Class Changes
Here are the class changes in the files. Remember that this is datamining and you should take all these with a spoon of salt.
DiabloFans Quote:
Barbarian
- Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within
50100 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry - Wrath of the Berserker
- Arreat's Wail : Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards.
- Striding Giant :
Increase the Dodge Chance bonus to 80Reduce all damage taken by 50%.
- Frenzy
- Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path. / Frenzy's damage turns into Cold.
- Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals
550620% weapon damage to enemies in aup to 45yard cone and knocks them up into the airyards in front of you.
- Shattered Ground : Increase damage to
710735% weapon damage as Fire and changes the knockknocks all enemies hit up to a 5 yard Knockbackinto the air. - Stagger :
Each hit has a 80% chance of Stunning enemies for 1 secondReduce the cost to 22 Fury. / Seismic Slam's damage turns into Lightning. - Permafrost : Create a sheet of frost that deals
710755% weapon damage as Cold and Slows enemies by 60% for 2 seconds1 second.
- Whirlwind
- Hurricane : Pull enemies from up to 35 yards away towards you while Whirlwinding. / Whirlwind's damage turns into Cold.
- Revenge
- Best Served Cold : Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge. / Revenge's damage turns into Cold.
- War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within
50100 yards by 20% for 60 seconds.
Demonhunter
- Awareness
Gain 6% Dodge Chance every second. This bonusYour Armor is reset 1 second after you successfully dodge an attackincreased by 30% of your Dexterity. - Grenade
- Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a
3236 yard radius.
- Hungering Arrow
- Devouring Arrow : Each consecutive pierce increases the damage of the arrow by 70%. / Hungering Arrow's damage turns into Cold.
Monk * 수도 번역은 밑에 복붙했습니다
- Fists of Thunder
- Bounding Light : Every third hit also releases
chain lightningarcs of holy power, dealing 195% weapon damage as LightningHoly to up to 3 additional enemies. Lightning FlashWind Blast : Increase your chance to Dodge by 17]%Every third hit Freezes enemies for 3 seconds after each hit1 second. / Fists of Thunder's damage turns into Cold.
- Way of the Hundred Fists
- Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as
PhysicalLightning. - Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire.
- Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy.
- Sweeping Wind
- Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy.
- Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for
473605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line.
- Wall of Light : Increase damage of the initial strike to
709870% weapon damage as Holy and adds a knockback. - Explosive Light : Release bursts of energy that deal
731830% weapon damage as HolyFire to nearby enemies. - Pillar of the Ancients : Summon an ancient pillar that deals
498635% weapon damage as PhysicalLightning, followed by an additional 498785% weapon damage as Physical after 2Lightning over 3 seconds to enemies who remain in the area. BlindingNumbing Light : Critical Hits StunFreeze enemies for 4.5 seconds.
WitchDoctor
- Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of
youryou, your Zombie Dogs and Gargantuan are increased by 20%. - Fetish Sycophants When you
cast a physical realm spellhit enemies with your spells, you have up to a 510% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Acid Cloud / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Piranhas / *Plague of Toads / *Poison Dart / *Wall of Zombies / *Zombie Charger - Fierce Loyalty
Your pets gain 100% of the benefit ofYou can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your Thorns and Life regeneration itemsmovement speed is increased by 30%. - Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals
1230% of your weapon damage as Physical per hit. - Corpse Spiders
- Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as
PhysicalPoison.
- Hex
- Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for
20580% of your weapon damage per second as PhysicalPoison. - Unstable Form : Hexed enemies explode when killed, dealing 135% weapon damage as
PoisonFire to all enemies within 8 yards.
- Horrify Cooldown:
1612 seconds / Don a spectral mask that horrifies all enemies within 1218 yards, causing them to runtremor in Fear and be Immobilized for 43 seconds.
- stat : Don a spectral mask that horrifies all enemies within
1218 yards, causing them to run in fear for 43 seconds. / Cooldown: 1612seconds - Phobia :
Increase the duration horrified enemiesEnemies are no longer Immobilized and will instead run in Fear to 6for 5 seconds.
- Gargantuan
- Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as
PhysicalCold. - Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies
backinto the air. - Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as
PhysicalFire and stunning them for 3 seconds.
- Firebats Cost:
225150 Mana initially, and an additional 75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire.
- Dire Bats : Summon fewer but larger bats that travel a long distance and deal
300495]% weapon damage as Fire. - Hungry Bats : Rapidly summon bats that seek out nearby enemies for
350635]% weapon damage as Fire. - Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost.
