설치방법(공통)
※경고※ 절대 상급자용 딜사이클 글이 아닙니다.
인던이나 레이드시 이것저것 신경쓰며, 정신없어 어떤 스킬을 써야할지 모르는
조드, 야냥, 암사 초심자 내지 초보를 갓 벗어난 중급자를 위한 애드온입니다.
초심자 내지 중급자 분들도 최상위 레이드에서 이거대로만 하시면 큰일납니다!!
BUT, 상급자 분들도 설정이나 사용하기에 따라 애드온 자체는 엄청 유용할 수 있고,
딜사이클이 인증글대로 정상작동하는지 상급자분들의 섬세한 도움을 필요로합니다.
초심자 내지 중급자 분들이 도움을 받을 수 있도록 도와주세요.
★문제점이 있다면 쪽지나 댓글로 알려주시기 바랍니다.★
우선 TellMeWhen다운 받는 곳부터..
http://wow.curseforge.com/addons/tellmewhen/
이 글에도 파일첨부해놓을게요.
TellMeWhen을 잘 모르시는 분들을 위해서 간단히 소개하자면,
버프, 디버프 체크 및 스킬쿨다운을 체크할 수 있는 애드온입니다.
해외에서는 인가가 많은 편인데.. 국내에서는 이용자가 드문거 같더군요.
※경고※ 이 애드온은 지원하는 강력한 기능만큼이나 많은 메모리를 차지합니다.
아무튼,
이 애드온을 설치하시고 이 글 가장 아래에 요상한 외계어부분을 복사합니다.
(외계어부분 한개도 아실필요도 이해하실 필요도 없고 복사만 하세요.)
그리고 이곳으로 다시 오셔서 순서대로 따라하시면 됩니다.
명령어는 하나 밖에 없어요. /tmw
처음 까신 분은 접속하시면 바로 보이고, 이전 사용자는 채팅창에 /tmw 입력해줍니다.
그럼 아래와 같은 4칸의 센터바를 보실 수 있습니다.
간단한 영어 설명대로 우클릭 하시면 옵션창이 열립니다.
이제 아까 복사한 외계어부분을 아래 들여오기/내보내기 앞 빈칸에 위 스샷처럼 붙여넣습니다.
순서는 외계어 붙여넣기 > 들여오기/내보내기 > 들여오기의 문자열에서 > 그룹 덮어쓰기:1 or 새그룹 생성 입니다.
성공적으로 진행되셨다면 아마 아래와 같은 엄청긴 센터바를 보실 수 있으실겁니다.
요기까지 오시면 성공이구요. 이 상태에서 채팅창에서 /tmw 다시 입력해주시면 몽땅 사라집니다.
전투가 걸리면 눈동자 아이콘 위치에서 다음 사용할 추천 스킬을 가이드해줍니다.
해상도에 따라 위치는 달라질 수도 있으며,
위치가 맘에 안들거나 아래스샷과 같은 위치가 아닌 이상한 위치에 나온다면
/tmw입력 후 드래그를 통해서 이동시킬 수 있고,
스샷에 보이는 것처럼 센터바 우측 아래 자그마한 직각삼각형으로 크기도 조절할 수 있습니다.
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조드
수정내용 : 태불과 달섬 모두 지속시간이 짧은 경우 무조건 달섬이 먼저 보이던 것을 수정
태불과 달섬 모두 지속시간이 짧은 경우 비교해 더 짧은 것을 먼저 가이드합니다.
추가내용 : 무빙시 달섬과 태불을 가이드합니다.
일식시 무빙할 경우 태불을 가이드하며, 달섬은 리필만 합니다.
월식시 무빙할 경우 달섬을 가이드하며, 태불은 리필만 합니다.
일식도 월식도 아닌 경우, 지속시간이 짧은 도트를 리필합니다.
