[Name]
Infiltrator
[Weapon]

Shuriken
[Skills]
Beginner
Street Smarts: Living in the city tends to result in sharp wits and keen senses, along with natural intuition. Max is 1 point.
Level 1: Permanently improves your Accuracy by 10, Evasion by 10, and Insight by 30 levels.
Drop Kick: Attacks any enemies directly below the character. Only works on platforms where jumping down is possible. Max is 20 points.
Level 1: MP -8; 124% Damage.
Level 2: MP -8; 128% Damage.
Level 3: MP -8; 132% Damage.
Level 4: MP -8; 136% Damage.
Level 5: MP -10; 140% Damage.
Level 6: MP -10; 144% Damage.
Level 7: MP -10; 148% Damage.
Level 8: MP -10; 152% Damage.
Level 9: MP -10; 156% Damage.
Level 10: MP -12; 160% Damage.
Level 11: MP -12; 164% Damage.
Level 12: MP -12; 168% Damage.
Level 13: MP -12; 172% Damage.
Level 14: MP -12; 176% Damage.
Level 15: MP -14; 180% Damage.
Level 16: MP -14; 184% Damage.
Level 17: MP -14; 188% Damage.
Level 18: MP -14; 192% Damage.
Level 19: MP -14; 196% Damage.
Level 20: MP -16; 200% Damage.
Cardboard Box: Disguise yourself by putting on a cardboard box to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real cardboard box, so the probability of being found out is lowered. Max is 10 points.
Level 1: MP -15; 12 seconds; 35 second Cooldown, 37% cancellation chance.
Level 2: MP -15; 14 seconds; 30 second Cooldown, 34% cancellation chance.
Level 3: MP -15; 16 seconds; 30 second Cooldown, 31% cancellation chance.
Level 4: MP -15; 18 seconds; 25 second Cooldown, 28% cancellation chance.
Level 5: MP -15; 20 seconds; 25 second Cooldown, 25% cancellation chance.
Level 6: MP -15; 22 seconds; 20 second Cooldown, 22% cancellation chance.
Level 7: MP -15; 24 seconds; 20 second Cooldown, 19% cancellation chance.
Level 8: MP -15; 26 seconds; 15 second Cooldown, 16% cancellation chance.
Level 9: MP -15; 28 seconds; 15 second Cooldown, 13% cancellation chance.
Level 10: MP -15; 30 seconds; 10 second Cooldown, 10% cancellation chance.
1st Job
Dimension Shift: Allows travel between Maple World and Versal. Certain skills will only be available in one world or the other. Max is 1 point.
Level 1: Switches between Maple World and Versal, Cooldown: 1800 seconds.
Mana Drain: Use HP to absorb some of the damage dished out to the enemy as MP. You cannot absorb more than half of your Max MP or more than the enemy's Max HP. Max is 20 points.
Level 1: HP -12; 145% Damage, 7% MP regeneration.
Level 2: HP -12; 150% Damage, 9% MP regeneration.
Level 3: HP -12; 155% Damage, 11% MP regeneration.
Level 4: HP -12; 160% Damage, 13% MP regeneration.
Level 5: HP -12; 165% Damage, 15% MP regeneration.
Level 6: HP -12; 170% Damage, 17% MP regeneration.
Level 7: HP -12; 175% Damage, 19% MP regeneration.
Level 8: HP -12; 180% Damage, 21% MP regeneration.
Level 9: HP -12; 185% Damage, 23% MP regeneration.
Level 10: HP -12; 190% Damage, 25% MP regeneration.
Level 11: HP -24; 195% Damage, 27% MP regeneration.
Level 12: HP -24; 200% Damage, 29% MP regeneration.
Level 13: HP -24; 205% Damage, 31% MP regeneration.
Level 14: HP -24; 210% Damage, 33% MP regeneration.
Level 15: HP -24; 215% Damage, 35% MP regeneration.
Level 16: HP -24; 220% Damage, 37% MP regeneration.
Level 17: HP -24; 225% Damage, 39% MP regeneration.
Level 18: HP -24; 230% Damage, 41% MP regeneration.
Level 19: HP -24; 235% Damage, 43% MP regeneration.
Level 20: HP -24; 240% Damage, 45% MP regeneration.
Twin Shadow Strike: Creates a second shuriken from shadow energy, for extra damage. Max is 20 points.
Level 1: MP -8; 93% Damage.
Level 2: MP -8; 96% Damage.
Level 3: MP -8; 99% Damage.
Level 4: MP -8; 102% Damage.
Level 5: MP -8; 105% Damage.
Level 6: MP -10; 108% Damage.
Level 7: MP -10; 111% Damage.
Level 8: MP -10; 114% Damage.
Level 9: MP -10; 117% Damage.
Level 10: MP -10; 120% Damage.
Level 11: MP -10; 123% Damage.
Level 12: MP -12; 126% Damage.
Level 13: MP -12; 129% Damage.
Level 14: MP -12; 132% Damage.
Level 15: MP -12; 135% Damage.
Level 16: MP -12; 138% Damage.
Level 17: MP -12; 141% Damage.
Level 18: MP -14; 144% Damage.
Level 19: MP -14; 147% Damage.
Level 20: MP -14; 150% Damage.
String Shot: Throws a shuriken attached to a chain that can be used to drag far away enemies closer. Requires 5 points in Twin Shadow Strike. Max 20 points.
Level 1: MP -10; 26% Damage, 1 second stun.
Level 2: MP -10; 32% Damage, 1 second stun.
Level 3: MP -10; 38% Damage, 1 second stun.
Level 4: MP -10; 44% Damage, 1 second stun.
Level 5: MP -12; 50% Damage, 1 second stun.
Level 6: MP -12; 56% Damage, 1 second stun.
Level 7: MP -12; 62% Damage, 2 seconds stun.
Level 8: MP -12; 68% Damage, 2 seconds stun.
Level 9: MP -12; 74% Damage, 2 seconds stun.
Level 10: MP -14; 80% Damage, 2 seconds stun.
Level 11: MP -14; 86% Damage, 2 seconds stun.
Level 12: MP -14; 92% Damage, 2 seconds stun.
Level 13: MP -14; 98% Damage, 3 seconds stun.
Level 14: MP -14; 104% Damage, 3 seconds stun.
Level 15: MP -16; 110% Damage, 3 seconds stun.
Level 16: MP -16; 116% Damage, 3 seconds stun.
Level 17: MP -16; 122% Damage, 3 seconds stun.
Level 18: MP -16; 128% Damage, 3 seconds stun.
Level 19: MP -16; 134% Damage, 4 seconds stun.
Level 20: MP -18; 140% Damage, 4 seconds stun.
Interceptor: Summons a trained dog to fight monsters. Can be ordered to attack the nearest enemy. Interceptor also possesses its own set of skills, which it uses in response to the commands of its master. Max is 20 points.
Level 1: MP -20; Summons for 105 seconds, 102% Damage.
Level 2: MP -20; Summons for 110 seconds, 104% Damage.
Level 3: MP -22; Summons for 115 seconds, 106% Damage.
Level 4: MP -22; Summons for 120 seconds, 108% Damage.
Level 5: MP -22; Summons for 125 seconds, 110% Damage.
Level 6: MP -24; Summons for 130 seconds, 112% Damage.
Level 7: MP -24; Summons for 135 seconds, 114% Damage.
Level 8: MP -24; Summons for 140 seconds, 116% Damage.
Level 9: MP -26; Summons for 145 seconds, 118% Damage.
Level 10: MP -26; Summons for 150 seconds, 120% Damage.
Level 11: MP -26; Summons for 155 seconds, 122% Damage.
Level 12: MP -28; Summons for 160 seconds, 124% Damage.
Level 13: MP -28; Summons for 165 seconds, 126% Damage.
Level 14: MP -28; Summons for 170 seconds, 128% Damage.
Level 15: MP -30; Summons for 175 seconds, 130% Damage.
Level 16: MP -30; Summons for 180 seconds, 132% Damage.
Level 17: MP -30; Summons for 185 seconds, 134% Damage.
Level 18: MP -32; Summons for 190 seconds, 136% Damage.
Level 19: MP -32; Summons for 195 seconds, 138% Damage.
Level 20: MP -32; Summons for 200 seconds, 140% Damage.
2nd Job
Shuriken Mastery: Increases the weapon mastery and accuracy of shuriken. Max is 20 points.
Level 1: Mastery of Shuriken weapons 12%, Accuracy +3.
Level 2: Mastery of Shuriken weapons 14%, Accuracy +6.
Level 3: Mastery of Shuriken weapons 16%, Accuracy +9.
Level 4: Mastery of Shuriken weapons 18%, Accuracy +12.
Level 5: Mastery of Shuriken weapons 20%, Accuracy +15.
Level 6: Mastery of Shuriken weapons 22%, Accuracy +18.
