PTR Patch 2.4 datamined!
We will continuously update this post as we find more info. Check back often!
Update 09:41AM PST - Added Item Powers
Update 09:58AM PST - Added Set Dungeon Objectives
The following information is datamined and may contain errors! None of this is official yet.
Skill Changes
Barbarian
- Pound of Flesh
Gain 50% additional Life fromWhen you are healed by a health globes.globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. - Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate
23% of maximum Life per second for 60120 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry - No Escape Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
- Juggernaut The duration of control-impairing effects on you are reduced by
3050%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. - Earthen Might Gain 30 Fury when
activating Avalanche or Earthquake is triggered. - Sword and Board
Blocking an attack generates 6While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. - Ground Stomp
- Deafening Crash : Reduce the cooldown of Ground Stomp to 8 seconds. / Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned.
- Furious Charge
- Dreadnought : Store up to
23 charges of Furious Charge. / Furious Charge's damage turns into Lightning.
- Battle Rage
- Ferocity : Increase movement speed by
1015%.
- Leap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 180% weapon damage to all enemies within
810 yards of your destination and slowing their movement speed by 60% for 3 seconds.
- Launch : You leap with such great force that enemies within
810 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds. - Iron Impact : Gain
50150% additional Armor per enemy hit for 34 seconds after landing.
- War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for
60120 seconds.
- Hardened Wrath :
Increase theFor the first 5 seconds, gain an additional 60% increased Armor bonus to 40%. - Invigorate : Increase maximum Life by 10% and Life regeneration by
831513411 per second while affected by War Cry.
- Pound of Flesh
Gain 50% additional Life fromWhen you are healed by a healthglobes.globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. - Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate
23% of maximum Life per second for60120 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry - No Escape Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
- Juggernaut The duration of control-impairing effects on you are reduced by
3050%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. - Earthen Might Gain 30 Fury when
activatingAvalanche or Earthquake is triggered. - Sword and Board
Blocking an attack generates 6While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. - Ground Stomp
- Deafening Crash : Reduce the cooldown of Ground Stomp to 8 seconds. / Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned.
- Furious Charge
- Dreadnought : Store up to
23 charges of Furious Charge. / Furious Charge's damage turns into Lightning.
- Dreadnought : Store up to
- Battle Rage
- Ferocity : Increase movement speed by
1015%.
- Ferocity : Increase movement speed by
- Leap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 180% weapon damage to all enemies within
810 yards of your destination and slowing their movement speed by 60% for 3 seconds.- Launch : You leap with such great force that enemies within
810 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds. - Iron Impact : Gain
50150% additional Armorper enemy hitfor34 seconds after landing.
- Launch : You leap with such great force that enemies within
- War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for
60120 seconds.- Hardened Wrath :
Increase theFor the first 5 seconds, gain an additional 60% increased Armorbonus to 40%. - Invigorate : Increase maximum Life by 10% and Life regeneration by
831513411 per second while affected by War Cry.
- Hardened Wrath :
Demonhunter
- Thrill of the Hunt
Every 6 seconds, your next skill that costs Hatred will immobilize all enemiesEnemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. - Tactical Advantage Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
- Numbing Traps Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
- Multishot
Burst FireWind Chill : Each time you fire, generate a burst of cold that damages nearby enemies within 15 yardsEnemies hit are Chilled and have 10% increased chance to be Critically Hit for 200% weapon damage as Cold3 seconds.- Suppression Fire : Knockback the first
24 enemies hit.
- Chakram
- Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts
120 seconds10 minutes.
- Sentry
- Impaling Bolt : The turret now fires
a bolt with a 100% chance to piercepiercing bolts. - Guardian Turret : The turret also creates a shield that reduces damage taken by allies by
1525%.
- Smoke Screen
- Special Recipe : Reduce the cost to
108 Discipline.
- Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining
1609326821 Life per Hit for 5 seconds. / Life per Hit gained is increased by 25% of your Life per Kill.
- Well of Darkness : Reduce the cost to
108 Discipline. - Blood Moon :
IncreaseDouble the total amount of Life per Hit gain to 32185gained.
- Companion
- Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your Life regeneration by
536410728per second and increases your resistance to all damage types by 20%.
- Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack. / *Vengeance: Gain 40% increased damage.
- From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and Freeze your enemies for
23 seconds. - Dark Heart : Vengeance
pours out of you, continuously dealing 325% weaponfills your heart, reducing all damage as Lightning per second to enemies around youtaken by 50%.
