Miss
If the target is a mob and defense minus weapon skill is 11 or more:
MissChance
= 5% + (TargetLevel*5 - AttackerSkill) * 0.2%
HitSuppression
= (TargetLevel*5 - AttackerSkill - 10) * 0.2%
If the target is a mob and defense minus weapon skill is 10 or less:
MissChance
= 5% + (TargetLevel*5 - AttackerSkill) * 0.1%
HitSuppression
= 0%
If the target is a mob below level 10:
LowLevelMissChance
= MissChance * (TargetLevel / 10)
If the target is a player:
MissChance
= 5% + (TargetDefense - AttackerSkill) * 0.04%
If dual wielding:
DualWieldMissChance
= MissChance + 19%
ΔLevel ΔSkill Miss chance Hit cap
0 0 5.0% 5.0%
1 5 5.5% 5.5%
2 10 6.0% 6.0%
3 15 8.0% 9.0%
Dodge
If the target is a mob:
DodgeChance
= 5% + (TargetLevel*5 - AttackerSkill) * 0.1%
If the target is a player:
DodgeChance
= PlayerDodge + (PlayerDefense - AttackerSkill) * 0.04%
ΔLevel ΔSkill Dodge chance
0 0 5.0%
1 5 5.5%
2 10 6.0%
3 15 6.5%
Parry
If the target is a mob and defense minus weapon skill is 11 or more:
ParryChance
= 5% + (TargetLevel*5 - AttackerSkill) * 0.6%
If the target is a mob and defense minus weapon skill is 10 or less:
ParryChance
= 5% + (TargetLevel*5 - AttackerSkill) * 0.1%
If the target is a player:
ParryChance
= PlayerParry + (PlayerDefense - AttackerSkill) * 0.04%
ΔLevel ΔSkill Parry chance
0 0 5.0%
1 5 5.5%
2 10 6.0%
3 15 14.0%
Glance
GlanceChance
= MAX(0, 6% + (TargetLevel*5 - AttackerSkill) * 1.2%)
Glance damage penalty
SkillDiff
= TargetLevel*5 - AttackerSkill
If defense minus weapon skill is 11 or more:
LowEnd
= MAX(0.01, MIN(1.4 - 0.05 * SkillDiff, 0.91))
HighEnd
= MAX(0.2, MIN(1.3 - 0.03 * SkillDiff, 0.99))
If defense minus weapon skill is 10 or less (this is the old Beaza formula):
LowEnd
= MAX(0.01, MIN(1.3 - 0.05 * SkillDiff, 0.91))
HighEnd
= MAX(0.2, MIN(1.2 - 0.03 * SkillDiff, 0.99))
GlanceAveragePenalty
= (LowEnd + HighEnd) / 2
ΔLevel ΔSkill Glance chance Glance penalty (avg)
0 0 6.0% 5.0%
1 5 12.0% 5.0%
2 10 18.0% 15.0%
3 15 24.0% 25.0%
Block
If the target is a mob:
BlockChance
= MIN(5%, 5% + (TargetLevel*5 - AttackerSkill) * 0.1%)
If the target is a player:
BlockChance
= PlayerBlock + (PlayerDefense - AttackerSkill) * 0.04%
ΔLevel ΔSkill Block chance
0 0 5.0%
1 5 5.0%
2 10 5.0%
3 15 5.0%
Critical Strike
If the target is a mob and weapon minus defense skill is less than 0:
CritChance
= AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.2%
If the target is a mob and weapon minus defense skill is above or equal to 0:
CritChance
= AttackerCrit + (AttackerSkill - TargetLevel*5) * 0.04%
If the target is a player:
CritChance
= AttackerCrit + (AttackerSkill - TargetDefense) * 0.04%
ΔLevel ΔSkill Modifier
0 0 0.0%
1 5 -1.0%
2 10 -2.0%
3 15 -3.0%
Additionally, when fighting +3 level mobs there's a flat -1.8% suppression placed on your total crit chance gained from auras.
요약
ΔLevel Miss% HitCap% Dodge% Parry%
0 5.0% 5.0% 5.0% 5.0%
1 5.5% 5.5% 5.5% 5.5%
2 6.0% 6.0% 6.0% 6.0%
3 8.0% 9.0% 6.5% 14.0%
ΔLevel Glance% GlanceDmg Block% CritSupp%
0 6% 5% 5% 0.0%
1 12% 5% 5% -1.0%
2 18% 15% 5% -2.0%
3 24% 25% 5% -4.8%
출처 : https://github.com/magey/tbc-warrior/wiki/Attack-table