Level 7: Mastery of Shuriken weapons 24%, Accuracy +21.
Level 8: Mastery of Shuriken weapons 26%, Accuracy +24.
Level 9: Mastery of Shuriken weapons 28%, Accuracy +27.
Level 10: Mastery of Shuriken weapons 30%, Accuracy +30.
Level 11: Mastery of Shuriken weapons 32%, Accuracy +33.
Level 12: Mastery of Shuriken weapons 34%, Accuracy +36.
Level 13: Mastery of Shuriken weapons 36%, Accuracy +39.
Level 14: Mastery of Shuriken weapons 38%, Accuracy +42.
Level 15: Mastery of Shuriken weapons 40%, Accuracy +45.
Level 16: Mastery of Shuriken weapons 42%, Accuracy +48.
Level 17: Mastery of Shuriken weapons 44%, Accuracy +51.
Level 18: Mastery of Shuriken weapons 46%, Accuracy +54.
Level 19: Mastery of Shuriken weapons 48%, Accuracy +57.
Level 20: Mastery of Shuriken weapons 50%, Accuracy +60.
Shuriken Booster: Doubles the attack speed of your weapon. Must have a Shuriken equipped. Requires 5 points in Shuriken Mastery. Max is 20 points.
Level 1: MP -30; 10 seconds; +2 weapon speed.
Level 2: MP -29; 20 seconds; +2 weapon speed.
Level 3: MP -28; 30 seconds; +2 weapon speed.
Level 4: MP -27; 40 seconds; +2 weapon speed.
Level 5: MP -26; 50 seconds; +2 weapon speed.
Level 6: MP -25; 60 seconds; +2 weapon speed.
Level 7: MP -24; 70 seconds; +2 weapon speed.
Level 8: MP -23; 80 seconds; +2 weapon speed.
Level 9: MP -22; 90 seconds; +2 weapon speed.
Level 10: MP -21; 100 seconds; +2 weapon speed.
Level 11: MP -20; 110 seconds; +2 weapon speed.
Level 12: MP -19; 120 seconds; +2 weapon speed.
Level 13: MP -18; 130 seconds; +2 weapon speed.
Level 14: MP -17; 140 seconds; +2 weapon speed.
Level 15: MP -16; 150 seconds; +2 weapon speed.
Level 16: MP -15; 160 seconds; +2 weapon speed.
Level 17: MP -14; 170 seconds; +2 weapon speed.
Level 18: MP -13; 180 seconds; +2 weapon speed.
Level 19: MP -12; 190 seconds; +2 weapon speed.
Level 20: MP -11; 200 seconds; +2 weapon speed.
Critical Strike: Enhances Critical Attack Rate and Minimum Critical Damage. Requires 3 points in Shuriken Booster. Max is 20 points.
Level 1: 5% of critical damage at 1% minimum critical damage.
Level 2: 8% of critical damage at 1% minimum critical damage.
Level 3: 8% of critical damage at 2% minimum critical damage.
Level 4: 11% of critical damage at 2% minimum critical damage.
Level 5: 11% of critical damage at 3% minimum critical damage.
Level 6: 14% of critical damage at 3% minimum critical damage.
Level 7: 14% of critical damage at 4% minimum critical damage.
Level 8: 17% of critical damage at 4% minimum critical damage.
Level 9: 17% of critical damage at 5% minimum critical damage.
Level 10: 20% of critical damage at 5% minimum critical damage.
Level 11: 20% of critical damage at 6% minimum critical damage.
Level 12: 23% of critical damage at 6% minimum critical damage.
Level 13: 23% of critical damage at 7% minimum critical damage.
Level 14: 26% of critical damage at 7% minimum critical damage.
Level 15: 26% of critical damage at 8% minimum critical damage.
Level 16: 29% of critical damage at 8% minimum critical damage.
Level 17: 29% of critical damage at 9% minimum critical damage.
Level 18: 32% of critical damage at 9% minimum critical damage.
Level 19: 32% of critical damage at 10% minimum critical damage.
Level 20: 35% of critical damage at 10% minimum critical damage.
Spatial Distortion: Grants a chance of completely avoiding enemy attack.
Requires 1 point in Dimension Shift. Max is 20 points.
Level 1: Avoid an attack at 16% chance.
Level 2: Avoid an attack at 17% chance.
Level 3: Avoid an attack at 18% chance.
Level 4: Avoid an attack at 19% chance.
Level 5: Avoid an attack at 20% chance.
Level 6: Avoid an attack at 21% chance.
Level 7: Avoid an attack at 22% chance.
Level 8: Avoid an attack at 23% chance.
Level 9: Avoid an attack at 24% chance.
Level 10: Avoid an attack at 25% chance.
Level 11: Avoid an attack at 26% chance.
Level 12: Avoid an attack at 27% chance.
Level 13: Avoid an attack at 28% chance.
Level 14: Avoid an attack at 29% chance.
Level 15: Avoid an attack at 30% chance.
Level 16: Avoid an attack at 31% chance.
Level 17: Avoid an attack at 32% chance.
Level 18: Avoid an attack at 33% chance.
Level 19: Avoid an attack at 34% chance.
Level 20: Avoid an attack at 35% chance.
Restrain: This skill allows Interceptor to grab and subdue an enemy, giving its master a chance to deal the finishing blow. Interceptor can maintain its grip for up to 10 seconds. Requires 1 point in Interceptor. Max is 5 points.
Level 1: MP -12; Maintains grip for 1 second.
Level 2: MP -13; Maintains grip for 2 seconds.
Level 3: MP -13; Maintains grip for 3 seconds.
Level 4: MP -14; Maintains grip for 4 seconds.
Level 5: MP -14; Maintains grip for 5 seconds.
Level 6: MP -15; Maintains grip for 6 seconds.
Level 7: MP -15; Maintains grip for 7 seconds.
Level 8: MP -16; Maintains grip for 8 seconds.
Level 9: MP -16; Maintains grip for 9 seconds.
Level 10: MP -17; Maintains grip for 10 seconds.
Lunar Howl: This skill allows Interceptor to call upon the power of the moon to bless its master. Increases both Weapon Attack and Weapon Defense. Requires 1 point in Interceptor. Max is 20 points.
Level 1: MP -12; 46 seconds; +3 Weapon attack, +3 Weapon defense.
Level 2: MP -12; 52 seconds; +3 Weapon attack, +3 Weapon defense.
Level 3: MP -12; 58 seconds; +4 Weapon attack, +4 Weapon defense.
Level 4: MP -12; 64 seconds; +4 Weapon attack, +4 Weapon defense.
Level 5: MP -12; 70 seconds; +5 Weapon attack, +5 Weapon defense.
Level 6: MP -12; 76 seconds; +5 Weapon attack, +5 Weapon defense.
Level 7: MP -12; 82 seconds; +6 Weapon attack, +6 Weapon defense.
Level 8: MP -12; 88 seconds; +6 Weapon attack, +6 Weapon defense.
Level 9: MP -12; 94 seconds; +7 Weapon attack, +7 Weapon defense.
Level 10: MP -12; 100 seconds; +7 Weapon attack, +7 Weapon defense.
Level 11: MP -20; 106 seconds; +8 Weapon attack, +8 Weapon defense.
Level 12: MP -20; 112 seconds; +8 Weapon attack, +8 Weapon defense.
Level 13: MP -20; 118 seconds; +9 Weapon attack, +9 Weapon defense.
Level 14: MP -20; 124 seconds; +9 Weapon attack, +9 Weapon defense.
Level 15: MP -20; 130 seconds; +10 Weapon attack, +10 Weapon defense.
Level 16: MP -20; 136 seconds; +10 Weapon attack, +10 Weapon defense.
Level 17: MP -20; 142 seconds; +11 Weapon attack, +11 Weapon defense.
Level 18: MP -20; 148 seconds; +11 Weapon attack, +11 Weapon defense.
Level 19: MP -20; 154 seconds; +12 Weapon attack, +12 Weapon defense.
Level 20: MP -20; 160 seconds; +12 Weapon attack, +12 Weapon defense.
Fetch: This skill allows Interceptor to steal items from multiple enemies. May be used repeatedly until successful, but will only succeed once per monster. Requires 1 point in Interceptor. Max is 20 points.
Level 1: MP -12; 205% damage, 2% probability of stealing, 2 monsters, 2 second stun.
Level 2: MP -12; 210% damage, 4% probability of stealing, 2 monsters, 2 second stun.
Level 3: MP -12; 215% damage, 6% probability of stealing, 2 monsters, 2 second stun.
Level 4: MP -12; 220% damage, 8% probability of stealing, 2 monsters, 2 second stun.
Level 5: MP -12; 225% damage, 10% probability of stealing, 2 monsters, 2 second stun.
Level 6: MP -12; 230% damage 12% probability of stealing, 2 monsters, 2 second stun.