- Thrill of the Hunt
Every 6 seconds, your next skill that costs Hatred will immobilize all enemiesEnemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. - Tactical Advantage Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
- Numbing Traps Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
- Multishot
Burst FireWind Chill :Each time you fire, generate a burst of cold that damages nearby enemies within 15 yardsEnemies hit are Chilled and have 10% increased chance to be Critically Hit for200% weapon damage as Cold3 seconds.- Suppression Fire : Knockback the first
24 enemies hit.
- Chakram
- Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts
120 seconds10 minutes.
- Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts
- Sentry
- Impaling Bolt : The turret now fires
a bolt with a 100% chance to piercepiercing bolts. - Guardian Turret : The turret also creates a shield that reduces damage taken by allies by
1525%.
- Impaling Bolt : The turret now fires
- Smoke Screen
- Special Recipe : Reduce the cost to
108 Discipline.
- Special Recipe : Reduce the cost to
- Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining
1609326821 Life per Hit for 5 seconds. / Life per Hit gained is increased by 25% of your Life per Kill.- Well of Darkness : Reduce the cost to
108 Discipline. - Blood Moon :
IncreaseDouble the total amount of Life per Hitgain to 32185gained.
- Well of Darkness : Reduce the cost to
- Companion
- Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your Life regeneration by
536410728per second and increases your resistance to all damage types by 20%.
- Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your Life regeneration by
- Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack. / *Vengeance: Gain 40% increased damage.
- From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and Freeze your enemies for
23 seconds. - Dark Heart : Vengeance
pours out of you, continuously dealing 325% weaponfills your heart, reducing all damageas Lightning per second to enemies around youtaken by 50%.
- From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and Freeze your enemies for
Monk
- Fists of Thunder
- Static Charge : Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit by you, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning.
- Mantra of Healing Cost: 50 Spirit / Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by
307% of your Life per Second. / Only one Mantra may be active at a time.
- Sustenance : Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second. / Heal amount is increased by
307% of your Life per Second.
- Inner Sanctuary
- Safe Haven : Allies inside Inner Sanctuary are healed for 35779 every second. / Heal amount is increased by
307% of your Life per Second.
- Mystic Ally
- Fire Ally : Active: Your mystic ally splits into
105 allies that explode for 290480% weapon damage as Fire. / Passive: A mystic ally fights by your side that increases your damage by 10%. - Enduring Ally : Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds. / Passive: A mystic ally fights by your side that increases your Life per Second by 10728. The heal amount is increased by
307% of your Life per Second.
- Blinding Flash
SoothingCrippling Light : Allies withinEnemies that are Blinded deal 40% reduced damage for 5 seconds after the Blinding Flash have their Life regeneration increased by 26821 for 3 seconds. The heal amount is increased by 90% of your Life per SecondBlind wears off.
- Fists of Thunder
- Static Charge : Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit by you, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning.
- Mantra of Healing Cost: 50 Spirit / Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by
307% of your Life per Second. / Only one Mantra may be active at a time.- Sustenance : Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second. / Heal amount is increased by
307% of your Life per Second.
- Sustenance : Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second. / Heal amount is increased by
- Inner Sanctuary
- Safe Haven : Allies inside Inner Sanctuary are healed for 35779 every second. / Heal amount is increased by
307% of your Life per Second.
- Safe Haven : Allies inside Inner Sanctuary are healed for 35779 every second. / Heal amount is increased by
- Mystic Ally
- Fire Ally : Active: Your mystic ally splits into
105 allies that explode for290480% weapon damage as Fire. / Passive: A mystic ally fights by your side that increases your damage by 10%. - Enduring Ally : Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds. / Passive: A mystic ally fights by your side that increases your Life per Second by 10728. The heal amount is increased by
307% of your Life per Second.
- Fire Ally : Active: Your mystic ally splits into
- Blinding Flash
SoothingCrippling Light :Allies withinEnemies that are Blinded deal 40% reduced damage for 5 seconds after theBlinding Flash have their Life regeneration increased by 26821 for 3 seconds. The heal amount is increased by 90% of your Life per SecondBlind wears off.
WitchDoctor
- Spirit Vessel
Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next timeWhen you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life. / This effect may occur once every 60 seconds. - Haunt
- Draining Spirit : The spirit returns 13 Mana per second. / Haunt's damage turns into Physical.
- Grasp of the Dead
- Rain of Corpses : Corpses also fall from the sky, dealing 420% weapon damage as Physical over
83 seconds to nearby enemies.
