젤나스가 프리뷰에서 새로운 서폿 아이템을 언급했습니다.
완전히 새로운 아이템
우리는 형들이 더 흥미롭고 좋은 아이템을 가길 원해.
하나만 스포해줄게
Martyr의 부름
체력+300
1초당 체젠 +2
고유 사용효과: 현재 체력 20%를 소비하여 아군에게 최대체력의 10%만큼 실드를 줍니다.
탱커가 타겟팅할때 가장 좋은 효율을 보여줘(탱커를 위한 아이템이야). 초가스가 이 템을 들고도 미쳐 날뛴다면 우린 코스트를 늘릴거고 실드량을 줄일거야.
기존 아이템 변화
1줄 요약:돈템 한개밖에 못감ㅇㅇ
새로운 돈템은 완전히 하나밖에 못가.
이런 템은 개쩌는 액티브 효과를 얻을 수 있지만, 코어템때는 골드 수급이 줄어들지. 한 템을 사면 그거 팔지 않는 이상 다른거 못사.
예를 들면, 현자의 조약돌(새 템인듯, 아군 팀이 미니언을 먹으면 골드 오르는 템)을 사서 시작했으면, 그걸 현돌로 업그레이드 할 수 있고, 그걸 슈렐로 업글을 할 수 있지.
근데 내가 현자의 조약돌을 들고있으면 탐욕검 같은거 못감.
그리고 슈렐(이제 골드 올려주는듯)로 올렸어도 탐욕검 같은건 못가.
원래 이거 안할라 했는데 매라신과 정글러인 H4ckerv2라는 정글러분께서 다른 챔프보다 많은 골드를 들고 미쳐 날뛰어서(...) 제한을 두게 되었어.
요정도만 번역하고 나머지는 짧은 글로 대신합니다.
현돌 관련
현돌을 사면 소매치기랑 Lootshare가 작동이 안돼. 이건 아이템 구매 순서에 따른 건데, 이 툴팁은 겁나게 복잡하고 다루기 힘들어.
그리고 돈템들 하나씩만 선택하게 되면, 아마 사용효과가 정말 sexy해질거야.
그리고 사형수의 엠블럼(다른 돈템)을 봇듀오 가는 다른 애가 사는 전술에 대해서는,
이거 어제 테스트해봤는데, 빅잼임ㅋㅋㅋ
근데 사형수의 엠블럼이 원딜한테 쓰레기템이라 지배적인 전술이 되진 못할것 같음.
몇가지 추가 하자면
현돌 초당 골드 수급은 삭제되거나 옮겨질거임.
케이지가 spellblade로 대체될거야.
사형수의 엠블럼은 원딜이 막타먹거나 템 살때 미니언 관리에 도움을 주고, 서폿의 돈 수급도 좋아질거야.
소매치기 특성은 아직 존재 할것이야.
투명한 얼음조각 적한테도 쓸 수 있음.
사형수의 엠블럼은 내 피 깎고 실드를 주는템으로 업글할 수 있어.(쿨 겁나 김)
사형수의 엠블럼들고 서폿이 막타먹으면 원딜이랑 같이 골드를 받아. 원딜은 작은 보너스를 받게될거야.
근접 서포터는 소매치기 특성으로 많은 혜택을 받을 거임.
기존 템 변화
홍어는 케이지 상위템이 아닐거임. 가격조정이 필요한 템.(조금 너프할거지만 그래도 쎌거임ㅇㅇ)
그다음게 조금 어렵네요.
아마 고대인의 의지의 하위템이 변경될듯 싶습니다.
원문
Totally New Items
Xelnath also shared a little preview of one of the upcoming , new items:
"We are hoping to make sure you have interesting items too.
Here's one preview:
Martyr's Call: +300 health +10 health regen per 5
Unique Active: Consume 20% of your current health to give 10% of your max health as a shield to target ally."
He continued on Martyr's Call, saying:
"Tanks are exactly the character class we're targetting with this item. We can increase the HP cost and reduce the shield if Cho'gath becomes the best peeler in the game."
