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Patch 2.1 Expected Changes Compilation
Or Elite Guide Creator and helper Angzt put together a very informative collection of upcoming changes in Patch 2.1. While not all of them are guaranteed to come with the patch, most of them surely will! As Angzt says in his post: Keep in mind, that the changes listed here might go live differently or not at all!
For the whole post and sources visit the original topic - what you see here is basically the essence.
Patch 2.1
- Patch 2.1 will have a Public Test Realm (PTR). It is unknown when the PTR or the patch itself will become available.
- 2.1 패치는 테스트 서버를 가질 것. 언제 테스트 서버를 열지는 미확정.
- However, note that the PTR will initially not have all the changes for 2.1 on it.
- 하지만 이 테스트 서버에 모든 변경점이 적용되지는 않을것.
Main features
Seasons (시즌)
- Seasons or Ladders, as they were known in Diablo II, will be a new game mode to choose from.
- When creating a character, you can pick between Season and non-Season, giving you a total of four options on character creation: Softcore Season, Softcore non-Season, Hardcore Season, Hardcore non-Season.
- Existing characters will not be able to play in the Seasons.
- When choosing to create a Season character, you will be off to a completely fresh start: No gold, no Paragon Levels, empty stash and no (levelled) artisans. You will also be unable to play with any non-Ladder characters. The separation is comparable to that between Hardcore and Softcore right now.
- 1. 시즌(혹은 래더) 게임모드가 추가 됨.
- 2. 캐릭터를 생성할때 시즌,비시즌을 선택할 수 있음.(하드코어도 마찬가지)
- 3. 기존에 키우던 캐릭터로는 시즌을 플레이 할 수 없음.
- 4. 시즌 캐릭터는 완전히 새로운 상태에서 출발함(템,정복자레벨,골드,상인레벨까지 전부 초기화)
- In Diablo II, you would compete with other players to reach the maximum level faster than them. The highest level players would be listed on a leaderboard, the "Ladder".
- What the measure for Seasons will be in Diablo III is still unclear. Season specific Leaderboards for the new Tiered Rifts have been confirmed but it is certainly possible that the highest (Paragon) Level players will also be listed somewhere. It is likely, that the Leaderboards will be class rather than account based.
- Seasons will only have a limited duration, though it is still unclear how long they will be. The developers have mentioned talking about a time ranging from 1 to 6 months, also noting that the first Season may be longer than average. Future seasons may vary in length.
- Later Seasons have also been mentioned to possibly change some basic rules of the game, though no examples were given.
- 1. 시즌의 순위를 정하는 리더보드에 대해서는 아직 확정된것이 많지 않음.
- 2. Tiered Rift (밑에 내용참조) 에 대한 리더보드는 확실히 있을 것임.
- 3. 가장 높은 정복자 레벨에 대한 리더보드를 만들 가능성도 있음.(만약 만든다면 전체 캐릭터를 기준을 하지 않고 클래스 별로 나뉠 가능성이 큼)
- 4. 이번 시즌이 정확히 몇개월 동안 지속될지는 아직도 논의 중이지만, 1-6개월 안이 될것.
- 5. 앞으로 나오는 시즌의 길이는 이번 시즌과는 다를수있음.
- 6. 개발부에서는 앞으로 (이번 시즌말고) 나올 시즌에서는 게임의 몇몇 기본룰을 바꿀수도 있다고 말해주었지만, 어떻게 바뀔것인지는 말해주지 않았음.
- After the end of a Season, all characters, Paragon Experience, gold and stash items will be rolled over to the non-Season game, allowing you to continue playing your Season characters in the other game mode, while providing yet another fresh start for the next Season.
- Seasons will feature exclusive Legendary items as an additional incentive to play them.
- After a Season ends, these items will become part of the loot table in the non-Season game, allowing all players access to them.
- 1. 시즌 종료후, 모든 시즌 캐릭터의 정복자 경험치,골드,아이템은 원래 있던 계정으로 통합될 것임.
- 2. 시즌에서는 새로운 전설 아이템들이 등장.
- 3. 새로 등장한 전설 아이템들은 시즌 종료후 비시즌 모드에서도 드랍될 수 있게 할것임.
Tiered Rifts
- Tiered Rifts will be a different form of Nephalem Rifts in Adventure Mode.
- The idea behind them is to have an endless dungeon of sorts with increasing difficulty the deeper you go. Each Tiered Rift will be on a timer which you will have to beat to be able to advance to the next level. While the time you have to clear a Tiered Rift has not yet been determined, 15 minutes have been mentioned as an example.
- To access a new Tiered Rift you will have to acquire a Greater Rift Token, which has a chance to drop from the Rift Guardian in a Nephalem Rift.
