원본은
http://www.pcgamer.com/2012/09/22/diablo-3-patch-1-05-interview-with-jay-wilson-and-wyatt-cheng/
(해킹링크아님. 전혀 본인은 그런거 할줄 모름요)
[요약]
The changes to crowd control skills are designed to help create a wider use for these skills.
군중제어관련
The Diablo team will often include Warcraft and Starcraft teams on ideas to get additional input.
워크와 스타팀에 가서 아이디어벤치마킹?? ㅋㅋ
Their current focus is larger, more noticeable changes.
....
Monster Level was added to give players the option to optimize their playing. Adding more difficulty for those who want it.
레벨 조정얘기
They hope each player will be able to find their own balance between challenge, speed, and drops.
레벨에 따라서 저런것들이 바뀌는듯.
They don't want the Monster Level mechanic to be a necessary difficulty for players to complete.
There are no achievements or specific drops based on monster level chosen.
몹레벨에 따라 업적이나 드랍템은 바뀌는건 없음?
Monster Level 0 is easier than the current difficulty but should yield the same current drops.
0렙때도 떨어지는 템은 같음?
Monster power still stacks with party size in proportion to Monster Level.
몹레벨에 비례해서 파워도 세짐.
Your Magic Find can stack above the 300 cap with the increase in Monster Level.
The Infernal Machine will have newer versions of previous bosses.
디아팬사이트 발췌