- Hex
- Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole, then spits them back out with a layer of goo that deals deals 750% weapon damage as Poison over 5 seconds, Slows them, and increases
alltheir damage taken by 25%.
- Soul Harvest Cooldown:
1512 seconds / Feed on the life force of up to 5 enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect lasts 30 secondsstacks up to 5 times.
- Languish : Increase your Armor by
3010% and reduce the movement speed ofper harvested enemiesenemy and reduce their movement speed by 80% for 5 seconds. - Vengeful Spirit : Harvested enemies also take
630640% weapon damage as Physical.
- Locust Swarm
- Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal
75750% weapon damage as Poison over 3 seconds to enemies who stand in the area.
- Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts that deal a total of
425600% weapon damage as Cold.
- Phlebotomize :
Each spirit bolt has a 4% chance to Charm its target for 4 secondsGain 6437 Life each time Spirit Barrage hits. - Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for
29006000% weapon damage as Cold over 20 seconds.
- Horrify Cooldown:
1210 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.
- Frightening Aspect : Gain
3550% additional Armor for 8 seconds after casting Horrify.
- Mass Confusion
- Paranoia : All enemies in the area of Mass Confusion take
2030% additional damage for 12 seconds.
- Spirit Walk Cooldown:
1210 seconds / Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / This ability does not start its cooldown until after its effects expire.
- Severance :
Damage enemies you walk throughIncrease your movement speed by an additional 100% while in the spirit form for 225% weapon damage as Physical every second for 2 secondsrealm. - Healing Journey : Gain
1415% of your maximum Life when you activate Spirit Walk.
- Wall of Death Cooldown: 8 seconds / Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for
10001200% weapon damage as Physical over 6 seconds.
- Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for
10001250% weapon damage as Physical over 45 seconds.
- Spirit Vessel
Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next timeWhen you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life. / This effect may occur once every 60 seconds. - Haunt
- Draining Spirit : The spirit returns 13 Mana per second. / Haunt's damage turns into Physical.
- Grasp of the Dead
- Rain of Corpses : Corpses also fall from the sky, dealing 420% weapon damage as Physical over
83 seconds to nearby enemies.
- Rain of Corpses : Corpses also fall from the sky, dealing 420% weapon damage as Physical over
- Hex
- Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole, then spits them back out with a layer of goo that deals deals 750% weapon damage as Poison over 5 seconds, Slows them, and increases
alltheir damage taken by 25%.
- Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole, then spits them back out with a layer of goo that deals deals 750% weapon damage as Poison over 5 seconds, Slows them, and increases
- Soul Harvest Cooldown:
1512 seconds / Feed on the life force ofup to 5enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effectlasts 30 secondsstacks up to 5 times.- Languish : Increase your Armor by
3010%and reduce the movement speed ofper harvestedenemiesenemy and reduce their movement speed by 80% for 5 seconds. - Vengeful Spirit : Harvested enemies also take
630640% weapon damage as Physical.
- Languish : Increase your Armor by
- Locust Swarm
- Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal
75750% weapon damage as Poison over 3 seconds to enemies who stand in the area.
- Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal
- Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts that deal a total of
425600% weapon damage as Cold.- Phlebotomize :
Each spirit bolt has a 4% chance to Charm its target for 4 secondsGain 6437 Life each time Spirit Barrage hits. - Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for
29006000% weapon damage as Cold over 20 seconds.
- Phlebotomize :
- Horrify Cooldown:
1210 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.- Frightening Aspect : Gain
3550% additional Armor for 8 seconds after casting Horrify.
- Frightening Aspect : Gain
- Mass Confusion
- Paranoia : All enemies in the area of Mass Confusion take
2030% additional damage for 12 seconds.
- Paranoia : All enemies in the area of Mass Confusion take
- Spirit Walk Cooldown:
1210 seconds / Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / This ability does not start its cooldown until after its effects expire.- Severance :
Damage enemies you walk throughIncrease your movement speed by an additional 100% while in the spiritform for 225% weapon damage as Physical every second for 2 secondsrealm. - Healing Journey : Gain
1415% of your maximum Life when you activate Spirit Walk.
- Severance :
- Wall of Death Cooldown: 8 seconds / Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for
10001200% weapon damage as Physical over 6 seconds.- Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for
10001250% weapon damage as Physical over45 seconds.
- Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for
Wizard
- Dominance Killing an enemy grants a shield that absorbs
160932% of your Life in damage for 3 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. - Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next
8153630% of your Life in damage. - Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to
9333720% of your Life in damage from incoming attacks.
