실시간 유저뉴스

전체보기

모바일 상단 메뉴

본문 페이지

[패치] 2.05, 그리고 2.10 예상 패치

졸튼쿨레
댓글: 27 개
조회: 29485
2014-04-25 00:02:33
일단 퍼오기만 했고 번역은....분량이 많네요 - -;;
주요 내용만이라도 시간 날 때 체크해보도록 하겠습니다. 저도 아직 자세히는 안 읽음.
 
 
Next Minor PC Patch: Patch 2.0.5
  • The next Diablo III PC / Mac patch will be a minor bug fix patch, and will most likely be titled Patch 2.0.5.
  • Here are details on the changes and fixes that are expected for that patch.
  • There may be additional minor patches in the near future (like a patch 2.0.6), if they are needed to deal with more bugs and balance concerns, before the major patch 2.1 arrives in a couple of months.
  • It is unknown how quickly patch 2.0.5 will arrive. If the developers are planning on including a large number of skill balance changes in the patch, it will likely not show up until later in May. If the patch is mainly bug fixes and not skill balancing, it could arrive on any Tuesday.

 

Damage Buff for Legendary Mojos and Sources

Patch 2.0.4 brought some changes for the Legendary Wizard Sources and Witch Doctor Mojo holdable items. Those items will be updated further, with a boost in their base damage likely to arrive in the next patch.

 

Fix for Rare Items From Gambling

As characters complete Bounties in Adventure Mode, they receive Blood Shards that can be used to "gamble", by purchasing unknown items from Kadala. Currently the Rare items that are obtained through gambling can sometimes be equipment that the character is unable to equip. For example, a Wizard could gamble for a 1-Hand weapon, and receive a Fist weapon that only Monks can use. This will be fixed in the next patch, so that those items will be class-appropriate. (This is already the case for Legendary items obtained through gambling, so it won't make a difference for obtaining those more powerful items.)

 

Changing the Healing Stat

Wyatt Cheng took to the forums to discuss the balance of the Damage, Toughness, and Healing summary stats. Those new meta-stats that arrived in patch 2.0 are still being refined, both in what they reflect and how players view them. The Healing summary stat may be changed further, in an upcoming patch.

 

Crusader Deaths from Iron Skin and Laws of Justice

There is currently a bug that involves using the Crusader skills Iron Skin - Reflective Skin and Laws of Justice - Protect the Innocent together; using both skills at the same time can instantly kill a Crusader character. If this bug cannot be fixed via a hotfix, it will no doubt be taken care of in the next patch, as with previous such bugs.


 

Crashes and Graphical Glitches

There is an ongoing issue with the Diablo III client on both Windows and OS X, where the client can eventually run out of memory and crash, or cause severe graphical glitches. There were changes in patch 2.0.4 to try to fix this in the Diablo III client. Those fixes did not fully resolve the issue, and there will be more changes in patch 2.0.5, as detailed in these two technical support threads. The changes will further reduce the amount of memory that the Diablo III client needs, while trying to make sure the game does not stutter because of the reduced memory used.

 

 

 

 

 

 

Next Major PC Content Patch: Patch 2.1.0
  • The next major content patch for Diablo III PC is already being worked on. It will be Patch 2.1.0, and will include significant additions to the game.
  • The main information that we have heard so far about patch 2.1 was from the Reaper of Souls Release Party Developer Q&A, held on March 25.
  • At the party, Diablo III Game Director Josh Mosqueira discussed patch 2.1 and stated that it would be coming "in a couple of months". Extrapolating from that, may see patch 2.1 arrive on the Public Test Realm sometime in June, with an estimated release date in July-August.
Seasons and Ladders

At the Reaper of Souls release party, Josh Mosqueira definitively announced that patch 2.1 will bring Seasons, which will contain ladder-like aspects. While it is still in heavy development, here is the basic idea so far of how it works:

  • There will be Seasons that each last for a certain length of time, and character ladders within them.
  • New characters can be leveled up within the ladder. Ladder characters will be totally segregated from non-ladder characters, much as softcore and hardcore characters are entirely divided from each other.
  • There will be goodies that can drop exclusively for characters in the ladder, including new Season-specific Legendary items.

For background, check out the earlier developer interviews and thoughts about ladders. From those discussions, we can expect that at the end of a season, ladder characters will roll over to the main non-ladder side of the Diablo III account. All the Paragon experience, equipment and gold accrued on ladder characters will also transfer over. This is all in development and the specifics may change by release.


Tiered Rifts

Another major content addition in patch 2.1 is a competitive challenge that is currently called Tiered Rifts, and is also under heavy development. As explained by Wyatt Cheng, Tiered Rifts will work like this:

  • Tiered Rifts are a challenge scenario in Adventure Mode.
  • Characters will complete Bounties and Nephalem Rifts like normal. When a Nephalem Rift is cleared, there is a chance to get a Greater Rift Token.
  • Using that token opens up a Greater Rift. If you clear that Greater Rift within a certain time limit, then you unlock a Greater Rift Key (Rank 2). If you clear that one you get Rank 3, etc.
  • Each Greater Rift is harder than the previous one. The idea is to see how many Greater Rifts you can get through, and how long it takes to do that.
  • There will be a leader board, and you will be able to compare your progress to the people on your Friends List, in your Clan, and among all the characters in that Diablo III region. Information will be displayed of who got to the highest Tiered Rift, and how long it took them to get there.
  • There will be rewards associated with Tiered Rifts, including new Legendary items.
  • The combination of Seasons and leader boards in Tiered Rifts will make for an interesting competition. It will be possible for players to roll an entirely new ladder character and get gear from scratch in a new season, and then see how far they can get in the Tiered Rifts for that season. In this way, players will be able to track their progress and compete against other players.

Tiered Rifts and Seasons are two major content additions coming in patch 2.1, new features that require owning the Reaper of Souls Expansion. There are also updates to the general Diablo III client that will be part of the major patch.


Missing Achievement Fixes

There are a small but significant number of Diablo III characters who have completed the requirements for an achievement, but were not given the achievement in the Diablo III client. This has been an ongoing issue since the original Diablo III release. The entire achievement system in Diablo III is being updated, which will help resolve those issues. This is a major change that is not scheduled to be completed until at least patch 2.1.0.

 

Overhaul to Crafting Resource Management

A blue post some months back discussed a big idea of changing the crafting resource system, and a more recent post reiterated that the developers would like to do this. The general idea is to make crafting materials become a system of stored materials, like Blood Shards. That way all those crafting materials would not longer take up storage space in inventory or the Stash. If this sort of system is implemented, it will come in a content patch like 2.1, although there has been no discussion so far of it being implemented in that patch.

인벤러

Lv77 졸튼쿨레

모바일 게시판 하단버튼

댓글

새로고침
새로고침

모바일 게시판 하단버튼

지금 뜨는 인벤

더보기+

모바일 게시판 리스트

모바일 게시판 하단버튼

글쓰기

모바일 게시판 페이징

최근 HOT한 콘텐츠

  • 게임
  • IT
  • 유머
  • 연예
AD