(이 내용을 원하지 않을 경우, 조드(고정) 외계어를 복사하시면 됩니다.)
http://www.inven.co.kr/board/powerbbs.php?come_idx=40&query=view&p=1&my=con&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=56979
가이드를 사용하시더라도 위 링크의 인증글을 꼭 읽어보기를 추천드립니다.
우선 기본적인 가이드는..
위에 링크한 인증글의 딜사이클에 최대한 근접하도록 노력했습니다.
※중요※
기본적으로 설정해놓은걸 설명드리자면,
*고정딜 단일타켓의 경우를 가이드합니다.
*별똥별과 화신, 천공은 파티플레이시에만 뜹니다.
*화신은 월식 때 사용되고, 천공은 화신 쓴다음 그 월식 끝나면 뜹니다.
*별똥별은 별똥별 버프가 있을 경우, 별똥별 버프가 없어진 후 뜹니다.(별똥별 시작 후, 월식 > 천공 콤보시)
*별폭풍은 쿨오거나 유성 버프 생기면 뜹니다.(일식때도 별폭풍 쓰는지 몰라서 그냥 쓰게해놨습니다.)
*요불 디버프는 남들꺼도 체크합니다.(남꺼 있으면 안뜸)
*도트가 없거나 끝나가면 뜹니다. 뜨고 쓰면 거의 칼리필 됩니다.
*천벌과 별섬으로 월일식 왔다갔다합니다.- -);;
※중요※
해결할 수 없거나, 해결하지 못했거나, 있을지도 모르는 문제들.
*화신 쓸타이밍 아닌데 화신뜨면 그냥 별섬써주면 넘어갑니다.(예,파티플인데 쫄구간)
*별똥별 쓸 수 없는 상황(예,파티플인데 애드구간)인데 별똥별 안쓰면 그다음부터 안넘어감.- -
그땐 어쩔 수 없이 TellMeWhen참고하지마시고, 하시던데로 하셔야합니다.
*아직 만렙도 아니고(87렙), 당연히 티어도 없어서 만렙이 사용하기엔 엉망일 수 있습니다.
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
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야냥
http://www.inven.co.kr/board/powerbbs.php?come_idx=49&query=view&p=1&my=con&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=89280
가이드를 사용하시더라도 위 링크의 인증글을 꼭 읽어보기를 추천드립니다.
우선 기본적인 가이드는..
위에 링크한 인증글의 베스트코멘트 딜사이클에 최대한 근접하도록 노력했습니다.
※중요※
자동사격이 딜사이클에 포함되어 있습니다.
자동사격이 뜨는 경우는 살상명령이 2초 이하로 남았는데 신사를 쓰면 집중이 부족할 경우,
자동사격이 가이드 됩니다. 자동사격이 뜨면 살상명령을 기다리며 그냥 기다리시면 됩니다.
그리고 쿨기 포함된 딜사이클의 경우,
쿨기를 안돌릴 생각이라면,
야수의 격노시
살상명령을 쓰시면 됩니다. 그럼 쿨기 안돌리고 보통 딜사이클이 됩니다.
만약 야수의 격노를 쓰면 쇄도에 저까, 속사, 만반까지 다 돌아가는 딜사이클이 나옵니다.
쫄구간에 야수의 격노 안쓰고 딜해도 상관없거나 레이드 보스전에 추천해드립니다.
참고로 집중이 계속 변하기 때문에 정확한 딜사이클 가이드가 어렵습니다.
미세하고 변하는 부분도 많고, 그래서 추천스킬이 오락가락하는 경우도 많습니다.
그런 부분을 충분히 이해하시고 가이드로만 이용하시기 바랍니다.
추가, 야냥의 경우 쿨기의 타이밍을 다르게 하는 경우가 많아 쿨기 포함/미포함 두가지 입니다.
성향에 따라 선택하셔서 사용하시길 바랍니다.
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
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암사
http://www.inven.co.kr/board/powerbbs.php?come_idx=38&query=view&p=2&my=con&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=58764
가이드를 사용하시더라도 위 링크의 인증글을 꼭 읽어보기를 추천드립니다.