Level 7: MP -12; 235% damage 14% probability of stealing, 3 monsters, 3 second stun.
Level 8: MP -12; 240% damage 16% probability of stealing, 3 monsters, 3 second stun.
Level 9: MP -12; 245% damage 18% probability of stealing, 3 monsters, 3 second stun.
Level 10: MP -12; 250% damage 20% probability of stealing, 3 monsters, 3 second stun.
Level 11: MP -24; 255% damage 22% probability of stealing, 3 monsters, 3 second stun.
Level 12: MP -24; 260% damage 24% probability of stealing, 3 monsters, 3 second stun.
Level 13: MP -24; 265% damage 26% probability of stealing, 3 monsters, 3 second stun.
Level 14: MP -24; 270% damage 28% probability of stealing, 4 monsters, 4 second stun.
Level 15: MP -24; 275% damage 30% probability of stealing, 4 monsters, 4 second stun.
Level 16: MP -24; 280% damage 32% probability of stealing, 4 monsters, 4 second stun.
Level 17: MP -24; 285% damage 34% probability of stealing, 4 monsters, 4 second stun.
Level 18: MP -24; 290% damage 36% probability of stealing, 4 monsters, 4 second stun.
Level 19: MP -24; 295% damage 38% probability of stealing, 4 monsters, 4 second stun.
Level 20: MP -24; 300% damage 40% probability of stealing, 4 monsters, 4 second stun.
3rd Job
Flame Charge: Temporarily adds a fire charge to your shuriken for a set duration. Can only be activated in Maple World. Max is 20 points.
Level 1: MP -25; +11% Damage, For 10 Seconds.
Level 2: MP -25; +12% Damage, For 20 Seconds.
Level 3: MP -25; +13% Damage, For 30 Seconds.
Level 4: MP -25; +14% Damage, For 40 Seconds.
Level 5: MP -25; +15% Damage, For 50 Seconds.
Level 6: MP -25; +16% Damage, For 60 Seconds.
Level 7: MP -25; +17% Damage, For 70 Seconds.
Level 8: MP -30; +18% Damage, For 80 Seconds.
Level 9: MP -30; +19% Damage, For 90 Seconds.
Level 10: MP -30; +20% Damage, For 100 Seconds.
Level 11: MP -30; +21% Damage, For 110 Seconds.
Level 12: MP -30; +22% Damage, For 120 Seconds.
Level 13: MP -30; +23% Damage, For 130 Seconds.
Level 14: MP -30; +24% Damage, For 140 Seconds.
Level 15: MP -35; +25% Damage, For 150 Seconds.
Level 16: MP -35; +26% Damage, For 160 Seconds.
Level 17: MP -35; +27% Damage, For 170 Seconds.
Level 18: MP -35; +28% Damage, For 180 Seconds.
Level 19: MP -35; +29% Damage, For 190 Seconds.
Level 20: MP -35; +30% Damage, For 200 Seconds.
Wind Charge: Temporarily adds a wind charge to your shuriken for a set duration. Can only be activated in Versal. Requires 5 points in Flame Charge. Max is 20 points.
Level 1: MP -25; +11% Damage, For 10 Seconds.
Level 2: MP -25; +12% Damage, For 20 Seconds.
Level 3: MP -25; +13% Damage, For 30 Seconds.
Level 4: MP -25; +14% Damage, For 40 Seconds.
Level 5: MP -25; +15% Damage, For 50 Seconds.
Level 6: MP -25; +16% Damage, For 60 Seconds.
Level 7: MP -25; +17% Damage, For 70 Seconds.
Level 8: MP -30; +18% Damage, For 80 Seconds.
Level 9: MP -30; +19% Damage, For 90 Seconds.
Level 10: MP -30; +20% Damage, For 100 Seconds.
Level 11: MP -30; +21% Damage, For 110 Seconds.
Level 12: MP -30; +22% Damage, For 120 Seconds.
Level 13: MP -30; +23% Damage, For 130 Seconds.
Level 14: MP -30; +24% Damage, For 140 Seconds.
Level 15: MP -35; +25% Damage, For 150 Seconds.
Level 16: MP -35; +26% Damage, For 160 Seconds.
Level 17: MP -35; +27% Damage, For 170 Seconds.
Level 18: MP -35; +28% Damage, For 180 Seconds.
Level 19: MP -35; +29% Damage, For 190 Seconds.
Level 20: MP -35; +30% Damage, For 200 Seconds.
Dual Resistance: Permanently increases your fire magic resistance while in Maple World, and your wind magic resistance while in Versal. Requires 5 points in Wind Charge. Max is 20 points.
Level 1: 3% Increased Fire & Wind Resistance.
Level 2: 6% Increased Fire & Wind Resistance.
Level 3: 9% Increased Fire & Wind Resistance.
Level 4: 12% Increased Fire & Wind Resistance
Level 5: 15% Increased Fire & Wind Resistance.
Level 6: 18% Increased Fire & Wind Resistance.
Level 7: 21% Increased Fire & Wind Resistance.
Level 8: 24% Increased Fire & Wind Resistance.
Level 9: 27% Increased Fire & Wind Resistance.
Level 10: 30% Increased Fire & Wind Resistance.
Level 11: 33% Increased Fire & Wind Resistance.
Level 12: 36% Increased Fire & Wind Resistance.
Level 13: 39% Increased Fire & Wind Resistance.
Level 14: 42% Increased Fire & Wind Resistance.
Level 15: 45% Increased Fire & Wind Resistance.
Level 16: 48% Increased Fire & Wind Resistance.
Level 17: 51% Increased Fire & Wind Resistance.
Level 18: 54% Increased Fire & Wind Resistance.
Level 19: 57% Increased Fire & Wind Resistance.
Level 20: 60% Increased Fire & Wind Resistance.
Blizzard Charge: Temporarily adds a ice charge to your shuriken for a set duration. Can only be activated in Maple World. Max is 20 points.
Level 1: MP -25, +1% Damage and 1 second freeze; For 10 Seconds.
Level 2: MP -25, +2% Damage and 1 second freeze; For 20 Seconds.
Level 3: MP -25, +3% Damage and 1 second freeze; For 30 Seconds.
Level 4: MP -25, +4% Damage and 1 second freeze; For 40 Seconds.
Level 5: MP -25, +5% Damage and 1 second freeze; For 50 Seconds.
Level 6: MP -25, +6% Damage and 1 second freeze; For 60 Seconds.
Level 7: MP -25, +7% Damage and 1 second freeze; For 70 Seconds.
Level 8: MP -30, +8% Damage and 1 second freeze; For 80 Seconds.
Level 9: MP -30, +9% Damage and 1 second freeze; For 90 Seconds.
Level 10: MP -30, +10% Damage and 1 second freeze; For 100 Seconds.
Level 11: MP -30, +11% Damage and 2 second freeze; For 110 Seconds.
Level 12: MP -30, +12% Damage and 2 second freeze; For 120 Seconds.
Level 13: MP -30, +13% Damage and 2 second freeze; For 130 Seconds.
Level 14: MP -30, +14% Damage and 2 second freeze; For 140 Seconds.
Level 15: MP -35, +15% Damage and 2 second freeze; For 150 Seconds.
Level 16: MP -35, +16% Damage and 2 second freeze; For 160 Seconds.
Level 17: MP -35, +17% Damage and 2 second freeze; For 170 Seconds.
Level 18: MP -35, +18% Damage and 2 second freeze; For 180 Seconds.
Level 19: MP -35, +19% Damage and 2 second freeze; For 190 Seconds.
Level 20: MP -35, +20% Damage and 2 second freeze; For 200 Seconds.
Poison Charge: Temporarily adds a poison charge to your shuriken for a set duration. Can only be activated in Versal. Requires 5 points in Blizzard Charge. Max is 20 points.
Level 1: MP -25, +1% Damage and 1 second poison; For 10 Seconds.
Level 2: MP -25, +2% Damage and 1 second poison; For 20 Seconds.
Level 3: MP -25, +3% Damage and 1 second poison; For 30 Seconds.
Level 4: MP -25, +4% Damage and 1 second poison; For 40 Seconds.
Level 5: MP -25, +5% Damage and 1 second poison; For 50 Seconds.
Level 6: MP -25, +6% Damage and 1 second poison; For 60 Seconds.
Level 7: MP -25, +7% Damage and 1 second poison; For 70 Seconds.
Level 8: MP -30, +8% Damage and 1 second poison; For 80 Seconds.
Level 9: MP -30, +9% Damage and 1 second poison; For 90 Seconds.
Level 10: MP -30, +10% Damage and 1 second poison; For 100 Seconds.
Level 11: MP -30, +11% Damage and 2 second poison; For 110 Seconds.
Level 12: MP -30, +12% Damage and 2 second poison; For 120 Seconds.
Level 13: MP -30, +13% Damage and 2 second poison; For 130 Seconds.