- Crystal Shell : Increase the maximum amount of damage absorbed to
186675 damage40% of your Life.
- Magic Weapon
- Deflection : When you perform an attack, gain a protective shield for 3 seconds that absorbs
107284% of your Life in damage.
- Dominance Killing an enemy grants a shield that absorbs
160932% of your Life in damage for 3 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. - Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next
8153630% of your Life in damage. - Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to
9333720% of your Life in damage from incoming attacks.- Crystal Shell : Increase the maximum amount of damage absorbed to
186675 damage40% of your Life.
- Crystal Shell : Increase the maximum amount of damage absorbed to
- Magic Weapon
- Deflection : When you perform an attack, gain a protective shield for 3 seconds that absorbs
107284% of your Life in damage.
- Deflection : When you perform an attack, gain a protective shield for 3 seconds that absorbs
X1_Crusader
- Hold Your Ground You can no longer Dodge, but your Block Chance is increased by
1530%. - Iron Maiden Your Thorns is increased by
50100%. - Sweep Attack
FrozenInspiring Sweep : The flail becomes frozen, and enemies hit have a 100% chance to be chilled, Slowing themSweep Attack increases your Armor by 20% for 3 seconds.
- Phalanx
- Shield Charge : The summoned avatars charge the target and perform a shield bash, dealing an additional 180% weapon damage to enemies at that location.
- Bombardment
- Barrels of
TarSpikes : In place of the burning spheres, barrels of sticky tarspikes are hurled and cover the area, Slowing enemies who walk through it. Damage of each barrel is increased by 80%200% of your Thorns.
- Blessed Hammer
Icebound HammerCrushing Blow : The hammer is made of ice, chillingSlows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as ColdPhysical and FreezingStunning enemies within 6 yards for 1 secondssecond.
- Steed Charge
Ramming SpeedSpiked Barding : The war horse deals 515500% weapon damage perof your Thorns every second and knocks awaytoenemies through which you ride.
- Iron Skin
- Reflective Skin : While active,
you deal 200% thorns damage to all attackersyour Thorns is increased by 100%.
- Consecration
Frozen GroundBed of Nails : The consecrated ground becomes frozencovered in nails. Enemies that walk ontointo the frozen ground are Slowed by 60area take 100% and have a 40% chance to be Frozen for 2 secondsof your Thorns damage every second.
- Hold Your Ground You can no longer Dodge, but your Block Chance is increased by
1530%. - Iron Maiden Your Thorns is increased by
50100%. - Sweep Attack
FrozenInspiring Sweep :The flail becomes frozen, and enemies hit have a 100% chance to be chilled, Slowing themSweep Attack increases your Armor by 20% for 3 seconds.
- Phalanx
- Shield Charge : The summoned avatars charge the target and perform a shield bash, dealing an additional 180% weapon damage to enemies at that location.
- Bombardment
- Barrels of
TarSpikes : In place of the burning spheres, barrels ofsticky tarspikes are hurledand cover the area, Slowing enemies who walk through it. Damage of each barrel is increased by80%200% of your Thorns.
- Barrels of
- Blessed Hammer
Icebound HammerCrushing Blow : The hammeris made of ice, chillingSlows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage asColdPhysical andFreezingStunning enemies within 6 yards for 1secondssecond.
- Steed Charge
Ramming SpeedSpiked Barding : The war horse deals515500%weapon damage perof your Thorns every secondand knocks awaytoenemies through which you ride.
- Iron Skin
- Reflective Skin : While active,
you deal 200% thorns damage to all attackersyour Thorns is increased by 100%.
- Reflective Skin : While active,
- Consecration
Frozen GroundBed of Nails : The consecrated ground becomesfrozencovered in nails. Enemies that walkontointo thefrozen ground are Slowed by 60area take 100%and have a 40% chance to be Frozen for 2 secondsof your Thorns damage every second.
Item Powers
Please also keep in mind that every Legendary and Set Power may appear as a Ring in the string names.