우선 기본적인 가이드는..
위에 링크한 인증글의 딜사이클에 최대한 근접하도록 노력했습니다.
암사는 딜이 간단한 편이라 굳이 애드온 도움없이도 쉽게 할 수 있는 편이지만,
초심자와 도트 리필이 늦거나 어둠구슬을 낭비하는 경우가 생기는 분들에겐 큰 도움이 될 수 있습니다.
참고로 후광은 빠져 있습니다.
후광의 용도가 딜용 뿐만아니라 다양하고 거리도 맞춰쓰기 때문에
후광을 안누르면 안넘어가는 경우가 많이 생겨서 뺐습니다. 따로 사용하시기 바랍니다.
추가, 전 매크로 상으로 고통이나 흡손이 채찍을 끊을 수가 없게 되어 있어서
도트리필 타이밍이 조금 빠를 수 있습니다. 저같이 매크로를 수정해도되고, TellMeWhen을 수정하셔도 됩니다.
/tmw 입력 후, 고통이나 흡손 아이콘 우클릭하셔서 조건탭에 들어가서 시간을 조금 줄이시면 됩니다. 쉽습니다.
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
조드(무빙) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SStrata^SBACKGROUND ^SPoint^T ^Sy^F-5106162780558938 ^f-47^Sx ^F8914969775138036^f-46 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.44 ^STree4^b ^SEnabled^B ^SColumns^N15 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S요정의~`불꽃 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S<= ^SName^S요정의~`불꽃 ^SLevel^N0.5 ^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S화신 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE ^SPrtsAfter^N1 ^SLevel^N-100 ^SPrtsBefore^N2 ^t^N2^T ^SType^SECLIPSE ^SOperator^S<= ^SLevel^N-60 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N4^T ^SType^SECLIPSE ^SOperator^S<= ^SLevel^N-70 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S천벌 ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S화신:~`엘룬의~`선택 ^SLevel^N0.5 ^t^N7^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N7 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S천공의~`정렬 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE ^SOperator^S>= ^SPrtsBefore^N1 ^t^N2^T ^SType^SECLIPSE ^SOperator^S>= ^SLevel^N-20 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N4^T ^SType^SECLIPSE ^SOperator^S>= ^SLevel^N-20 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S별빛~`섬광 ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD ^SOperator^S> ^SName^S화신:~`엘룬의~`선택 ^SLevel^N0.5 ^t^N7^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N7 ^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S별똥별 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S별똥별 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S별똥별 ^SLevel^N0.5 ^t^N3^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N3 ^t^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SName^S별폭풍 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SCooldownCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S유성 ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N1 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPEED ^SOperator^S> ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S48518 ^SLevel^N1 ^SPrtsBefore^N2 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S태양불꽃 ^SLevel^N2.3 ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S48517 ^SAndOr^SOR ^SPrtsBefore^N1 ^t^N5^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SLevel^N2.3 ^t^N6^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S48517 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N7^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S태양불꽃 ^SPrtsAfter^N2 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SChecked2^B ^t^Sn^N7 ^t^SName^S달빛~`섬광 ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPEED ^SOperator^S> ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S48517 ^SLevel^N1 ^SPrtsBefore^N2 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S달빛~`섬광 ^SLevel^N2.3 ^t^N4^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S달빛~`섬광 ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SName^S태양불꽃 ^SAndOr^SOR ^SChecked2^B ^t^Sn^N4 ^t^SName^S태양불꽃 ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S달빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SLevel^N1 ^SPrtsBefore^N2 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S<= ^SName^S달빛~`섬광 ^SLevel^N3 ^t^N3^T ^SType^SECLIPSE_DIRECTION ^SAndOr^SOR ^SPrtsBefore^N1 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SLevel^N2.3 ^t^N5^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S태양불꽃 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SChecked2^B ^t^Sn^N5 ^t^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S태양불꽃 