- Wall of Zombies
- Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Changes the damage done to Cold.
- Piranhas
- Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing
8401100% weapon damage as PoisonPhysical.
Wizard
- Magic Weapon
- Force Weapon : Increase the damage bonus of Magic Weapon to 20% damage
and grants a 2% chance to Knockback any enemies hit. - 힘의 무기 넉백효과 삭제
- Meteor
- Molten Impact :
IncreasesGreatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown. - 강충이 데미지뿐만아니라 범위도 증가함
- Archon
- Slow Time : Archon form can cast a Slow Time that follows you. / Archon abilities deal Cold damage instead of Arcane.
- 마인 : 감속지대의 모든 공격기술이 냉기피해로 바뀝니다
- Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon abilities deal Lightning damage instead of Arcane.
- 마인 : 순수한힘의 모든 공격기술이 번개피해로 바뀝니다.
Arcane DestructionCombustion : An explosion erupts around you when you transform, dealing 3680% weapon damage as ArcaneFire to all enemies within 15 yards. / Archon abilities deal Fire damage instead of Arcane.- 마인 : 비전파괴의 모든 공격기술이 화염데미지로 바뀝니다
- Teleport Cooldown:
1611 seconds / Teleport through the ether to the selected location up to 50 yards away. - 순간이동의 쿨이 11초로 감소
- stat : Teleport to the selected location up to 50 yards away. / Cost: 0 Arcane Power / Cooldown:
1611 seconds - Calamity : Cast a short range Wave of Force upon arrival, dealing
252175% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds second. - 재앙 데미지가 약간 감소하고 스턴시간도 감소
- Fracture : Summon 2 decoys for
86 seconds after teleporting. - 분신 지속시간이 약간 감소
- Safe Passage : For 5 seconds after you Teleport, you will take
2725% less damage. - 안전통행 뎀감이 약간 감소
- Reversal : Casting Teleport again within
85 seconds will instantly return you to your original location and set the remaining cooldown to 1 second. - 다시 시전하면 제자리로 돌아오는룬(이름 기억이;;) 이 8초에서 5초안에 시전해야 돌아오게 변경
- Wormhole : After casting Teleport,
there is a 1 second delay before the cooldown begins, allowing youyou have 3 seconds to Teleportagain1 additional time. - 시공의 룬이 1번더 이동가능하게 변경
X1_Crusader
- Heavenly Strength You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
/ Your maximum movement speed is reduced by 15%. - 천부의 힘 최대이속 감소 삭제 / 지옥뼈는..??
- Indestructible
Gain 1% ArmorWhen you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 3% of maximum Life missing60 seconds. - 불사 패시브 변경인데 정확히 무슨말인지 모르겠네요
- Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage taken by
520%. - 경각심이 물리피해가 아닌 모든 피해를 5 -> 20%감소로 변경
- Insurmountable
When surrounded by 4 or more enemies within 12 yards, your Block Amount is increased by 30%. / Block Amount is granted by shieldsBlocking an attack generates 6 Wrath. - 난공불략 변경 - 방어하면 6 진노 생성
- Iron Maiden
Gain 0Your Thorns is increased by 50%. - 강철가시 패시브가 가시데미지를 50%증가시키게 변경
- Finery Gain
01.5% Strength for every gem socketed into your gear. - 호화찬란이 보석1개당 힘 1.5%증가로 변경
- Holy Cause The amount of
Holy damage dealt by your weapon is increased by 10%. / Whenever you deal Holy damage, you heal 1% of your total Life. - 신성한대의가 신성속성 아닌 무기에도 적용
- Towering Shield
Gain 2.5% Block Chance every second. This bonus is reset 1 second after you successfully block an attack.Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%. - 우뚝 솟은 방패 패시브 변경 징벌, 방패가격, 축방 데미지 20%증가/ 눈부신방패의 쿨타임 30% 감소
- Fervor
When an enemy dies within 15 yardsWhile wielding a one-handed weapon, you gain 10% Attack Speed for 3 secondsyour attack speed is increased by 15% and all cooldowns are reduced by 15%. - 열성 변경 , 한손무기 사용시 모든 공속과 쿨타임이 15%감소
- Nephalem Majesty
Nephalem MajestyFanaticism
- stat : Increase the
durationattack speed of Nephalem GloryPunish, Slash, Smite and Justice by 30 seconds15%. - 네팔렘의 장엄함이 공격속도와 기본스킬들의 데미지를 15%상승으로 변경
- Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing
340430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. - 축방데미지가 더 증가
- Combust : The shield erupts in flames and has a 33% chance to explode on impact, dealing
270310% weapon damage as Fire to all enemies within 810 yards. - 연소 범위와 데미지증가
- Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing
50170% weapon damage as Holy to all enemies hit. - 산산조각 데미지증가
- Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing
440480% weapon damage. - 휩쓸기일격 데미지증가
- Gathering Sweep : Enemies caught in the sweep are pulled toward you. / Sweep Attack's damage turns into Holy.
