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[패치] 2.4 패치 데이터마이닝

아이콘 언럭키즈
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2015-11-11 02:59:58
http://www.diablofans.com/news/48574

PTR Patch 2.4 datamined!

We will continuously update this post as we find more info. Check back often!

Update 09:41AM PST - Added Item Powers

Update 09:58AM PST - Added Set Dungeon Objectives

The following information is datamined and may contain errors! None of this is official yet.


Skill Changes

Barbarian


  • Pound of Flesh Gain 50% additional Life fromWhen you are healed by a health globes.globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
  • Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 23% of maximum Life per second for 60120 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry
  • No Escape Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
  • Juggernaut The duration of control-impairing effects on you are reduced by 3050%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
  • Earthen Might Gain 30 Fury when activating Avalanche or Earthquake is triggered.
  • Sword and Board Blocking an attack generates 6While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.
  • Ground Stomp 
    • Deafening Crash : Reduce the cooldown of Ground Stomp to 8 seconds. / Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned.
  • Furious Charge 
    • Dreadnought : Store up to 23 charges of Furious Charge. / Furious Charge's damage turns into Lightning.
  • Battle Rage 
    • Ferocity : Increase movement speed by 1015%.
  • Leap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 180% weapon damage to all enemies within 810 yards of your destination and slowing their movement speed by 60% for 3 seconds.
    • Launch : You leap with such great force that enemies within 810 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds.
    • Iron Impact : Gain 50150% additional Armor per enemy hit for 34 seconds after landing.
  • War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for60120 seconds.
    • Hardened Wrath : Increase theFor the first 5 seconds, gain an additional 60% increased Armor bonus to 40%.
    • Invigorate : Increase maximum Life by 10% and Life regeneration by 831513411 per second while affected by War Cry.

Demonhunter


  • Thrill of the Hunt Every 6 seconds, your next skill that costs Hatred will immobilize all enemiesEnemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.
  • Tactical Advantage Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
  • Numbing Traps Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
  • Multishot 
    • Burst FireWind Chill : Each time you fire, generate a burst of cold that damages nearby enemies within 15 yardsEnemies hit are Chilled and have 10% increased chance to be Critically Hit for 200% weapon damage as Cold3 seconds.
    • Suppression Fire : Knockback the first 24 enemies hit.
  • Chakram 
    • Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 120 seconds10 minutes.
  • Sentry 
    • Impaling Bolt : The turret now fires a bolt with a 100% chance to piercepiercing bolts.
    • Guardian Turret : The turret also creates a shield that reduces damage taken by allies by 1525%.
  • Smoke Screen 
  • Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 1609326821 Life per Hit for 5 seconds. / Life per Hit gained is increased by 25% of your Life per Kill.
    • Well of Darkness : Reduce the cost to 108 Discipline.
    • Blood Moon : IncreaseDouble the total amount of Life per Hit gain to 32185gained.
  • Companion 
    • Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your Life regeneration by 536410728per second and increases your resistance to all damage types by 20%.
  • Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack. / *Vengeance: Gain 40% increased damage.
    • From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and Freeze your enemies for 23 seconds.
    • Dark Heart : Vengeance pours out of you, continuously dealing 325% weaponfills your heart, reducing all damage as Lightning per second to enemies around youtaken by 50%.

Monk


  • Fists of Thunder 
    • Static Charge : Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit by you, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning.
  • Mantra of Healing Cost: 50 Spirit / Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 307% of your Life per Second. / Only one Mantra may be active at a time.
    • Sustenance : Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second. / Heal amount is increased by 307% of your Life per Second.
  • Inner Sanctuary 
    • Safe Haven : Allies inside Inner Sanctuary are healed for 35779 every second. / Heal amount is increased by 307% of your Life per Second.
  • Mystic Ally 
    • Fire Ally : Active: Your mystic ally splits into 105 allies that explode for 290480% weapon damage as Fire. / Passive: A mystic ally fights by your side that increases your damage by 10%.
    • Enduring Ally : Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds. / Passive: A mystic ally fights by your side that increases your Life per Second by 10728. The heal amount is increased by307% of your Life per Second.
  • Blinding Flash 
    • SoothingCrippling Light : Allies withinEnemies that are Blinded deal 40% reduced damage for 5 seconds after the Blinding Flash have their Life regeneration increased by 26821 for 3 seconds. The heal amount is increased by 90% of your Life per SecondBlind wears off.

