Class Changes
Barbarian
- Bash
- Onslaught :
Each hit adds 2 reverberations that cause an additional 100% total weaponThe enemy has a 10% increased chance to be Critically Hit for 3 seconds. / Bash's damage turns into Lightning. - Punish : Increase
theyour damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. ClobberFrostbite : Each hit has a 35% chance to StunFreezes the enemy for 1.5 seconds. / Enemies can be frozen by Bash once every 5 seconds.
- Cleave
- Broad Sweep :
IncreaseSwing at all enemies around you and increase damage to 210% weapon damage as Lightning.
- Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back and dealing
540600% weapon damage to enemies along your path.
- Battering Ram : Increase the damage to
9001050% weapon damage as Fire. BullCold Rush : All enemies hit are Frozen for 2.5 seconds. / Furious Charge's damage turns into Cold.
- Rend
- Lacerate : Increase damage to 1350% weapon damage as
PhysicalLightning over 5 seconds. - Ravage : Increase the range of Rend to hit all enemies within 18 yards. / Rend's damage turns into Fire.
- Mutilate : Affected enemies are Chilled and take 10% increased damage from all sources. / Rend's damage turns into Cold.
- Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for
275340% weapon damage. / While whirlwinding, you move at 75% movement speed.
- Volcanic Eruption : Turns Whirlwind into a torrent of magma that deals
325400% weapon damage as Fire. - Dust Devils : Generate harsh tornadoes that deal
80120% weapon damage to enemies in their path. - Hurricane : Pull enemies from up to 35 yards away towards you while
Whirlwindingwhirlwinding. / Whirlwind's damage turns into Cold.
Demonhunter
- Multishot
- Burst Fire : Each time you fire, generate a
poison burst of cold that damages nearby enemies within 1215 yards for 200% weapon damage as PoisonCold.
- Fan of Knives Cooldown: 10 seconds / Throw knives out in a spiral around you, dealing
450620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 second.
- Knives Expert : Remove the cooldown but add a 30 Hatred cost. / Fan of Knives' damage turns into Fire.
- Assassin's Knives : Also throw long-range knives that deal
450620% weapon damage to 5 additional enemies. - Fan of Daggers : Enemies hit are
knocked back and Stunned for 2.53 seconds. / Fan of Knives' damage turns into Lightning damageFire. - Pinpoint Accuracy : Increase cooldown to 15 seconds and increase damage to
12001600% weapon damage as Lightning. - Bladed Armor : Gain
6525]% additional armor for 410 seconds. / Fan of Knives' damage turns into Cold.
- Cluster Arrow
- Maelstrom : Instead of releasing grenades, release up to 5
shadow tendrilsrockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 1% Life per enemy hit.
- Sentry
AidPolar Station : The turret healsChills all nearby allies for 1% ofenemies within 16 yards, Slowing their maximum Life per secondmovement speed by 60%.
- Strafe Cost: 12 Hatred / Shoot at random nearby enemies for
575675% weapon damage while moving at 75% of normal movement speed.
- Demolition : Throw out bouncy grenades that explode for
400460% weapon damage as Fire to enemies within 16 yards. - Emberstrafe : Leave a trail of fire in your wake that deals
185220% weapon damage as Fire over 2 seconds. - Rocket Storm : In addition to regular
firingshots, fireshoot off homing rockets for 110130% weapon damage as FireCold. - Drifting Shadow : Movement speed increased to 100% of normal running speed while strafing. / Strafe's damage turns into Lightning.
- Vengeance
- From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and
StunFreeze your enemies for 2 seconds.
Monk
- Resolve Damage you deal reduces enemy damage by 20% for
2.54 seconds. - Dashing Strike
- Barrage : The last enemy you dash through is obliterated with a barrage of strikes, taking an additional
498750% weapon damage as Physical over 2 seconds. - Way of the Falling Star : Gain 20% increased movement speed for 3 seconds after using Dashing Strike. / Dashing Strike's damage turns into Holy.
- Blinding Speed : Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike. / Dashing Strike's damage
changes toturns into Cold. - Quicksilver : Increases maximum charges to 3. / Dashing Strike's damage turns into Lightning.
Flying Side Kick : Perform a flying kick that has a 40% chance to Stun enemies hitRadiance / Gain 15% increased attack speed for 4 second.3 seconds after using Dashing Strike. / Dashing Strike's damage turns into Fire.
- Exploding Palm Cost: 40 Spirit / Cause
aan enemy to Bleed for 16851200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 502770% of its maximum Lifeweapon damage as Physical damage to all nearby enemies.
Impending Doom : Increase the duration of the Bleed effectShocking Grasp / Exploding Palm arcs up to deal 3265% weapon15 yards to another target. / Exploding Palm's damage as Physical over 12 secondsturns into Lightning.Creeping DemiseImpending Doom : Enemies hit are SlowedExploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by 80%Exploding Palm, they explode for 9 seconds6305% weapon damage as Cold.- Strong Spirit : If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. / Exploding Palm's damage turns into Holy.
- Essence Burn : Instead of bleeding, the enemy will burn for
26201875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 6403260% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
- Seven-Sided Strike
- Sudden Assault : Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
SeveralIncinerate : Seven-Sided Strike / Increase the number of strikescauses enemies to 10burn for 630% weapon damage as Fire over 3 seconds.
- Tempest Rush Cost:
1525 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, dealing 260390% weapon damage while running.