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SLevel^N1 ^SPrtsBefore^N2 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S<= ^SName^S태양불꽃 ^SLevel^N3 ^t^N3^T ^SType^SECLIPSE_DIRECTION ^SAndOr^SOR ^SPrtsBefore^N1 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SUnit^Starget ^SName^S태양불꽃 ^SLevel^N2.3 ^t^N5^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S달빛~`섬광 ^SOperator^S<= ^SUnit^Starget ^SName^S태양불꽃 ^SChecked2^B ^t^Sn^N5 ^t^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S별폭풍 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S별폭풍 ^SLevel^N0.5 ^SPrtsBefore^N1 ^t^N2^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N2 ^t^Sn^N2 ^t^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^S별빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SName^S별빛~`섬광 ^SLevel^N2 ^t^N3^T ^SType^SCASTING ^SName^S별폭풍 ^SLevel^N2 ^t^Sn^N3 ^t^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^S천벌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^t^N2^T ^SType^SCASTING ^SName^S천벌 ^SLevel^N2 ^t^N3^T ^SType^SCASTING ^SName^S별폭풍 ^SLevel^N2 ^t^Sn^N3 ^t^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SName^S별빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SAndOr^SOR ^SPrtsBefore^N2 ^SLevel^N1 ^t^N2^T ^SType^SECLIPSE ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N60 ^t^N3^T ^SType^SECLIPSE ^SOperator^S<= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-60 ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N5^T ^SType^SECLIPSE ^SOperator^S<= ^SLevel^N-70 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S천벌 ^SLevel^N1 ^t^Sn^N6 ^t^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SName^S천벌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SECLIPSE ^SOperator^S>= ^SLevel^N60 ^SPrtsBefore^N2 ^SAndOr^SOR ^t^N2^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N3^T ^SType^SECLIPSE ^SOperator^S>= ^SLevel^N60 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별빛~`섬광 ^t^N5^T ^SType^SECLIPSE_DIRECTION ^SPrtsAfter^N2 ^SAndOr^SOR ^SPrtsBefore^N1 ^t^Sn^N5 ^t^t^N15^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon1 ^N2^STellMeWhen_Group1_Icon2 ^N3^STellMeWhen_Group1_Icon3 ^N4^STellMeWhen_Group1_Icon4 ^N5^STellMeWhen_Group1_Icon5 ^N6^STellMeWhen_Group1_Icon6 ^N7^STellMeWhen_Group1_Icon7 ^N8^STellMeWhen_Group1_Icon8 ^N9^STellMeWhen_Group1_Icon9 ^N10^STellMeWhen_Group1_Icon10 ^N11^STellMeWhen_Group1_Icon11 ^N12^STellMeWhen_Group1_Icon12 ^N13^STellMeWhen_Group1_Icon13 ^N14^STellMeWhen_Group1_Icon14 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^t^STree2^b ^SName^S조드(무빙) ^STree3^b ^t^N61221^S~`~| ^Sgroup^N1 ^^
조드(고정) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F-5106096204174668 ^f-47^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F6551019488008081^f-45 ^t^SScale^N1.44 ^STree4^b ^SEnabled^B ^SColumns^N13 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S<= ^SName^S요정의~`불꽃 ^SLevel^N0.5 ^t^Sn^N1 ^t^SName^S요정의~`불꽃 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE ^SPrtsAfter^N1 ^SPrtsBefore^N2 ^SLevel^N-100 ^t^N2^T ^SType^SECLIPSE ^SOperator^S<= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-60 ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N4^T ^SType^SECLIPSE ^SOperator^S<= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-70 ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S천벌 ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S화신:~`엘룬의~`선택 ^SLevel^N0.5 ^t^N7^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N7 ^t^SName^S화신 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE ^SOperator^S>= ^SPrtsBefore^N1 ^t^N2^T ^SType^SECLIPSE ^SOperator^S>= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-20 ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N4^T ^SType^SECLIPSE ^SOperator^S>= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-20 ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S별빛~`섬광 ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD ^SOperator^S> ^SName^S화신:~`엘룬의~`선택 ^SLevel^N0.5 ^t^N7^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N7 ^t^SName^S천공의~`정렬 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S별똥별 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S별똥별 ^SLevel^N0.5 ^t^N3^T ^SType^SGROUP ^SOperator^S~|= ^t^Sn^N3 ^t^SName^S별똥별 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S유성 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N1 ^t^SName^S별폭풍 ^SClockGCD^B ^SShowTimerText^B ^SCooldownCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SPrtsBefore^N2 ^SLevel^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S<= ^SName^S달빛~`섬광 ^SLevel^N3 ^t^N3^T ^SType^SECLIPSE_DIRECTION ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SLevel^N2.3 ^t^N5^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S태양불꽃 ^SOperator^S<= ^SUnit^Starget ^SName^S달빛~`섬광 ^SChecked2^B ^t^Sn^N5 ^t^SName^S달빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SFakeHidden^B ^SName^S태양불꽃 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPEED ^SOperator^S> ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S48517 ^SPrtsBefore^N2 ^SLevel^N1 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S달빛~`섬광 ^SLevel^N2.3 ^t^N4^T ^SType^SDEBUFFDURCOMP ^SChecked^B ^SName2^S달빛~`섬광 ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SName^S태양불꽃 ^SAndOr^SOR ^SChecked2^B ^t^Sn^N4 ^t^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S별폭풍 ^SPrtsBefore^N1 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N2 ^t^N3^T ^SType^SSPEED ^t^Sn^N3 ^t^SName^S별폭풍 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SName^S별빛~`섬광 ^SLevel^N2 ^t^N3^T ^SType^SCASTING ^SName^S별폭풍 ^SLevel^N2 ^t^Sn^N3 ^t^SName^S별빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^t^N2^T ^SType^SCASTING ^SName^S천벌 ^SLevel^N2 ^t^N3^T ^SType^SCASTING ^SName^S별폭풍 ^SLevel^N2 ^t^Sn^N3 ^t^SName^S천벌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE_DIRECTION ^SLevel^N1 ^SPrtsBefore^N2 ^SAndOr^SOR ^t^N2^T ^SType^SECLIPSE ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N60 ^t^N3^T ^SType^SECLIPSE ^SOperator^S<= ^SLevel^N-60 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N5^T ^SType^SECLIPSE ^SOperator^S<= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N-70 ^t^N6^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S천벌 ^SLevel^N1 ^t^Sn^N6 ^t^SName^S별빛~`섬광 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SECLIPSE ^SOperator^S>= ^SAndOr^SOR ^SPrtsBefore^N2 ^SLevel^N60 ^t^N2^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별폭풍 ^SLevel^N1 ^t^N3^T ^SType^SECLIPSE ^SOperator^S>= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N60 ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S별빛~`섬광 ^t^N5^T ^SType^SECLIPSE_DIRECTION ^SPrtsAfter^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^Sn^N5 ^t^SName^S천벌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon1 ^N2^STellMeWhen_Group2_Icon2 ^N3^STellMeWhen_Group2_Icon3 ^N4^STellMeWhen_Group2_Icon4 ^N5^STellMeWhen_Group2_Icon5 ^N6^STellMeWhen_Group2_Icon6 ^N7^STellMeWhen_Group2_Icon7 ^N8^STellMeWhen_Group2_Icon8 ^N9^STellMeWhen_Group2_Icon9 ^N10^STellMeWhen_Group2_Icon10 ^N11^STellMeWhen_Group2_Icon11 ^N12^STellMeWhen_Group2_Icon12 ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^t^STree2^b ^SName^S조드(고정) ^STree3^b ^t^N61221^S~`~| ^Sgroup^N2 ^^
야냥(쿨기포함) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F-6137657395418973 ^f-49^Sx ^F4812578198102463^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.44 ^SEnabled^B ^SColumns^N15 ^STree2^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S살상~`명령 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S살상~`명령 ^SLevel^N0.5 ^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S독사~`쐐기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S독사~`쐐기 ^SLevel^N2.5 ^t^Sn^N1 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S신비한~`사격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SLevel^N0.1 ^SPrtsBefore^N1 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N47 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SName^S내면의~`야수 ^SLevel^N1 ^t^N4^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SLevel^N1 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SFOCUS_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N57 ^t^N6^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SLevel^N1.5 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N7^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N38 ^t^N8^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S코브라~`사격 ^SLevel^N1 ^t^Sn^N8 ^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S코브라~`사격 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SAndOr^SOR ^SLevel^N2 ^t^Sn^N1 ^t^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SFakeHidden^B ^SRangeCheck^B ^SEnabled^B ^SName^S마무리~`사격 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S마무리~`사격 ^SLevel^N0.5 ^t^Sn^N2 ^t^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S광포한~`야수 ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S광포한~`야수 ^SLevel^N0.6 ^t^Sn^N1 ^t^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S침묵의~`사격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S침묵의~`사격 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S글레이브~`투척 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S글레이브~`투척 ^SLevel^N0.5 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N13 ^t^Sn^N2 ^t^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S자동~`사격 ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SRangeCheck^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S쇄도 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S내면의~`야수 ^SLevel^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S쇄도 ^SLevel^N0.5 ^t^Sn^N2 ^t^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^S저승까마귀 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S내면의~`야수 ^SLevel^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S저승까마귀 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S저승까마귀 ^SLevel^N0.5 ^t^Sn^N3 ^t^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^S속사 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S내면의~`야수 ^SLevel^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^S속사 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S속사 ^SLevel^N0.5 ^t^Sn^N3 ^t^t^N13^T ^SType^Scooldown ^SName^S만반의~`준비 ^SManaCheck^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S만반의~`준비 ^SLevel^N0.5 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S살상~`명령 ^SLevel^N4.5 ^t^N3^T ^SType^SSPELLCD ^SOperator^S> ^SName^S속사 ^t^N4^T ^SType^SSPELLCD ^SOperator^S> ^SName^S쇄도 ^t^N5^T ^SType^SSPELLCD ^SOperator^S> ^SName^S야수의~`격노 ^t^N6^T ^SType^SSPELLCD ^SOperator^S> ^SName^S저승까마귀 ^t^Sn^N6 ^t^SRangeCheck^B ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S야수의~`격노 ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S야수의~`격노 ^SLevel^N0.5 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^S내면의~`야수 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S살상~`명령 ^SLevel^N0.5 ^t^Sn^N3 ^t^SRangeCheck^B ^t^N15^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group3_Icon7 ^N2^STellMeWhen_Group3_Icon5 ^N3^STellMeWhen_Group3_Icon2 ^N4^STellMeWhen_Group3_Icon14 ^N5^STellMeWhen_Group3_Icon1 ^N6^STellMeWhen_Group3_Icon10 ^N7^STellMeWhen_Group3_Icon11 ^N8^STellMeWhen_Group3_Icon6 ^N9^STellMeWhen_Group3_Icon12 ^N10^STellMeWhen_Group3_Icon13 ^N11^STellMeWhen_Group3_Icon8 ^N12^STellMeWhen_Group3_Icon3 ^N13^STellMeWhen_Group3_Icon4 ^N14^STellMeWhen_Group3_Icon9 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^S야냥 ^STree3^b ^t^N61216^S~`~| ^Sgroup^N3 ^^
