http://www.diablofans.com/news/48452-diablo-3-patch-2-3-ptr-datamined-class-changes-set
Sets
We have information on new and changed sets!
- Chantodo's Resolve [Reworked]
- 2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
- Shenlong's Spirit [Reworked]
- 2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
- Manajuma's Way [ Reworked]
- 2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
- Zunimassa's Haunt
- 2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
- Vyr's Amazing Arcana [Reworked]
- 2 pieces: [Archon gains the effect of every rune.]
- 4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
- 6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
- Embodiment of Marauder
- 4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
- Helltooth Harness [Reworked]
- 2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
- 4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
- 6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
- Wrath of the Wastes
- 2 pieces: tooltip added "per second"
- Uliana's Stratagem [New]
- 2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
- 4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
- 6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
- Spirit of Arachyr [New]
- 2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [3*100*5 (we are looking into this value)]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
- 4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
- 6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
- Seeker of the Light [New]
- 2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
- 4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
- 6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
Item passives
NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring
Note2: Some passives have changed. We have not included the ones that have changed (yet)
DiabloFans Quote:
- P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
- P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
- P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
- P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
- P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
- P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
- P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
- P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
- P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
- P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
- P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
- P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
- P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
- Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
- P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
- P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
- P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
- P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
- P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
- P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
- ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
- P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
- P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
- P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
- P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
- P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
- P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
- P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
- P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
- P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%. - p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
- P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
- P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
- P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
- P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
- P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
- P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
- P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
- P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
- ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
- ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
- ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Class Changes
Please note the following is datamined and may contain errors.
DiabloFans Quote:
Barbarian
- No Escape Increase the damage of Weapon Throw and Ancient Spear by
2530% against enemies more than 2015 yards away from you. - Cleave
- Scattering Blast : On Critical Hits, knock enemies
back 10 yardsup into the air and deal 80% weapon damage to enemies where they land.
- Battle Rage
- Ferocity : Increase
the duration of Battle Rage to 300 secondsmovement speed by 10%. - Swords to Ploughshares : Critical Hits
haveheal you for up to a 8% chance to cause enemies to drop additional health globes21457 Life.
- Frenzy
- Vanguard : Gain
255% movement speed while under the effectsfor each stack of Frenzy.
- Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to
4550 yards in front of you. - War Cry
Demonhunter
- Hot Pursuit Increase movement speed by 20% for
24 seconds when you hit an enemy. - Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for
35 seconds. - Spike Trap Cost: 30 Hatred / Lay a trap that arms after
21.5 seconds and triggers when an enemy approaches. The trap has a 20.5 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
- Long Fuse :
Increase the arming and re-Increases arming time to 3 seconds but increases damage to 520930% weapon damage as Firein a single blast. / Enemies hit are stunned for 2 seconds. - Echoing Blast : Increase
the damage of each explosion to 420to 575% weapon damage and turns theas Cold. / The trap explodes in a single blast that freezes any targets hit for 3 seconds. Whilst frozen damage into Coldis amplified by 20%. - Sticky Trap : Plant
athe bomb on ana single targeted enemy rather than on the ground.. / After 2 seconds,1 second the bomb explodes dealing 800915% weapon damage as Firedamage to all enemies within 1612 yards. - Lightning Rod : When
the trap is triggered, it releases a pulse oftriggered lightning that will bounce tochain hits up to 3 enemies within 10 yards. / Lightning will also arc from any triggered trap to any armed traps within 75 yards. / All enemies are hit for 500880% weapon damage as Lightning over 10 hits.
- Leech Leech
- stat : Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
- desc : "For a Demon Hunter, killing is life. Kill, grow strong, and survive." ???Mynton, Demon Hunter
WitchDoctor
- Spiritual Attunement Maximum Mana is increased by 10%. Regenerate
13% of your maximum Mana per second. / Mana fuels your offensive and defensive skills. - Blood Ritual
1020% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. - Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by
2025% for 35 seconds. - Physical Attunement
PhysicalSwampland Attunement
- stat : You and your pets gain
70120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. / The range of this effect is increased by your gold pickup radius.
