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[패치] 1.04 공식 패치노트 해설본 Ver 1.0

월주
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2012-08-21 10:52:07
Originally Posted by Blizzard (Blue Tracker / Official Forums)

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

=> 최신 클라이언트 패치를 볼 수 있습니다. 알려진 이슈의 목록을 보기 위해서는 버그 리포트 포럼으로 오십시오. 이 곳에서 가장 최근의 핫픽스를 볼 수 있습니다.

Diablo III Patch 1.0.4

Click here to review all 1.0.4 class changes.

GENERAL(*일반)
New System added: Paragon Levels
After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
There are 100 Paragon levels
Every Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
3% Magic Find and 3% Gold Find
In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
Magic Find is no longer averaged among all players in a multiplayer game
Players can now disable or enable music in the Sound Options
Additional Sound Options including Sound Output and Speaker Setup has been added
A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

=> 새로운 시스템 도입: 파라곤(이하 정복자) 레벨
 - 플레이어가 60레벨을 달성한 후에, 몬스터를 죽이고 전투 관련 업적을 달성하게 되면 정복자 레벨을 위한 경험치가 쌓이게 된다.
 - 정복자 레벨은 100까지 존재한다
 - 정복자 레벨 1당 : 기존의 레벨업과 비슷하게 스탯이 올라간다. 3%의 매찬, 골찬이 증가한다.
 - 추가적으로, 캐릭터 인장에 정복자 진행도를 나타내는 구분테두리가 생기며 10레벨마다 테두리가 바뀐다. 당신의 일반레벨이 보이는 모든 경우에 타 유저에게 자신의 정복자 레벨 또한 보이게 될 것이다.

패시브 생명력 재생산을 가지는 소환수 (추종자, 좀비 들개, 덩치등)들은 30-60레벨에서 생명력 재생산 능력이 월등히 개선될 것이다.

네팔렘의 용기는 중첩당 15%의 매찬/골찬과 더불어 15%의 보너스 경험치도 얻을 수 있다
매찬은 최대 300%까지 가능하다 (네팔렘 보너스는 별도)
멀티플레이게임(이하 팟플)에서 매찬 개인 적용
사운드 옵션에서 음악 조절 가능
사운드 옵션에서 사운드 아웃풋이나 스피커 설정이 가능
플레이어가 악몽/지옥/불지옥을 처음 들어갈 때 자유배치모드에 대한 안내문이 보일 것이다.

ACHIEVEMENTS(*업적)

Bug Fixes
The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed

=> [Espionage]업적은 액트3에서 드랍되는 전장 보고서(?)를 통해 완료할 수 있다.
[A Unique Collection]업적을 완료할 수 있다.
[Death From Afar]업적을 위한 조건이었던 디아블로 학살이 제거되었다.

AUCTION HOUSE(*경매장)
Auctions can now be cancelled at any point so long as they do not have any active bids
Number of "Preferred Stats" allowed per search increased from 3 to 6
Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
"Minimum Damage" has been replaced with "Average Damage" as a searchable stat
Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage
Stat increases which come from slotted gems are no longer taken into account when searching for equipment
Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
Description text has been added or improved for several error messages

 - 실질적 입찰이 들어오지 않았을 경우, 언제라도 경매 취소가 가능하다.
 - 경매장 검색 시, 요구치 기반 검색을 3개에서 6개로 증가
 - 스탯 최대치를 기존 3자리에서 5자리로 변경 (즉, 999까지만 넣을 수 있던 최대치를 99999까지 넣을 수 있음)
 - 최소피해를 평균피해로 대체함. 평균피해는 (최소피해+최대피해)/2 로 계산됨. 따라서 예를 들어 평균 12의 피해를 가지는 것은 10-14의 피해를 가지는 아이템이나, 12 최소피해, 혹은 24 최대피해를 가지는 아이템을 검색할 수 있음
 - 보석 박아서 얻은 스탯은 검색시 반영되지 않음. 따라서, 아이템의 기본 스탯만을 가지고 검색해야 함
 - 방어도, dps, 입찰가, 남은 시간으로 정렬 가능
 - 최대 골드 stack size를 증가하였음 (10만에서 100만으로). 최소 골드 표시 가격은 현재대로 유지됨. -> 북미나 유럽에서 현금 경매장 이용할 때, 금화 경매장에서 사용하는 것
 - 다음과 같은 메세지가 아이템 구매 창에 추가될 것이다: "아이템 속성과 값은 게임 밸런싱에 따라서 시간에 따라 바뀔 수 있습니다"

UI Improvements(*UI개선)
Tooltips have been added for items in the Completed tab
Tooltips have been added for commodities
Item Compare tooltips have been added to the Recommended Items page
The listing price of unsold and cancelled auctions will now display in the Completed tab
The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

 - 완료 탭에 아이템에 대한 툴팁이 들어감 (툴팁 = 아이템 스탯 볼 수 있는 거)
 - 상품들에 대한 툴팁이 추가될 예정
 - 물품 비교 툴팁이 추천아이템페이지에 추가됨
 - 만료/취소된 경매의 표시가격을 완료 탭에서 볼 수 있음
 - 경매/완료탭은 플레이어가 아이템을 구매할 때마다 갱신됨 (북미에서는 구매/판매 모두였음..)

