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[잡담] 5.2 직업변경점 수도사부분(영문) + 약간 번역 및 잡설

그토록
댓글: 9 개
조회: 1148
2012-12-22 11:36:11
Monk (Forums, Talent Calculator)
  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 276 552 Nature damage to all enemies, and 648 1,296 healing to all allies in its path.
  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 276 552 Nature damage to all enemies, and 648 1,296 healing to all allies in its path.
  • Chi Torpedo Torpedo a distance in front of you, dealing 1,806 2,069 Nature damage to all enemies and 8,408 healing to all allies in your path.
  • Chi Torpedo Torpedo a distance in front of you, dealing 1,806 2,069 Nature damage to all enemies and 8,408 healing to all allies in your path.
  • Crackling Jade Lightning When dealing damage, you have a 35% 30% chance to generate 1 Chi. 1.21% of Base Mana, plus 1.21% per sec. 1.57% of Base Mana, plus 1.57% per sec.
  • Enveloping Mist Heals the target for (65,688 + 66.5% 44,448 + 45.0% of SP) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%.
  • Gift of the Serpent You form a Healing Sphere out of healing mists at the target location for 3 min. 60 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect.
  • Healing Elixirs Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health. 15% of your total health.
  • Healing Sphere You form a Healing Sphere out of healing mists at the target location for 3 min. 60 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect.
  • Healing Sphere You form a Healing Sphere out of healing mists at the target location for 3 min. 60 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect. Unlimited range.
  • Healing Sphere You form a Healing Sphere out of healing mists at the target location for 3 min. 60 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect.
  • Healing Sphere You form a Healing Sphere out of healing mists at the target location for 3 min. 60 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect.
  • Hotfix Passive (New)
  • Jab (Brewmaster) 3% 3.9% of Base Mana / 40 Energy / 40 Energy.
  • Jab (Mistweaver) 3% 3.9% of Base Mana / 40 Energy / 40 Energy.
  • Jab (Windwalker) 3% 3.9% of Base Mana / 40 Energy / 40 Energy.
  • Paralysis Melee 20 yd range.
  • Renewing Mist Each time Renewing Mist heals, it also travels to the closest nearby injured party or raid member friendly target within 20 yards, up to 2 times.
  • Spinning Crane Kick (Brewmaster) 5.5% 7.15% of Base Mana / 40 Energy / 40 Energy.
  • Spinning Crane Kick (Mistweaver) 5.5% 7.15% of Base Mana / 40 Energy / 40 Energy.
  • Spinning Crane Kick (Windwalker) 5.5% 7.15% of Base Mana / 40 Energy / 40 Energy.
  • Zen Sphere Only one Zen Sphere Only two Zen Spheres can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate, dealing 144 Nature damage and 337 healing to all targets within 10 yards.
  • Zen Sphere: Detonate Only one Zen Sphere Only two Zen Spheres can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate, dealing 144 Nature damage and 337 healing to all targets within 10 yards.
  • Zen Sphere: Detonate Only one Zen Sphere Only two Zen Spheres can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate, dealing 144 Nature damage and 337 healing to all targets within 10 yards.

Talents
  • Charging Ox Wave 60 30 sec cooldown.
  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 276 552 Nature damage to all enemies, and 648 1,296 healing to all allies in its path. 2 Chi. 40 yd range. 40 yd range. 30 sec cooldown.
  • Chi Torpedo Torpedo a distance in front of you, dealing 1,806 2,069 Nature damage to all enemies and 8,408 healing to all allies in your path.
  • Chi Wave 2 Chi. 8 15 sec cooldown.
  • Dampen Harm Dampen Harm can be cast while stunned.
  • Healing Elixirs Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health. 15% of your total health.
  • Ring of Peace Forms a sanctuary around you the target for 8 sec, causing all enemies to be unable to attack or cast harmful spells while within it. silenced and disarmed within 8 yards. Lasts 10 sec. Requires Level 60. 40 yd range. 2 1.5 min cooldown.
  • Tiger's Lust 1 Chi.
  • Zen Sphere Only one Zen Sphere Only two Zen Spheres can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate, dealing 144 Nature damage and 337 healing to all targets within 10 yards. Limited to 1 target. 2 targets. 2 Chi. 40 yd range. 40 yd range. 10 sec cooldown.

Brewmaster
  • Clash You and the target charge each other, meeting halfway then stunning all targets within 6 yards. for 4 sec.
  • Hotfix Passive (New)
  • Keg Smash (Brewmaster) |Tinterfaceiconsability_warrior_warcry/18" |Tinterfaceiconsinv_relics_totemofrage/24" alt="" style="vertical-align: middle" /> Weakened Blows|r Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Keg Smash (Mistweaver) |Tinterfaceiconsability_warrior_warcry/18" |Tinterfaceiconsinv_relics_totemofrage/24" alt="" style="vertical-align: middle" /> Weakened Blows|r Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Keg Smash (Windwalker) |Tinterfaceiconsability_warrior_warcry/18" |Tinterfaceiconsinv_relics_totemofrage/24" alt="" style="vertical-align: middle" /> Weakened Blows|r Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Mastery: Elusive Brawler Increases your Stagger amount by an additional 4%. 5%.

Brewmaster & Windwalker
  • Nimble Brew (New) Clears you of all root, stun and fear effects and reduces the duration of future such effects by 60% for 6 sec. Nimble Brew can be cast while stunned or feared.

