이제 아까 복사한 외계어부분을 아래 들여오기/내보내기 앞 빈칸에 위 스샷처럼 붙여넣습니다.
성공적으로 진행되셨다면 아마 아래와 같은 엄청긴 센터바를 보실 수 있으실겁니다.
요기까지 오시면 성공이구요. 이 상태에서 채팅창에서 /tmw 다시 입력해주시면 몽땅 사라집니다.
전투가 걸리면 눈동자 아이콘 위치에서 다음 사용할 추천 스킬을 가이드해줍니다.
해상도에 따라 위치는 달라질 수도 있으며,
위치가 맘에 안들거나 아래스샷과 같은 위치가 아닌 이상한 위치에 나온다면
/tmw입력 후 드래그를 통해서 이동시킬 수 있고,
스샷에 보이는 것처럼 센터바 우측 아래 자그마한 직각삼각형으로 크기도 조절할 수 있습니다.
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암살도적
http://www.inven.co.kr/board/powerbbs.php?come_idx=42&query=view&p=1&my=con&category=&sort=PID&orderby=&where=&name=subjcont&subject=&content=&keyword=%C6%C4%BF%AD&sterm=&iskin=&l=82582
가이드를 사용하시더라도 위 링크의 인증글을 꼭 읽어보기를 추천드립니다.
우선 기본적인 가이드는..
위에 링크한 인증글의 딜사이클에 최대한 근접하도록 노력했습니다.
※중요※
사용시 반드시 아셔야하는 점은 쿨기 사용과 반투명 파열에 관한 점입니다.
원한, 어칼, 소멸, 맘가를 모두 돌릴 생각이라면, 정상적으로 가이드대로 따라하시면 되고,
쿨기를 돌릴 생각이 아니라면,
(원한)이 떴을 때,
(독살)을 사용하시면 됩니다. 원한을 한번 쓰면 위에 언급한 쿨기를 모두 사용하는 딜사이클을 가이드합니다.
반투명파열의 의미는 지금부터는 독살로 버블소모시 5버블 파열 유지가 어려우니,
버블과 기력을 아껴 곧 있을 파열리필 타이밍을 기다리란 의미로 사용중입니다.
실제 파열은 투명하지 [않은] 파열 아이콘이 뜨면 사용하시면 됩니다.
추천 매크로는 두가지입니다.
#showtooltip
/시전 [combat]어둠의 칼날
/시전 [combat]원한
#showtooltip 소멸
/시전 [combat]소멸
/시전 매복
위 매크로는 어칼이나 원한이 가이드에 뜨면 누르면 되고,
아래 매크로는 소멸이 떴을 때 연타하시면 매복까지 나갑니다.
ps. 선견지명 활용에 부족한 점이 많을 수 있습니다.
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
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딜야드
수정내용: 광폭화 사용시에도 호랑이의 분노가 계속 보이던 문제를 수정하였습니다.
http://www.inven.co.kr/board/powerbbs.php?come_idx=40&query=view&p=1&my=con&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=55017
가이드를 사용하시더라도 위 링크의 인증글을 꼭 읽어보기를 추천드립니다.
그리고 가이드는,
위에 링크한 인증글의 딜사이클에 최대한 근접하도록 노력했습니다.(60렙특성 숲영, 90렙특성 세나)
※중요※
우선 제 능력부족으로 앞뒤 구분을 하지 못합니다. 그래서 무조건 칼날발톱만 가이드합니다.
뒤를 잡을 수 없는 상황이거나 필요에 따라 짖이기기는 칼발 때, 센스것 사용하시길 바랍니다.
그 외, 반투명 야생의 포효와 도려내기는 곧 있을 야포와 도려를 위해 기력을 모으란 의미입니다.
실제 야생의 포효와 도려내기는 투명하지 않은 야생의 포효와 도려내기가 떴을 때 사용하시면 됩니다.
또한 세나리우스의 꿈을 최대한 5버블 마격에 활용을 유도하기 위해,
가능한 버블을 모은 후, 야생의 신속함이 끝나기 직전에 치유의 손길을 가이드합니다.
실제 치손이 보여지고 1.5초 가량의 여유가 있으며, 사라지고도 정말 조금의 여유가 더 있습니다.
