한 가지 수정하고 싶은데 설정도 없고...
어떻게 해야 하는지 모르겠어서요
현 설정에 캐릭터 움직이는 도중에 맵이 반투명하게 바뀌는데
전 그게 불편해서요
혹시 그걸 수정하려면 아래에서 어딜 건드려야 할까요?
---------------------------------------------------------
local EventFrame = CreateFrame("Frame")
EventFrame:RegisterEvent("PLAYER_LOGIN")
EventFrame:Setsc__ript("OnEvent", function(self,event,...)
if SimpleMap == true then
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)
elseif SimpleMap == false then
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, 1, 3.0, .5)
else
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)
SimpleMap = true
end
end)
WorldMapFrame:SetScale(0.8)
WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0)
WorldMapFrame.BlackoutFrame:EnableMouse(false)
WorldMapFrame.ScrollContainer.GetCursorPosition = function(f)
local x,y = MapCanvasScrollControllerMixin.GetCursorPosition(f);
local s = WorldMapFrame:GetScale();
return x/s, y/s;
end
local function SimpleMapCommands(msg, editbox)
if msg == 'off' then
print('SimpleMap fade has been turned off.')
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, 1, 3.0, .5)
SimpleMap = false
elseif msg == 'on' then
print('SimpleMap fade has been turned on.')
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 3.0, .5)
SimpleMap = true
end
end
SlashCmdList["SMFADE"] = SimpleMapCommands
SLASH_SMFADE1 = '/smfade'