Bug Fixes(*버그수정)
Auction house search filters are now no longer case sensitive
Players can now search for stats on Legendary items
"Attack Speed" is now a searchable affix for quivers
"Chance to Blind on Hit" is now a searchable affix for amulets
Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
Witch doctor’s Corpse Spider bonus is now listed when searching for mojos
The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

 - 경매장 필터의 대소문자 구분이 없어진다
 - 전설템을 스탯으로 검색 가능함
 - 화살통에서 공속 검색 가능
 - 적중시 실명 확률을 아뮬렛에서 검색 가능
 - 요구 레벨 감소 옵션은 아이템 레벨 범위를 지정 했을 때 검색 결과에 적절하게 나타나게 될 것임
 - 소모 공력당 생명력 회복 옵션의 최소, 최대 값에 따라서 적절하게 필터링된 결과가 보일 것임
 - 액막이(mojo)를 검색했을 시, 부두술사의 [시체거미] 관련 옵션이 보여짐
 - 추천 아이템 페이지는 당신이 쌍수악사라 할지라도 화살통을 보여줄 수 있다

BATTLE.NET
The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
The Quick Join window has been improved
More information about Global Play (and its restrictions) has been added to the Account tab
The game will now display both on the login and character select screen which region a player is currently logging into

 - 메인 메뉴에서 플레이어의 이름을 마우스 우클릭함으로써 리포트 스팸 옵션 사용 가능.
 - 다른 플레이어를 리포트 스팸 기능으로 채팅 스팸에 등록하면 당신이 로그인한 해당 세션에 대해서 차단 가능
 - 친구 추가 스팸을 보낸 다른 플레이어에 대해서 리포트 스팸 기능을 사용하면 자동으로 해당 플레이어의 친추를 거절할 수 있음
 - 빠른 참가창이 개선됨
 - 글로벌 플레이에 대한 더 많은 정보가 계정탭에 추가됨
 - 로그인 창에서 로그인과 캐릭터 선택을 한 방에 할 수 있게됨

Chat(*채팅)
Clicking on achievement toasts will now provide more information about the achievement
The Public chat menu will now indicate which channels a player has already joined
/who and /invite commands can now be used in all channels
"DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
Chat Channel and Party message formatting has been updated

 - 업적 완료 임시창을 클릭하면 해당 업적에 대해 더 많은 정보를 볼 수 있음
 - 공개채팅메뉴는 해당 플레이어가 이미 참가한 채널을 가리키게 됨
 - /who 와 /invite 명령어를 모든 채널에서 사용 가능
 - DND와 AFK 태그가 바쁨/자리비움 상태 메세지에 추가됨
 - 플레이어의 이름을 쉬프트+마우스좌클릭하면 다음과 같은 정보를 볼 수 있음 : 이름-레벨-모드-클래스-액트(예. 레벨45 하드코어 야만용사 - 액트1(악몽))
 - 채팅 채널과 파티 메세지 포맷 업데이트

Bug Fixes
Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
The chat commands /p and /party now work correctly when joining Public Games
Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

 - 플레이어가 잦은 캐릭터 변경을 할 시에 일반 금화 경매장의 골드가 하드코어 금화 경매장에 보였던 버그 수정
 - /p와 /party 채팅 명령어가 공개 게임에 접속시 제대로 동작
 - 더 많은 소켓을 가지는 거짓 아이템의 링크를 클릭했을 시에 충돌이 발생했던 부분의 버그 수정

BOSSES(*보스)
Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
Use Town Portal to leave the room
Re-enter the room again via Town Portal as well as the room's entrance portal

 - 보스방이 표준화되어서 보스전이 끝난 후에 플레이어들은 다음과 같은 것을 언제나 할 수 있음: 방을 떠나기 위해 포탈 사용, 해당 방에 재입장 가능

Maghda (*마그다)
Abilities
Insect Swarm
Projectiles can now be slowed

 - 투사체가 느려질 거임

Ghom(*그홈)
Abilities
Breath Attack
Pets and Followers should now only take 10% damage from the breath attack
Gas Cloud
The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
Pets and Followers should now only take 5% damage from Gas Clouds
Bug Fixes
Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)
 - 브레스: 소환수들과 추종자들은 브레스어택으로부터 이제는 10%의 피해만을 받음
 - 가스: 가스 분출 확률이 20% 정도로 줄어듬, 쿨다운 시간이 6-10초에서 10-13초로 늘어남, 소환수와 추종자들은 5%의 피해만 받음
 - 버그: 가스 안에서 주문 영창(=스킬 발동)을 할 때 가스에 무적이 되던 이슈 수정

Cydaea(*키데아)
Bug Fixes
Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event
 - 버그: 두개의 심장 진행중에 뛰어넘을 수 없음

Azmodan(*아즈모단)
Abilities
Fire Ball
Projectiles can now be slowed
 - 불공 느려짐

Izual(*이주알)
Bug Fixes
Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances
 - 컷-신을 스킵할 때 이주알의 얼음 장막에 갇히던 버그 수정
 - 차지 어택이 아무런 피해도 주지 않던 버그 수정
 - 두 번 피해를 주던 버그 수정
 - 드문 상황에서 이주알의 체력이 30% 이하로 떨어졌을 때 무적이 되던 버그 수정

Rakanoth(*라카노트)
Bug Fixes
Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty
 - 불지옥모드에서 집단 제어 효과에 무적

Diablo(*디아블로)
Bug Fixes
Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time
 - 플레이어가 뼈감옥에 갇혀있는 상태로 페이즈가 전환되며 컷-신을 스킵했을 때 뼈감옥 해제
 - 디아블로에게 잡힌 상태에서 페이즈 전환 시에 플레이어와 디아블로 모두 안 보이던 버그 수정
 - 적절한 시간에 칠면공격를 사용하면, 디아블로가 소환수를 불러내지 않던 버그 수정

CRAFTING
A repair tab has been added to the Blacksmith
 - 대장장이에 리페어탭 생성

Bug Fixes
Gem-combine designs for Amethysts and Emeralds should no longer contain typos
 - 자수정과 에메랄드 오타 수정

FOLLOWERS(*추종자)
The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
The frequency of follower dialog has been reduced
 - 싱글플레이에서 플레이어가 마지막에 지정한 추종자가 멀티플레이 게임 후에도 자동으로 불러와짐
 - 추종자 다이얼로그의 빈도 감소 (건달생퀴 이제 좀 조용해 지려나?)