따라서 타이밍보시고 3버블이라면 가능한 4버블 이상을 만들려고 노력하시길 바랍니다.
(이런 상황을 미리 예측하시고 가이드와 별도로 짖이기기를 사용하는 센스가 필요합니다.- -)
But, 야생의 신속함이 끝나버리고 치손을 사용하게 되면 딜로스가 발생합니다.
이런 딜로스 부분을 최소화하기 위한 매크로 추천드립니다.
#showtooltip 치유의 손길
/시전 [nostance]표범 변신(변신)
/연속시전 [stance:3] reset=1 치유의 손길, null
/시전중지
이 매크로는 즉시시전 치유의 손길만 사용되며, 치타폼이 풀릴 경우 한번 더 누르면 바로 치타폼이 됩니다.
연습을 통해서 치손으로 치타폼이 풀리지 않도록 타이밍을 연습하시길 바랍니다.
앞에 설명한 짖이기기와 같은 이유로 오프닝 세나리우스의 꿈 + 찢어발기기도 뺐습니다.
오프닝 세나+찢발로 하세요.
혹시 자연의 신속함을 이용하신다면, 자신+치손은 가능한 세나 도려가 안될 때,
5버블 도려 앞 타이밍에 별도로 사용하시길 바랍니다. 자연의 신속함은 가이드하지 않습니다.
ps. 세나리우스의 꿈 활용에 부족한 점이 많을 수 있습니다.
그리고 딜야드 부탁하셨던 분, 쪽지를 실수로 지웠습니다.
이 글 확인하시면 쪽지나 댓글로 확인 부탁드립니다.
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
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무기전사
수정내용 : 거인의 강타를 타켓에 거인의 강타 디버프가 없을 때 사용합니다.
이 가이드는 렙업 중에 만들어 쓰던 것이라 부족한 부분이 많을 수 있습니다.
※중요※
외계어 무기전사(단일)의 경우 단일타켓딜링만을 가이드합니다.
광역도 도움 받고자 하시면, 무기전사(광역)을 추가로 [새 그룹 생성]으로 들여오기 하시면 됩니다.
사용 방법은 무기전사(단일)로 분노를 사용하지 않는 스킬들만 사용하시면서
무기전사(광역)에 가이드되는 광역스킬을 사용하시면 됩니다.
휩쓸기 일격, 피범벅(90렙특성)과 깃발은 가이드하지 않습니다.(센스것 쓰세요.)
※경고※ 가이드는 가이드일뿐 절대 맹신하지마시고, 어디까지나 가이드로만 이용하시길 바랍니다.
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암살도적 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F8169667251764097 ^f-49^Sx ^F6462447773764821^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.44 ^SEnabled^B ^STree2^b ^SColumns^N18 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S발차기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S발차기 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S매복 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S은신 ^SLevel^N1 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S소멸 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N2 ^t^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^S소멸 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S마음가짐 ^SLevel^N0.5 ^t^Sn^N2 ^t^SShowTimerText^B ^SClockGCD^B ^SName^S마음가짐 ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^S원한 ^SLevel^N0.5 ^t^N2^T ^SType^SCOMBO ^SOperator^S< ^SUnit^Starget ^SLevel^N5 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S소멸 ^SLevel^N0.5 ^t^Sn^N3 ^t^SShowTimerText^B ^SClockGCD^B ^SName^S소멸 ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^S난도질 ^t^Sn^N2 ^t^SName^S난도질 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S독살 ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S난도질 ^SLevel^N2 ^t^Sn^N2 ^t^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S파열 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S파열 ^SPrtsBefore^N1 ^t^N2^T ^SType^SCOMBO ^SPrtsAfter^N1 ^SOperator^S>= ^SUnit^Starget ^SLevel^N4 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S파열 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N2.5 ^t^N4^T ^SType^SCOMBO ^SPrtsAfter^N1 ^SUnit^Starget ^SLevel^N5 ^t^Sn^N4 ^t^SRangeCheck^B ^t^N8^T ^SShowTimer^B ^SType^Sreactive ^SName^S사악한~`일격 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SCooldownCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S선견지명 ^SLevel^N3 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SName^S선견지명 ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N2 ^SName^S어둠의~`칼날 ^SLevel^N1 ^t^N4^T ^SType^SHEALTH ^SOperator^S> ^SUnit^Starget ^SLevel^N35 ^t^N5^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S독살 ^SLevel^N0.5 ^t^Sn^N5 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S속결 ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S선견지명 ^SLevel^N3 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SName^S선견지명 ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N2 ^SName^S어둠의~`칼날 ^SLevel^N1 ^t^N4^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N35 ^t^N5^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S독살 ^SLevel^N0.5 ^t^Sn^N5 ^t^SRangeCheck^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S절단 ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S선견지명 ^SLevel^N2 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SName^S선견지명 ^SLevel^N1 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S독살 ^SLevel^N0.5 ^t^Sn^N4 ^t^SRangeCheck^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.4 ^SName^S파열 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SUnAlpha^N0.4 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^SPrtsBefore^N2 