WitchDoctor


  • Spirit Vessel Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next timeWhen you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life. / This effect may occur once every 60 seconds.
  • Haunt 
    • Draining Spirit : The spirit returns 13 Mana per second. / Haunt's damage turns into Physical.
  • Grasp of the Dead 
    • Rain of Corpses : Corpses also fall from the sky, dealing 420% weapon damage as Physical over 83 seconds to nearby enemies.
  • Hex 
    • Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole, then spits them back out with a layer of goo that deals deals 750% weapon damage as Poison over 5 seconds, Slows them, and increases alltheir damage taken by 25%.
  • Soul Harvest Cooldown: 1512 seconds / Feed on the life force of up to 5 enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect lasts 30 secondsstacks up to 5 times.
    • Languish : Increase your Armor by 3010and reduce the movement speed ofper harvested enemiesenemy and reduce their movement speed by 80% for 5 seconds.
    • Vengeful Spirit : Harvested enemies also take 630640% weapon damage as Physical.
  • Locust Swarm 
    • Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal 75750% weapon damage as Poison over 3 seconds to enemies who stand in the area.
  • Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts that deal a total of 425600% weapon damage as Cold.
    • Phlebotomize : Each spirit bolt has a 4% chance to Charm its target for 4 secondsGain 6437 Life each time Spirit Barrage hits.
    • Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 29006000% weapon damage as Cold over 20 seconds.
  • Horrify Cooldown: 1210 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.
  • Mass Confusion 
    • Paranoia : All enemies in the area of Mass Confusion take 2030% additional damage for 12 seconds.
  • Spirit Walk Cooldown: 1210 seconds / Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / This ability does not start its cooldown until after its effects expire.
    • Severance : Damage enemies you walk throughIncrease your movement speed by an additional 100% while in the spirit form for 225% weapon damage as Physical every second for 2 secondsrealm.
    • Healing Journey : Gain 1415% of your maximum Life when you activate Spirit Walk.
  • Wall of Death Cooldown: 8 seconds / Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for10001200% weapon damage as Physical over 6 seconds.
    • Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 10001250% weapon damage as Physical over 45 seconds.

Wizard


  • Dominance Killing an enemy grants a shield that absorbs 160932% of your Life in damage for 3 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
  • Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 8153630% of your Life in damage.
  • Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to 9333720% of your Life in damage from incoming attacks.
    • Crystal Shell : Increase the maximum amount of damage absorbed to 186675 damage40% of your Life.
  • Magic Weapon 
    • Deflection : When you perform an attack, gain a protective shield for 3 seconds that absorbs 107284% of your Life in damage.

X1_Crusader


  • Hold Your Ground You can no longer Dodge, but your Block Chance is increased by 1530%.
  • Iron Maiden Your Thorns is increased by 50100%.
  • Sweep Attack 
    • FrozenInspiring Sweep : The flail becomes frozen, and enemies hit have a 100% chance to be chilled, Slowing themSweep Attack increases your Armor by 20% for 3 seconds.
  • Phalanx 
    • Shield Charge : The summoned avatars charge the target and perform a shield bash, dealing an additional 180% weapon damage to enemies at that location.
  • Bombardment 
    • Barrels of TarSpikes : In place of the burning spheres, barrels of sticky tarspikes are hurled and cover the area, Slowing enemies who walk through it. Damage of each barrel is increased by 80%200% of your Thorns.
  • Blessed Hammer 
    • Icebound HammerCrushing Blow : The hammer is made of ice, chillingSlows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as ColdPhysical and FreezingStunning enemies within 6 yards for 1 secondssecond.
  • Steed Charge 
    • Ramming SpeedSpiked Barding : The war horse deals 515500weapon damage perof your Thorns every second and knocks awaytoenemies through which you ride.
  • Iron Skin 
    • Reflective Skin : While active, you deal 200% thorns damage to all attackersyour Thorns is increased by 100%.
  • Consecration 
    • Frozen GroundBed of Nails : The consecrated ground becomes frozencovered in nails. Enemies that walk ontointo the frozen ground are Slowed by 60area take 100and have a 40% chance to be Frozen for 2 secondsof your Thorns damage every second.

Item Powers

Please also keep in mind that every Legendary and Set Power may appear as a Ring in the string names.

