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출처는 http://www.diablofans.com/news/48018-diablo-3-reaper-of-souls-first-patch-2-0-4
Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes
A patch has just hit Blizzard's download servers. It looks like this patch should go live with the Tuesday maintenance. This patch should also include the items they can not hotfix.
This post is a work in progress
DiabloFans Quote:
Barbarian
- Bash Now deals 215% weapon damage (up from 170%).
- Onslaught : Now does an additional 100% (up from 80%).
- Clobber : Now has a 35% chance to stun (up from 30%).
- Weapon Throw Now deals 185% weapon damage (up from 150%).
- Frenzy Now deals 155% weapon damage (up from 120%).
Demonhunter
- Hungering Arrow Now deals 155% weapon damage (up from 125%).
- Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
- Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%).
Monk
- Unity Tooltip now states that it has a maximum of 20% (This was already in affect via a hotfix)
WitchDoctor
- Poison Dart Now deals 185% weapon damage (up from 155%).
- Flaming Dart : Now deals 425% weapon damage (up from 275%).
- Splinters : Now deals 110% weapon damage (up from 65%)
- Spined Dart : Gain
2550 Mana every time a Poison Dart hits an enemy. - Snake to the Face : Transform your Poison Dart into a snake that has a
2535% chance to Stun the enemy for 1.5 seconds.
- Corpse Spiders This is a Signature spell. Signature spells are free to cast. / Throw a jar with 4 spiders that attack nearby enemies for a total of
216324% weapon damage as Physical before dying.
- Blazing Spiders : Throw a jar with fire spiders that deal a total of
259400% weapon damage as Fire. - Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of
238382% weapon damage as Physical.
- Haunt Cost:
20050 Mana / Haunt an enemy with a spirit, dealing 14654000% weapon damage as Cold over 612 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
- Firebomb
- Pyrogeist : Create a column of flame that spews fire at the closest enemy for
560880% weapon damage as Fire over 6 seconds. / You may have up to 3 Pyrogeists active at a time.
Wizard- Arcane Torrent
- Power Stone : Each missile hit has a 2% chance to leave behind a Power Stone that grants you Arcane Power when picked up.
- Teleport Cooldown: 16 seconds / Teleport through the ether to the selected location up to
3550 yards away.
- stat : Teleport to the selected location up to
3550 yards away. / Cost: 0 Arcane Power / Cooldown: 16 seconds
X1_Crusader
- Lord Commander The cooldown of Steed Charge is reduced by
5 seconds25% and Bombardment by 20 seconds35%. / Damage dealt by Phalanx is increased 20%. - Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing
280340% weapon damage plus 250% of shield Block Chance as damage. The shield will ricochet to 3 nearby enemies.
- Staggering Shield : The shield becomes charged with lightning and has a
2535% chance to Stun the first enemy hit for 2 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. - Combust : The shield erupts in flames and has a 33% chance to explode on impact, dealing
105270% weapon damage as Fire to all enemies within 8 yards.
- Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing
400440% weapon damage. - Heaven's Fury
- Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing
950735% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath.
- Phalanx Cost: 0 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take
295380% weapon damage.
- Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing
85160% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. - Shield Charge : The summoned avatars charge the target and perform a shield bash, dealing
75180% weapon damage to enemies at that location. - Stampede : Summon warhorses that deal
295380% weapon damage and have a 2530% chance to Stun enemies for 2 seconds. - Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for
200285% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds.
- Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens that explodes, dealing
250340% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 210340% weapon damage as Lightning.
- Fissure : Creates a fissure of lightning energy that deals
80400% weapon damage over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 185% weapon damage with each arc. - Divine Well : The holy bolts crackle with holy lightning and zap enemies within
1218 yards as they travel, dealing 1480% weapon damage as Holy.
- Blessed Hammer
- Burning Wrath : The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take
95150% weapon damage as Fire per second.
- Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and all nearby foes. Deals
550740% weapon damage plus 150500% of your shield's Block Chance as Holy damage.
- Crumble : Foes who are killed explode, dealing
550660% weapon damage to enemies behind them and knocking those enemies back. - Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for
325380% weapon damage plus 300335% of your shield's Block Chance as damage. - Pound : Shield Bash will now deal
550740% weapon damage plus 150500% shield Block Chance as Holy. The range is reduced to 8 yards.
- Steed Charge Cooldown:
2516 seconds / Mount a celestial war horse that allows you to ride through enemies unhindered for 21.5 seconds.
- Ramming Speed : The war horse deals
475515% weapon damage per second and knocks away enemies through which you ride. - Endurance : Increase the duration to
32 seconds. - Draw and Quarter : Bind 5 monsters near you with chains and drag them as you ride, dealing
125185% weapon damage per second.
- Falling Sword
- Rise Brothers : You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar attacks for
1000% of your weapon damage as Physical.
- Punish Generate: 5 Wrath per attack / Strike your enemy for
200270% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds.
- Retaliate : When you block with Hardened Senses active, you deal
7094% weapon damage to the attacker.
- Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing
175240% weapon damage.
- Sword of Justice : Hurl a sword of justice at your enemies. When the sword hits an enemy, gain
23% increased movement speed for 3 seconds. This effect stacks up to 5 times. - Hammer of Pursuit : The hammer seeks out nearby targets and deal
200300% weapon damage. - Burst : The hammer is charged with lightning and explodes on impact, dealing
2530% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.