ITEMS
All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
Note: This will only impact items created or dropped after patch 1.0.4
Two-handed melee weapons have made more viable:
Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons
Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons
Note: These changes will only impact items created or dropped after patch 1.0.4
All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
Note: This will only affect off-hand items created or dropped after patch 1.0.4
Off-hands can now roll Reduced Level Requirement
Drop rate on quivers has been reduced
+MaxFury and +MaxSpirit will no longer roll on ranged weapons
Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
Repair costs have been reduced by up to 25% for item levels between 53 and 63
Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
Destructible objects now have a chance to drop items again
The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
The maximum stack size of gems has been increased from 30 to 100
The gem drop sound effect is now more noticeable

 - 60-62 티어의 최소/최대 대미지가 증가할 것임
   - 63티어가 여전히 게임 내의 최고 피해의 역할을 하겠지만, 이전처럼 60-62 티어와 63티어의 피해 차이가 극심하게 크지는 않을 것이다.
   - 1.0.4 패치 이후 아이템만 적용됨
 - 양손근접무기의 경우 보다 상향됨(의역)
   - 양손근접무기의 경우 한손 근접무기에 비해 더 높은 피해를 가지게 되어 자신의 역할을 할 것이다
   - 핵심 스탯은 대략 70%정도 상향된다
     - 양손원거리무기는 해당 사항 없음 (나 악사인데 ㅠㅠ)
   - 양손 근접 무기에 대한 추가적인 변경 사항
     - 극대화피해, 적중시생명력, 처치시생명력, 피해당생명력흡수가 200%정도 증가한다
     - 양손원거리무기는 해당 사항 없음 (....ㅠㅠㅠㅠㅠㅠ)
   - 1.0.4패치 이후 아이템만 적용됨
 - 보조무기(액막이, 마력원, 화살통, 방패)는 힘, 민첩, 지능, 활력이 방어구와 무기와 같은 범위만큼 붙을 수 있다
   - 1.0.4패치 이후 아이템만 적용됨

Legendary Items (전설템)
Significant changes have been made to Legendary items:
Custom proc effects have been added to over 50 Legendary items and Set item bonuses
All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
Many lower level Legendary items have had their affix count increased to 6
Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
The chance for a Legendary item to drop that's below an item level of 50 has been increased
Item level 63 Legendary items have been added to the game
Legendary Sets:
All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
Summoned Creatures:
Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
Creatures summoned by Legendary item procs should now their level determined by the Legendary item level
Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

 - 전설템에 중요한 변화가 있음
   - 50개 이상의 전설/세트 아이템에 대하여 독자적 효과가 추가됨
   - 모든 전설템에 대해서 DPS에 영향을 미치는 다음의 효과들 중 최소한 하나의 효과가 붙음: 원소데미지, 공속, 극피, %추가댐 (무공인듯..), 홈보유
   - 전설템에 대한 효과는 더 이상 강등되지 않을 것이면 최대 잠재를 발휘하여 역할을 할 것이다 (졸라 쎄진다고 생각하시면 될 듯)
   - 저렙 전설템에도 6개의 옵션이 붙게 됨 (모두는 아니고 대략 많은 종류)
   - 기존의 디아블로 게임에서의 유니크에 기반한 전설템들은 그들의 조상(디2나 디1에서의 해당 템)에게 영향을 받아 변화가 있을 것임 (예. 윈포 또 졸업템?)
   - 50렙 이하의 전설템 드랍률 향상
   - 63티어의 전설템이 추가됨
   - 전설 세트
     - 모든 61티어 세트들은 63티어로 변경됨 (반지와 목걸이 제외), 기반 아이템의 경우 지옥후반/불지옥초반 에서 불지옥 후반으로 변경
     - 클래스 한정 세트 (ex. 나탈랴=악사 등)들은 세트의 모든 아이템에서 해당 클래스의 핵심 스탯을 가지게 될 것

Vendors(*행상인)
Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there
 - Squirt the Peddler(2막의 여자꼬맹이 상인)은 칼데움 시장에서 숨겨진 야영지로 영구히 이전해 옴 (저기서 포션 많이 샀다네요 사람들이)

Bug Fixes
Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
Fixed a bug that allowed players to see properties of unidentified items
 - 공격속도 옵션이 붙은 전설템이 정상적으로 동작하게 됨 (ex. 인나의 영예 중 일부 공속 적용이 안 되는 경우가 있었음)
 - 적중시 기절 확률 옵션이 붙은 아이템의 경우 devastation이라는 접미어 대신 Staggering이라는 접미어도 바뀔 것임
 - 적은 확률로 전리품을 획득할 수 있는 상자더미의 위치 재조정, 이전에는 닿을 수 없는 곳에 위치한 경우가 있었음
 - Bastion keep(액3 장소인데 이름이 기억이 잘 안나네요;;)에서의 일반 상자가 모험 클래스에 대한 아이템 드랍 수정, 다른 상자들보다 낮은 확률로 템 및 골드를 주던 것을 비슷하게 주도록 수정
 - 미확인 아이템의 속성을 볼 수 있는 버그 수정

MONSTERS
Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items
Experience awarded by level 61-63 monsters has been increased by approximately 60%
Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
Normal: (no change)
Nightmare: 85% → 75%
Hell: 95% → 75%
Inferno: 105% → 75%
Monster damage and health and drop rates has been adjusted for Inferno as follows:
Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
Act I
Elite monster health reduced by 11%
Act II
Normal monster health increased by 4%
Elite monster health reduced by 8%
Overall damage done by all monsters reduced by 8%
Act III and Act IV
Normal monster health increased by 10%
Elite monster health reduced by 2.5%
Overall damage done by all monsters reduced by 15%
Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
Sarkoth has had his loot quality and health adjusted slightly
Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
Blood Clan Ranged monsters should now run away less often and for shorter distances
Moon Clan Ranged monsters should now run away for shorter distances
Snakeman Casters now have a melee attack
Snakeman Casters' Electric Burst now has a max channeling duration of 7 seconds
Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
Succubus blood star projectiles can now be slowed
Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
Possessed monsters can no longer spawn with the Illusionist affix
Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
Pets and Followers should now only take 10% damage from a Fast mummy's Poison Death Cloud
Heralds of Pestilence no longer attack pets and Followers
The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
The treasure goblin spawn has been removed from the Road to Alcarnus