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SName^S파열 ^SLevel^N5 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SUnit^Starget ^SName^S파열 ^SLevel^N7 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^Sn^N4 ^t^SRangeCheck^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^S원한 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^SPrtsBefore^N2 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S파열 ^SLevel^N5 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S> ^SUnit^Starget ^SName^S파열 ^SLevel^N7 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S독살 ^SLevel^N0.5 ^t^N5^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^N6^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S원한 ^SLevel^N0.5 ^t^Sn^N6 ^t^SRangeCheck^B ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SName^S어둠의~`칼날 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S어둠의~`칼날 ^SLevel^N0.5 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S원한 ^t^Sn^N2 ^t^SRangeCheck^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SName^S독살 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^SPrtsBefore^N2 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^S파열 ^SLevel^N5 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S> ^SUnit^Starget ^SName^S파열 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N7 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S독살 ^SLevel^N0.5 ^t^N5^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^Sn^N5 ^t^t^N15^T ^SShowTimer^B ^SType^Sreactive ^SName^S사악한~`일격 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SCooldownCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S선견지명 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N2^T ^SType^SHEALTH ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S> ^SLevel^N35 ^t^N3^T ^SType^SCOMBO ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N4 ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^t^N5^T ^SType^SHEALTH ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SLevel^N35 ^t^Sn^N5 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S속결 ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S선견지명 ^SLevel^N4 ^SPrtsBefore^N1 ^t^N2^T ^SType^SHEALTH ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S<= ^SLevel^N35 ^t^N3^T ^SType^SCOMBO ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S선견지명 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N4 ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S어둠의~`칼날 ^SLevel^N1 ^t^N5^T ^SType^SHEALTH ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SLevel^N35 ^t^Sn^N5 ^t^t^N17^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SName^S절단 ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S선견지명 ^SLevel^N4 ^t^Sn^N1 ^t^t^N18^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon1 ^N2^STellMeWhen_Group1_Icon2 ^N3^STellMeWhen_Group1_Icon3 ^N4^STellMeWhen_Group1_Icon4 ^N5^STellMeWhen_Group1_Icon5 ^N6^STellMeWhen_Group1_Icon6 ^N7^STellMeWhen_Group1_Icon7 ^N8^STellMeWhen_Group1_Icon8 ^N9^STellMeWhen_Group1_Icon9 ^N10^STellMeWhen_Group1_Icon10 ^N11^STellMeWhen_Group1_Icon11 ^N12^STellMeWhen_Group1_Icon12 ^N13^STellMeWhen_Group1_Icon13 ^N14^STellMeWhen_Group1_Icon14 ^N15^STellMeWhen_Group1_Icon15 ^N16^STellMeWhen_Group1_Icon16 ^N17^STellMeWhen_Group1_Icon17 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S은신 ^SLevel^N1 ^SAndOr^SOR ^t^Sn^N2 ^t^SEnabled^B ^t^t^SName^S암살도적 ^STree3^b ^t^N61218^S~`~| ^Sgroup^N1 ^^
딜야드 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SStrata^SBACKGROUND ^SPoint^T ^Sy^F-5106126351971319 ^f-47^Sx ^F6635952111963965^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.44 ^SEnabled^B ^SColumns^N13 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S두개골~`강타 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S두개골~`강타 ^SLevel^N0.5 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S요정의~`불꽃 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SOperator^S<= ^SUnit^Starget ^SName^S요정~`떼 ^SLevel^N0.5 ^t^N2^T ^SType^SDEBUFFSTACKS ^SOperator^S< ^SUnit^Starget ^SName^S방어구~`약화 ^SLevel^N3 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S요정~`떼 ^SLevel^N0.5 ^t^Sn^N3 ^t^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SName^S치유의~`손길 ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SAndOr^SOR ^SPrtsBefore^N2 ^SLevel^N5 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S야생의~`신속함 ^SLevel^N1.7 ^t^N3^T ^SType^SCOMBO ^SUnit^Starget ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N4 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S야생의~`신속함 ^SLevel^N1.7 ^t^N5^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S<= ^SName^S야생의~`신속함 ^SLevel^N1.7 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S야생의~`신속함 ^SLevel^N0.7 ^t^Sn^N6 ^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S야생의~`포효 ^SManaCheck^B ^SClockGCD^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SOperator^S>= ^SLevel^N1 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SName^S야생의~`포효 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S야생의~`포효 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N10 ^t^N4^T ^SType^SCOMBO ^SUnit^Starget ^t^N5^T ^SType^SENERGY_ABS ^SPrtsAfter^N1 ^SOperator^S> ^SLevel^N90 ^t^Sn^N5 ^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.4 ^SName^S야생의~`포효 ^SManaCheck^B ^SClockGCD^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SUnAlpha^N0.4 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S야생의~`포효 ^SLevel^N10 ^t^N2^T ^SType^SCOMBO ^SUnit^Starget ^t^N3^T ^SType^SENERGY_ABS ^SOperator^S<= ^SLevel^N90 ^t^Sn^N3 ^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S갈퀴~`발톱 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SUnit^Starget ^SName^S갈퀴~`발톱 ^SLevel^N4 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S호랑이의~`분노 ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N1.5 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SUnit^Starget ^SOperator^S<= ^SName^S갈퀴~`발톱 ^SLevel^N7 ^t^N4^T ^SType^SCOMBO ^SUnit^Starget ^SOperator^S<= ^SLevel^N4 ^t^Sn^N4 ^t^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S칼날~`발톱 ^SManaCheck^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SFakeHidden^B ^SRangeCheck^B ^SEnabled^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SOperator^S<= ^SLevel^N4 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S호랑이의~`분노 ^SLevel^N0.5 ^t^N2^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S106951 ^t^Sn^N3 ^t^SShowTimerText^B ^SClockGCD^B ^SShowWhen^N3 ^SName^S호랑이의~`분노 ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S흉포한~`이빨 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SOperator^S>= ^SLevel^N4 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S야생의~`포효 ^SLevel^N1.5 ^t^N3^T ^SType^SCOMBO ^SUnit^Starget ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N5 ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N2 ^SName^S야생의~`포효 ^SLevel^N1 ^t^N5^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S< ^SLevel^N25 ^t^N6^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S>= ^SName^S도려내기 ^SLevel^N1.5 ^t^Sn^N6 ^t^SRangeCheck^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S도려내기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S도려내기 ^SLevel^N3 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S야생의~`포효 ^SLevel^N1.5 ^t^Sn^N3 ^t^SRangeCheck^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.4 ^SName^S도려내기 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SUnAlpha^N0.4 ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^S도려내기 ^SLevel^N8.5 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S야생의~`포효 ^SLevel^N10 ^t^Sn^N3 ^t^SRangeCheck^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^S흉포한~`이빨 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SUnit^Starget ^SOperator^S>= ^SLevel^N4 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S<= ^SName^S야생의~`포효 ^SLevel^N1.5 ^t^N3^T ^SType^SCOMBO ^SUnit^Starget ^SLevel^N5 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SName^S야생의~`포효 ^SLevel^N1.5 ^t^Sn^N4 ^t^SRangeCheck^B ^t^N13^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon1 ^N2^STellMeWhen_Group1_Icon2 ^N3^STellMeWhen_Group1_Icon3 ^N4^STellMeWhen_Group1_Icon4 ^N5^STellMeWhen_Group1_Icon5 ^N6^STellMeWhen_Group1_Icon6 ^N7^STellMeWhen_Group1_Icon7 ^N8^STellMeWhen_Group1_Icon8 ^N9^STellMeWhen_Group1_Icon9 ^N10^STellMeWhen_Group1_Icon10 ^N11^STellMeWhen_Group1_Icon11 ^N12^STellMeWhen_Group1_Icon12 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S숨기 ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^SEnabled^B ^t^t^SName^S딜야드 ^STree3^b ^t^N61219^S~`~| ^Sgroup^N1 ^^