Level 14: MP -30, +14% Damage and 2 second poison; For 140 Seconds.
Level 15: MP -35, +15% Damage and 2 second poison; For 150 Seconds.
Level 16: MP -35, +16% Damage and 2 second poison; For 160 Seconds.
Level 17: MP -35, +17% Damage and 2 second poison; For 170 Seconds.
Level 18: MP -35, +18% Damage and 2 second poison; For 180 Seconds.
Level 19: MP -35, +19% Damage and 2 second poison; For 190 Seconds.
Level 20: MP -35, +20% Damage and 2 second poison; For 200 Seconds.
Dual Resistance: Permanently increases your ice magic resistance while in Maple World, and your poison magic resistance while in Versal. Requires 5 points in Poison Charge. Max is 20 points.
Level 1: 3% Increased Ice & Poison Resistance.
Level 2: 6% Increased Ice & Poison Resistance.
Level 3: 9% Increased Ice & Poison Resistance.
Level 4: 12% Increased Ice & Poison Resistance.
Level 5: 15% Increased Ice & Poison Resistance.
Level 6: 18% Increased Ice & Poison Resistance.
Level 7: 21% Increased Ice & Poison Resistance.
Level 8: 24% Increased Ice & Poison Resistance.
Level 9: 27% Increased Ice & Poison Resistance.
Level 10: 30% Increased Ice & Poison Resistance.
Level 11: 33% Increased Ice & Poison Resistance.
Level 12: 36% Increased Ice & Poison Resistance.
Level 13: 39% Increased Ice & Poison Resistance.
Level 14: 42% Increased Ice & Poison Resistance.
Level 15: 45% Increased Ice & Poison Resistance.
Level 16: 48% Increased Ice & Poison Resistance.
Level 17: 51% Increased Ice & Poison Resistance.
Level 18: 54% Increased Ice & Poison Resistance.
Level 19: 57% Increased Ice & Poison Resistance.
Level 20: 60% Increased Ice & Poison Resistance.
Thunder Charge: Temporarily adds a lightning charge to your shuriken for a set duration. Can only be activated in Maple World. Max is 20 points.
Level 1: MP -25; +6% Damage, For 10 Seconds.
Level 2: MP -25; +7% Damage, For 20 Seconds.
Level 3: MP -25; +8% Damage, For 30 Seconds.
Level 4: MP -25; +9% Damage, For 40 Seconds.
Level 5: MP -25; +10% Damage, For 50 Seconds.
Level 6: MP -25; +11% Damage, For 60 Seconds.
Level 7: MP -25; +12% Damage, For 70 Seconds.
Level 8: MP -30; +13% Damage, For 80 Seconds.
Level 9: MP -30; +14% Damage, For 90 Seconds.
Level 10: MP -30; +15% Damage, For 100 Seconds.
Level 11: MP -30; +16% Damage, For 110 Seconds.
Level 12: MP -30; +17% Damage, For 120 Seconds.
Level 13: MP -30; +18% Damage, For 130 Seconds.
Level 14: MP -30; +19% Damage, For 140 Seconds.
Level 15: MP -35; +20% Damage, For 150 Seconds.
Level 16: MP -35; +21% Damage, For 160 Seconds.
Level 17: MP -35; +22% Damage, For 170 Seconds.
Level 18: MP -35; +23% Damage, For 180 Seconds.
Level 19: MP -35; +24% Damage, For 190 Seconds.
Level 20: MP -35; +25% Damage, For 200 Seconds.
Darkness Charge: Temporarily adds a darkness charge to your shuriken for a set duration. Can only be activated in Versal. Requires 5 points in Thunder Charge. Max is 20 points.
Level 1: MP -25; +6% Damage, For 10 Seconds.
Level 2: MP -25; +7% Damage, For 20 Seconds.
Level 3: MP -25; +8% Damage, For 30 Seconds.
Level 4: MP -25; +9% Damage, For 40 Seconds.
Level 5: MP -25; +10% Damage, For 50 Seconds.
Level 6: MP -25; +11% Damage, For 60 Seconds.
Level 7: MP -25; +12% Damage, For 70 Seconds.
Level 8: MP -30; +13% Damage, For 80 Seconds.
Level 9: MP -30; +14% Damage, For 90 Seconds.
Level 10: MP -30; +15% Damage, For 100 Seconds.
Level 11: MP -30; +16% Damage, For 110 Seconds.
Level 12: MP -30; +17% Damage, For 120 Seconds.
Level 13: MP -30; +18% Damage, For 130 Seconds.
Level 14: MP -30; +19% Damage, For 140 Seconds.
Level 15: MP -35; +20% Damage, For 150 Seconds.
Level 16: MP -35; +21% Damage, For 160 Seconds.
Level 17: MP -35; +22% Damage, For 170 Seconds.
Level 18: MP -35; +23% Damage, For 180 Seconds.
Level 19: MP -35; +24% Damage, For 190 Seconds.
Level 20: MP -35; +25% Damage, For 200 Seconds.
Dual Resistance: Permanently increases your lightning magic resistance while in Maple World, and your darkness magic resistance while in Versal. Requires 5 points in Darkness Charge. Max is 20 points.
Level 1: 3% Increased Thunder & Darkness Resistance.
Level 2: 6% Increased Thunder & Darkness Resistance.
Level 3: 9% Increased Thunder & Darkness Resistance.
Level 4: 12% Increased Thunder & Darkness Resistance.
Level 5: 15% Increased Thunder & Darkness Resistance.
Level 6: 18% Increased Thunder & Darkness Resistance.
Level 7: 21% Increased Thunder & Darkness Resistance.
Level 8: 24% Increased Thunder & Darkness Resistance.
Level 9: 27% Increased Thunder & Darkness Resistance.
Level 10: 30% Increased Thunder & Darkness Resistance.
Level 11: 33% Increased Thunder & Darkness Resistance.
Level 12: 36% Increased Thunder & Darkness Resistance.
Level 13: 39% Increased Thunder & Darkness Resistance.
Level 14: 42% Increased Thunder & Darkness Resistance.
Level 15: 45% Increased Thunder & Darkness Resistance.
Level 16: 48% Increased Thunder & Darkness Resistance.
Level 17: 51% Increased Thunder & Darkness Resistance.
Level 18: 54% Increased Thunder & Darkness Resistance.
Level 19: 57% Increased Thunder & Darkness Resistance.
Level 20: 60% Increased Thunder & Darkness Resistance.
Interceptor Boost: Further enhances the Interceptor skill. Requires 1 point in Interceptor. Max is 20 points.
Level 1: +1 Attack Speed, +2% Damage.
Level 2: +2 Attack Speed, +4% Damage.
Level 3: +3 Attack Speed, +6% Damage.
Level 4: +4 Attack Speed, +8% Damage.
Level 5: +5 Attack Speed, +10% Damage.
Level 6: +6 Attack Speed, +12% Damage.
Level 7: +7 Attack Speed, +14% Damage.
Level 8: +8 Attack Speed, +16% Damage.
Level 9: +9 Attack Speed, +18% Damage.
Level 10: +10 Attack Speed, +20% Damage.
Level 11: +11 Attack Speed, +22% Damage.
Level 12: +12 Attack Speed, +24% Damage.
Level 13: +13 Attack Speed, +26% Damage.
Level 14: +14 Attack Speed, +28% Damage.
Level 15: +15 Attack Speed, +30% Damage.
Level 16: +16 Attack Speed, +32% Damage.
Level 17: +17 Attack Speed, +34% Damage.
Level 18: +18 Attack Speed, +36% Damage.
Level 19: +19 Attack Speed, +38% Damage.
Level 20: +20 Attack Speed, +40% Damage.
Shakedown: Temporarily causes mesos to be spilled from monsters attacked. This works for up to 50% of the mesos normally carried by a monster, but will not deduct from the mesos dropped upon the monster’s defeat. Max is 10 points.
Level 1: MP -32; 105 seconds; 5% extra meso drop.
Level 2: MP -34; 110 seconds; 10% extra meso drop.
Level 3: MP -36; 115 seconds; 15% extra meso drop.
Level 4: MP -38; 120 seconds; 20% extra meso drop.
Level 5: MP -40; 125 seconds; 25% extra meso drop.
Level 6: MP -42; 130 seconds; 30% extra meso drop.
Level 7: MP -44; 135 seconds; 35% extra meso drop.
Level 8: MP -46; 140 seconds; 40% extra meso drop.
Level 9: MP -48; 145 seconds; 45% extra meso drop.
Level 10: MP -50; 150 seconds; 50% extra meso drop.
Smokescreen: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. Max is 20 points.
Level 1: MP -16; Smokescreen lasts 31 seconds.
Level 2: MP -18; Smokescreen lasts 32 seconds.
Level 3: MP -18; Smokescreen lasts 33 seconds.
Level 4: MP -20; Smokescreen lasts 34 seconds.
