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[패치] PTR 데이터마이닝 노트

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댓글: 42 개
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2014-08-13 07:40:19


Changed Set Bonuses

DiabloFans Quote:

  • Shenlong's Spirit 2 piece Bonus: Increases Spirit Regeneration by 4 per Second (up from 1).
  • Immortal King's Call 3 piece Bonus: Gain 500 (up from 289) Life per Fury Spent.
  • Inna's Mantra 2 piece Bonus: Gain 200 Life per Spirit Spent (up from 124).
  • Monkey King's Garb 4 piece Bonus: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for3500% (up from 1600%) weapon damage as Holy.

Legendary Gem Changes

Also reported by users, second passive now unlocks at level 25.

DiabloFans Quote:

ItemPassivePowerDescriptions.txt


Skill Changes

DiabloFans Quote:

Barbarian


  • Weapons Master : Mighty Weapons Fury gained per hit increased to 2 (up from 1).
  • Inspiring Presence : Life regenerated per second increased to 2% of your Maximum Life (up from 1%).
  • Bloodthirst : Healing from each point of Fury spent reduced to 966 Life (down from 3095). Heal amount is increased by 1% of your Health Globe Healing Bonus (down from 4%)
  • Ignore Pain 
  • Wrath of the Berserker 
  • Earthquake 
    • Cave-In : Damage is now Physical.
  • Revenge : Damage increased to 300% weapon damage (up from 220%). Healing increased to 4% of your maximum Life per enemy hit (up from 2%).
    • Retribution : Damage increased to 700% weapon damage (up from 480%).
    • Blood Law : Healing increased to 6%^of maximum Life per enemy hit (up from 4%).
  • War Cry 
    • Invigorate : Life regenerated increased to 8315 per second (up from 8253).

Demonhunter


  • Brooding : Life regenerated increased to 3% of your maximum Life (up from 1.5%).
  • Fan of Knives 
    • Bladed Armor : Armor gain increased to 40% (up from 25%). Duration decreased to 6 seconds (down from 10).
  • Marked for Death 
    • Grim Reaper : Damage divided evenly among all enemies increased to 20% (up from 15%).
    • Valley of Death : Area marked increased to 15 yards (up from 12 yards). Bonus damage taken by enemies increased to 15% (up from 12%).
    • Death Toll : Life gained by attackers of marked target increased to 3% of their maximum Life (up from 1%).
  • Shadow Power : Life per Hit gained increased to 16093 (up from 12379).
    • Blood Moon : Life per Hit gained increased to 32185 (up from 24758).
  • Companion 
    • Boar Companion : Life regeneration given by the boar increased to 5364 per second (up from 4126).
  • Vengeance 
    • Side Cannons : Maximum Life regenerated while firing increased to 3% (up from 1.5%)

