We continue to regularly monitor class balance and make adjustments to specializations that over-and under-perform in group content and in PvP.
With scheduled weekly maintenance in each region, we’ll make the following changes.
CLASSES
EVOKER
Augmentation
Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
Developers’ notes: With recent buffs to Augmentation’s personal damage, this older class set became stronger than intended.
Preservation
Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
Living Flame healing increased by 30%.
Spiritbloom healing increased by 20%.
Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.
HUNTER
Survival
Explosive Shot damage increased by 15%.
Fury of the Eagle damage increased by 25%.
MAGE
Frost
All damage dealt increased by 3%. Does not affect PvP.
PALADIN
Holy
Lightsmith: Blessing of the Forge healing increased by 15%.
Lightsmith: Hammer and Anvil healing increased by 20%.
PRIEST
Shadow
Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
Halo damage increased by 30%.
Voidweaver: Entropic Rift damage increased by 12%.
ROGUE
Subtlety
All damage increased by 5%. Does not affect PvP combat.
SHAMAN
Restoration
Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).
WARLOCK
Destruction
Diabolist: Ruination damage increased 35%.
Diabolist: Wicked Cleave damage increased 15%.
Diabolist: Chaos Salvo damage increased 15%.
Diabolist: Felseeker damage increased 15%.
Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).
WARRIOR
Arms
Whirlwind damage increased by 100%.
Fury
Whirlwind damage increased by 120%.
Thunder Clap damage increased by 25%.
Odyn’s Fury damage increased by 30%.
Mountain Thane: Thunder Blast damage increased by 25%.
PLAYER VERSUS PLAYER
DRUID
Balance
Wrath damage increased by 15% in PvP combat.
Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
Restoration
Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
DEATH KNIGHT
Improved Death Strike is no longer reduced by 50% in PvP combat.
Frost
Frost Strike damage increased by 12% in PvP combat.
Obliterate damage increased by 12% in PvP combat.
Unholy
Magus of the Dead’s Shadow Bolt damage is no longer reduced by 50% in PvP combat.
Festering Strike damage increased by 100% in PvP combat.
MAGE
Frost
Frostfire: Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
Fire
Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
Pyroblast damage increased by 20% in PvP combat.
Fire Blast damage increased by 15% in PvP combat.
Fireball damage increased by 15% in PvP combat.
Scorch damage increased by 15% in PvP combat.
Frostfire: Isothermic Core now causes Meteor to call down a Comet Storm at 200% effectiveness (was 250%).
Frostfire: Frostfire Bolt damage increased by 15% in PvP combat.
PRIEST
Discipline
Power Word: Radiance healing is no longer reduced by 10% in PvP combat.
Ultimate Penitence damage and healing increased by 35% in PvP combat.
ROGUE
Outlaw
Combat Stamina now increases Stamina by 18% in PvP combat (was 12%).
SHAMAN
Restoration
Earth Shield healing increased by 20% in PvP combat.
Earthliving Weapon healing increased by 20% in PvP combat.
Healing Rain healing increased by 15% in PvP combat.
Totemic: Surging Totem healing increased by 15% in PvP combat.
Totemic: Lively Totems now casts a free Chain Heal at 150% effectiveness in PvP combat (was 100%).
WARLOCK
Demon Skin’s armor increase is now 30% more effective in PvP combat.
WARRIOR
Arms
Execute damage reduced by 15% in PvP combat.
Rend damage increased by 15% in PvP combat.
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