무기전사(단일) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SStrata^SBACKGROUND ^SPoint^T ^Sy^F-5105957712733804 ^f-47^Sx ^F5546928278184853^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.44 ^SEnabled^B ^SColumns^N14 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S자루~`공격 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S자루~`공격 ^SLevel^N0.5 ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S전투의~`외침 ^t^Sn^N1 ^t^SName^S전투의~`외침 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S거인의~`강타 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S거인의~`강타 ^SLevel^N0.5 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SName^S거인의~`강타 ^SLevel^N0.5 ^t^Sn^N2 ^t^t^N4^T ^SShowTimer^B ^SType^Sreactive ^SName^S마무리~`일격 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SCooldownCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S< ^SLevel^N20 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S마무리~`일격 ^SLevel^N0.5 ^t^N3^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^Sn^N3 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S연전연승 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N2^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N85 ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S연전연승 ^SLevel^N0.5 ^t^Sn^N3 ^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S영웅의~`일격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S125831 ^SLevel^N1 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^Sn^N2 ^t^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S격돌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N98 ^t^Sn^N1 ^t^t^N8^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SClockGCD^B ^SFakeHidden^B ^SRangeCheck^B ^SName^S7384 ^SEnabled^B ^SUseActvtnOverlay^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S필사의~`일격 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S필사의~`일격 ^SLevel^N0.5 ^t^Sn^N1 ^t^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S천둥벼락 ^SLevel^N0.5 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N20 ^t^N3^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S< ^SName^S약화된~`공격 ^SLevel^N1.5 ^t^Sn^N3 ^t^SName^S천둥벼락 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^S격돌 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^Sn^N1 ^t^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S<= ^SName^S6673 ^SLevel^N0.5 ^t^Sn^N1 ^t^SName^S전투의~`외침 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S충격파 ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S충격파 ^SLevel^N0.5 ^t^Sn^N1 ^t^t^N14^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group5_Icon1 ^N2^STellMeWhen_Group5_Icon2 ^N3^STellMeWhen_Group5_Icon3 ^N4^STellMeWhen_Group5_Icon4 ^N5^STellMeWhen_Group5_Icon5 ^N6^STellMeWhen_Group5_Icon6 ^N7^STellMeWhen_Group5_Icon7 ^N8^STellMeWhen_Group5_Icon8 ^N9^STellMeWhen_Group5_Icon9 ^N10^STellMeWhen_Group5_Icon10 ^N11^STellMeWhen_Group5_Icon11 ^N12^STellMeWhen_Group5_Icon12 ^N13^STellMeWhen_Group5_Icon13 ^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^t^STree2^b ^SName^S무기전사(단일) ^STree3^b ^t^N61221^S~`~| ^Sgroup^N5 ^^
무기전사(광역) 외계어부분( ^^ <- 이런 부분까지 모두 포함해서 한번에 복사하세요.)
^1^T^SPoint^T ^Sy^F-5105945465191414 ^f-47^Sx ^F6523935461192041^f-46 ^t^SScale^N1.44 ^SEnabled^B ^SIcons^T ^N1^T ^SShowTimer^B ^SSort^N-1 ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STellMeWhen_Group4_Icon2 ^N2^STellMeWhen_Group4_Icon3 ^N3^STellMeWhen_Group4_Icon4 ^t^SName^S전투의~`외침 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SName^S충격파 ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S충격파 ^SLevel^N0.5 ^t^Sn^N1 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S천둥벼락 ^SLevel^N0.5 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N20 ^t^Sn^N2 ^t^SName^S천둥벼락 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S소용돌이 ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SFakeHidden^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SName^S훼방의~`외침 ^SLevel^N30 ^t^Sn^N1 ^t^t^t^STree2^b ^STree3^b ^t^N61221^S~`~| ^Sgroup^N4 ^^