Bloodmaul Slagmines now has a 17:30 gold timer. Went in with comp prot war, holy priest, shadow priest, boomkin and frost mage.
It really felt like it was tuned around abusing chi explosion from brewmasters. Getting 17:30 with a non-optimal comp is ridiculous. In mop its pretty easy to get gold with any comp. not sure if you want these to be impossible for some classes or not.
That time is not final - it was a test to make sure we could cleanly hotfix completion times. What was the best time you were able to manage with that group?
The philosophy is that Gold should be doable with any reasonable comp (i.e. not 4 of the same class or something), though of course some group makeups may fare better than others. It's also important to remember that the intended tuning for Gold is what Gold felt like in Mists in 5.0. Nowadays in 5.4, with power creep from sockets and other sources, it's a far different story, so a direct comparison isn't ideal.
'누군가 - 이건 양조탱이 기폭발 가지고 장난친거 아녀?' 라고 말을 남겼고 그에 관하여 블쟈는 아직 완성된거 아니니 기다려봐. 라고 합니다
ps.웹에디더 모드에서 이거 글자색 어캐바꾸나요..