- If you manage to beat a Tiered Rift level in time, you will get a Greater Rift Key of the rank of the next level you may enter.
- There will be leaderboards associated with Tiered Rifts, allowing you to compare how deep you could go or how fast you cleared a Rift tier with your friends, Clan or the entire region.
- There will be separate leaderboards for Hardcore/Softcore and Season/Non-Season as well as different classes and group sizes.
- Rewards for Tiered Rifts are still being worked on but they should be the most rewarding thing you can do on a certain difficulty.
- Legendary Gems are being considered as a potential reward.
- In the future, Tiered Rifts may be used to measure class balance in the form of solo capabilities, group synergy or high vs. low difficulty farming speed, allowing the developers to identify possible issues by looking at a large data set: the leaderboards.
- 1. Tierd Rift는 기존 네팔렘 균열과는 다른 게임모드임.
- 2. Tierd Rift의 레벨은 끝이없음. 내려갈수록 난이도가 올라가는 시스템이 될것.
- 3. 각가의 Tierd Rift의 레벨은 타이머를 가지고 시간안에 레벨을 클리어 해야만 다음 레벨로 진행 할 수 있음.(이 시간에 대해서 명확하게 정해진것은 없지만, "15분"이 예시로서 제시되었음)
- 4. Tierd Rift에 들어가기 위해서는 Greater Rift Token가 필요함. 네팔렘 균열 보스가 확률적으로 드랍할것임.
- 5. 시간안에 Tierd Rift의 레벨을 클리어하면, 다음 레벨로 갈 수 있는 Greater Rift Key를 받게 됨.
- 6. Tierd Rift의 리더보드 순위는 얼마나 많은 레벨을 진행했는지, 얼마나 빠른 시간안에 레벨을 클리어했는지에 의해 결정됨.(파티,클랜,지역단위로 구성) 클래스, 하드코어-일반, 파티원수에 따라서 각각 다른 보드가 세워질것임.
- 7. Tierd Rift의 보상은 아직 구체적으로 정해진 것은 없지만, 매우 만족할만한 것이 될것.
- 8. 차후에는 이 Tierd Rift의 리더보드 결과를 통해 캐릭터 밸런스를 맞춰나갈 계획(솔플,파티플,시너지,저레벨 파밍, 파밍스피드 등등)
Nephalem Rifts (네팔렘 균열)
- The time it takes to clear a Nephalem Rift will become less dependent on the Rift's contents. This is in regards to Tiered Rifts and allowing better comparability between the time it takes to clear them.
- Rift Guardians will get some tweaks to make their fights last approximately equally long, e.g. Orlash should disappear for a shorter time mid-fight.
- The general monster density in Rifts will become more uniform and the speed at which the Rift's progress bar fills will be dependent on the healthpool of slain monsters, making Elite packs worth it even if you're going for pure speed.
- 1. 맵크기나 몹수에 따라 네팔렘 균열 클리어 시간이 달라지지 않게할것.
- 2. 균열 보스들을 공략하는 시간이 대략 비슷해질것. 예) 올라쉬가 싸움중에 사라지는 시간을 줄임
- 3. 이제 균열바가 체워지는 기준이 몬스터들의 체력을 얼마나 깎았나로 정해짐. 이에따라 일반몹을 대량 학살 하는것보다 체력이 많은 정예몹들을 많이 잡는것이 클리어 시간 단축에 더 유리해질것.
Itemization (아이템)
- The following Sets will get their full Set bonuses changed:
- These changes are intended to affect items found before the patch as well, so don't salvage them just yet!
- Other Legendaries, specifically Monk related ones, might also get improved, but don't expect every lackluster Legendary to receive a buff.
- There will be new, Season exclusive Legendaries which will become available in the non-Season game after a Season ends.
- Legendary Gems were mentioned as possible rewards for Tiered Rifts.
- 1. 다음 세트 아이템들의 세트보너스가 변경 될 예정
- 법사-불새셋
- 수도-일천셋
- 수도-손오공셋
- 선동자셋
- 악사-어둠셋
- 2. 이 변화는 패치전 습득한 셋템들에도 적용될것임.
- 3. 몇몇 전설템(특히 수도사의)들이 버프될수도 있음. 하지만 모든 쓰레기템들을 다 버프시키진 않을것.
- 4. 전설 보석이 Tierd Rift의 보상으로 논의되고있음 (확정아님)
Classes (직업)- While no details are known yet, "many changes" are planned for all classes.
- The Monk changes will improve core class attributes and class abilities.
- 1.아직 정해진것은 없지만, 모든 클래스가 "많은 변화"를 겪을 것임.
- 2.수도사의 핵심 스킬과 능력들이 버프될 예정.