New Pets
- ItemPassive_Unique_Ring_518_x1: Vault
nowcosts 8 Hatred instead of Discipline.- ItemPassive_Unique_Ring_524_x1:
When receiving fatalWhile equipped with a melee weapon, all damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once everyis increased by [{VALUE1}seconds*100]%.- ItemPassive_Unique_Ring_529_x1:
CauseLeap causes an Earthquake when you landafter using. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.- ItemPassive_Unique_Ring_580_x1: Reduce the cooldown of Earthquake
by, Avalanche, Leap, and Ground Stomp by 1 second for every{VALUE1}seconds every time it killsFury you spend with anenemyattack.- ItemPassive_Unique_Ring_628_x1: Leap can be cast
againup to three times within 2 seconds before the cooldown begins.- ItemPassive_Unique_Ring_650_x1: Your
generatorsprimary skills, Elemental Arrow, Chakram, Impale, Multishot,andCluster Arrow, Companions, and Vengeance deal [{VALUE1}*100]% increased damage for every active Sentry.- ItemPassive_Unique_Ring_680_x1: Shadow Power gains the effect of every rune and lasts forever.
- ItemPassive_Unique_Ring_717_x1: Sentries deal [{VALUE1}*100]% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
- ItemPassive_Unique_Ring_726_x1: Soul Harvest consumes your damage over time effects on enemies, instantly dealing
their300 seconds worth of remaining damage.- ItemPassive_Unique_Ring_718_x1: Furious Charge gains the effect of every rune and deals [{VALUE1}*100]% increased damage.
- ItemPassive_Unique_Ring_732_x1: When you die, a meteor falls from the sky and revives you. This effect has a
30060 second cooldown.- ItemPassive_Unique_Ring_734_x1: Every time you spend primary resource,
yougain [{VALUE1}*100]% increasedattack speedAttack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.- ItemPassive_Unique_Mojo_010_x1: Your Hex - Angry Chicken explosion damage is increased by
200[{VALUE1}*100]% and slain enemies trigger an additional explosion.- ItemPassive_Unique_Ring_755_x1:
Bola Shot hasBolas have a {c_magic}[{VALUE1}*100]%{/c_magic} chance on explosion to pull in all enemies within 24 yards.- ItemPassive_Unique_Ring_903_x1: Increases the maximum stack count of Sweeping Wind by {c_magic}{VALUE1}{/c_magic}.
- ItemPassive_Unique_Gem_011_x1:
2535% of all damage taken is instead staggered and dealt to you over {c_magic}[{VALUE1}|2|] seconds.- P2_ItemPassive_Unique_Ring_005: Your generators
and, Multishot, and Vengeance deal [{VALUE1}*100]% increased damage for every point of Discipline you have.- P2_ItemPassive_Unique_Ring_020: Gain [{VALUE1}*100]% damage reduction and deal [{VALUE1}*100]% increased damage for
45 seconds if no enemy is within 10 yards of you.- ItemPassive_Unique_Gem_020_x1:
Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up toAdds{c_magic}[{VALUE1}*100]% of your maximum Life] Thorns.- ItemPassive_Unique_Gem_020U_x1:
Gain XTaunt the first enemy hit by your Primary skills for 2 seconds.- ItemPassive_Unique_Gem_021U_x1:
GainEnemies you Chill have a [{VALUE1}*100]% increasedCriticalchance to be Critically HitChance against Chilled and Frozen enemies.- P2_ItemPassive_Unique_Ring_025:
Enemies hit by yourFurious Chargetake [{VALUE1}*100]% weapon damage over 3 secondsrefunds a charge if it hits only 1 enemy.- P2_ItemPassive_Unique_Ring_026:
The first enemy hit byEvery use of Furious Chargetakesincreases the damage of your next Fury-spending attack by [{VALUE1}*100]%additional damage. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.- P2_ItemPassive_Unique_Ring_028: Attacks increase your damage by [{VALUE1}*100]% for
68 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.- P2_ItemPassive_Unique_Ring_036: Attacks increase your resistance to that damage type by [{VALUE1} * 100]% for
68 seconds.- P2_ItemPassive_Unique_Ring_053: After casting Rain of Vengeance, deal [{VALUE1}*100]% increased damage and take
3050% reduced damage for56 seconds.- P2_ItemPassive_Unique_Ring_056: Soul Harvest gains the effect of every rune and has its cooldown reduced by {VALUE1} |4second:seconds; every time you cast Haunt or Locust Swarm.
- P3_ItemPassive_Unique_Ring_011: Archon stacks also increase your Attack Speed, Armor, and Resistances by [{VALUE1}*100]%.
- P3_ItemPassive_Unique_Ring_016: Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness
finishes his meallicks an enemy, you will heal for 10% of your maximum Life per second for 10 seconds.- P3_ItemPassive_Unique_Ring_029: While channeling Firebats, you
takegain 30%reduceddamage reduction andgain{c_magic}{VALUE1} Life per Hit.- ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional [{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_026: After casting Shadow Power, Smoke Screen, or Vault, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
- P4_ItemPassive_Unique_Ring_001: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by [{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_002: Impale deals an additional [{VALUE1}*100]% weapon damage to the first enemy hit.