 - 몬스터들은 죽이는데 들어가는 노력에 비례하여 경험치와 전리품을 떨구게 됨. 예를 들어 임프(액2)나 저승땅전갈(액3)은 적은 경험치와 아이템을 주나 라쿠니 전사는 많은 경험치와 아이템을 줌
 - 61-63렙 몬스터에게서는 60%정도 더 많은 경험치를 받음
 - 일반 몬스터에서 마법/희귀 아이템 드랍률 4배 증가
 - 파티플레이에서 몬스터에 난이도별로 다르게 추가생명력 붙던것이 75%로 통일
 - 불지옥 몬스터의 피해, 생명력, 드랍률 조정
   - 일반 몬스터는 마법/희귀 아이템 드랍률 매우 증가
   - 액트1: 엘리트 몬스터 생명력 11% 감소
   - 액트2: 일반 몬스터 생명력 4% 증가, 엘리트 몬스터 생명력 8%  감소, 모든 몬스터 피해 8% 감소
   - 액트3 & 4: 일반 몬스터 생명력 10% 증가, 엘리트 몬스터 생명력 2.5% 감소, 모든 몬스터 피해 15% 감소
 - 두개골가름꾼류(장소마다 이름이 다름)의 피해 37% 감소 (솔까 얘들 댐지만 쩔었음..)
 - 사르코스(액1 눅눅한 지하실 출현)의 생명력과 전리품 질이 조정됨
 - 축축한 지하실의 가시 악마(액1 강아지 같은 거)가 더 적은 골드를 줄 예정, 그러나 일반 가시 악마보다는 많이 줌
 - 피의 동맹의 원거리 몬스터들이 이전보다 짧게 그리고 덜 자주 도망침
 - 달의 동맹의 원거리 몬스터들이 더 짧은 거리만을 도망침
 - 뱀 주술사가 근거리 공격도 함
 - 뱀 주술사의 전기 원 (밸리댄스 추면서 하는 그거)을 최대 7초까지만 하게 됨
 - 바위벌레(땅속에서 쾅 하고 튀어나와서 먹어버릴라고 하는 몬스터)가 나온 후에 덜 들어감, 들어가고 나면 빨리 나옴
 - 서큐버스 피의 별 포탄이 느려짐
 - 악마울림귀와 같은 몬스터들은 격분화나 팔 방어를 덜 할 것이다 그리고 격분화 되었을때 피해가 늘어나거나 하지 않는다
 - 매혹스킬을 가진 몬스터의 경우 더 이상 환영술사 옵션을 가질 수 없다
 - 빠른 미라는 더 이상 환영술사 옵션을 가질 수 없다
 - 소환수와 추종자는 빠른 미라의 시독 구름에 대해서 10%만의 피해를 받는다
 - 역병의 전조 몬스터는 소환수와 추종자를 공격하지 않는다
 - 레오릭의 던전 1층과 3층에서 5마리의 유니크가 나올 것이다
 - 악령 투석기의 홀로 있는 챔피언 샤먼은 더 이상 챔피언으로 간주되지 않는다
 - 알카르누스로 가는 길에 있는 고블린은 없어진다.

Champions and Rares
Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
Invulnerable Minions has been removed as a possible affix
Fire Chains damage has been reduced by 20%
Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
Swarm monsters now have a more pronounced Champion and Rare appearance

 - 챔피언과 레어 몬스터는 더 이상 지연되는 전투에서 광폭화하지 않는다. 또한 전투 후에 체력이 최대치로 회복되지도 않는다.
 - 가두기는 더 이상 밀치기, 악몽, 소용돌이와 함께 나오지 않는다
 - 무적 하수인은 제거된다
 - 연쇄 화염 피해가 20% 감소된다
 - 악몽 몬스터는 플레이어가 악몽을 걸린 뒤 6초 동안은 악몽을 다시 걸리지 않는다
 - 역병, 얼음, 포격 몬스너틑 소환수와 추종자에 대해 10%만의 피해를 준다
 - 방어막 몬스터는 해당 지역에 마지막으로 남은 몬스터일 때 방어막을 사용하지 않는다. 또한 한 무리에서 한 몬스터만이 방어막을 사용한다.
 - 비전 파수기가 나타나는 지점은 더 퍼지기 쉽게 조정될 것이고 피해는 30% 감소한다
 - 졸툰 쿨레 던전에서 자폭병이 없어질 것이다
 - 벌떼 몬스터는 더 자주 챔피언이나 레어로 등장할 것이다

Bug Fixes
Mortar monster projectiles should no longer be aimed within the monster's dead zone
Waller monsters can no longer spawn walls on top of players
Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
Dark Moon Shaman Champions and Rares now correctly show their affixes
Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
Oppressors' Charge attack will no longer deal damage to players twice
Berserkers now have the proper "blue glow" of Champions
The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
The Flying Molok can no longer turn invisible and become un-targetable
The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
It should now be significantly easier to dodge Triune Berserker Power Hits
Damage over time spells will no longer prevent certain monsters from dropping health globes
A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