Level 5: MP -20; Smokescreen lasts 35 seconds.
Level 6: MP -22; Smokescreen lasts 36 seconds.
Level 7: MP -22; Smokescreen lasts 37 seconds.
Level 8: MP -24; Smokescreen lasts 38 seconds.
Level 9: MP -24; Smokescreen lasts 39 seconds.
Level 10: MP -26; Smokescreen lasts 40 seconds.
Level 11: MP -26; Smokescreen lasts 41 seconds.
Level 12: MP -28; Smokescreen lasts 42 seconds.
Level 13: MP -28; Smokescreen lasts 43 seconds.
Level 14: MP -30; Smokescreen lasts 44 seconds.
Level 15: MP -30; Smokescreen lasts 45 seconds.
Level 16: MP -32; Smokescreen lasts 46 seconds.
Level 17: MP -32; Smokescreen lasts 47 seconds.
Level 18: MP -34; Smokescreen lasts 48 seconds.
Level 19: MP -34; Smokescreen lasts 49 seconds.
Level 20: MP -36; Smokescreen lasts 50 seconds.
Wolfen Blessing: Calls upon the wolf spirit to permanently increase Interceptor’s Critical Rate and minimum Critical Damage when attacking. Requires 1 point in Interceptor. Max is 10 points.
Level 1: +3% critical chance, +6% minimum critical damage.
Level 2: +6% critical chance, +7% minimum critical damage.
Level 3: +9% critical chance, +8% minimum critical damage.
Level 4: +12% critical chance, 9% minimum critical damage.
Level 5: +15% critical chance, +10% minimum critical damage.
Level 6: +18% critical chance, +11% minimum critical damage.
Level 7: +21% critical chance, +12% minimum critical damage.
Level 8: +24% critical chance, +13% minimum critical damage.
Level 9: +27% critical chance, +14% minimum critical damage.
Level 10: +30% critical chance, +15% minimum critical damage.
Pack Attack: Allows Interceptor to summon a pack of wild dogs to attack nearby enemies. Requires 1 point in Interceptor. Max is 20 points.
Level 1: MP -20; 319% Damage; dogs attack 3 monsters.
Level 2: MP -20; 323% Damage; dogs attack 3 monsters.
Level 3: MP -20; 327% Damage; dogs attack 3 monsters.
Level 4: MP -22; 331% Damage; dogs attack 3 monsters.
Level 5: MP -22; 335% Damage; dogs attack 3 monsters.
Level 6: MP -22; 339% Damage; dogs attack 3 monsters.
Level 7: MP -22; 343% Damage; dogs attack 3 monsters.
Level 8: MP -24; 347% Damage; dogs attack 3 monsters.
Level 9: MP -24; 351% Damage; dogs attack 3 monsters.
Level 10: MP -24; 355% Damage; dogs attack 4 monsters.
Level 11: MP -24; 359% Damage; dogs attack 4 monsters.
Level 12: MP -26; 363% Damage; dogs attack 4 monsters.
Level 13: MP -26; 367% Damage; dogs attack 4 monsters.
Level 14: MP -26; 371% Damage; dogs attack 4 monsters.
Level 15: MP -26; 375% Damage; dogs attack 4 monsters.
Level 16: MP -28; 379% Damage; dogs attack 4 monsters.
Level 17: MP -28; 383% Damage; dogs attack 4 monsters.
Level 18: MP -28; 387% Damage; dogs attack 4 monsters.
Level 19: MP -28; 391% Damage; dogs attack 4 monsters.
Level 20: MP -30; 395% Damage; dogs attack 5 monsters.
Shadow Pet: A shadow double that mimics Interceptor appears. It does not have its own HP and disappears after a fixed period of time. Requires 1 point in Interceptor. Max is 20 points.
Level 1: MP -40; +12% Attack; Mirrors Interceptor for 60 seconds.
Level 2: MP -44; +14% Attack; Mirrors Interceptor for 60 seconds.
Level 3: MP -44; +16% Attack; Mirrors Interceptor for 60 seconds.
Level 4: MP -48; +18% Attack; Mirrors Interceptor for 60 seconds.
Level 5: MP -48; +20% Attack; Mirrors Interceptor for 60 seconds.
Level 6: MP -52; +22% Attack; Mirrors Interceptor for 100 seconds.
Level 7: MP -52; +24% Attack; Mirrors Interceptor for 100 seconds.
Level 8: MP -56; +26% Attack; Mirrors Interceptor for 100 seconds.
Level 9: MP -56; +28% Attack; Mirrors Interceptor for 100 seconds.
Level 10: MP -60; +30% Attack; Mirrors Interceptor for 100 seconds.
Level 11: MP -60; +32% Attack; Mirrors Interceptor for 100 seconds.
Level 12: MP -64; +34% Attack; Mirrors Interceptor for 140 seconds.
Level 13: MP -64; +36% Attack; Mirrors Interceptor for 140 seconds.
Level 14: MP -68; +38% Attack; Mirrors Interceptor for 140 seconds.
Level 15: MP -68; +40% Attack; Mirrors Interceptor for 140 seconds.
Level 16: MP -72; +42% Attack; Mirrors Interceptor for 140 seconds.
Level 17: MP -72; +44% Attack; Mirrors Interceptor for 140 seconds.
Level 18: MP -76; +46% Attack; Mirrors Interceptor for 180 seconds.
Level 19: MP -76; +48% Attack; Mirrors Interceptor for 180 seconds.
Level 20: MP -80; +50% Attack; Mirrors Interceptor for 180 seconds.
4th Job
Maple Warrior: Increase party's every stats. Max is 30 points.
Level 1: MP -10; +1% Base Stats, 30 seconds.
Level 2: MP -10; +1% Base Stats, 60 seconds.
Level 3: MP -10; +2% Base Stats, 90 seconds.
Level 4: MP -10; +2% Base Stats, 120 seconds.
Level 5: MP -10; +3% Base Stats, 150 seconds.
Level 6: MP -20; +3% Base Stats, 180 seconds.
Level 7: MP -20; +4% Base Stats, 210 seconds.
Level 8: MP -20; +4% Base Stats, 240 seconds.
Level 9: MP -20; +5% Base Stats, 270 seconds.
Level 10: MP -20; +5% Base Stats, 300 seconds.
Level 11: MP -30; +6% Base Stats, 330 seconds.
Level 12: MP -30; +6% Base Stats, 360 seconds.
Level 13: MP -30; +7% Base Stats, 390 seconds.
Level 14: MP -30; +7% Base Stats, 420 seconds.
Level 15: MP -30; +8% Base Stats, 450 seconds.
Level 16: MP -40; +8% Base Stats, 480 seconds.
Level 17: MP -40; +9% Base Stats, 510 seconds.
Level 18: MP -40; +9% Base Stats, 540 seconds.
Level 19: MP -40; +10% Base Stats, 570 seconds.
Level 20: MP -40; +10% Base Stats, 600 seconds.
Level 21: MP -50; +11% Base Stats, 630 seconds.
Level 22: MP -50; +11% Base Stats, 660 seconds.
Level 23: MP -50; +12% Base Stats, 690 seconds.
Level 24: MP -50; +12% Base Stats, 720 seconds.
Level 25: MP -50; +13% Base Stats, 750 seconds.
Level 26: MP -60; +13% Base Stats, 780 seconds.
Level 27: MP -60; +14% Base Stats, 810 seconds.
Level 28: MP -60; +14% Base Stats, 840 seconds.
Level 29: MP -60; +15% Base Stats, 870 seconds.
Level 30: MP -60; +15% Base Stats, 900 seconds.
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown of 10 minutes.
Level 2: MP -30; Escape from any abnormal condition, Cooldown of 9 minutes.
Level 3: MP -30; Escape from any abnormal condition, Cooldown of 8 minutes.
Level 4: MP -30; Escape from any abnormal condition, Cooldown of 7 minutes.
Level 5: MP -30; Escape from any abnormal condition, Cooldown of 6 minutes.
Shuriken Expert: Increases shuriken mastery as well as weapon attack. Requires 20 points in Shuriken Mastery. Max is 30 points.
Level 1: 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 2: 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
Level 3: 57% Mastery, +3 Weapon Attack, +2% Minimum Critical Damage.
Level 4: 57% Mastery, +4 Weapon Attack, +2% Minimum Critical Damage.
Level 5: 58% Mastery, +5 Weapon Attack, +3% Minimum Critical Damage.
Level 6: 58% Mastery, +6 Weapon Attack, +3% Minimum Critical Damage.
Level 7: 59% Mastery, +7 Weapon Attack, +4% Minimum Critical Damage.
Level 8: 59% Mastery, +8 Weapon Attack, +4% Minimum Critical Damage.
Level 9: 60% Mastery, +9 Weapon Attack, +5% Minimum Critical Damage.