Updated Support Items
Xelnath also commented that the new support items are exclusive and you can only pick up one:
"The new gold income items are completely exclusive. These gold income items build in a path to a cool active effect, but the final build retains their gold income mechanic. Once you start one item, you cannot start another item's path unless you sell the other item.
E.g. I can buy Philosopher's Pebble, a 375 gold support starting item that gives gold when an ally kills a minion, upgrade it into Philosopher's Stone (850g total) and finally transform it into Shurelia's Reverie.
However, if I own Philosopher's Pebble, I can't buy Executioner's Emblem or Spellthief's Blade."
He also clarified that this applies to item upgrades as well:
"Once you pick up Shurelia's Reverie (which now grants passive gp/5 and the bonus gold on minion death) you cannot start a Spellthief's Blade.
We originally did not have this limit. Then Madlife and H4ckerv2 came to the office and broke the game by having more gold than any other champion in the game by min-maxing the support items. "
As for their location in the shop, he noted:
"These items now have their own shop category and you can only buy 1 of them."
When asked why you can only buy one instead of making the gold passive unique, he commented:
"If we did this, it would look WEIRD.
Philo: +hp regen +mana regen UNIQUE Passive - Scavenger: Get Gold from minion deaths.
(Purchasing Philosopher's Stone prevents Pickpocket and Lootshare items from working. The order of items purchased matters.)
That's an unwieldy and confusing tooltip. Locking out the items is far clearer.
Besides, there are NOT GOOD GAINS from stacking these items. They all provide regen stats. Woop. Stacking those into the midgame is not a smart plan.
Instead, by making them exclusive we can make the actives significantly sexier."
As for the non support member of a duo bot buying an Executioner's Emblem in an attempt increase their gold income, he commented:
"We tried this out yesterday and found it to be a fun and teamwork driven lane, that makes both players feel better about working together. Because the stats on Executioner's Emblem are not optimized for ADC characters, we do not expect this to become dominant - since picking Emblem too early means you will lose in head-to-head trades.
So we're watching this optimistically as a fall-back pattern for lanes that are losing to a snowballing ADC or support."
He also mentioned for Executioner's Emblem:
"The ADC will receive gold equal to the kill plus 5. So they get more gold for coordinating with you."
On reddit, he shared a few more tidbits:
"Yes, the philo passive gold income will be removed or reduced, so you don't get free money for not being in lane.
Kages is being replaced by spellblade.
Executioner's Emblem is a proc that triggers when you basic attack with an ally around. This is designed to make it so that supports can help ADCs last hit or the ADC can buy the item, completely control the lane minion flow and funnel gold into the support.
Pickpocket mastery still exists.
Build Paths: * Philo turns into Shurelia's Active + CDR * Kages turns into Shard of True Ice - active now usable on enemies * Executioner's Emblem turns into an item that allows you to sacrifice your health to create a shield on an ally (long cooldown)"
To clarify on Executioner's Emblem -
"When a support last hits with Executioner's Emblem - both the ADC and support get the gold from the last hit. In fact, the ADC gets a small bonus since he had to coordinate with the support."
As for melee supports having a harder time with some of the new items, he commented:
"We will probably need to adjust items for melee supports, much as we did for Pickpocket. Melee supports have been pretty feast or famine in lane though - so we're keeping an eye on this for now.
Help us test it out and we'll fix this up in preseason."
Changes to old items
On Twin Shadows new build path, he commented:
"Twin Shadows no longer builds out of Kage's Pick. As a result it has had its price adjusted (slightly reduced I think, but I won't promise that remains if it remains strong)"
He also noted none of the gp/5 items will build into items that don't generate gold:
"Philosopher's Stone, Kage's Pick and Emblem of Valor have been removed as a component from all items in the game that do not grant alternate gold income. We've replaced those components with ones we felt was appropriate. E.g. Will of the Ancients now builds from a Blasting Wand + Hextech Revolver"