 - 포격 몬스터의 포격 위치가 죽은 몬스터 위치로 조준되지 않는다
 - 벽생성 몬스터는 플레이어의 위에 벽을 생성하지 않는다
 - 역병, 신성모독, 감전 하수인들은 독, 신성, 전기 피해에 더 이상 저항을 가지지 않는다 (개별적으로만)
 - 어둠의 달 주술사 챔피언 및 레어 몬스터들은 효과가 제대로 보일 것이다
 - 어둠의 달 주술사의 피해감소 능력은 모든 피해에 대해서 절감될 것이다
 - 압제자의 차지 공격은 더 이상 플레이어를 2번 공격하지 않을 것이다
 - 버서커(광폭자)는 챔피언의 파란 광휘 효과를 제대로 가지고 있을 것이다
 - 대장장이 키르(액1에서 도살자 잡기 전에 가는 곳에 랜덤 출현) 이벤트에서 마지막에 나오는 챔피언 무리들이 전리품과 경험치를 줄 것이다
 - 액트1의 대성당 레벨 4에서 좀비 매복 이벤트 중에 보물 상자에서 나오는 일반/챔피언 스켈레톤이 전리품과 경험치를 줄 것이다
 - 공포의단면(Aspect of Terror, 액4 중간보스)가 최소 1개의 마법아이템을 떨굴 것이고 클론은 생명구슬만을 떨굴 것이다
 - 날개몰로크는 더 이상 투명화가 안 되고, 타겟지정무효화가 되지 않는다
 - 부은 말라코브의 피해는 다른 몬스터들과 비슷한 선상으로 조정될 것이다
 - 사르다르의 망령은 이벤트가 끝난 후 더 이상 폭발하지 않을 것이다. 사르다르의 환영술사 옵션이 제거 되어 정상적으로 이벤트 진행 가능.
 - 어둠의 광전사의 파워 히트로부터 벗어나기 쉬워질 것이다
 - 더이상 도트데미지 스킬이 몇몇 몬스터가 생명구슬을 안떨구는 현상을 제거
 - 반사데미지에 죽은 플레이어는 시체 풀려나기가 가능하고, 다른 유저에 의해 부활도 가능하다
 - 여러가지 옵션을 지니던 몬스터들이 때로 쿨다운을 무시하던 버그가 수정됨
 - 몇몇 유니크 몬스터가 액트 2에서 나오지 않던 버그 수정 - Howling Plateau 등

QUESTS
Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

 - 플레이어들은 악몽, 지옥, 불지옥 난이도에서 처음 퀘스트를 완료했을 때 경험치와 보상을 최대치로 받는다
 - 플레이어들은 침수로에 입장할 때 더 이상 보상을 받지 않는다. 대신 도둑 가빈을 죽이는 이벤트를 완료하면 보상을 받는다.

Bug Fixes
The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
"Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
This is to ensure that players are able to receive a quest reward when clicking on the wagon
Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

 - 퀘스트 선택창이 가장 최근에 완료한 퀘스트나 퀘스트 스텝을 보여줄 것이다. 
 - 잃어버린 마차를 찾았을 시, 카리나와 대화 퀘스트가 자동으로 카즈라의 지팡이 찾기 퀘스트로 업데이트 될 것이다. 마차를 클릭시에 퀘스트 보상을 받을 수 있게 하기 위함이다.
 - 해골왕의 왕관을 가져가는 퀘스트에서 타운 포탈이 아닌 골드와 경험치를 보상으로 받을 것이다
 - [The Crumbling Tower: Explore the Lyceum]이벤트에서 의식을 방해할 수 없다, 그 이유는 플레이어가 퀘스트를 완료하게끔 도와주기 위해서이다
 - [The Scavenged Scabbard] 이벤트에서 방어구제작자 벤델은 죽지 않는다
 - 희망의 빛 퀘스트에서 구분점이 적절하게 조절될 것이다

USER INTERFACE
The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
Resist values are now taken into consideration when calculating the item comparison "Protection" value
When a player cancels out of a Trade window, any items that are under the player's cursor will also be cancelled
A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering

 - 자유배치모드에서 드래그앤드랍을 했을 시, 스킬 윈도우가 열려 있을 때만 가능하다
 - 저항치는 아이템 비교 "방어"값을 계산할 때 적용된다.
 - 플레이어가 경매창의 밖으로 취소했을 때, 플레이어의 커서 안에 있는 물품들은 취소된다
 - 만약 플레이어가 거래 요청의 변화가 발생한 후에 수락을 눌렀을 때, 2초간의 딜레이가 발생된다.

Bug Fixes
Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"

 - 보석이 박혀있는 땅에 있는 물품에 마우스를 둔 상태에서 컨트롤 키를 누르고 있으면 소켓이 없는 것으로 보이지 않는다
 - 마우스 휠이 "모든 열려있는 윈도우 닫기"에 묶여 있어도 연결이 끊기지 않는다

MAC
Retina Displays are now fully supported
Game resolutions which match Mac screen aspect ratios now offered
Switching between Windowed and Fullscreen modes is now faster
Added a "Help" menu so players can more quickly navigate to relevant support pages
Added a menu item which allows players to copy system information to their Clipboard
Added a menu item to reveal various games files and folders in Finder

 - 레티나 디스플레이 풀로 지원
 - 게임 해상도가 맥 스크린 종횡비에 맞게 지원
 - 창모드/전체화면 전환이 더 빨라짐 
 - help 메뉴가 생겨서 플레이어가 도움페이지를 더 빨리 볼 수 있음
 - 클립보드에 시스템 정보를 복사할 수 있도록 메뉴 아이템이 추가됨
 - finder안에 다양한 게임 파일들을 드러낼 수 있는 메뉴 아이템 추가

Bug Fixes
Selecting the default resolution settings in Video Options will now correctly reset the resolution
Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

 - 비디오 옵션에서 기본 해상도 세팅을 선택하면 해상도가 적절하게 리셋됨
 - 창모드에서 해상도를 조정하면 적절하게 해상도를 변환함

BUG FIXES
Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room's treasure chest

 - 60레벨 캐릭터들은 새로운 일기장을 얻었을 때 경험치를 추가로 먹지 않는다
 - 희망의 정원에 있는 여러가지 신비한 방들이 한 번만 나오도록 기회 절감
 - 성스러운 내실안에 몇몇 tile들이 나오지 않던 버그를 수정하여 플레이어들이 보물상자에 접속하는 것을 가능하게 함