- Northern Breeze : Reduce the
channelingSpirit cost of Tempest Rush to 825 Spirit and increase its damage to 310500% weapon damage as Holy. - Flurry :
Enemies hit are SlowedAfter you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 80%135% weapon damage as Cold while channeling. / Tempest Rush's damage turns into Cold.
- Mystic Ally
- Fire Ally : Active: Your mystic ally splits into 10 allies that explode for
149290% weapon damage as Fire. / Passive: A mystic ally fights by your side that increases your damage by 10%. - Water Ally : Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing
190625% weapon damage as Cold. / Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds. - Earth Ally : Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals
333380% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. / Passive: A mystic ally fights by your side that increases your Life by 20%.
- Seize the Initiative Seize the Initiative
- stat : Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds.
- desc : The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
WitchDoctor
- Zombie Handler You can have 1 additional Zombie Dog summoned at one time.
The healthsYour life, and that of you, your Zombie Dogs and Gargantuan are increased by 20%. - Poison Dart
- Numbing Dart :
Toxins in the Poison DartShoot a Cold dart that will Slow the enemy by 60% for 2 seconds. - Spined Dart : Gain 50 Mana every time a Poison Dart hits an enemy. Converts the damage type to Physical.
- Horrify
Don a spectral mask that horrifies all enemies within 18 yards, causing them to run in fear for 3 seconds. / Cooldown: 12 seconds - Acid Cloud
- Corpse Bomb : Raise a corpse from the ground that explodes for 525% weapon damage as
PoisonFire to enemies in the area. - Slow Burn :
Increase the duration of the acidCreate pools left behindof frost to deal 720% weapon damage as PoisonCold over 6 seconds.
- Big Bad Voodoo
Begin a fetish ritual dance that heals your zombies and sends them into a frenzy, increasing their attack and movement speeds by 20% for 20 seconds.
Wizard
- Astral Presence Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
- Ice Armor
- Frozen Storm : A whirling storm of ice builds around you, dealing
2880% weapon damage as Cold every second.
- Arcane Orb Cost: 30 Arcane Power / Hurl an orb of pure energy that explodes on contact, dealing
381435% weapon damage as Arcane to all enemies within 15 yards.
- Obliteration : Increase the speed of the orb and its damage to
509700% weapon damage as Arcane, but reduce the area of effect to 8 yards. - Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for
236265% weapon damage as Arcane when enemies get close.
- Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds for
616945% weapon damage as Arcane to all enemies within 12 yards.
- Obliterate : Release an enormous Explosive Blast that deals
760990% weapon damage as Arcane to all enemies within 18 yards. - Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for
10391655% weapon damage as Arcane. - Unleashed : Increases the damage of Explosive Blast to
9701485%. - Chain Reaction : Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing
320520% weapon damage as Fire.
- Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for
147175% weapon damage as Lightning. Lasts 10 minutes. / Only one Armor may be active at a time.
- Thunder Storm : Increase the damage of the shock to
194315% weapon damage as Lightning. - Shocking Aspect : Critical Hits have a chance to electrocute a nearby enemy for
51425% weapon damage as Lightning.
- Magic Missile
- Conflagrate :
Missiles pierceThe missile pierces through enemies and causecauses them to burn for 55130% weapon damage as Fire over 3 seconds. / Burn damage will refreshstacks up to 3 times and any Fire damage taken from you refreshes all existing stacks of Conflagrateto itstheir maximum duration.
- Meteor Cost: 40 Arcane Power / Summon an immense Meteor that plummets from the sky, crashing into enemies for
501610% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 190195% weapon damage as Fire over 3 seconds.
- Comet : Summon a Comet that deals
590700% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 224235% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
- Disintegrate Cost:
30 Arcane Power plus an additional 18 Arcane Power while channeling / Channel a beam of pure energy forward, dealing580360% weapon damage as Arcane and disintegrating enemies it kills. / Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane.
- stat : Increase damage to
64 - 127 Arcane damage per second. - Entropy : The beam fractures into a short-ranged cone that deals
745465% weapon damage as Arcane. / Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane.
- Ray of Frost Cost:
30 Arcane Power plus an additional 16 Arcane Power while channeling / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 605380% weapon damage as Cold and Slows their movement by 60% for 3 seconds. / Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold.
- Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing
445285]% weapon damage as Cold to all enemies caught within it. / Ray of Frost damage is increased by 90% weapon damage every second, up to a maximum total of 735% weapon damage as Cold. - Black Ice : Enemies killed by Ray of Frost leave behind a patch of ice that deals
1204756% weapon damage as Cold to enemies moving through it over 3 seconds.
- Arcane Torrent Cost:
30 Arcane Power plus an additional 16 Arcane Power while channeling / Hurl a barrage of arcane projectiles that deal670370% weapon damage as Arcane to all enemies near the impact location. / Arcane Torrent damage is increased by 105% weapon damage every second, up to a maximum total of 895% weapon damage as Arcane.
- stat : Hurl a barrage of Arcane projectiles that deal
74 - 85 Arcane damage per second to all enemies near the impact location. / Cost:300107 Arcane Power per second - Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to
17251215% weapon damage as Arcane. / Arcane Torrent damage is increased by 370% weapon damage every second, up to a maximum total of 3065% weapon damage as Arcane.
X1_Crusader
- Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing
3320%16600% total weapon damage to enemies within 18 yards of the impact zone. / The bombardment continues on randomly targeted enemies nearby for the next 3 seconds.
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