 

New Pets

  • ItemPassive_Unique_Ring_518_x1: Vault now costs 8 Hatred instead of Discipline.
  • ItemPassive_Unique_Ring_524_x1: When receiving fatalWhile equipped with a melee weapon, all damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every is increased by [{VALUE1} seconds*100]%.
  • ItemPassive_Unique_Ring_529_x1: CauseLeap causes an Earthquake when you land after using. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.
  • ItemPassive_Unique_Ring_580_x1: Reduce the cooldown of Earthquake by, Avalanche, Leap, and Ground Stomp by 1 second for every{VALUE1} seconds every time it killsFury you spend with an enemyattack.
  • ItemPassive_Unique_Ring_628_x1: Leap can be cast againup to three times within 2 seconds before the cooldown begins.
  • ItemPassive_Unique_Ring_650_x1: Your generatorsprimary skills, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow, Companions, and Vengeance deal [{VALUE1}*100]% increased damage for every active Sentry.
  • ItemPassive_Unique_Ring_680_x1: Shadow Power gains the effect of every rune and lasts forever.
  • ItemPassive_Unique_Ring_717_x1: Sentries deal [{VALUE1}*100]% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • ItemPassive_Unique_Ring_726_x1: Soul Harvest consumes your damage over time effects on enemies, instantly dealing their300 seconds worth of remaining damage.
  • ItemPassive_Unique_Ring_718_x1: Furious Charge gains the effect of every rune and deals [{VALUE1}*100]% increased damage.
  • ItemPassive_Unique_Ring_732_x1: When you die, a meteor falls from the sky and revives you. This effect has a 30060 second cooldown.
  • ItemPassive_Unique_Ring_734_x1: Every time you spend primary resource, you gain [{VALUE1}*100]% increased attack speedAttack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.
  • ItemPassive_Unique_Mojo_010_x1: Your Hex - Angry Chicken explosion damage is increased by 200[{VALUE1}*100]% and slain enemies trigger an additional explosion.
  • ItemPassive_Unique_Ring_755_x1: Bola Shot hasBolas have a {c_magic}[{VALUE1}*100]%{/c_magic} chance on explosion to pull in all enemies within 24 yards.
  • ItemPassive_Unique_Ring_903_x1: Increases the maximum stack count of Sweeping Wind by {c_magic}{VALUE1}{/c_magic}.
  • ItemPassive_Unique_Gem_011_x1: 2535% of all damage taken is instead staggered and dealt to you over {c_magic}[{VALUE1}|2|] seconds.
  • P2_ItemPassive_Unique_Ring_005: Your generators and, Multishot, and Vengeance deal [{VALUE1}*100]% increased damage for every point of Discipline you have.
  • P2_ItemPassive_Unique_Ring_020: Gain [{VALUE1}*100]% damage reduction and deal [{VALUE1}*100]% increased damage for 45 seconds if no enemy is within 10 yards of you.
  • ItemPassive_Unique_Gem_020_x1: Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up toAdds{c_magic}[{VALUE1}*100]% of your maximum Life] Thorns.
  • ItemPassive_Unique_Gem_020U_x1: Gain XTaunt the first enemy hit by your Primary skills for 2 seconds.
  • ItemPassive_Unique_Gem_021U_x1: GainEnemies you Chill have a [{VALUE1}*100]% increased Criticalchance to be Critically Hit Chance against Chilled and Frozen enemies.
  • P2_ItemPassive_Unique_Ring_025: Enemies hit by your Furious Charge take [{VALUE1}*100]% weapon damage over 3 secondsrefunds a charge if it hits only 1 enemy.
  • P2_ItemPassive_Unique_Ring_026: The first enemy hit byEvery use of Furious Charge takesincreases the damage of your next Fury-spending attack by [{VALUE1}*100]% additional damage. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
  • P2_ItemPassive_Unique_Ring_028: Attacks increase your damage by [{VALUE1}*100]% for 68 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
  • P2_ItemPassive_Unique_Ring_036: Attacks increase your resistance to that damage type by [{VALUE1} * 100]% for 68 seconds.
  • P2_ItemPassive_Unique_Ring_053: After casting Rain of Vengeance, deal [{VALUE1}*100]% increased damage and take 3050% reduced damage for 56 seconds.
  • P2_ItemPassive_Unique_Ring_056: Soul Harvest gains the effect of every rune and has its cooldown reduced by {VALUE1} |4second:seconds; every time you cast Haunt or Locust Swarm.
  • P3_ItemPassive_Unique_Ring_011: Archon stacks also increase your Attack Speed, Armor, and Resistances by [{VALUE1}*100]%.
  • P3_ItemPassive_Unique_Ring_016: Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meallicks an enemy, you will heal for 10% of your maximum Life per second for 10 seconds.