CLASSES
 - 주석: 직업별 스킬 변동은 내용이 이해하기 쉬워서 스킬명과 룬이름만 적어두었습니다.
 - Proc coefficient = 발동계수라고 간주하셔도 될 듯 합니다

Barbarian(*야만용사)
Active Skills
Ancient Spear(*고대의 작살)
Now also roots the target in place for 1.5. seconds
Will now default to Basic Attack if on cooldown or if the player runs out of Fury
Bash(*후려치기)
Fury generated increased from 6 to 8
Weapon damage increased from 150% to 165%
Skill Rune - Onslaught(*맹습)
Weapon damage increased from 22% to 25% per reverberation
Skill Rune - Punish(*징벌)
Bonus damage per stack increased from 6% to 8%
Skill Rune - Instigation(*다혈질)
Bonus Fury generated reduced from 6 to 4
Cleave(*가르기)
Weapon damage increased from 120% to 140%
Skill Rune - Reaping Swing(*결실의 일격)
Proc coefficient increased from 0.667 to 0.8
Skill Rune - Broad Sweep(*분산 충격)
Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8
Skill Rune - Gathering Storm(*수확의 계절)
Proc coefficient increased from 0.5 to 0.8
Hammer of the Ancients(*선조의 망치)
Weapon damage increased from 200% to 325%
Skill Rune - Rolling Thunder(*우레)
Weapon damage increased from 155% to 275%
Skill Rune - Smash(*통한의 일격)
Weapon damage increased from 270% to 406%
Skill Rune - The Devil's Anvil(*마귀의 모루)
Proc coefficient reduced from 1 to 0.08
Leap(*도약공격)
Can now be used while immobilized by crowd control effects (such as Jailer)
Note: Leap will not break CC effects, but that it can still be used while under the effect
Overpower(*제압)
Skill Rune - Crushing Advance(*압도적 우세)
Can no longer trigger On Hit procs
Amount of damage reflected increased from 30% to 35%
Rend(*분쇄)
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Skill Rune - Lacerate(*찢어발기기)
Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Skill Rune - Bloodbath(*피바다)
Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
Seismic Slam(*대지 강타)
Weapon damage increased from 155% to 240%
Skill Rune - Shattered Ground(*산산조각)
Weapon damage increased from 202% to 288%
Skill Rune - Cracking Rift(*깊은 균열)
Weapon damage increased from 255% to 340%
Weapon Throw(*무기 투척)
Weapon damage increased from 100% to 130%
Will now default to Basic Attack if the player runs out of Fury
Skill Rune - Mighty Throw(*강력한 투척)
Weapon damage increased 130% to 169%
Whirlwind(*소용돌이)
Weapon damage increased from 110% to 145%
Skill Rune - Volcanic Eruption(*화산 폭발)
Weapon damage increased from 143% to 188%

Demon Hunter(*악마사냥꾼)
Active Skills
Bola Shot(*올가미 폭탄)
Weapon damage to the primary target increased from 130% to 160%
Skill Rune - Thunder Ball(*천둥구)
Weapon damage increased from 130% to 160%
Skill Rune - Acid Strike(*산성 폭탄)
Weapon damage of each bola increased from 130% to 160%
Skill Rune - Imminent Doom(*파멸의 도래)
Weapon damage to the primary target increased from 182% to 216%
Caltrops(*쇠못 덫)
Skill Rune - Jagged Spikes(*톱니 못)
Can no longer trigger procs
Chakram(*회전 표창)
Weapon damage increased from 150% to 170%
Skill Rune - Twin Chakrams(*쌍표창)
Weapon damage increased from 100% to 114%
Skill Rune - Serpentine(*용틀임)
Weapon damage increased from 203% to 230%
Skill Rune - Razor Disk(*날 선 원반)
Weapon damage increased from 165% to 187%
Skill Rune - Boomerang(*부메랑)
Weapon damage increased from 188% to 230%
Skill Rune - Shuriken Cloud(*표창 구름)
Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125
Cluster Arrow(*확산탄)
Initial bomb weapon damage increased from 200% to 225%
Skill Rune - Maelstrom(*암영탄)
Weapon damage increased from 145% to 165%
Skill Rune - Loaded for Bear(*화력 강화)
Weapon damage increased from 290% to 304%
Entangling Shot(*속박탄)
Weapon damage of base skill and all rune variants increased from 75% to 90%
Skill Rune - Shock Collar(*전깃줄)
Now deals an additional 70% weapon damage over 2 seconds
Weapon damage % is no longer based on attack speed
Evasive Fire(*회피 사격)
Weapon damage increased from 125% to 130%
Skill Rune - Covering Fire(*엄호 사격)
Weapon damage increased from 125% to 130% weapon
Grenades(*수류탄)
Skill Rune - Gas Grenades(*가스 수류탄)
Proc coefficient reduced from 0.5 to 0.165
Impale(*투검)
Weapon damage increased from 250% to 265%
Skill Rune - Chemical Burn(*화학 화상)
Weapon damage increased from 125% to 220%
Multishot(*다발 사격)
Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will(*자율 사격)
Now reduces Hatred cost to 15
Rain of Vengeance(*복수의 비)
Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
Skill Rune - Dark Cloud(*암운)
Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
Can now find targets in a larger radius around the player
Skill Rune - Beastly Bombs(*편대 폭격)
Weapon damage increased from 125% to 245% per bomb
Skill Rune - Stampede(*쑥대밭)
Weapon damage increased from 75% to 120% per strike
Skill Rune - Anathema(*절대악)
Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
Skill Rune - Flying Strike(*공습)
Weapon damage increased from 60% to 100%
Rapid Fire(*연발 사격)
Weapon damage increased from 228% to 276%
Skill Rune - Bombardment(*집중포화)
Weapon damage increased from 276% to 345%
Sentry(*자동 쇠뇌)
Turret weapon damage increased from 20% to 55%
Skill Rune - Chain of Torment(*고통의 사슬)
Maximum tether length increased to 45 yards
Weapon damage increased from 48% to 80% (원래 40% 아닌가요..)
Smoke Screen(*연막)
Skill Rune - Choking Gas(*질식 가스)
Now does 700% weapon damage over 5 seconds
Weapon damage % is no longer based on attack speed
Strafe(*난사)
Weapon damage increased from 120% to 156%
Skill Rune - Demolition(*파괴)
Weapon damage increased from 144% to 187%
Vault(*도약)
Skill Rune - Action Shot(*묘기)
Will now always shoot 4 arrows
Skill Rune - Trail of Cinders(*잉걸불)
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
Passive Skills
Brooding(*반성)
No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
Bug Fixes
Rain of Vengeance(*복수의 비)
Skill Rune - Anathema(*절대악)
Shadow Beast should now drop the appropriate amount of grenades