- P4_ItemPassive_Unique_Ring_003: Increase the damage of Ancient Spear - Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_004: War Cry and Threatening Shout cause an Avalanche and Earthquake.
- P4_ItemPassive_Unique_Ring_006: After using Impale, Vault costs no resource for 2 seconds.
- P4_ItemPassive_Unique_Ring_007: Every second, gain {c_magic}[{VALUE1}*100]% increased damage for your next Fan of Knives. Stacks up to 30 times.
- P4_ItemPassive_Unique_Ring_008: Impale returns {c_magic}{VALUE1} Hatred if it hits an enemy already Impaled.
- P4_ItemPassive_Unique_Ring_009: Your Signature Spells attack 50% faster and restore {c_magic}{VALUE1}{/c_magic} Arcane Power.
- P4_ItemPassive_Unique_Ring_010: You take [{VALUE1} * 100]% less damage for 8 seconds after casting Bombardment.
- P4_ItemPassive_Unique_Ring_011: Reduce all damage taken by [{VALUE1}*100]% for each stack of Soul Harvest you have.
- P4_ItemPassive_Unique_Ring_012: You deal {c_magic}[{VALUE1}*100]% increased damage to enemies affected by both your Haunt and Locust Swarm.
- P4_ItemPassive_Unique_Ring_013: Locust Swarm gains the effect of the Pestilence rune and deals {c_magic}[{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_014: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by [{VALUE} * 100]% and reduces your damage taken by 4%.
- P4_ItemPassive_Unique_Ring_015: Your damage is increased by [{VALUE1}*100]% for each enemy that is burning. Elites that are burning increase your damage by [{VALUE1}*1500]%.
- P4_ItemPassive_Unique_Ring_016: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by [{VALUE}*100]% for 2 seconds.
- P4_ItemPassive_Unique_Ring_017: Arcane Orb's explosion triggers an additional time.
- P4_ItemPassive_Unique_Ring_018: While Akarat's Champion is active, you deal [{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_019: Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
- P4_ItemPassive_Unique_Ring_020: Blessed Shield damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first enemy it hits.
- P4_ItemPassive_Unique_Ring_021: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by {c_magic}[{VALUE1} * 100]%{/c_magic} for 3 seconds.
- P4_ItemPassive_Unique_Ring_022: Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_025: Heaven's Fury deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage to enemies that are Blinded.
- P4_ItemPassive_Unique_Ring_023: Reduce the cooldown of Vengeance by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_027: Energy Twister damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for each Energy Twister you have out.
- P4_ItemPassive_Unique_Ring_028: Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{c_magic}.
- P4_ItemPassive_Unique_Ring_030: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun.
- P4_ItemPassive_Unique_Ring_029: Increases Gold and Health Pickup by {VALUE1} yards.
- P4_ItemPassive_Unique_Ring_031: The attack speed of Punish and Slash are increased by 50% and deal [{VALUE1}*100]% of your Thorns damage to the first enemy hit.
- P4_ItemPassive_Unique_Ring_032: Reduces damage from melee attacks by {c_magic}[{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_034: Gain damage reduction equal to {c_magic}[{VALUE1}*100]% of your Block Chance.
- P4_ItemPassive_Unique_Ring_035: Furious Charge deals increased damage equal to {c_magic}[{VALUE1}*100]% of your bonus movement speed.
- P4_ItemPassive_Unique_Ring_036: Gain Thorns equal to {c_magic}[{VALUE1} * 100]%{/c_magic} of your Vitality.
- P4_ItemPassive_Unique_Ring_037: Increase the damage of Weapon Throw and Ancient Spear by {c_magic}[{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_038: You take {c_magic}[{VALUE1}*100|1|]% less damage for every Companion you have active.
- P4_ItemPassive_Unique_Ring_039: While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal {c_magic}[{VALUE1}*100]% increased damage and take 25% reduced damage.
- P4_ItemPassive_Unique_Ring_040: Chakram deals {c_magic}[{VALUE1}*100|1|]% increased damage for every point of Hatred you have.
- P4_ItemPassive_Unique_Ring_041: Vengeance gains the effect of the Dark Heart rune.
- P4_ItemPassive_Unique_Ring_042: Firebats attacks 100% faster and costs {c_magic}[{VALUE1}*100]% less Mana.