Level 10: 60% Mastery, +10 Weapon Attack, +5% Minimum Critical Damage.
Level 11: 61% Mastery, +11 Weapon Attack, +6% Minimum Critical Damage.
Level 12: 61% Mastery, +12 Weapon Attack, +6% Minimum Critical Damage.
Level 13: 62% Mastery, +13 Weapon Attack, +7% Minimum Critical Damage.
Level 14: 62% Mastery, +14 Weapon Attack, +7% Minimum Critical Damage.
Level 15: 63% Mastery, +15 Weapon Attack, +8% Minimum Critical Damage.
Level 16: 63% Mastery, +16 Weapon Attack, +8% Minimum Critical Damage.
Level 17: 64% Mastery, +17 Weapon Attack, +9% Minimum Critical Damage.
Level 18: 64% Mastery, +18 Weapon Attack, +9% Minimum Critical Damage.
Level 19: 65% Mastery, +19 Weapon Attack, +10% Minimum Critical Damage.
Level 20: 65% Mastery, +20 Weapon Attack, +10% Minimum Critical Damage.
Level 21: 66% Mastery, +21 Weapon Attack, +11% Minimum Critical Damage.
Level 22: 66% Mastery, +22 Weapon Attack, +11% Minimum Critical Damage.
Level 23: 67% Mastery, +23 Weapon Attack, +12% Minimum Critical Damage.
Level 24: 67% Mastery, +24 Weapon Attack, +12% Minimum Critical Damage.
Level 25: 68% Mastery, +25 Weapon Attack, +13% Minimum Critical Damage.
Level 26: 68% Mastery, +26 Weapon Attack, +13% Minimum Critical Damage.
Level 27: 69% Mastery, +27 Weapon Attack, +14% Minimum Critical Damage.
Level 28: 69% Mastery, +28 Weapon Attack, +14% Minimum Critical Damage.
Level 29: 70% Mastery, +29 Weapon Attack, +15% Minimum Critical Damage.
Level 30: 70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
Advanced Resistance: Further enhances all elemental resistances. Requires 5 points in Dual Resistance. Max is 20 points.
Level 1: Increases elemental resistance by 1%.
Level 2: Increases elemental resistance by 2%.
Level 3: Increases elemental resistance by 3%.
Level 4: Increases elemental resistance by 4%.
Level 5: Increases elemental resistance by 5%.
Level 6: Increases elemental resistance by 6%.
Level 7: Increases elemental resistance by 7%.
Level 8: Increases elemental resistance by 8%.
Level 9: Increases elemental resistance by 9%.
Level 10: Increases elemental resistance by 10%.
Level 11: Increases elemental resistance by 11%.
Level 12: Increases elemental resistance by 12%.
Level 13: Increases elemental resistance by 13%.
Level 14: Increases elemental resistance by 14%.
Level 15: Increases elemental resistance by 15%.
Level 16: Increases elemental resistance by 16%.
Level 17: Increases elemental resistance by 17%.
Level 18: Increases elemental resistance by 18%.
Level 19: Increases elemental resistance by 19%.
Level 20: Increases elemental resistance by 20%.
Illusion Dance: Twirl around rapidly to create a cyclone that damages up to 6 monsters. If an elemental charge is active, enemies will receive damage of that attribute as well as its otherworldly counterpart. Requires 5 points in Advanced Resistance. Max is 20 points.
Level 1: MP -72; Attacks 6 enemies 6 times with 265% Damage. 30 second Cooldown.
Level 2: MP -72; Attacks 6 enemies 6 times with 280% Damage. 30 second Cooldown.
Level 3: MP -72; Attacks 6 enemies 6 times with 295% Damage. 29 second Cooldown.
Level 4: MP -72; Attacks 6 enemies 6 times with 310% Damage. 29 second Cooldown.
Level 5: MP -72; Attacks 6 enemies 6 times with 325% Damage. 28 second Cooldown.
Level 6: MP -78; Attacks 6 enemies 6 times with 340% Damage. 28 second Cooldown.
Level 7: MP -78; Attacks 6 enemies 6 times with 355% Damage. 27 second Cooldown.
Level 8: MP -78; Attacks 6 enemies 6 times with 370% Damage. 27 second Cooldown.
Level 9: MP -78; Attacks 6 enemies 6 times with 385% Damage. 26 second Cooldown.
Level 10: MP -78; Attacks 6 enemies 6 times with 400% Damage. 26 second Cooldown.
Level 11: MP -84; Attacks 6 enemies 6 times with 415% Damage. 25 second Cooldown.
Level 12: MP -84; Attacks 6 enemies 6 times with 430% Damage. 25 second Cooldown.
Level 13: MP -84; Attacks 6 enemies 6 times with 445% Damage. 24 second Cooldown.
Level 14: MP -84; Attacks 6 enemies 6 times with 460% Damage. 24 second Cooldown.
Level 15: MP -84; Attacks 6 enemies 6 times with 475% Damage. 23 second Cooldown.
Level 16: MP -90; Attacks 6 enemies 6 times with 490% Damage. 23 second Cooldown.
Level 17: MP -90; Attacks 6 enemies 6 times with 505% Damage. 22 second Cooldown.
Level 18: MP -90; Attacks 6 enemies 6 times with 520% Damage. 22 second Cooldown.
Level 19: MP -90; Attacks 6 enemies 6 times with 535% Damage. 21 second Cooldown.
Level 20: MP -90; Attacks 6 enemies 6 times with 550% Damage. 21 second Cooldown.
Polarization: Changes the elemental attributes of nearby monsters at random. If you currently have elemental charge active, it will also be changed randomly. Max is 20 points.
Level 1: MP -12; 5% elemental change.
Level 2: MP -14; 10% elemental change.
Level 3: MP -16; 15% elemental change.
Level 4: MP -18; 20% elemental change.
Level 5: MP -20; 25% elemental change.
Level 6: MP -22; 30% elemental change.
Level 7: MP -24; 35% elemental change.
Level 8: MP -26; 40% elemental change.
Level 9: MP -28; 45% elemental change.
Level 10: MP -30; 50% elemental change.
Level 11: MP -32; 55% elemental change.
Level 12: MP -34; 60% elemental change.
Level 13: MP -36; 65% elemental change.
Level 14: MP -38; 70% elemental change.
Level 15: MP -40; 75% elemental change.
Level 16: MP -42; 80% elemental change.
Level 17: MP -44; 85% elemental change.
Level 18: MP -46; 90% elemental change.
Level 19: MP -48; 95% elemental change.
Level 20: MP -50; 100% elemental change.
Angelic Radiance: Removes all status ailments and periodically restores HP. Also protects against status changes for a short duration. Can only be activated in Maple World. Max is 10 points.
Level 1: MP -55; Recover 320 HP every 7 sec. 10% Dispel chance. Resistance for 51 sec.
Level 2: MP -55; Recover 340 HP every 6 sec. 20% Dispel chance. Resistance for 52 sec.
Level 3: MP -55; Recover 360 HP every 6 sec. 30% Dispel chance. Resistance for 53 sec.
Level 4: MP -60; Recover 380 HP every 6 sec. 40% Dispel chance. Resistance for 54 sec.
Level 5: MP -60; Recover 400 HP every 6 sec. 50% Dispel chance. Resistance for 55 sec.
Level 6: MP -60; Recover 420 HP every 5 sec. 60% Dispel chance. Resistance for 56 sec.
Level 7: MP -60; Recover 440 HP every 5 sec. 70% Dispel chance. Resistance for 57 sec.
Level 8: MP -60; Recover 460 HP every 5 sec. 80% Dispel chance. Resistance for 58 sec.
Level 9: MP -60; Recover 480 HP every 5 sec. 90% Dispel chance. Resistance for 59 sec.
Level 10: MP -65; Recover 500 HP every 4 sec. 100% Dispel chance. Resistance for 60 sec.
Absorption: Temporarily absorbs non-elemental attacks, restoring HP based on the amount blocked. If an elemental charge is active, attacks of that element will be absorbed instead. Can only be activated in Maple World. Max is 20 points.
Level 1: MP -60; For 10 seconds; Absorb 12% of damage. Heals 350% Damage.
Level 2: MP -60; For 10 seconds; Absorb 14% of damage. Heals 400% Damage.
Level 3: MP -60; For 20 seconds; Absorb 16% of damage. Heals 450% Damage.
Level 4: MP -68; For 20 seconds; Absorb 18% of damage. Heals 500% Damage.
Level 5: MP -68; For 30 seconds; Absorb 20% of damage. Heals 550% Damage.
Level 6: MP -68; For 30 seconds; Absorb 22% of damage. Heals 600% Damage.
Level 7: MP -68; For 40 seconds; Absorb 24% of damage. Heals 650% Damage.
Level 8: MP -76; For 40 seconds; Absorb 26% of damage. Heals 700% Damage.
Level 9: MP -76; For 50 seconds; Absorb 28% of damage. Heals 750% Damage.