  • P3_ItemPassive_Unique_Ring_029: While channeling Firebats, you takegain 30% reduced damage reduction and gain {c_magic}{VALUE1} Life per Hit.
  • ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_026: After casting Shadow Power, Smoke Screen, or Vault, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
  • P4_ItemPassive_Unique_Ring_001: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_002: Impale deals an additional [{VALUE1}*100]% weapon damage to the first enemy hit.
  • P4_ItemPassive_Unique_Ring_003: Increase the damage of Ancient Spear - Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_004: War Cry and Threatening Shout cause an Avalanche and Earthquake.
  • P4_ItemPassive_Unique_Ring_006: After using Impale, Vault costs no resource for 2 seconds.
  • P4_ItemPassive_Unique_Ring_007: Every second, gain {c_magic}[{VALUE1}*100]% increased damage for your next Fan of Knives. Stacks up to 30 times.
  • P4_ItemPassive_Unique_Ring_008: Impale returns {c_magic}{VALUE1} Hatred if it hits an enemy already Impaled.
  • P4_ItemPassive_Unique_Ring_009: Your Signature Spells attack 50% faster and restore {c_magic}{VALUE1}{/c_magic} Arcane Power.
  • P4_ItemPassive_Unique_Ring_010: You take [{VALUE1} * 100]% less damage for 8 seconds after casting Bombardment.
  • P4_ItemPassive_Unique_Ring_011: Reduce all damage taken by [{VALUE1}*100]% for each stack of Soul Harvest you have.
  • P4_ItemPassive_Unique_Ring_012: You deal {c_magic}[{VALUE1}*100]% increased damage to enemies affected by both your Haunt and Locust Swarm.
  • P4_ItemPassive_Unique_Ring_013: Locust Swarm gains the effect of the Pestilence rune and deals {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_014: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by [{VALUE} * 100]% and reduces your damage taken by 4%.
  • P4_ItemPassive_Unique_Ring_015: Your damage is increased by [{VALUE1}*100]% for each enemy that is burning. Elites that are burning increase your damage by [{VALUE1}*1500]%.
  • P4_ItemPassive_Unique_Ring_016: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by [{VALUE}*100]% for 2 seconds.
  • P4_ItemPassive_Unique_Ring_017: Arcane Orb's explosion triggers an additional time.
  • P4_ItemPassive_Unique_Ring_018: While Akarat's Champion is active, you deal [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_019: Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
  • P4_ItemPassive_Unique_Ring_020: Blessed Shield damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first enemy it hits.
  • P4_ItemPassive_Unique_Ring_021: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by {c_magic}[{VALUE1} * 100]%{/c_magic} for 3 seconds.
  • P4_ItemPassive_Unique_Ring_022: Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_025: Heaven's Fury deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage to enemies that are Blinded.
  • P4_ItemPassive_Unique_Ring_023: Reduce the cooldown of Vengeance by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_027: Energy Twister damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for each Energy Twister you have out.
  • P4_ItemPassive_Unique_Ring_028: Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{c_magic}.
  • P4_ItemPassive_Unique_Ring_030: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun.
  • P4_ItemPassive_Unique_Ring_029: Increases Gold and Health Pickup by {VALUE1} yards.
  • P4_ItemPassive_Unique_Ring_031: The attack speed of Punish and Slash are increased by 50% and deal [{VALUE1}*100]% of your Thorns damage to the first enemy hit.
  • P4_ItemPassive_Unique_Ring_032: Reduces damage from melee attacks by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_034: Gain damage reduction equal to {c_magic}[{VALUE1}*100]% of your Block Chance.
  • P4_ItemPassive_Unique_Ring_035: Furious Charge deals increased damage equal to {c_magic}[{VALUE1}*100]% of your bonus movement speed.
  • P4_ItemPassive_Unique_Ring_036: Gain Thorns equal to {c_magic}[{VALUE1} * 100]%{/c_magic} of your Vitality.
  • P4_ItemPassive_Unique_Ring_037: Increase the damage of Weapon Throw and Ancient Spear by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_038: You take {c_magic}[{VALUE1}*100|1|]% less damage for every Companion you have active.
  • P4_ItemPassive_Unique_Ring_039: While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal {c_magic}[{VALUE1}*100]% increased damage and take 25% reduced damage.