- 몰아치는 도리깨 룬이 성속성으로 변경
- Blazing Sweep : Enemies hit by the attack will catch on fire for
170120% weapon damage over 2 seconds. - 불꽃 휩쓸기의 데미지가 감소
- Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy power that deals
12601710% weapon damage as Holy over 6 seconds to all enemies caught within it. - 하분 데미지 증가
- Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing
16802766% weapon damage as Holy over 6 seconds to enemies caught within it. - Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing
9751550% weapon damage over 5 seconds to enemies who walks through. - Split Fury : The ray splits into 3 smaller beams, each dealing
14401980% weapon damage as Holy over 6 seconds. - Thou Shalt Not Pass : Ground touched by the ray pulses with
Holy power for 6 seconds, stopping enemies who try to pass over it. - Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing
735960% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath. - 그냥 다 데미지증가, 천상의화염 예전데미지로 돌아왔네요
- Phalanx Cost: 0 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take
380490% weapon damage.
- Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing
160185% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. - Stampede : Summon warhorses that deal
380490% weapon damage and have a 30% chance to Stun enemies for 2 seconds. - Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for
285560% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds. - 결사대 데미지 전체적으로 증가.
- Bombardment
- Mine Field : Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage as Fire to all enemies within 10 yards.
- 포격 지뢰밭 데미지가 화염으로 변경
- Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens that explodes, dealing
340545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 340255% weapon damage as Lightning. - 천주 직접타격데미지증가, 나오는 작은 조각들 데미지감소
- Heaven's Tempest : Summon a
lightningfiery storm that covers a 8-yard radius for 5 seconds, dealing 150100% weapon damage peras Fire every second to enemies who pass underneath it. - 천상의 뇌우가 화염으로 변경
- Fissure : Creates a fissure of lightning energy that deals
400410% weapon damage over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 185135% weapon damage with each arc. - 균열 전광데미지가 감소
- Divine Well : The holy bolts crackle with holy lightning and zap enemies within 18 yards as they travel, dealing
8040% weapon damage as Holy. - 신샘 데미지 반토막(직접타격은 아님)
- Retribution : Hurl a fist of
fire and lightningHoly power that pierces through your enemies, dealing 350270% weapon damage asLightningHoly, and exploding at your target, dealing 150435% weapon damage as LightningHoly to enemies within 8 yards. / The explosion creates 6 piercing charged bolts that crawl outward, dealing 350185% weapon damage as Holy to enemies through whom they pass. - 응보가 신성으로 변경(데미지는 써있는대로 ;;)
- Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing
200320% weapon damage as Holy to all enemies hit.
- Burning Wrath : The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take
150330% weapon damage as Fire per second. - Thunderstruck : The hammer is charged with lightning that occasionally arcs between you and the hammer as it spirals through the air, dealing
4060% weapon damage as Lightning to enemies caught in the arcs. - Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 10% chance to explode on impact, dealing
75380% weapon damage as Cold and Freezing enemies within 6 yards for 2 seconds. - 축망데미지가 엄청나게증가 거의 1.5배가량 , 냉기속성망치는 폭발데미지가 5배증가
- Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and all nearby foes. Deals
7401200% weapon damage plus 500% of your shield's Block Chance as Holy damage.
- Crumble : Foes who are killed explode, dealing 660% weapon damage as Fire to enemies behind them and knocking those enemies back.
- Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for
380740% weapon damage plus 335% of your shield's Block Chance as damage. - Shield Cross : Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take
135155% weapon damage plus 100% of your shield's Block Chance as damage. - Pound : Shield Bash will now deal
7401200% weapon damage plus 500% shield Block Chance as Holydamage. The range is reduced to 8 yards. - One on One : The targeted monster is
Immobilizedstunned for 31.5 seconds. All other monsters hit are knocked back. - 방패가격 데미지가 1.5배가량증가 한번에 하나 룬은 스턴시간이 반토막
- Steed Charge Cooldown: 16 seconds / Mount a celestial war horse that allows you to ride through enemies unhindered for
1.52 seconds.
- Endurance : Increase the duration to
23 seconds. - Draw and Quarter : Bind 5 monsters near you with chains and drag them as you ride, dealing 185% weapon damage
peras Holy everysecond. - 군마질주 지속이 다시 2초 인내룬은 3초로 증가. 능지처참 피해속성이 성속성으로 변경
- Judgment
- Resolved : Damage dealt to judged enemies has an
8020% increased chance to be a Critical Hit. - 심판 단호함 극확증가가 80에서 20으로 감소
- Iron Skin
- Explosive Skin : When Iron Skin expires the metal explodes off, dealing
10501400% weapon damage to enemies within 12 yards - 철갑피부 - 폭발성피부 데미지가 350%증가
- Akarat's Champion Cooldown: 90 seconds / Explode with the power of your order,
gaining 25% increased Attack Speed and 100% increasedincreasing your damage by 35% and increasing your Wrath regeneration by 10 for 20 seconds. / The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
- 아카라트 기본효과가 공속25%증가, 진노생성 2배에서-> 공격력 35%증가, 진노초당 10생성으로 변경, 1회 죽음 막아주던 효과 삭제
- Fire Starter :
When you spend 20 Wrath, you explode and deal 100Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire to nearby enemiesover 3 seconds. - 화염의 심판 룬이 공격시 460%의 데미지를 3초간 입히는걸로 변경
- Embodiment of Power :
Enemies within 7 yards of you have a 20% chance to become frozen in Fear for 3 secondsIncreases the bonus Wrath regeneration from Akarat's Champion to 10. - 힘의 헌신 룬이 초당 진노를 10씩 더 생성함(기본효과 포함 20)
- Rally :
Each time you deal damage, there is up to a 50% chance to reduce the cooldown of your skills by 1 second. / Does not affectUsingAkarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds. - 활기 룬이 모든 스킬의 쿨타임을 12초 감소 ?..
- Prophet : Gain 150% additional Armor while Akarat's Champion is active. / The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
- 선지자 룬이 추가효과를 가짐 , 치명적인 데미지를 받았을때 만피로 부활(기본에 있던게 룬효과로 변경)
- Hasteful : Gain
3015% increased movementattack speed while Akarat's Champion is active. - 급속이 이속 30%증가대신 공속 15%증가로 변경
- Falling Sword Cost: 25 Wrath / Cooldown: 30 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing
11001700% weapon damage to everything within 14 yards of where you land. - 천벌의 검 데미지증가
- Superheated : The ground you fall on becomes superheated for 6 seconds, dealing
200310% weapon damage as Fire per second to all enemies who pass over it. - 과열 데미지 증가
- Part the Clouds : You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing
165605% weapon damage as Lightning and Stunning them for 2 seconds. - 천둥구름 지속데미지 4배쯤증가
- Flurry : A flurry of swords is summoned at the impact location, dealing
60230% weapon damage as Holy, hurling enemies around and incapacitating them for 5 seconds. - 칼폭풍 데미지가 신성으로 변경, 지속데미지 증가
- Punish Generate: 5 Wrath per attack / Strike your enemy for
270335% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds. - 징벌 데미지증가
- Retaliate : When you block with Hardened Senses active, you deal
94140% weapon damage as Holy to the attacker. - 설욕 룬 데미지가 신성피해로 변경 데미지증가