Monk(*수도사)
Active Skills
Crippling Wave(*마비의 파동)
Spirit generated increased from 6 to 7
Cyclone Strike(*용오름)
Proc coefficient increased from 0 to 0.125
Dashing Strike(*진격타)
Weapon damage increased from 100% to 160%
Exploding Palm(*폭발 장법)
Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
Skill Rune - Impending Doom(*파멸의 임박)
Duration increased from 6 seconds to 15 seconds.
Lashing Tail Kick(*반달차기)
Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
Skill Rune - Vulture Claw Kick(*매 발톱 차기)
Weapon damage increased from 220% to 258%
Skill Rune - Spinning Flame Kick(*불꽃 소용돌이 차기)
Weapon damage increased 240% to 294%
Mystic Ally(*신비한 벗)
Can no longer trigger procs
Seven-Sided Strike(*칠면 공격)
Weapon damage increased from 777% to 1777% over 7 hits
Skill Rune - Sudden Assault(*급습)
Weapon damage increased from 1007%to 2309% over 7 hits
Skill Rune - Several-Sided Strike(*다면 공격)
The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
Skill Rune - Fulminating Onslaught(*폭타)
Weapon damage of each explosion increased from 111% to 254%
Sweeping Wind(*휘몰이)
Skill Rune - Master of Wind(*바람몰이)
Increased the duration of the vortex from 10 to 20 seconds
Tempest Rush(*폭풍 질주)
Weapon damage increased from 50% to 85%
Wave of Light(*빛의 파동)
Weapon damage of initial strike increased from 215% to 390%
Skill Rune - Wall of Light(*빛의 벽)
Weapon damage bonus to initial strike increased from 312% to 566%
Skill Rune - Explosive Light(*일파만파)
Weapon damage increased from 285% to 430%
Skill Rune - Pillar of the Ancients(*고대인의 석주)
Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
Way of the Hundred Fists(*천지권법)
Spirit generated increased from 6 to 8
Skill Rune - Fists of Fury(*염화의 주먹)
Now does 100% weapon damage over 5 seconds
Passive Skills
Exalted Soul(*득도)
Now also generates 1 Spirit per second
Fleet Footed(*축지법)
Movement speed bonus no longer counts toward the 25% movement speed increase cap
The Guardian's Path(*수행자의 사명)
Two-handed weapon Spirit generation bonus increased from 25% to 35%
Bug Fixes
Exploding Palm(*폭발 장법)
Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
Mystic Ally(*신비한 벗)
All Mystic Ally variants are now summoned with full health
Wave of Light(*빛의 파동)
Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage

Witch Doctor(*부두술사)
General
Base Mana regeneration increased from 20 per second to 45 per second
The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
Active Skills
Acid Cloud(*산성 구름)
Range increased from 45 yards to 50 yards
Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
Skill Rune - Lob Blob Bomb(*물컹 폭탄)
Now increases base damage of Acid Cloud to 115% weapon damage
Slime weapon damage increased from 25% to 50% per second
Skill Rune - Slow Burn(*쌘구름)
Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
Skill Rune - Kiss of Death(*죽음의 입맞춤)
Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
Skill Rune - Corpse Bomb(*시체 폭탄)
Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
Corpse Spiders(*시체 거미)
Will now inherit +Critical Damage bonuses from the player
Can now proc Life on Hit for the player
Are aware of enemies from further away
Have increased speed when pursuing enemies
Skill Rune - Spider Queen(*여왕 거미)
Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
Firebats(*불박쥐)
Weapon damage increased from 150% to 180%
Skill Rune - Plague Bats(*역병 박쥐)
Maximum weapon damage increased from 225% to 270%
Skill Rune - Hungry Bats(*굶주린 박쥐)
Weapon damage increased from 280% to 350%
Skill Rune - Cloud of Bats(*박쥐 구름)
The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
Firebomb(*불폭탄)
Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
Skill Rune - Fire Pit(*불구덩이)
Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067
Skill Rune - Pyrogeist(*불장난)
Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time
Gargantuan(*덩치)
Gargantuan survivability has been increased:
Maximum Life now scales with the player's Maximum Life
At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
Weapon damage increased from 25% to 100%, but can no longer trigger procs
Skill Rune - Humongoid(*무지막지)
Weapon damage increased from 32% to 130%
Skill Rune - Wrathful Protector(*성난덩치)
Weapon damage increased from 55% to 110%
Skill Rune – Bruiser(*어깨)
Weapon damage increased from 100% to 200%
Grasp of the Dead(*망자의 손아귀)
Now does 320% weapon damage over 8 seconds
Skill Rune - Death is Life(*사즉생)
Now has a 10% chance to produce health globe or summon a Zombie Dog
Horrify(*공포)
Cooldown reduced from 20 seconds to 16 seconds
Plague of Toads(*역병 두꺼비)
Mana cost reduced from 34 to 12
Poison Dart(*독침)
Skill Rune - Spined Dart(*쐐기침)
Mana return on hit increased from 24 to 29
Skill Rune - Flaming Dart(*불침)
Weapon damage increased from 160% to 180%
Spirit Barrage(*혼령 공세)
Weapon damage increased from 190% to 230%
Skill Rune - Well of Souls(*혼령 우물)
Weapon damage increased from 30% to 65% for each of the bonus projectiles
Skill Rune – Manitou(*수호령)
Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
Search radius for targets has been increased from 20 yards to 30 yards
Proc coefficient reduced from 0.5 to 0.125
No longer shows a buff icon
Spirit Walk(*혼령 걸음)
Skill Rune - Umbral Shock(*으스스한 충격)
Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
Skill Rune - Severance(*단절)
Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
Soul Harvest(*혼령 구확)
Skill Rune - Languish(*쇠약)
Movement speed reduction increased from 60% to 80%
Skill Rune - Vengeful Spirit(*원한 서린 영혼)
Weapon damage increased from 70% to 230%
Summon Zombie Dogs(*좀비 들개 소환)
Zombie Dog survivability has been increased:
Now also receive 35% of the player's Maximum Life
The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
Cooldown reduced from 60 seconds to 45 seconds
Skill Rune - Rabid Dogs(*광견병)
Proc coefficient has been reduced from 1.0 to 0.10
Skill Rune - Burning Dogs(*불타는 들개)
Proc coefficient has been reduced from 1.0 to 0.05
Wall of Zombies(*좀비 벽)
Now does 800% weapon damage over 5 seconds
Zombie Charger(*돌진 좀비)
Skill Rune - Leprous Zombie(*구토 좀비)
Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
Skill Rune - Wave of Zombies(*좀비의 파도)
Weapon damage increased from 72% to 115% per zombie
Passive Skills
Circle of Life(*생명의 원)
Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
Grave Injustice(*불공정 거래)
Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
Rush of Essence(*정수 쇄도)
Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
Spirit Vessel(*혼령 그릇)
Spirit realm duration reduced from 3 seconds to 2 seconds
Heal increased from 10% to 15% of player’s maximum Life
While in the spirit realm, players can now walk through enemy monsters
Vision Quest(*깨달음의 여행)
Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
Tribal Rites(*부족 의식)
Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
Bug Fixes
Corpse Spiders(*시체 거미)
Skill Rune - Leaping Spiders(*깡충거미)
Spiders will now always leap to their target as soon as it’s in range

Wizard(*마법사)
Active Skills
Arcane Torrent(*비전 격류)
Arcane Power cost reduced from 20 to 16
Weapon damage increased from 175% to 210%
Skill Rune - Death Blossom(*죽음의 꽃)
Projectiles are now less random
Skill Rune - Arcane Mines(*비전 지뢰)
Weapon damage increased from 150% to 180%
Skill Rune - Cascade(*증식)
Weapon damage increased from 175% to 210%
Archon(*마인)
Slow Time duration increased from 8 seconds to 15 seconds
Skill Rune - Arcane Destruction(*비전 파괴)
Weapon damage increased from 450% to 1600%
Diamond Skin(*다이아몬드 피부)
Skill Rune - Mirror Skin(*거울 피부)
Amount of damage reflection increased from 50% to 100%
Skill Rune - Enduring Skin(*질긴 피부)
Duration bonus increased from 8 seconds to 9 seconds
Skill Rune - Diamond Shards(*다이아몬드 파편)
Weapon damage increased from 155% to 210%
Electrocute(*감전)
Weapon damage increased from 80% to 90%  (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
Skill Rune - Forked Lightning(*갈래 번개)
Weapon damage increased from 46% to 55% per charged bolt
Skill Rune - Lightning Blast(*번개 작렬)
Weapon damage increased from 80% to 86%
Skill Rune - Arc Lightning(*번개 부채)
Weapon damage increased from 80% to 115%
Energy Twister(*마력 돌개바람)
Proc coefficient reduced from 0.25 to 0.125
Explosive Blast(*에너지 폭발)
Skill Rune - Time Bomb(*시한폭탄)
Weapon damage increased from 293% to 315%
Hydra(*히드라)
Skill Rune - Arcane Hydra(*맹독 히드라)
Weapon damage increased from 28% to 60% per Arcane Orb
Skill Rune - Lightning Hydra(*번개 히드라)
Weapon damage increased from 34% to 64%
Skill Rune - Frost Hydra(*서리 히드라)
Weapon damage increase from 31% to 36%
Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
Skill Rune - Mammoth Hydra(*거대 히드라)
Weapon damage increased from 22% to 67%
Ice Armor(*얼음 갑옷)
Increased the likelihood that attackers will be Frozen rather than Chilled
Skill Rune - Crystallize(*결정화)
Armor bonus per stack increased from 15% to 30%
Skill Rune - Jagged Ice(*톱니 얼음)
Weapon damage as Cold increased from 100% to 130%
Meteor(*운석 낙하)
Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
Skill Rune - Molten Impact(*강렬한 충돌)
Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
Skill Rune - Meteor Shower(*운석 소나기)
Weapon damage increased from 80% to 104%  for each smaller Meteor
Skill Rune - Comet(*혜성)
Weapon damage of initial hit increased from 240% to 312%
Shock Pulse(*전기 충격)
Skill Rune - Fire Bolts(*불줄기)
Weapon damage increased from 136% to 152%
Skill Rune - Lightning Affinity(*번개 친화력)
Arcane Power restored per pulse increased from 2 to 3
Spectral Blade(*저승의 칼날)
Skill Rune - Impactful Blades(*충격의 칼날)
Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
Skill Rune - Siphoning Blades(*흡수의 칼날)
Arcane Power restored per hit increased from 1 to 3
Teleport(*순간이동)
Skill Rune - Calamity(*재앙)
Weapon damage increased from 75% to 265%
Bug Fixes
Cold Blooded(*냉혈)
Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)

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