  • P4_ItemPassive_Unique_Ring_040: Chakram deals {c_magic}[{VALUE1}*100|1|]% increased damage for every point of Hatred you have.
  • P4_ItemPassive_Unique_Ring_041: Vengeance gains the effect of the Dark Heart rune.
  • P4_ItemPassive_Unique_Ring_042: Firebats attacks 100% faster and costs {c_magic}[{VALUE1}*100]% less Mana.
  • P4_ItemPassive_Unique_Ring_043: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for [{VALUE1}*100]% weapon damage for each stack of Sweeping Wind you have.
  • P4_ItemPassive_Unique_Ring_044: Your damage taken is reduced by [{VALUE1}*100]% for each stack of Sweeping Wind you have.
  • P4_ItemPassive_Unique_Ring_033: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_045: Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes.
  • P4_ItemPassive_Unique_Ring_046: Firebomb generates {c_magic}{VALUE1} Mana.
  • P4_ItemPassive_Unique_Ring_047: Reduces cooldown of Mass Confusion by {c_magic}{VALUE1} seconds.
  • P4_ItemPassive_Unique_Ring_048: Lashing Tail Kick attacks 50% faster and deals {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_050: Sweeping Wind gains {VALUE1} stacks every second it does not deal damage to any enemies.
  • P4_ItemPassive_Unique_Ring_049: After casting Furious Charge, Ground Stomp, or Leap, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
  • P4_ItemPassive_Unique_Ring_051: Every enemy killed while Steed Charge is active extends the duration by [{VALUE1}|1|] seconds.
  • P4_ItemPassive_Unique_Ring_052: Gain [{VALUE1}*100]% increased damage for 5 seconds after Steed Charge ends.
  • P4_ItemPassive_Unique_Ring_053: Wave of Light also Slows enemies by 80% for 3 seconds and deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage.
  • P4_ItemPassive_Unique_Ring_054: Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_055: Your primary skills attack 50% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_056: Bash consumes up to 40 Fury to deal up to {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_057: While moving, damage taken is reduced by up to [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_058: While standing still, damage dealt is increased by up to 100%.
  • P4_ItemPassive_Unique_Ring_059: Crusader Thorns Ring
  • P4_ItemPassive_Unique_Ring_060: Shadow Power also triggers Smoke Screen.
  • P4_ItemPassive_Unique_Ring_061: Attacks grant you an absorb shield for {c_magic}[{VALUE1}*100|1|]% of your maximum Life. Stacks up to 10 times.
  • P4_ItemPassive_Unique_Ring_062: Your primary skills heal you for {c_magic}[{VALUE1}*100|1|]% of your missing Life.
  • P4_ItemPassive_Unique_Ring_063: Grasp of the Dead no longer has a cooldown.
  • P4_ItemPassive_Unique_Ring_064: Vault deals [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_065: Elemental Exposure's damage bonus per stack is increased to [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_066: Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second.
  • P4_ItemPassive_Unique_Ring_067: When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
  • P4_ItemPassive_Unique_Ring_068: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
  • P4_ItemPassive_Unique_Ring_069: Group Defense TEMP
  • P4_Unique_Orb_004: TEMP Group Defense Orb
  • P4_ItemPassive_Unique_Ring_070: Wiz Defense Power
  • P4_ItemPassive_Unique_Ring_071: TEMP Channeling Ring Power
  • P4_ItemPassive_Unique_Ring_073: Reduce the cooldown and increase the damage of Phalanx by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_074: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_072: Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_075: While above {c_magic}[{VALUE1}*100]%{/c_magic} primary resource, all damage taken is reduced by 50%.
  • P4_ItemPassive_Unique_Ring_076: Rapid Fire no longer has a channel cost.
  • P4_ItemPassive_Unique_Ring_077: Enemies hit by your Cyclone Strike take {c_magic}[{VALUE1}*100]%{/c_magic} more damage from your Mystic Ally for 5 seconds.
  • P4_ItemPassive_Unique_Ring_078: Cyclone Strike reduces your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
  • P4_ItemPassive_Unique_Ring_079: TEMP Mystic Ally Shoulders
  • P4_ItemPassive_Unique_Ring_080: Gain the five runed Mystic Allies at all times and your damage is increased by [{VALUE1}*100]% for each Mystic Ally you have out.
  • P4_ItemPassive_Unique_Ring_081: TEMP Phalanx Power.

