 25 yard range.
Tenacity
Give the command to kill, causing your pet to instantly inflict [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + $versadmg)] damage to its target, and reducing damage taken by 15% for the next until cancelled. 25 yard range.
Cunning
Give the command to kill, causing your pet to instantly inflict [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + $versadmg)] damage to its target, and slowing them for until cancelled. 25 yard range.
Explosive Trap: Launch a fire trap to the target location that explodes when an enemy approaches, causing 1 Fire damage and burning all enemies within 5 yards for 1 additional Fire damage over 5 sec. Trap will exist for 1 min.
Traps share cooldown.
Hatchet Toss: Toss a hatchet at an enemy target, dealing (10% of Attack power) Physical damage.
Cobra Shot: A quick shot that causes 125% Physical damage.
Sniper Training: Critical strike damage and range of all shots is increased by 5%.
Trueshot: Increases haste by 40%, and chance for targets to be Marked by 100% for 15 sec.
Aspect of the Wild: Increases the Critical Strike chance of all skills for you and your pet by 10%, and gain 10 Focus per second for 10 sec.
Dire Stable: Dire Beast generate 4 extra focus when they attack.
Steady Focus: Using Arcane Shot twice in a row increases your Focus Regeneration by 50% for 10 sec.
Caltrops: Scatter Caltrops on an area. Enemies who step on a Caltrop will take 500 Physical damage, and be slowed by 50% for 10 sec.
Replaces Tar Trap.
Exhilaration: Instantly heal yourself for 50% of max health.
Bestial Fury: Increase the damage bonus of Bestial Wrath by 20%.
Volley: Continuously fire a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Way of the Cobra: For every pet or guardian you have active, Cobra Shot deals an additional 5% damage.
Sentry Turret: Summons a Sentry Turret for 15 sec that shoots at nearby enemies, dealing Fire damage.
Farstrider: Disengage now has 2 charges.
Black Arrow: Fires a Black Arrow at the target, dealing 0 damage over 0.
Dragonsfire Trap: Hurl a dragonsfire trap to the target location that explodes, setting the enemy aflame, inflicting 0 Fire damage over 8 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 1 min.
Replaces Explosive Trap.
Wing Clip: Maims the target, reducing their movement speed by 50% for 15 sec.
Head Shot: A powerful shot which deals 820 + (1 * ComboPoints) Physical damage to the target and 220 + (1 * ComboPoints)% Physical damage to all enemies between you and the target.
Camouflage: You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs. The first ranged attack dealt while camouflaged will deal 10% extra damage.
Lock and Load: Attach an explosive charge to Aimed Shot, dealing [(Attack power * 0.47 * 1.1 * (1 + $versadmg) * 1)] additional Fire damage to the target and all enemies within 4 yds.
Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
Camouflage: You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs. The first attack dealt while camoflaged will deal 10% extra damage.
Kill Flip: For 8 sec after Disengaging, you deal 50% more damage.
Improved Traps: Reduce the cooldown of all traps by 15 seconds.
Broadside: Aimed Shot will now also hit all Vulnerable targets for 100% Physical damage.
Momentum: When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%.
Light Em Up: Targets affected by your Flare take extra damage from all of your attacks.
True Aim: For every successive Arcane, Marked or Aimed Shot used to attack the same target, those Shots deal 2% more damage to the target, stacking up to 20 times. Can only affect one target at a time.
One with the Pack: The chance for Wild Call to reset the cooldown of Dire Beast is increased by 10%.
Stomp!: When your Dire Beasts charge in, they will stomp the ground, causing 400% Physical damage to all nearby enemies.
Killer Cobra: While Bestial Wrath is active, Cobra Shot has a 25% chance to reset the cooldown of Kill Command.
Butchery: Laceration will now spread to all targets hit by Carve.
Expert Trapper: All of your traps are improved in the following ways:
Freezing Trap
When your Freezing Trap breaks, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
The damage dealt by the fire left on the ground after the explosion is increased by 500 per second.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
When your Steel Trap is triggered, the target will also take 500 Physical Damage.
Dragonsfire Trap
The Dragonsfire now spreads to nearby enemies, causing them to burn and panic as well.
Dash: The duration of Aspect of the Cheetah is increased by 3 seconds.
Ranger's Net: Hurl a net at your enemy, reducing movement speed by 50% for 15 sec.
Replaces Wing Clip.
Throwing Axes: Toss 3 Axes at your enemy target, dealing 0 Physical damage for each axe.
Mortal Wounds: When your Laceration periodic deals damage, theres a chance you will gain a charge of Mongoose Bite.
Snake Hunter: Instantly grants you 3 charges of Mongoose Bite.
Way of the Mok'Nathal: Attacking with Raptor Strike grants you a stack of Mok'Nathal Tactics, increasing your attack power by 5% for 8 sec. Stacks 5 times.
Stampede: Summon forth a herd of stampeding animals from the wilds around you that deal damage to your enemies.
Flanking Strike: You and your pet attack the target simultaneously. You deal 250% Physical damage, and your pet deals [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + $versadmg)] damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage.
Survival (Level 40)
Flanking strike has double the normal chance to trigger Hunting Companion
Big Game Hunter: Increases the critical strike chance of your Auto-Attacks and Cobra Shots by 50% on targets who are above 80% health.
Animal Instincts: When you attack with Flanking Strike, you gain the instincts of your pet, providing you with a random combat enhancement.