- P4_ItemPassive_Unique_Ring_043: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for [{VALUE1}*100]% weapon damage for each stack of Sweeping Wind you have.
- P4_ItemPassive_Unique_Ring_044: Your damage taken is reduced by [{VALUE1}*100]% for each stack of Sweeping Wind you have.
- P4_ItemPassive_Unique_Ring_033: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal [{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_045: Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes.
- P4_ItemPassive_Unique_Ring_046: Firebomb generates {c_magic}{VALUE1} Mana.
- P4_ItemPassive_Unique_Ring_047: Reduces cooldown of Mass Confusion by {c_magic}{VALUE1} seconds.
- P4_ItemPassive_Unique_Ring_048: Lashing Tail Kick attacks 50% faster and deals {c_magic}[{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_050: Sweeping Wind gains {VALUE1} stacks every second it does not deal damage to any enemies.
- P4_ItemPassive_Unique_Ring_049: After casting Furious Charge, Ground Stomp, or Leap, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
- P4_ItemPassive_Unique_Ring_051: Every enemy killed while Steed Charge is active extends the duration by [{VALUE1}|1|] seconds.
- P4_ItemPassive_Unique_Ring_052: Gain [{VALUE1}*100]% increased damage for 5 seconds after Steed Charge ends.
- P4_ItemPassive_Unique_Ring_053: Wave of Light also Slows enemies by 80% for 3 seconds and deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage.
- P4_ItemPassive_Unique_Ring_054: Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_055: Your primary skills attack 50% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_056: Bash consumes up to 40 Fury to deal up to {c_magic}[{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_057: While moving, damage taken is reduced by up to [{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_058: While standing still, damage dealt is increased by up to 100%.
- P4_ItemPassive_Unique_Ring_059: Crusader Thorns Ring
- P4_ItemPassive_Unique_Ring_060: Shadow Power also triggers Smoke Screen.
- P4_ItemPassive_Unique_Ring_061: Attacks grant you an absorb shield for {c_magic}[{VALUE1}*100|1|]% of your maximum Life. Stacks up to 10 times.
- P4_ItemPassive_Unique_Ring_062: Your primary skills heal you for {c_magic}[{VALUE1}*100|1|]% of your missing Life.
- P4_ItemPassive_Unique_Ring_063: Grasp of the Dead no longer has a cooldown.
- P4_ItemPassive_Unique_Ring_064: Vault deals [{VALUE1}*100]% increased damage.
- P4_ItemPassive_Unique_Ring_065: Elemental Exposure's damage bonus per stack is increased to [{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_066: Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second.
- P4_ItemPassive_Unique_Ring_067: When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- P4_ItemPassive_Unique_Ring_068: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
- P4_ItemPassive_Unique_Ring_069: Group Defense TEMP
- P4_Unique_Orb_004: TEMP Group Defense Orb
- P4_ItemPassive_Unique_Ring_070: Wiz Defense Power
- P4_ItemPassive_Unique_Ring_071: TEMP Channeling Ring Power
- P4_ItemPassive_Unique_Ring_073: Reduce the cooldown and increase the damage of Phalanx by {c_magic}[{VALUE1}*100]%.
- P4_ItemPassive_Unique_Ring_074: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_072: Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P4_ItemPassive_Unique_Ring_075: While above {c_magic}[{VALUE1}*100]%{/c_magic} primary resource, all damage taken is reduced by 50%.
- P4_ItemPassive_Unique_Ring_076: Rapid Fire no longer has a channel cost.
- P4_ItemPassive_Unique_Ring_077: Enemies hit by your Cyclone Strike take {c_magic}[{VALUE1}*100]%{/c_magic} more damage from your Mystic Ally for 5 seconds.
- P4_ItemPassive_Unique_Ring_078: Cyclone Strike reduces your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
- P4_ItemPassive_Unique_Ring_079: TEMP Mystic Ally Shoulders
- P4_ItemPassive_Unique_Ring_080: Gain the five runed Mystic Allies at all times and your damage is increased by [{VALUE1}*100]% for each Mystic Ally you have out.
- P4_ItemPassive_Unique_Ring_081: TEMP Phalanx Power.
Set Dungeon Objectives
- General: You are about to enter a dungeon designed to accentuate the powers of the _ Set. You cannot die in these dungeons!Main Objective: Clear the Dungeon in under 5 minutes
Should you run out of time or health you will be teleported from the dungeon which will be completely reset.