Set Dungeon Objectives

 

  • General: You are about to enter a dungeon designed to accentuate the powers of the _ Set. You cannot die in these dungeons!Main Objective: Clear the Dungeon in under 5 minutes
    Should you run out of time or health you will be teleported from the dungeon which will be completely reset.
  • Delsere: Bonus Objective 1: Slow Time 30 Enemies at once 3 timesBonus Objective 2: Kill all Elites only when Slow Timed
  • Tal Rasha: Bonus Objective 1: Avoid all Arcane, Cold, Fire and Lightning damageBonus Objective 2: Drop a Meteor of every type on 5 different Elites
  • Firebird: Bonus Objective 1: Maintain a minimum of 25 stacks of Increased Damage for 30 secondsBonus Objective 2: Kill each Elite in under 30 seconds
  • Vyr: Bonus Objective 1: Gain 100 Stacks whilst in Arcane Form 3 timesBonus Objective 2: Blast 25 enemies when entering Arcane form 5 times
  • Akkhan: Bonus Objective 1: Use Condemn on 20 different enemies at once 3 timesBonus Objective 2: Maintain Akarat's Champion for the duration of the dungeon
  • Roland: Bonus Objective 1: Hit 20 different enemies with a sweep attack 3 timesBonus Objective 2: Never drop below 20 Wrath for the duration of the dungeon
  • Invoker: Set Objective 1: Defeat all enemies using only Provoke no more than 10 timesSet Objective 2: Reflect Thorns on 20 enemies at once 3 times
  • Seeker: Bonus Objective 1: Hit 30 enemies with a single Blessed Hammer 3 timesBonus Objective 2: NYI

 

  • Immortal King: Bonus Objective 1: Maintain Wrath of the Beserker for the duration of the dungeonBonus Objective 2: Do not hit a single Elite with either Seismic Slam or Hammer of the Ancients
  • Wastes: Set Objective 1: Rend 10 different enemies at once 3 timesSet Objective 2: Do not take any physical damage for the duration of the dungeon
  • Raekor: Bonus Objective 1: Hit 15 different enemies with Furious Charge 3 timesBonus Objective 2: Defeat every Elite in under 30 seconds
  • Might of the Earth: Bonus Objective 1: Trigger 6 earthquakes in under 6 seconds, hitting 10 enemies with eachBonus Objective 2: Kill 100 Frozen enemies in under a minute
  • Marauder: Bonus Objective 1: Keep a minimum of 3 Sentries active for 4 minutes straightBonus Objective 2: Clear the dungeon without getting hit by a melee attack
  • Natalya: Bonus Objective 1: Do not take a single point of damageBonus Objective 2: Maintain a constant Rain of Vengeance for 60 seconds
  • Essence: Bonus Objective 1: Hit 15 enemies with a single Multishot 3 timesBonus Objective 2: Do not allow an enemy closer than 10 yds for the duration of the dungeon
  • Shadow: Bonus Objective 1: Kill all elites only when slowed by your Shadow PowerBonus Objective 2: Take no Melee damage for the duration of the dungeon
  • Helltooth: Bonus Objective 1: Do not spend a single point of Mana for the duration of the dungeonBonus Objective 2: Do not take a single point of damage for the duration of the dungeon
  • Haunt: Bonus Objective 1: Clear the dungeon without spending any manaBonus Objective 2: Have at least 25 pets active for 2 minutes straight
  • Arachyr: Bonus Objective 1: Consume every Elite with your ToadBonus Objective 2: Do not allow a single Treasure Goblin to escape
  • Jade: Bonus Objective 1: Harvest 50 different Horrified Souls at once 3 timesBonus Objective 2: Spread a single Haunt to 50 different enemies
  • Inna: NYI
  • Monkey King: Set Objective 1: Using your Decoys kill 60 enemies in 6 seconds 3 timesSet Objective 2: Hit each member of each Champion pack at once with a single Lashing Tail Kick or Waver of Light
  • Uliana: Bonus Objective 1: Kill 21+ enemies in under 2 seconds with Exploding Palm 3 timesBonus Objective 2: Do not take any Fire damage for the duration of the dungeon
    6 minutes timer (intended?)
  • Thousand Storms: Bonus Objective 1: Reach the Chest at the end of the dungeon in under 2 minutesBonus Objective 2: Finish each Succubus with a single Dashing Strike

New Cosmetics

Keep in mind that some of these could be exclusive to the Chinese version!

 

New Pets
  • Demon Hand
  • Demon Trooper
  • Floating Skull
  • Mimic
  • Nephalem Golem
  • Nightmare
  • Squire
  • Succubus
  • Teddybear
  • Voodoo Doll
  • Wicker Man - Reward for Season 5

New Wings

  • Shiva
  • Set Dungeon - Reward for mastering all Set Dungeons
  • Seraph
  • Promo
  • Bird
  • Bat
  • Andariel - Reward for a future Season

 

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