- Corpse Spiders
- Blazing Spiders : Throw a jar with fire spiders that
deal a total of 700% weapon damage as Firethat return 3 Mana to you per hit. - Widowmakers : Throw a jar with widowmaker spiders
that return 3 Mana to you per hitdeal a total of 700% weapon damage as Physical.
- Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take
1015% additional damage.
- Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows
enemiesthem whole for up to 5 seconds, digesting for 580%then spits them back out with a layer of yourgoo that deals 750% weapon damage per second as Poison over 5 seconds and increases all damage taken by 25%. - Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as
PhysicalPoison to all enemies within 12 yards. - Unstable Form : Hexed enemies explode when killed, dealing
135500% weapon damage as Fire to all enemies within 8 yards. - Jinx : Increases the magnitude of the hex to
2030% additional damage.
- Soul Harvest
- Soul to Waste :
Increase the duration of Soul Harvest's effect to 60 secondsGain 5% increased movement speed for each enemy harvested.
- Firebomb
- Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as
FireCold to all other enemies within 28 yards.
- Acid Cloud
- Corpse Bomb : Raise a corpse from the ground that explodes for
525620% weapon damage as Fire to enemies in the area. - Kiss of Death : Spit a cloud of acid that deals
330333% weapon damage as Poison, followed by 396400% weapon damage as Poison over 3 seconds.
- Mass Confusion Cooldown: 60 seconds / Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.
- Mass Hysteria : Up to
610 enemies who are not Confused become Stunned for 3 seconds. - Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing
195400% weapon damage per second as Physical to enemies it passes through. - Unstable Realm : Reduce the cooldown of Mass Confusion to
4530 seconds. - Devolution : Enemies killed while Confused have a
30100% chance to spawn a Zombie Dog.
- Zombie Charger
- Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals
392400% weapon damage as Poison to enemies in the area. - Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing
196200% weapon damage as Cold to nearby enemies. - Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing
532580% weapon damage as Fire to all enemies within 912 yards.
- Firebats
- Hungry Bats : Rapidly summon two bats that each seek out a nearby
enemiesenemy for 635]% weapon damage as Fire. - Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of
638660% weapon damage as Poison. - Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. / Firebats' damage type turns into Physical.
- Plague of Toads
- Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as
PoisonPhysical. - Toad Affinity : Gain 9 Mana every time a toad hits an enemy. / Plague of Toads' damage turns into Cold.
- Wall of Zombies Wall of
ZombiesDeath
- desc : Cooldown: 8 seconds / Raise a
linewall of zombies 28 yards wide from the ground that attacks nearbyblocks enemies and attacks them for 200800% weapon damage as Physical over 46 seconds. CreepersSurrounded by Death : Up to 3Raise a circle of zombies will emerge from the ground that traps and attackattacks nearby enemies for 25% of your1000% weapon damage as Physical per attackover 4 seconds.Barricade : Increase the widthRing of the Wall of ZombiesPoison / Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds.Offensive LineCommuning with Spirits : Knock allSummon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies behind the wallby 60%, and reduces their damage dealt by 25% for 3 seconds.Unrelenting GripOffensive Line : Your Wall of Zombies will SlowIncrease the movementwidth of the wall to 50 yards. All enemies by 60% for 5 seconds. Changesin front of you are knocked back behind the damage done to Coldwall.Wrecking CrewFire Wall : The lineRaise a wall of zombies tauntflame 40 yards wide for 8 seconds that burns enemies to attackwho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds.
Wizard
- Unstable Anomaly When you receive fatal damage, you
healinstead gain a shield equal to 45300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and slowsStuns them by 60% for 3 seconds. / This effect may occur once every 60 seconds. - Wave of Force
- Impactful Wave : Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains a 5 second cooldown.
- Archon
- Slow Time : Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second. / Archon abilities deal Cold damage instead of Arcane.
X1_Crusader
- Blessed Hammer
- Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a
1035% chance to explode on impact, dealing380460% weapon damage as Cold and Freezing enemies within 6 yards for 21 seconds.
- Judgment
- Mass Verdict : All enemies are
first drawn toward the center of the judged area. ConversionDebilitate : Enemies below 25% health who arein the judged have a 20area deal 40% chance to be converted into an Avatar of the Order who fights by your sidereduced damage for 56 seconds. Each Avatar attacks for 100% of your weapon damage.