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[방어] 빛의 헌신의 고서 장신구 심크 최적화 방법

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2025-05-13 08:29:17
현재 Simulationcraft API는 빛의 헌신의 고서 장신구를 버프 종류 상관없이, 쿨 마다 사용하기 때문에 실제 사용조건과 많이 다릅니다. (따라서 Bloodmallet 장신구 순위에도 매우 낮게 나오죠)

치명타 버프를 최대한 유지하도록 최적화하여 시뮬레이션 하는 방법이 있어서 소개드립니다.

1. 적용 방법
[Custom APL and SimC Options]에 아래 내용을 추가한다.


# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/battle_stance,toggle=on

# Executed every time the actor is available.
actions=auto_attack
actions+=/charge,if=time=0
actions+=/use_item,name=tome_of_lights_devotion,if=buff.inner_resilience.up
actions+=/use_items
actions+=/avatar,if=buff.thunder_blast.down|buff.thunder_blast.stack<=2
actions+=/shield_wall,if=talent.immovable_object.enabled&buff.avatar.down
actions+=/blood_fury
actions+=/berserking
actions+=/arcane_torrent
actions+=/lights_judgment
actions+=/fireblood
actions+=/ancestral_call
actions+=/bag_of_tricks
actions+=/potion,if=buff.avatar.up|buff.avatar.up&target.health.pct<=20
actions+=/ignore_pain,if=target.health.pct>=20&(rage.deficit<=15&cooldown.shield_slam.ready|rage.deficit<=40&cooldown.shield_charge.ready&talent.champions_bulwark.enabled|rage.deficit<=20&cooldown.shield_charge.ready|rage.deficit<=30&cooldown.demoralizing_shout.ready&talent.booming_voice.enabled|rage.deficit<=20&cooldown.avatar.ready|rage.deficit<=45&cooldown.demoralizing_shout.ready&talent.booming_voice.enabled&buff.last_stand.up&talent.unnerving_focus.enabled|rage.deficit<=30&cooldown.avatar.ready&buff.last_stand.up&talent.unnerving_focus.enabled|rage.deficit<=20|rage.deficit<=40&cooldown.shield_slam.ready&buff.violent_outburst.up&talent.heavy_repercussions.enabled&talent.impenetrable_wall.enabled|rage.deficit<=55&cooldown.shield_slam.ready&buff.violent_outburst.up&buff.last_stand.up&talent.unnerving_focus.enabled&talent.heavy_repercussions.enabled&talent.impenetrable_wall.enabled|rage.deficit<=17&cooldown.shield_slam.ready&talent.heavy_repercussions.enabled|rage.deficit<=18&cooldown.shield_slam.ready&talent.impenetrable_wall.enabled)|(rage>=70|buff.seeing_red.stack=7&rage>=35)&cooldown.shield_slam.remains<=1&buff.shield_block.remains>=4&set_bonus.tier31_2pc,use_off_gcd=1
actions+=/last_stand,if=(target.health.pct>=90&talent.unnerving_focus.enabled|target.health.pct<=20&talent.unnerving_focus.enabled)|talent.bolster.enabled|set_bonus.tier30_2pc|set_bonus.tier30_4pc
actions+=/ravager
actions+=/demoralizing_shout,if=talent.booming_voice.enabled
actions+=/champions_spear
actions+=/thunder_blast,if=spell_targets.thunder_blast>=2&buff.thunder_blast.stack=2
actions+=/demolish,if=buff.colossal_might.stack>=3
actions+=/thunderous_roar
actions+=/shield_charge
actions+=/shield_block,if=buff.shield_block.remains<=10
actions+=/run_action_list,name=aoe,if=spell_targets.thunder_clap>=3
actions+=/call_action_list,name=generic

actions.aoe=thunder_blast,if=dot.rend.remains<=1
actions.aoe+=/thunder_clap,if=dot.rend.remains<=1
actions.aoe+=/thunder_blast,if=buff.violent_outburst.up&spell_targets.thunderclap>=2&buff.avatar.up&talent.unstoppable_force.enabled
actions.aoe+=/thunder_clap,if=buff.violent_outburst.up&spell_targets.thunderclap>=4&buff.avatar.up&talent.unstoppable_force.enabled&talent.crashing_thunder.enabled|buff.violent_outburst.up&spell_targets.thunderclap>6&buff.avatar.up&talent.unstoppable_force.enabled
actions.aoe+=/revenge,if=rage>=70&talent.seismic_reverberation.enabled&spell_targets.revenge>=3
actions.aoe+=/shield_slam,if=rage<=60|buff.violent_outburst.up&spell_targets.thunderclap<=4&talent.crashing_thunder.enabled
actions.aoe+=/thunder_blast
actions.aoe+=/thunder_clap
actions.aoe+=/revenge,if=rage>=30|rage>=40&talent.barbaric_training.enabled

actions.generic=thunder_blast,if=(buff.thunder_blast.stack=2&buff.burst_of_power.stack<=1&buff.avatar.up&talent.unstoppable_force.enabled)
actions.generic+=/shield_slam,if=(buff.burst_of_power.stack=2&buff.thunder_blast.stack<=1|buff.violent_outburst.up)|rage<=70&talent.demolish.enabled
actions.generic+=/execute,if=rage>=70|(rage>=40&cooldown.shield_slam.remains&talent.demolish.enabled|rage>=50&cooldown.shield_slam.remains)|buff.sudden_death.up&talent.sudden_death.enabled
actions.generic+=/shield_slam
actions.generic+=/thunder_blast,if=dot.rend.remains<=2&buff.violent_outburst.down
actions.generic+=/thunder_blast
actions.generic+=/thunder_clap,if=dot.rend.remains<=2&buff.violent_outburst.down
actions.generic+=/thunder_blast,if=(spell_targets.thunder_clap>1|cooldown.shield_slam.remains&!buff.violent_outburst.up)
actions.generic+=/thunder_clap,if=(spell_targets.thunder_clap>1|cooldown.shield_slam.remains&!buff.violent_outburst.up)
actions.generic+=/revenge,if=(rage>=80&target.health.pct>20|buff.revenge.up&target.health.pct<=20&rage<=18&cooldown.shield_slam.remains|buff.revenge.up&target.health.pct>20)|(rage>=80&target.health.pct>35|buff.revenge.up&target.health.pct<=35&rage<=18&cooldown.shield_slam.remains|buff.revenge.up&target.health.pct>35)&talent.massacre.enabled
actions.generic+=/execute
actions.generic+=/revenge
actions.generic+=/thunder_blast,if=(spell_targets.thunder_clap>=1|cooldown.shield_slam.remains&buff.violent_outburst.up)
actions.generic+=/thunder_clap,if=(spell_targets.thunder_clap>=1|cooldown.shield_slam.remains&buff.violent_outburst.up)
actions.generic+=/devastate

2. 적용 사진



 -> 업타임이 약 60% -> 100%로 상승하여 고서 딜량이 확 증가한 모습
(실제 상위 로그 기준 치명타버프 업타임은 80% 후반에서 90% 정도 나오는 것으로 보입니다.) 

#출처 : Skyhold 디스코드

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