Level 10: MP -76; For 50 seconds; Absorb 30% of damage. Heals 800% Damage.
Level 11: MP -76; For 60 seconds; Absorb 32% of damage. Heals 850% Damage.
Level 12: MP -84; For 60 seconds; Absorb 34% of damage. Heals 900% Damage.
Level 13: MP -84; For 70 seconds; Absorb 36% of damage. Heals 950% Damage.
Level 14: MP -84; For 70 seconds; Absorb 38% of damage. Heals 1000% Damage.
Level 15: MP -84; For 80 seconds; Absorb 40% of damage. Heals 1050% Damage.
Level 16: MP -96; For 80 seconds; Absorb 42% of damage. Heals 1100% Damage.
Level 17: MP -96; For 90 seconds; Absorb 44% of damage. Heals 1150% Damage.
Level 18: MP -96; For 90 seconds; Absorb 46% of damage. Heals 1200% Damage.
Level 19: MP -96; For 100 seconds; Absorb 48% of damage. Heals 1250% Damage.
Level 20: MP -100; For 100 seconds; Absorb 50% of damage. Heals 1300% Damage.
Dark Retribution: Removes any status ailments you are suffering from and inflicts them on any enemy within range. If any targeted monsters have status buffs active, they will be removed and given to you. Can only be activated in Versal. Max is 10 points.
Level 1: MP -100; 10% status Exchange chance.
Level 2: MP -90; 20% status Exchange chance.
Level 3: MP -80; 30% status Exchange chance.
Level 4: MP -70; 40% status Exchange chance.
Level 5: MP -60; 50% status Exchange chance.
Level 6: MP -50; 60% status Exchange chance.
Level 7: MP -40; 70% status Exchange chance.
Level 8: MP -30; 80% status Exchange chance.
Level 9: MP -20; 90% status Exchange chance.
Level 10: MP -10; 100% status Exchange chance.
Imp’s Blessing: Increases damage and allows your attacks to ignore a portion of enemy defense. Can only be activated in Versal. Max is 20 points.
Level 1: MP -12; For 20 seconds; 690% Damage, 4% of defense ignored.
Level 2: MP -12; For 40 seconds; 690% Damage, 8% of defense ignored.
Level 3: MP -12; For 60 seconds; 690% Damage, 12% of defense ignored.
Level 4: MP -13; For 80 seconds; 690% Damage, 16% of defense ignored.
Level 5: MP -13; For 100 seconds; 690% Damage, 20% of defense ignored.
Level 6: MP -13; For 120 seconds; 690% Damage, 24% of defense ignored.
Level 7: MP -14; For 140 seconds; 690% Damage, 28% of defense ignored.
Level 8: MP -14; For 160 seconds; 690% Damage, 32% of defense ignored.
Level 9: MP -14; For 180 seconds. 690% Damage, 36% of defense ignored.
Level 10: MP -15; For 200 seconds. 690% Damage, 40% of defense ignored.
Level 11: MP -15; For 220 seconds. 690% Damage, 44% of defense ignored.
Level 12: MP -15; For 240 seconds. 690% Damage, 48% of defense ignored.
Level 13: MP -16; For 260 seconds. 690% Damage, 52% of defense ignored.
Level 14: MP -16; For 280 seconds. 690% Damage, 56% of defense ignored.
Level 15: MP -16; for 300 seconds. 690% Damage, 60% of defense ignored.
Level 16: MP -17; for 320 seconds. 690% Damage, 64% of defense ignored.
Level 17: MP -17; for 340 seconds. 690% Damage, 68% of defense ignored.
Level 18: MP -17; for 360 seconds. 690% Damage, 72% of defense ignored.
Level 19: MP -18; for 380 seconds. 690% Damage, 76% of defense ignored.
Level 20: MP -18; for 400 seconds. 690% Damage, 80% of defense ignored.
Chew Toy: Grants a chance of summoning a wooden dummy when Interceptor is dismissed, which will take damage in your place. If successful, the dummy will remain on the field for a given duration, and monsters will attack it instead of you. Requires 1 point in Interceptor. Max is 30 points.
Level 1: Avoid an attack at 16% chance; 10 seconds, 400 HP dummy.
Level 2: Avoid an attack at 17% chance; 15 seconds, 800 HP dummy.
Level 3: Avoid an attack at 18% chance; 15 seconds, 1200 HP dummy.
Level 4: Avoid an attack at 19% chance; 20 seconds, 1600 HP dummy.
Level 5: Avoid an attack at 20% chance; 20 seconds, 2000 HP dummy.
Level 6: Avoid an attack at 21% chance; 25 seconds, 2400 HP dummy.
Level 7: Avoid an attack at 22% chance; 25 seconds, 2800 HP dummy.
Level 8: Avoid an attack at 23% chance; 30 seconds, 3200 HP dummy.
Level 9: Avoid an attack at 24% chance; 30 seconds, 3600 HP dummy.
Level 10: Avoid an attack at 25% chance; 35 seconds, 4000 HP dummy.
Level 11: Avoid an attack at 26% chance; 35 seconds, 4400 HP dummy.
Level 12: Avoid an attack at 27% chance; 40 seconds, 4800 HP dummy.
Level 13: Avoid an attack at 28% chance; 40 seconds, 5200 HP dummy.
Level 14: Avoid an attack at 29% chance; 45 seconds, 5600 HP dummy.
Level 15: Avoid an attack at 30% chance; 45 seconds, 6000 HP dummy.
Level 16: Avoid an attack at 31% chance; 50 seconds, 6400 HP dummy.
Level 17: Avoid an attack at 32% chance; 50 seconds, 6800 HP dummy.
Level 18: Avoid an attack at 33% chance; 55 seconds, 7200 HP dummy.
Level 19: Avoid an attack at 34% chance; 55 seconds, 7600 HP dummy.
Level 20: Avoid an attack at 35% chance; 60 seconds, 8000 HP dummy.
Level 21: Avoid an attack at 36% chance; 60 seconds, 8400 HP dummy.
Level 22: Avoid an attack at 37% chance; 65 seconds, 8800 HP dummy.
Level 23: Avoid an attack at 38% chance; 65 seconds, 9200 HP dummy.
Level 24: Avoid an attack at 39% chance; 70 seconds, 9600 HP dummy.
Level 25: Avoid an attack at 40% chance; 70 seconds, 10000 HP dummy.
Level 26: Avoid an attack at 41% chance; 75 seconds, 10400 HP dummy.
Level 27: Avoid an attack at 42% chance; 75 seconds, 10800 HP dummy.
Level 28: Avoid an attack at 43% chance; 80 seconds, 11200 HP dummy.
Level 29: Avoid an attack at 44% chance; 80 seconds, 11600 HP dummy.
Level 30: Avoid an attack at 45% chance; 85 seconds, 12000 HP dummy.
Feral Beast: This skill allows Interceptor to infuse its soul into its master, transforming them into the Feral Beast. When this skill is in use, Interceptor cannot be summoned. Increases STR, Movement Speed, and Attack Speed, but also cancels out weapon bonuses. Requires 20 points in Interceptor. Max is 22 points.
Level 1: 180 seconds of Feral Beast. +1 STR, +64 weapon speed, +40 Speed.
Level 2: 180 seconds of Feral Beast. +1 STR, +68 weapon speed, +40 Speed.
Level 3: 180 seconds of Feral Beast. +2 STR, +72 weapon speed, +40 Speed.
Level 4: 180 seconds of Feral Beast. +2 STR, +76 weapon speed, +40 Speed.
Level 5: 180 seconds of Feral Beast. +3 STR, +80 weapon speed, +40 Speed.
Level 6: 180 seconds of Feral Beast. +3 STR, +84 weapon speed, +40 Speed.
Level 7: 180 seconds of Feral Beast. +4 STR, +88 weapon speed, +40 Speed.
Level 8: 180 seconds of Feral Beast. +4 STR, +92 weapon speed, +40 Speed.
Level 9: 180 seconds of Feral Beast. +5 STR, +96 weapon speed, +40 Speed.
Level 10: 180 seconds of Feral Beast. +5 STR, +100 weapon speed, +40 Speed.
Level 11: 180 seconds of Feral Beast. +6 STR, +104 weapon speed, +40 Speed.
Level 12: 180 seconds of Feral Beast. +6 STR, +108 weapon speed, +40 Speed.
Level 13: 180 seconds of Feral Beast. +7 STR, +112 weapon speed, +40 Speed.
Level 14: 180 seconds of Feral Beast. +7 STR, +116 weapon speed, +40 Speed.
Level 15: 180 seconds of Feral Beast. +8 STR, +120 weapon speed, +40 Speed.
Level 16: 180 seconds of Feral Beast. +8 STR, +124 weapon speed, +40 Speed.
Level 17: 180 seconds of Feral Beast. +9 STR, +128 weapon speed, +40 Speed.