- Roar : When you block with Hardened Senses active, you explode with fury dealing
4575% weapon damage as Fire to enemies within 15 yards. - 포효 데미지 증가
- Slash Generate: 5 Wrath per attack / Ignite the air in front of you, dealing
190230% weapon damage as Fire. - 베기 데미지 증가
- Zeal : Gain 1% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to
510 times. - 열의 중첩이 10중첩으로 증가
- Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing
240245% weapon damage. - 정의 데미지 미세하게 증가
- Sword of Justice : Hurl a sword of justice at your enemies. When the sword hits an enemy, gain
35% increased movement speed for 3 seconds. This effect stacks up to 53 times. - 정의의 칼날이 3% 5중첩에서 5% 3중첩으로 변경
- Crack : When the hammer hits an enemy, there is an
80100% chance it will crack into 2 smaller hammers that fly out and deal 175245% weapon damage as Holy. - 일석이조 확률이 100퍼로 증가, 갈라진 망치 데미지증가
- Hammer of Pursuit : The hammer seeks out nearby targets and deal
300335% weapon damage. - 추적의 망치 데미지증가
- Burst : The hammer is charged with lightning and explodes on impact, dealing
3060% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second. - 전격파열 범위공격 데미지증가
- Laws of Valor Cooldown:
4530 seconds / Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. / Only one Law may be active at a time. - 용기 율법 쿨 30초로감소
- Answered Prayer : Active:
EmpoweringWhile the Law also grants a 0% chanceis empowered, each enemy killed increases the duration by 1 second, up to drop Nephalem Glory Orbs on hita maximum of 0 seconds of increased time. - 용기율법 : 이루어진 기도 효과변경, 활성하하고 몹 처치지 율법 활성화상태(공속15%) 유지시간 증가로 변경되는듯 합니다 최대시간 0이라써잇는건 데이터마이닝 정보라 그런듯..
- Laws of Hope Cooldown:
4530 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 19108 damage. / Passive: Recite the Law, healing you and your allies for 743 Life per second. / Only one Law may be active at a time. - 희망 율법 쿨 30초로 감소
- Laws of Justice Cooldown:
4530 seconds / Active: Empower the Law, granting you and your allies 420 increased resistance to all elements for 5 seconds. / Passive: Recite the Law, granting you and your allies 120 increased resistance to all elements. / Only one Law may be active at a time. - 정의 율법 쿨 30초로 감소
- Decaying Strength : Active: While the Law is empowered, any enemy who attacks you or your allies will have their damage reduced by 15% for
4530 seconds, stacking up to a maximum of 60%. - 쇠약해지는 힘 룬 지속이 45초에서 30초로 감소했다고써있는데 기존에 5초로아는데이건..
- Consecration
- Shattered Ground : Enemies standing on consecrated ground take
95155% weapon damage as Fire per second. - 신성화 - 부서진 대지 데미지증가
- Smite Generate: 5 Wrath per attack / Smite enemies up to
1530 yards away with holy chains that deal 165175% weapon damage as Holy. The chains break off and strike up to 35 additional enemies within 20 yards for 125150% weapon damage as Holy. - 강타 범위가 15미터에서 30으로 증가, 데미지증가, 추가타격이 3마리에서 5마리로 증가, 추가타격 데미지도 증가
- Shatter : The holy chains explode dealing
2060% weapon damage as Holy to enemies within 3 yards. - 산산조각 룬의 데미지증가
- Surge : Increase the
rangenumber of the initial chainadditional enemies hit to 30 yards5. - 쇄도 효과 변경, 추가타격이 5마리로 증가?.. 이거 위에꺼랑 숫자가 겹치는데 데이터마이닝 정보니 제대로 공지뜨는걸 기다려보는게 좋을듯합니다
출처 : diablofans.com
- 법사, 성전 번역완료 -
수도 변경점(속성 뒤에는 피해는 생략하였습니다) - 엘딘님 번역입니다
천둥주먹
-약동하는 빛 : 번개 -> 신성
-전광석화->휘몰아치는 바람(의역)
: 3번째 타격이 적들을 1초 빙결시킴. 냉기.
천지권법
- 백열권 : 물리 -> 번개
- 삼매경 : 물리 -> 화염
- 공력 수련 : 물리 -> 신성
휘몰이
- 내면의 폭풍 : 물리 피해 -> 신성 피해
빛의 파동 : 첫 타격 473% -> 605%
- 빛의 벽 : 709% -> 870%,
- 일파만파 : 731% ->830%, 신성 피해 -> 화염 피해
- 고대인의 석주 : 첫 타격 498% ->635%, 3초 후 498% -> 785%, 물리 -> 번개
- 눈부신 빛 : 적을 기절시키는게 아니라 빙결시킴
**** 데이터마이닝정보는 실제로 적용되는
패치에서 누락되는 정보도 많을 수 있습니다.
실제와 다를수도 있습니다 **