Monk


  • Transcendence : Life per Spirit gained reduced to 429 (down from 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (down from 2%).
  • The Guardian's Path : Spirit generation while using a two-handed weapon decreased to 15% (down from 35%).
  • Harmony : 40% (up from 30%) of your single elemental resistances from items instead increases your resistance to all elements.
  • Breath of Heaven : Healing increased to 69735 - 91192 (up from 53642 - 70147).
    • Circle of Life : Healing increasedt o 139469 - 182383 (up from 107284 - 140295).
  • Cyclone Strike 
  • Serenity 
    • Peaceful Repose : Healing increased to 93874 - 120695 Life (up from 56943 - 62101).
    • Tranquility : Damage redirected increased to 120158 (up from 92430).
  • Mantra of Healing : Shield strenght increased to 62064 (up from 47742). Life regeneration bonus increased to 10728 (up from 4126).
    • Sustenance : Life regeneration increased to 21457 (up from 8253).
    • Boon of Inspiration : Life on Hit bonus from Mantra of Healing increased to 3576 (up from 2751).
  • Dashing Strike : Damage increased to 370% weapon damage (up from 305%).
    • Barrage : Damage increased to 975% weapon damage over 2 seconds (up from 750%).
    • Way of the Falling Star : Movement speed gain duration increased to 4 seconds (up from 3).
    • Blinding Speed : Chance to Dodge increased to 40% (up from 29%). Duration increased to 4 seconds (up from 3).
    • Radiance : Attack speed bonus duration increased to 4 seconds (up from 3).
  • Inner Sanctuary 
    • Intervene : Shield strenght increased to 107284 (up from 68332).
    • Safe Haven : Healing inside Inner Sanctuary increased to 35779 Life per second (up from 11389).
  • Sweeping Wind : Damage increased to 105% weapon damage (up from 60%). Damage at 3 stacks increased to 315% weapon damage (up from 180%).
    • Blade Storm : Damage per stack increased to 145% weapon damage (up from 85%). Damage at 3 stacks increased to 435% weapon damage (up from 255%).
    • Cyclone : Lightning tornado damage increased to 95% weapon damage (up from 35%).
  • Wave of Light 
    • Shattering Light : Bonus weapon damage as Cold in a line increased to 820% (up from 165%).
  • Mystic Ally 
    • Enduring Ally : Life per Second increased to 10728 (up from 4126).
  • Blinding Flash 
    • Soothing Light : Life regeneration increased to 26821 (up from 11966).
  • Epiphany 
    • Soothing Mist : Healing from using abilities increased to 40232 Life (up from 20632).

Templar


  • Heal : Healing increased to 193112 Life (up from 148548).
  • Loyalty : Life per second increased to 6437 (up from 4952).
  • Guardian : Healing increased to 182383 Life (up from 140295).

WitchDoctor


Wizard


Crusader


  • Indestructible : Life per Kill increased to 107284 (up from 82526).
  • Vigilant : Life regeneration increased to 2682 (up from 2063).
  • Wrathful : Life per point of Wrath decreased to 1341 (down from 3301). Heal amount from Health Globe Healing Bonus decreased to 1% (downfrom 4)/
  • Renewal : Life from blocking increased to 16093 (up from 12379).
  • Sweep Attack 
    • Holy Shock : Life per enemy hit increased to 5364 (up from 2063).
  • Steed Charge 
    • Rejuvenation : Maximum Life regenerated increased to 15% (up from 10%).
  • Judgment 
    • Penitence : Life per second increased to 2682 (up from 1032).
  • Punish 
    • Rebirth : Life regeneration when blocking increased to 12874 (up from 4952).
  • Justice 
    • Holy Bolt : Healing increased to 2146 - 3219 Life (up from 1651 - 2476).
  • Provoke 
    • Cleanse : Life on Hit gain increased to 1073 (up from 825).
  • Laws of Valor 
    • Invincible : Life on Hit gain increased to 21457 (up from 16505).
  • Laws of Hope : Shield strenght increased to 124128 (up from 95483). Passive Life per second increased to 10728 (up from 3714).
    • Faith's Reward : Life per point of Wrath spent increased to 1073 (up from 825).
  • Laws of Justice 
    • Faith's Armor : Shield strenght increased to 26821 (up from 20632). Duration increased to 5 seconds (up from 3).
  • Consecration : Life per second increased to 32185 (up from 8253).
  • Smite 
    • Reaping : Life regeneration bonus icnreased to 6437 (up from 1238).

Tiered Rift Strings

DiabloFans Quote:

  • TieredRiftCompleteNephalem - Nephalem Rift Complete

  • TieredRiftHighChance - The energy of this Greater Rift provides a high chance of upgrading this gem.

  • TieredRiftLowChance - The energy of this Greater Rift may not be enough to upgrade this gem - let us hope for the best.

  • TieredRiftNoChance - The energy of this Greater Rift is not sufficient to even attempt to upgrade this gem.



데이터마이닝 노트는 공식 노트가 아니기에 
누락된 정보가 많을 수 있습니다 

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