Mistweaver
  • Enveloping Mist Heals the target for (65,688 + 66.5% 44,448 + 45.0% of SP) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%.
  • Hotfix Passive (New)
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 550% of Spell Power + 39,958 79,916 ] damage and increasing all periodic healing taken by 50%.
  • Mastery: Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 60 sec. 30 sec. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 0% of the effect.
  • Renewing Mist Each time Renewing Mist heals, it also travels to the closest nearby injured party or raid member friendly target within 20 yards, up to 2 times. 5% 6.5% of Base Mana.
  • Soothing Mist When you heal with Soothing Mist, you have a 35% 30% chance to generate 1 Chi. 0.726% of Base Mana, plus 0.726% per sec. 1% of Base Mana, plus 1% per sec.

Windwalker
  • Brewing: Tigereye Brew For each 4 2 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges. granting you 2.00% increased damage for 15 sec. Tigereye Brew can stack up to 10 times. 20 times, but can only consume up to 10 stacks at a time for 20.00% increased damage.
  • Combo Breaker (New) You have a 12% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
  • Hotfix Passive (New)
  • Mastery: Bottled Fury Grants a 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi. Grants an additional 2.00% damage per Tigereye Brew stack.
  • Tigereye Brew Increases damage done by 2% 2.00% per stack of Tigereye Brew active, consuming your Tigereye Brew stacks. up to 10 Tigereye Brew stacks. $@spelltooltip123980 Monk - Windwalker Spec.
  • Touch of Karma 2 Chi.


 

번역본이 나오면 좀 더 활발하게 토론이 가능할듯 하지만 일단 나온것은 올려보아요. ㅎㅎ

 

눈에 띄는 것만 이야기해봅니다.

 

일단 특성부분 치명적범위가 패시브가 된것 같네요(마비 사거리 20미터) 대신 평온의 고리(가칭)이 생기는데 이건 물건이네요 -_-ㅋ 대상 지역내에 성역을 만들어(8미터) 적 침묵+무장해제 모두 외쳐  EE!

 

그리고 범의욕망이 이제 기가 필요가 없어졌군요. 또 해악 감퇴를 무려 스턴중에도 사용가능 PVP 상향이군요.

 

 

이제 양조. 일단 밑에 룬의수호검님이 말씀하신 특화가 상향입니다 4%->5%로 올랐군요 이제 최초 뎀감이 확실히 더 좋아질 듯 합니다.

 

그리고 풍운 양조 모두 Nimble Brew 라는 스킬을 주는데 탈출기 입니다. 좋군요 ㅎㅎ(상태이상 군중제어 해제합니다. 그리고 6초동안 지속시간60%감소)

 

풍운은 호안주가 기2개 쓸때마다 중첩되네요 20중첩까지 되지만 한 번 쓸때 10중첩이 맥시멈이라고 합니다. 업보는 기 2개쓰이던것이 자원소모가 없어졌네요 ㅎㅎ 무엇보다도 특화가 변했습니다. 지금의 특화는 기본스킬로 바뀌고(타 쓸때마다 12%) 대신 특화가 오르면 호안주 먹었을 떄 올라가는 데미지 %가 증가합니다.(기본 1중첩당 2%) 이거 좀 더 까다로워지는 느낌입니다 ㅎ(물론 개상향입니다 모두 외쳐 EE!)

 

 

그리고 대망의 운무...... 이 대망이 크게 망했다는 의미일 수 있습니다 -_- 반대로 미치도록 좋아질 수도 있구요. 이번에도 뚜껑까봐야겠네요. 일단 마나량감소 안해줍니다 -_- 망할놈들ㅜㅜ 그리고 치유의 구슬(특성으로 생기든 생성하든) 안쓰면 폭발해서 주변 아군 힐주는거 결국 줄 모양이네요(아직 0%인걸로 봐서 확신할 순 없지만 밸런스 조절중인 것 같습니다)

 

그런데 기파와 기물이 죽어씀다 ㅠ_ㅠ 기를 안쓰는대신 미친 쿨다운ㅋㅋㅋㅋㅋㅋㅋㅋㅋ 으앜ㅋㅋㅋㅋㅋㅋ 블쟈 이 미친놈들아ㅠㅠㅠㅠㅠㅠ 기파 쿨 30초는 뭐냐 ㅠㅠㅠ 기물은 15초입니다.

 

그런데 선의 구슬이 바뀌었습니다. 예전엔 한개만 생성가능하던것이 두개 생성이 되죠. 그리고 예전에 한번 생성된것에 덧칠하면 폭발했던것이 이제는 해제 되거나 피가35%이하로 까이면 폭발합니다. 덧칠해서 폭발하는 것이 없어졌는데... 이거 혹시 중첩될지도 모르겠습니다(단일타겟 두개 기의 구슬) 이거 되면... 탱이 한방에 찍싸는 경우가 아니라면 운무와 함께라면 탱이 죽질 않아! 가 될 수 있겠군요 ㅎㅎ(다시보니 쿨타임 10초가 생겼네요.... 기2개 쓰던것이 기를 사용하진 않게 변했네요)

 

힐이 좀 불안하긴 한데 나머진 일단 크게 상향된 듯합니다.^^

Lv37 그토록

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