BarbarianMonk
Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur more than once everytwice in succession within 60 seconds.
Cyclone Strike Cost: 50 Spirit / Pull allup to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 100313% weapon damage as Holy.
Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160303% weapon damage and rooting the target for 1 second.
- stat : Damage increased to
160303% weapon damage.
Inner Sanctuary
Forbidden Palace : You and your allies standing in the area of effect of Inner Sanctuary deal 1015% additional damage.
Sanctified Ground : When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 6080%.
Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 1520% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 4560% weapon damage to nearby enemies.
Blade Storm : Intensify the vortex, increasing the damage per stack to 2026% weapon damage. This increases the damage with 3 stacks to 6078% weapon damage.
Cyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 2026% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 3050% of the target's maximum Life as Physical damage to all nearby enemies.
- stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals
3050% of the target's maximum Life as Physical damage to all nearby enemies.
Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390829% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
- stat : Damage increased to
48 - 48 Holy damage.
Wall of Light : Increases damage of the initial strike to 5661202% weapon damage as Holy.
Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235470% weapon damage.
Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 259517% weapon damage as Fire and causes Knockback.
Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 294588% weapon damage as Fire to each enemy it strikes.
Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85155% weapon damage while running.
Mystic Ally
Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 3060% for 2 seconds.
Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50100% chance to be reborn after 53 seconds. In addition, the physical damage of the ally's basic attack is increased to 4460% of your weapon damage per swing.
WitchDoctor
Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once everytwice in succession within 90 seconds.
Wizard
Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 3060% for 23 seconds.
Illusionist Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.
Unstable Anomaly When reduced below 30% Lifeyou receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once everytwice in succession within 60 seconds.
Shock Pulse Launch a volley of 3 electric bolts that deal 5348% weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
Fire Bolts : Cast bolts of fire that each deal 152195% weapon damage as Fire.
Living Lightning : Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 3753% weapon damage as Lightning.
Explosive Bolts : Slain enemies explode, dealing 70105% weapon damage as Lightning to every enemy within 10 yards.
Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 175200% weapon damage as Arcane to all enemies within 10 yards.
Obliteration : Increase the damage of the explosion to deal 228260% weapon damage as Arcane.
Arcane Nova : Modify the orb to deal 175200% weapon damage as Arcane to all enemies within 20 yards.
Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 7080% weapon damage as Arcane when enemies get close.
Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area, dealing 210510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
- stat : Call down shards of ice to pelt an area, dealing
25 - 25 Cold damage per second for 8 seconds.
Unrelenting Storm : Increases the duration of Blizzard to deal 280680% weapon damage as Cold over 8 seconds.
Stark Winter : Increases the size of Blizzard to cover 22 yards, dealing 210510% weapon damage as Cold over 6 seconds.
법사는 안쓰이던 스킬들 적당히 상향, 수도사는 대충봐도 공력소모스킬 데미지가 거의 두배씩 상승했네요.