Level 18: 180 seconds of Feral Beast. +9 STR, +132 weapon speed, +40 Speed.
Level 19: 180 seconds of Feral Beast. +10 STR, +136 weapon speed, +40 Speed.
Level 20: 180 seconds of Feral Beast. +10 STR, +140 weapon speed, +40 Speed.
Level 21: 180 seconds of Feral Beast. +11 STR, +144 weapon speed, +40 Speed.
Level 22: 180 seconds of Feral Beast. +11 STR, +148 weapon speed, +40 Speed.
Feral Frenzy: Unleash a flurry of scratches and swipes from the Feral Beast’s claws, damaging several enemies multiple times. Only works with Feral Beast enabled. Requires 1 point in Feral Beast. Max is 20 points.
Level 1: MP -30; 186% Damage; Attacks 3 times on up to 6 monsters.
Level 2: MP -30; 192% Damage; Attacks 3 times on up to 6 monsters.
Level 3: MP -32; 198% Damage; Attacks 3 times on up to 6 monsters.
Level 4: MP -32; 204% Damage; Attacks 3 times on up to 6 monsters.
Level 5: MP -34; 210% Damage; Attacks 3 times on up to 6 monsters.
Level 6: MP -34; 216% Damage; Attacks 4 times on up to 6 monsters.
Level 7: MP -36; 222% Damage; Attacks 4 times on up to 6 monsters.
Level 8: MP -36; 228% Damage; Attacks 4 times on up to 6 monsters.
Level 9: MP -38; 234% Damage; Attacks 4 times on up to 6 monsters.
Level 10: MP -38; 240% Damage; Attacks 4 times on up to 6 monsters.
Level 11: MP -40; 246% Damage; Attacks 5 times on up to 6 monsters.
Level 12: MP -40; 252% Damage; Attacks 5 times on up to 6 monsters.
Level 13: MP -42; 258% Damage; Attacks 5 times on up to 6 monsters.
Level 14: MP -42; 264% Damage; Attacks 5 times on up to 6 monsters.
Level 15: MP -44; 270% Damage; Attacks 5 times on up to 6 monsters.
Level 16: MP -44; 276% Damage; Attacks twice on up to 6 monsters.
Level 17: MP -46; 282% Damage; Attacks twice on up to 6 monsters.
Level 18: MP -46; 288% Damage; Attacks twice on up to 6 monsters.
Level 19: MP -48; 294% Damage; Attacks twice on up to 6 monsters.
Level 20: MP -48; 300% Damage; Attacks twice on up to 6 monsters.
Feral Lunge: Charge aggressively at the nearest enemy, knocking it back into other enemies, damaging them as well. Only works with Feral Beast enabled. Requires 1 point in Feral Beast. Max is 20 points.
Level 1: MP Cost: 11; 420% Damage; 123% Knockback damage on up to 6 enemies.
Level 2: MP Cost: 11; 440% Damage; 126% Knockback damage on up to 6 enemies.
Level 3: MP Cost: 11; 460% Damage; 129% Knockback damage on up to 6 enemies.
Level 4: MP Cost: 11; 480% Damage; 132% Knockback damage on up to 6 enemies.
Level 5: MP Cost: 13; 500% Damage; 135% Knockback damage on up to 6 enemies.
Level 6: MP Cost: 13; 520% Damage; 138% Knockback damage on up to 6 enemies.
Level 7: MP Cost: 13; 540% Damage; 141% Knockback damage on up to 6 enemies.
Level 8: MP Cost: 13; 560% Damage; 144% Knockback damage on up to 6 enemies.
Level 9: MP Cost: 13; 580% Damage; 147% Knockback damage on up to 6 enemies.
Level 10: MP Cost: 15; 600% Damage; 150% Knockback damage on up to 6 enemies.
Level 11: MP Cost: 15; 620% Damage; 153% Knockback damage on up to 6 enemies.
Level 12: MP Cost: 15; 640% Damage; 156% Knockback damage on up to 6 enemies.
Level 13: MP Cost: 15; 660% Damage; 159% Knockback damage on up to 6 enemies.
Level 14: MP Cost: 15; 680% Damage; 162% Knockback damage on up to 6 enemies.
Level 15: MP Cost: 17; 700% Damage; 165% Knockback damage on up to 6 enemies.
Level 16: MP Cost: 17; 720% Damage; 168% Knockback damage on up to 6 enemies.
Level 17: MP Cost: 17; 740% Damage; 171% Knockback damage on up to 6 enemies.
Level 18: MP Cost: 17; 760% Damage; 174% Knockback damage on up to 6 enemies.
Level 19: MP Cost: 17; 780% Damage; 177% Knockback damage on up to 6 enemies.
Level 20: MP Cost: 19; 800% Damage; 180% Knockback damage on up to 6 enemies.
Feral Booster: Doubles the speed of the Feral Beast’s attacks, including skills. Only works with Feral Beast enabled. Requires 1 point in Feral Beast. Max is 20 points.
Level 1: MP Cost: 97; 25 seconds; attack speed +1.
Level 2: MP Cost: 94; 30 seconds; attack speed +1.
Level 3: MP Cost: 91; 35 seconds; attack speed +1.
Level 4: MP Cost: 88; 40 seconds; attack speed +1.
Level 5: MP Cost: 85; 45 seconds; attack speed +1.
Level 6: MP Cost: 82; 50 seconds; attack speed +1.
Level 7: MP Cost: 79; 55 seconds; attack speed +1.
Level 8: MP Cost: 76; 60 seconds; attack speed +1.
Level 9: MP Cost: 73; 65 seconds; attack speed +1.
Level 10: MP Cost: 70; 70 seconds; attack speed +1.
Level 11: MP Cost: 67; 75 seconds; attack speed +2.
Level 12: MP Cost: 64; 80 seconds; attack speed +2.
Level 13: MP Cost: 61; 85 seconds; attack speed +2.
Level 14: MP Cost: 58; 90 seconds; attack speed +2.
Level 15: MP Cost: 55; 95 seconds; attack speed +2.
Level 16: MP Cost: 52; 100 seconds; attack speed +2.
Level 17: MP Cost: 49; 105 seconds; attack speed +2.
Level 18: MP Cost: 46; 120 seconds; attack speed +2.
Level 19: MP Cost: 43; 125 seconds; attack speed +2.
Level 20: MP Cost: 40; 130 seconds; attack speed +2.
Feral Focus: Allows one to calm the wild rage of the Feral Beast, greatly increasing Accuracy, Avoidability, and Weapon Defense. Only works with Feral Beast enabled. Requires 1 point in Feral Beast. Max is 20 points.
Level 1: MP -8; 100 seconds; +10 Accuracy, +10 Evasion, +10 Weapon defense.
Level 2: MP -9; 105 seconds; +20 Accuracy, +20 Evasion, +20 Weapon defense.
Level 3: MP -9; 120 seconds; +30 Accuracy, +30 Evasion, +30 Weapon defense.
Level 4: MP -10; 135 seconds; +40 Accuracy, +40 Evasion, +40 Weapon defense.
Level 5: MP -10; 150 seconds; +50 Accuracy, +50 Evasion, +50 Weapon defense.
Level 6: MP -11; 165 seconds; +60 Accuracy, +60 Evasion, +60 Weapon defense.
Level 7: MP -11; 180 seconds; +70 Accuracy, +70 Evasion, +70 Weapon defense.
Level 8: MP -12; 195 seconds; +80 Accuracy, +80 Evasion, +80 Weapon defense.
Level 9: MP -12; 210 seconds; +90 Accuracy, +90 Evasion. +90 Weapon defense.
Level 10: MP -13; 225 seconds; +100 Accuracy, +100 Evasion, +100 Weapon defense.
Level 11: MP -13; 240 seconds; +110 Accuracy, +110 Evasion, +110 Weapon defense.
Level 12: MP -14; 255 seconds; +120 Accuracy, +120 Evasion, +120 Weapon defense.
Level 13: MP -14; 270 seconds; +130 Accuracy, +130 Evasion, +130 Weapon defense.
Level 14: MP -15; 285 seconds; +140 Accuracy, +140 Evasion, +140 Weapon defense.
Level 15: MP -15; 300 seconds; +150 Accuracy, +150 Evasion, +150 Weapon defense.
Level 16: MP -16; 315 seconds; +160 Accuracy, +150 Evasion, +150 Weapon defense.
Level 17: MP -16; 330 seconds; +170 Accuracy, +150 Evasion, +150 Weapon defense.
Level 18: MP -17; 345 seconds; +180 Accuracy, +150 Evasion, +150 Weapon defense.
Level 19: MP -17; 360 seconds; +190 Accuracy, +150 Evasion, +150 Weapon defense.
Level 20: MP -18; 375 seconds; +200 Accuracy, +150 Evasion, +150 Weapon defense.