야냥(쿨기 미포함) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F-6110958381089326 ^f-49^Sx ^F6006841709198069^f-45 ^t^SScale^N1.44 ^SEnabled^B ^SColumns^N10 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon2 ^N2^STellMeWhen_Group4_Icon3 ^N3^STellMeWhen_Group4_Icon4 ^N4^STellMeWhen_Group4_Icon5 ^N5^STellMeWhen_Group4_Icon6 ^N6^STellMeWhen_Group4_Icon7 ^N7^STellMeWhen_Group4_Icon8 ^N8^STellMeWhen_Group4_Icon9 ^N9^STellMeWhen_Group4_Icon10 ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S침묵의~`사격 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^SName^S침묵의~`사격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S마무리~`사격 ^SLevel^N0.5 ^t^Sn^N2 ^t^SFakeHidden^B ^SName^S마무리~`사격 ^SEnabled^B ^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S독사~`쐐기 ^SLevel^N2.5 ^t^Sn^N1 ^t^SName^S독사~`쐐기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S살상~`명령 ^SLevel^N0.5 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N38 ^t^Sn^N2 ^t^SName^S살상~`명령 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S광포한~`야수 ^SLevel^N0.6 ^t^Sn^N1 ^t^SShowTimerText^B ^SClockGCD^B ^SName^S광포한~`야수 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S글레이브~`투척 ^SLevel^N0.5 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N13 ^t^Sn^N2 ^t^SName^S글레이브~`투척 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SPrtsBefore^N1 ^SLevel^N1 ^t^N2^T ^SType^SFOCUS_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N57 ^t^N3^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N1.5 ^t^N4^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N38 ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S코브라~`사격 ^SLevel^N1 ^t^Sn^N5 ^t^SName^S신비한~`사격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S코브라~`사격 ^SClockGCD^B ^SShowTimerText^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S살상~`명령 ^SLevel^N2 ^SAndOr^SOR ^t^Sn^N1 ^t^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S자동~`사격 ^SShowWhen^N3 ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^t^t^N61216^S~`~| ^Sgroup^N4 ^^
암사 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F-8563999442864084 ^f-49^Sx ^F-5520903578697364^f-45 ^t^SScale^F6385884210047181 ^f-52^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N9^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCASTING ^SName^S흡혈의~`손길 ^SLevel^N2 ^t^Sn^N1 ^t^SName^S흡혈의~`손길 ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SName^S어둠의~`권능:~`고통 ^SManaCheck^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S어둠의~`권능:~`고통 ^SLevel^N2.5 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N3 ^t^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sreactive ^SShowTimerText^B ^SClockGCD^B ^SName^S어둠의~`권능:~`죽음 ^SCooldownCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S어둠의~`권능:~`죽음 ^SLevel^N0.5 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N4 ^t^SRangeCheck^B ^SEnabled^B ^SOnlyMine^B ^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S정신~`분열 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S< ^SLevel^N3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S정신~`분열 ^SLevel^N0.5 ^t^N3^T ^SType^SCASTING ^SName^S정신~`분열 ^SLevel^N2 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N5 ^t^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S파멸의~`역병 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^STMW~`-~`Pling~`3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N3 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSHADOW_ORBS ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N2 ^SName^S정신~`분열 ^SLevel^N1 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N5 ^t^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SName^S정신의~`쐐기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SName^S어둠의~`쇄도 ^SLevel^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SPrtsAfter^N1 ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N3 ^t^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S성스러운~`일격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S흡혈의~`손길 ^SLevel^N4 ^t^N2^T ^SType^SCASTING ^SName^S흡혈의~`손길 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N2 ^t^SRangeCheck^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S침묵 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S침묵 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^SRangeCheck^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon8 ^N2^STellMeWhen_Group1_Icon2 ^N3^STellMeWhen_Group1_Icon3 ^N4^STellMeWhen_Group1_Icon4 ^N5^STellMeWhen_Group1_Icon5 ^N6^STellMeWhen_Group1_Icon6 ^N7^STellMeWhen_Group1_Icon7 ^N8^STellMeWhen_Group1_Icon1 ^t^SEnabled^B ^t^t^STree1^b ^STree2^b ^t^N61216^S~`~| ^Sgroup^N1 ^^