- Delsere: Bonus Objective 1: Slow Time 30 Enemies at once 3 timesBonus Objective 2: Kill all Elites only when Slow Timed
- Tal Rasha: Bonus Objective 1: Avoid all Arcane, Cold, Fire and Lightning damageBonus Objective 2: Drop a Meteor of every type on 5 different Elites
- Firebird: Bonus Objective 1: Maintain a minimum of 25 stacks of Increased Damage for 30 secondsBonus Objective 2: Kill each Elite in under 30 seconds
- Vyr: Bonus Objective 1: Gain 100 Stacks whilst in Arcane Form 3 timesBonus Objective 2: Blast 25 enemies when entering Arcane form 5 times
- Akkhan: Bonus Objective 1: Use Condemn on 20 different enemies at once 3 timesBonus Objective 2: Maintain Akarat's Champion for the duration of the dungeon
- Roland: Bonus Objective 1: Hit 20 different enemies with a sweep attack 3 timesBonus Objective 2: Never drop below 20 Wrath for the duration of the dungeon
- Invoker: Set Objective 1: Defeat all enemies using only Provoke no more than 10 timesSet Objective 2: Reflect Thorns on 20 enemies at once 3 times
- Seeker: Bonus Objective 1: Hit 30 enemies with a single Blessed Hammer 3 timesBonus Objective 2: NYI
- Immortal King: Bonus Objective 1: Maintain Wrath of the Beserker for the duration of the dungeonBonus Objective 2: Do not hit a single Elite with either Seismic Slam or Hammer of the Ancients
- Wastes: Set Objective 1: Rend 10 different enemies at once 3 timesSet Objective 2: Do not take any physical damage for the duration of the dungeon
- Raekor: Bonus Objective 1: Hit 15 different enemies with Furious Charge 3 timesBonus Objective 2: Defeat every Elite in under 30 seconds
- Might of the Earth: Bonus Objective 1: Trigger 6 earthquakes in under 6 seconds, hitting 10 enemies with eachBonus Objective 2: Kill 100 Frozen enemies in under a minute
- Marauder: Bonus Objective 1: Keep a minimum of 3 Sentries active for 4 minutes straightBonus Objective 2: Clear the dungeon without getting hit by a melee attack
- Natalya: Bonus Objective 1: Do not take a single point of damageBonus Objective 2: Maintain a constant Rain of Vengeance for 60 seconds
- Essence: Bonus Objective 1: Hit 15 enemies with a single Multishot 3 timesBonus Objective 2: Do not allow an enemy closer than 10 yds for the duration of the dungeon
- Shadow: Bonus Objective 1: Kill all elites only when slowed by your Shadow PowerBonus Objective 2: Take no Melee damage for the duration of the dungeon
- Helltooth: Bonus Objective 1: Do not spend a single point of Mana for the duration of the dungeonBonus Objective 2: Do not take a single point of damage for the duration of the dungeon
- Haunt: Bonus Objective 1: Clear the dungeon without spending any manaBonus Objective 2: Have at least 25 pets active for 2 minutes straight
- Arachyr: Bonus Objective 1: Consume every Elite with your ToadBonus Objective 2: Do not allow a single Treasure Goblin to escape
- Jade: Bonus Objective 1: Harvest 50 different Horrified Souls at once 3 timesBonus Objective 2: Spread a single Haunt to 50 different enemies
- Inna: NYI
- Monkey King: Set Objective 1: Using your Decoys kill 60 enemies in 6 seconds 3 timesSet Objective 2: Hit each member of each Champion pack at once with a single Lashing Tail Kick or Waver of Light
- Uliana: Bonus Objective 1: Kill 21+ enemies in under 2 seconds with Exploding Palm 3 timesBonus Objective 2: Do not take any Fire damage for the duration of the dungeon
6 minutes timer (intended?)- Thousand Storms: Bonus Objective 1: Reach the Chest at the end of the dungeon in under 2 minutesBonus Objective 2: Finish each Succubus with a single Dashing Strike
New Cosmetics
Keep in mind that some of these could be exclusive to the Chinese version!
New Pets
- Demon Hand
- Demon Trooper
- Floating Skull
- Mimic
- Nephalem Golem
- Nightmare
- Squire
- Succubus
- Teddybear
- Voodoo Doll
- Wicker Man - Reward for Season 5
New Wings
- Shiva
- Set Dungeon - Reward for mastering all Set Dungeons
- Seraph
- Promo
- Bird
- Bat
- Andariel - Reward for a future Season
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